Because people want to see my list of suggested maps for us before I can put together a lineup for them.
My chocies are based on quality of the map, design, and how well it fits with TF2's official maps.
OFFICIAL MAPS
-CTF-
Doublecross (night industrial)
Sawmill (wetland)
Turbine (interior industrial)
Well (industrial)
-5CP-
Coldfront (snow)
Fastlane (desert)
Freight (industrial)
Granary (industrial)
Gullywash (desert)
Well (industrial)
Yukon (alpine)
Foundry (industrial)
-A/D-
Dustbowl (desert) (retire temporarily)(multistage)
Egypt (Egypt)(multistage)
Gorge (alpine industrial)
Gravel Pit (desert)
Junction (interior industrial)
Steel (desert/industrial)
Mountain Lab (alpine industrial)
-KOTH-
Harvest (farmland)
Nucleus (interior industrial)
Sawmill (wetland)
Viaduct (snow)
Lakeside (egypt)
-PL/PLR-
Badwater Basin (desert/industrial)
Barnblitz (snow)
Gold Rush (desert)(multistage)
Hoodoo (desert)(multistage)
Thunder Mountain (wetland)(multistage)
Fronteir (alpine)
Hightower (desert)
Pipeline (night industrial)(multistage)
Nightfall (wetland)(multistage)
-TC-
Hydro (desert/industrial)
CUSTOM MAPS
CP_Follower (5CP)(alpine)
CP_Indulge (5CP)(wetland)
CP_Mainline (5CP)(desert)
CP_Obscure (5CP)(snow)
CP_Prolane (5CP)(desert)(consider replacing fastlane with this? check it out)
CP_Snakewater (5CP)(alpine)
CP_Titan (6CP)(industrial night)
CP_Wildmire (5CP)(wetland)
CP_Glacier (A/D)(snow)
CP_Power (A/D)(desert)
CTF_Checkpoint (desert)
CTF_Powerplant (industrial)(maybe)
PL_Beerbowl (alpine)
PL_Cashworks (alpine)
PL_Outback (desert)
PL_Pharaoh (egypt)
PL_Swiftwater (alpine)
TC_Meridian (tropics)
Cap's Recommended Maps List
Started by
Robert Monroe
, Jan 15 2012 10:07 PM
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