Jump to content

Kinda hidden easter egg picture in Adventures


Mr. Krystal

Recommended Posts

Guest Shadow_wolf

nah, have u ever seen a real ship?? like a warship or something?? i think its just a calendar.... then again maybe not, but it doestn seem to stand out.... i mean, the hiden picture in ocarina of time was standing out.. but not this one somehow..

Link to comment
Share on other sites

  • Replies 175
  • Created
  • Last Reply

Top Posters In This Topic

  • Mr. Krystal

    34

  • Dashster

    19

  • EvolutionSFox

    10

  • XG Fox

    7

Those two voice clips of Krystal. Did they have the end movie to go with it?

There might, but we currently have no way to play it. There are several sets of files for cutscenes and whole areas that never made it to the final version. We'll keep working, but you can pretty much bet that by the time a functional Gamecube emulator comes out (one that plays games well), those with better skills than mine will have figured out how to extract cutscenes.

Link to comment
Share on other sites

Yeah I was kinda thinking something was wrong with that disc since it says NOTHING about it anywhere.. Either way.. That disc is....gone..:{.. Either he gets back his Star Fox Assault game or he finds his memory card. Remember I said he traded star fox assault for 2 GC games to a friend.... So uuh... Hmm..I'll ask him if he can lend it for a while @_@?? We HAVE to find out more about this!

Link to comment
Share on other sites

You guys are crazy... good, this is like a mystery that's waiting to be solved... which it is.

Link to comment
Share on other sites

well in all games they always have a caritor that they where going to put in but they always canged their mind so they hide that spare caritor as a poater or something soo if they didnt cange their minds krystal would have been a poster on the great fox and that girl would have been the new caritor in starfox and how do i know these things well i am a game master arnt i

Link to comment
Share on other sites

Guest Milton Thomas

Super Smash Bros. Melee has a few levels in the debug mode you can play on that are not in the main game. Sometimes things are left in from developer testing. If the levels are in there they may be the first maps they used to test the game engine before working on the ones for the retail game. [And for some reason they didnt take them out]

Link to comment
Share on other sites

I was playing adventures the other day, and I noticed something. When your at the main screen with fox sitting in the chair. If you just leave it there for a minute or two. Fox will look over at the poster.

Like "Man, I'm bored.. Ohh pretty!"

Link to comment
Share on other sites

I was playing adventures the other day, and I noticed something. When your at the main screen with fox sitting in the chair. If you just leave it there for a minute or two. Fox will look over at the poster.

Like "Man, I'm bored.. Ohh pretty!"

LOL!!! I must try that sometime.

Link to comment
Share on other sites

I was playing adventures the other day, and I noticed something. When your at the main screen with fox sitting in the chair. If you just leave it there for a minute or two. Fox will look over at the poster.

Like "Man, I'm bored.. Ohh pretty!"

XD

I gotta see this...

Link to comment
Share on other sites

Well, Assault finished downloading two days ago. I'm having exactly zero luck with anything. It is much more organized and clean coding than Adventures was. That means, no "gametext.txt" file for you. Here's what little I was able to glean:

The file structure looks like this:

Folder: attract - Nothing in here...

:) [/list:u]

:?: The 76 files total 188 MBs in size. The file extension is ".dsp" which is the same as what was in Metroid Prime, only the Metroid Prime sound player doesn't even recongnize the files. All the other info I could find on the internet talks about DSPs which stands for "Direct Sound Processing." It's implemented in hardware or software filters. As far as I can tell, there is no player or converter for these files (even importing the RAW audio didn't do it), and I tested about 8 different ones sound players/converters. Long story short, I need help converting these. Any thoughts KCat or DZComposer?[/list:u]

Folder: bgm - Pretty sure this is the music folder. All the files inside are anywhere from 500 KB to 10 MB, which is about right. (bgm = "background game music"

:P ) Actually, after searching the web for "efb gamecube," it looks more likely to be refering to "embedded frame buffer." No, I don't know what that means.[/list:u]

Folder: effect - Contains "effect.efb" which, I'm guessing, is the reason I can't get any sound files to play. If this is a filter/converter for the dsp files, it would explain why even importing RAW audio resulted in complete static. (Sneaky dogs!

Folder: fpc - Contains ".fpc" files (and one .bin file). They are also relatively large, ranging from 1 KB to 21 MB. There are 66 files. They could be anything: levels, models, videos, or music. I'm just really not sure.[/list:u]

Folder: movie - Ah, now here I made a slight bit of progress. There are several large files ending in ".sfd". These are pre-rendered movies. I haven't gone through all of them, but I think there are enough to account for all of the outside the stage cutscenes and intro video. I was able to play them with Cube Media Player. The sound works perfectly, but the video is horribly bright, pixellated, and weirdly colored. Interestingly, there is one called "dummy.sfd" which is the opening cutscene from the Japanese version (the voices are in Japanese). I think they were using it for practice or whatever. I'll try to upload an mp3 soon. Also, one of my video analysis programs said that these files were mpeg2 video if that's any help. There are also a couple of very small .fpc files, probably aliases.[/list:u]

Folder: sc - Contains small (less than 512 K) files ending with .c3d, .cbd, .chd. ".chd" used to be a format for virtual hard drives on arcade machines, but I don't think that's what this is. Every thing here is in threes, each filename has a .c3d, .cbd, and .chd file. The ".cbd" files are always the bigger of the three. I'm thinking that these are the object files, a model, it's movements file, and a status file or something like that. Some of the files look to be levels; others appear to bosses. There are 301 files.[/list:u]

Rest are files: .bin, .pac, .dat, .rel, and .nut. Probably the actual game code is here. .nut appears to refer to game textures. .rel appears to refer to the different missions. .dat appears to refer mostly to levels.[/list:u]

That's all I know. Maybe you guys have some idea?

Link to comment
Share on other sites

that's interesting. They should develop tools for converting all these kind of files. Either way dwight you're slowly revealing more and more stuff. Too bad those side missions were probably beta levels :{..

Link to comment
Share on other sites

Long story short, I need help converting these. Any thoughts KCat or DZComposer?

I'd really need to check the files myself. DSP typically refers to "Digital Signal Processor" and is used to read digital signals/wave samples and (normally) turn them into analog signals to send to your speakers. A quick Google also shows it stands for "Dynamic Studio Professional module".

The first thing I'd do, is open the files in a hex editor and see if there's a 4-byte ASCII (FOURCC-like) marker common among them, then try to determine what the next handful of bytes may be (typically big-endian 32-bit integers are used here, but it could also be bytes or shorts.. lots of trial and error needed). Then look around online to see if there's a similar data format, and a related player/decoder.

Link to comment
Share on other sites

Those DSPs are playable. I have them. As well as a special Winamp plugin.

There is no music from FMV cutscenes in there.

I have already converted them (though only the ones that didn't have sound effects in them).

My host increased my disk and bandwidth by 400% this week (for free too! :shock: ) So, I might finally put my MP3s up (many come fromt he DSPs).

Link to comment
Share on other sites

Using a modified version of the Winamp plugin avaiable for Metroid. I got it from someone over IRC.

A lot of them are musically redundant, just have sound effects for different non-FMV cutscenes. There are no voices at all in the DSPs.

I've already dubbed them into WAV and encoded the WAVs to MP3. The reason I haven't posted them is I fear the bandwidth consumption (Arwing Landing got a Bandwidth Overage from just hosting MP3s of the Nintendo Dream Mini-OST, which is like 5 times fewer songs), but this week Godaddy upgraded everyone so I might just have the room now.

Link to comment
Share on other sites

  • 1 month later...

** Warning, long post **

Not much of an update. Just wanted to point out, though, that Rare apparently left a backed up header file on the disk (audio/data/starfox.h.bak). Here's the contents:

// 

// C/C++ MusyX Defines Include 

// Generated by DolphinExport 13:22:28 7/25/2002 

// 

 

 

#define	GRPn64_generic		0 

#define	GRPdinos		1 

#define	GRPenviro		2 

#define	GRPmisc		3 

#define	GRPmonsters		4 

#define	GRPmovem		5 

#define	GRPscreen		6 

#define	GRPskick		7 

#define	GRPspeech		8 

#define	GRPtranspo		9 

#define	GRPweapons		10 

#define	GRPcloudrunner_fortress		11 

#define	GRPworld_map		12 

#define	GRParwing		13 

#define	GRPmenu		14 

#define	GRPfootsteps		15 

#define	GRPthorntails		16 

#define	GRPstaff_tricks		17 

#define	GRPamb_blizzard		18 

#define	GRPamb_mine_caves		19 

#define	GRPamb_junglenight		20 

#define	GRPamb_newstorm		21 

#define	GRPamb_warlockmagic		22 

#define	GRPamb_city_tombs		23 

#define	GRPamb_mmpass_alien		24 

#define	GRPamb_barren		25 

#define	GRPamb_wcityday		26 

#define	GRPamb_windydock		27 

#define	GRPamb_sforestday		28 

#define	GRPamb_downthewell		29 

#define	GRPamb_underwater		30 

#define	GRPamb_crun_dungeon		31 

#define	GRPseq_swaphol1		32 

#define	GRPfox_in_water		33 

#define	GRPfox_vocals		34 

#define	GRPkrystal_vocals		35 

#define	GRPsharpclaw		36 

#define	GRPnew_baddies		37 

#define	GRPpickups		38 

#define	GRPamb_galleon_storm		39 

#define	GRPamb_swaphol_night		40 

#define	GRPswapstone		41 

#define	GRPamb_lavapits		42 

#define	GRPamb_seaside		43 

#define	GRPamb_inside_galleon		44 

#define	GRPamb_galleon_outside		45 

#define	GRPnew_tricky		46 

#define	GRPamb_asteroids		47 

#define	GRPfront_end		48 

#define	GRPspirit		49 

#define	GRPamb_greatfox_int		50 

#define	GRPamb_cclaw_caves		51 

#define	GRPamb_cclaw_gasroom		52 

#define	GRPpda		53 

#define	GRPamb_moonlink		54 

#define	GRPamb_ingame_rain		55 

#define	GRPandross		56 

 

 

#define	SNGstarfox_map		0 

#define	SNGstarfox_rwing_1		1 

#define	SNGstarfox_area_6		2 

#define	SNGstarfox_fanfare		3 

#define	SNGewt_chase		4 

#define	SNGtest_of_combat		5 

#define	SNGkrazoa_tunnel_2		6 

#define	SNGkrazoa_tunnel_1		7 

#define	SNGkrazoa_doors_open		8 

#define	SNGtest_of_fear		9 

#define	SNGtest_of_magic		10 

#define	SNGtest_of_sacrifice		11 

#define	SNGtest_of_skill		12 

#define	SNGtest_of_strength		13 

#define	SNGewt_link		14 

#define	SNGstarfox_theme		15 

#define	SNGgalleon_credits		16 

#define	SNGgalleon_docks		17 

#define	SNGinside_warlock		18 

#define	SNGwind_ambi		19 

#define	SNGback_of_cloudrunner		20 

#define	SNGcldrnr_walkabout		21 

#define	SNGcldrnr_tune1		22 

#define	SNGcldrnr_tune1m		23 

#define	SNGcldrnr_dungeon		24 

#define	SNGice_walkaround		25 

#define	SNGice_sequence1		26 

#define	SNGice_race		27 

#define	SNGwin_ice_race		28 

#define	SNGlose_ice_race		29 

#define	SNGmammoth_walk		30 

#define	SNGmenu_page		31 

#define	SNGguard_theme		32 

#define	SNGswapstone_circle		33 

#define	SNGcommunicator		34 

#define	SNGdrako_3		35 

#define	SNGdrako_2		36 

#define	SNGdrako_1		37 

#define	SNGdark_ice_boss_1		38 

#define	SNGtrex_boss_1		39 

#define	SNGvfp_walkabout		40 

#define	SNGewt_outside		41 

#define	SNGsurround_test		42 

#define	SNGoptions_page		43 

#define	SNGfox_arwing		44 

#define	SNGtrex_2a		45 

#define	SNGtrex_hit		46 

#define	SNGtrex_chase		47 

#define	SNGgalleon_battle		48 

#define	SNGcave_trade		49 

#define	SNGvolcano_fp		50 

#define	SNGnew_ice_race		51 

#define	SNGDark_Ice_Lava		52 

#define	SNGArwing_Crash		53 

#define	SNGKrazoa_Docks		54 

#define	SNGKrazoa_Shrine		55 

#define	SNGCRF_Suspense		56 

#define	SNGCRF_Bridge		57 

#define	SNGCRF_Swim		58 

#define	SNGLFV_Swamp		59 

#define	SNGCRF_Treasure		60 

#define	SNGSlow_Motion		61 

#define	SNGLFV_Strength		62 

#define	SNGWLC_Chase		63 

#define	SNGWLC_Corridors		64 

#define	SNGWLC_Puzzle		65 

#define	SNGWLC_Chambers		66 

#define	SNGDIM_Snow		67 

#define	SNGCC_Visit1		68 

#define	SNGDIM_Caves		69 

#define	SNGTTH_Fight		70 

#define	SNGLVF_Tracking		71 

#define	SNGMound_Music		72 

#define	SNGTTH_Night		73 

#define	SNGDIM_Cavern		74 

#define	SNGDIM_Cn_Blt		75 

#define	SNGPU1_Mysterious		76 

#define	SNGPU2_Heroic		77 

#define	SNGPU3_Adventure		78 

#define	SNGDIM_Mines		79 

#define	SNGBarrels		80 

#define	SNGSlope		81 

#define	SNGKP_Text		82 

#define	SNGKP_Win		83 

#define	SNGDIM_day		84 

#define	SNGTeleport		85 

#define	SNGblizzard		86 

#define	SNGminecaves		87 

#define	SNGnightjungle		88 

#define	SNGnewstorm		89 

#define	SNGwarlockmagic		90 

#define	SNGcitytombs		91 

#define	SNGmmpassalien		92 

#define	SNGbarren		93 

#define	SNGwcity_day		94 

#define	SNGwindydocks		95 

#define	SNGsforestday		96 

#define	SNGdownthewell		97 

#define	SNGunderwater		98 

#define	SNGcrun_dungeon		99 

#define	SNGseq_swaphol1		100 

#define	SNGgalleon_storm		101 

#define	SNGswaphol_night		102 

#define	SNGamb_lavapits		103 

#define	SNGcapeclaw_seaside		104 

#define	SNGinside_galleon		105 

#define	SNGgalleon_outside		106 

#define	SNGasteroids		107 

#define	SNGgreatfox_int		108 

#define	SNGcclaw_caves		109 

#define	SNGcclaw_gasroom		110 

#define	SNGamb_moonlink		111 

#define	SNGamb_ingae_rain		112 

 

 

#define	SFXdn_boar1_c		0 

#define	SFXdn_boar3_c		1 

#define	SFXdn_earthbref111		2 

#define	SFXdn_earthbref211		3 

#define	SFXdn_earthhuff111		4 

#define	SFXdn_earthhuff211		5 

#define	SFXdn_earthscream16		6 

#define	SFXdn_eleph1_c		7 

#define	SFXdn_gscsc1_c		8 

#define	SFXdn_gscsc2_c		9 

#define	SFXdn_rexbreathin11		10 

#define	SFXdn_rexbreathout11		11 

#define	SFXdn_rexelctro11		12 

#define	SFXdn_rexexhale16		13 

#define	SFXdn_rexfoot11		14 

#define	SFXdn_rexhurt12		15 

#define	SFXdn_rexhurt13		16 

#define	SFXdn_rexroarlng11		17 

#define	SFXdn_rexroarmed11		18 

#define	SFXdn_rexroarsht11		19 

#define	SFXdn_rexthrash11		20 

#define	SFXdn_rexthrash12		21 

#define	SFXdn_seal4_c		22 

#define	SFXdn_boar5_c		23 

#define	SFXdn_hightop_ambi1		24 

#define	SFXdn_hightop_ambi2		25 

#define	SFXdn_hightop_ambi3		26 

#define	SFXdn_hightop_hurt1		27 

#define	SFXdn_hightop_hurt2		28 

#define	SFXdn_hightop_hurt3		29 

#define	SFXdn_hightop_fstep		30 

#define	SFXen_barrelblow11		31 

#define	SFXen_birdymornin11		32 

#define	SFXen_birdynight11		33 

#define	SFXen_blkscrp6		34 

#define	SFXen_cavedirt22		35 

#define	SFXen_cvdrip1c		36 

#define	SFXen_cvdrip4c		37 

#define	SFXen_fireup_c		38 

#define	SFXen_frbhit_6		39 

#define	SFXen_gland2_c		40 

#define	SFXen_icecrk16		41 

#define	SFXen_leafrustler16		42 

#define	SFXen_lflsh1_c		43 

#define	SFXen_lflsh2_b		44 

#define	SFXen_lflsh3_c		45 

#define	SFXen_liftstpc		46 

#define	SFXen_littletink22		47 

#define	SFXen_majring2		48 

#define	SFXen_mazewall		49 

#define	SFXen_mushrele16		50 

#define	SFXen_mushsporedisp22		51 

#define	SFXen_nlite1_c		52 

#define	SFXen_ripefruit11		53 

#define	SFXen_rockshat16		54 

#define	SFXen_sbalhis6		55 

#define	SFXen_scrap1_c		56 

#define	SFXen_sdrstp_c		57 

#define	SFXen_stite1_c		58 

#define	SFXen_tranch_6		59 

#define	SFXen_treedrum16		60 

#define	SFXen_trpopn_c		61 

#define	SFXen_twiggysnap11		62 

#define	SFXen_diallp_c		63 

#define	SFXen_firlp6		64 

#define	SFXen_forcecryslp11		65 

#define	SFXen_gasleak		66 

#define	SFXen_grumb4_c		67 

#define	SFXen_lpcrk2_c		68 

#define	SFXen_lwfl1_c		69 

#define	SFXen_mossyloop16		70 

#define	SFXen_neonbuzzlp16		71 

#define	SFXen_rfall5_c		72 

#define	SFXen_treadlpc		73 

#define	SFXen_weetinklp22		74 

#define	SFXen_weetinkoneshot		75 

#define	SFXen_riverloop11		76 

#define	SFXen_trpcls_c		77 

#define	SFXen_generic_placeobj		78 

#define	SFXen_gate_squeak		79 

#define	SFXen_gate_stops		80 

#define	SFXen_bridge_extends_lp		81 

#define	SFXen_bridge_stops		82 

#define	SFXen_celldoor_opens		83 

#define	SFXen_flybuzz_loop		84 

#define	SFXen_statue_waterfall		85 

#define	SFXen_statue_wave		86 

#define	SFXen_waterblock_wave		87 

#define	SFXen_waterblock_stop		88 

#define	SFXen_tiles_lightup		89 

#define	SFXen_tile_buzzlp		90 

#define	SFXen_ocean_beamlp		91 

#define	SFXen_waterblock_hit		92 

#define	SFXen_lrope_powerup		93 

#define	SFXen_lrope_powerdown		94 

#define	SFXms_holorays16		95 

#define	SFXms_roboshield		96 

#define	SFXms_baddie_beamin		97 

#define	SFXms_windlift_loop		98 

#define	SFXmn_cling01		99 

#define	SFXmn_cling02		100 

#define	SFXmn_cling03		101 

#define	SFXmn_craterspit11		102 

#define	SFXmn_dimbos16		103 

#define	SFXmn_dimbos26		104 

#define	SFXmn_dimbos36		105 

#define	SFXmn_dimbos46		106 

#define	SFXmn_dimexp01		107 

#define	SFXmn_dimprup6		108 

#define	SFXmn_dimraw26		109 

#define	SFXmn_dimraw36		110 

#define	SFXmn_dimraw56		111 

#define	SFXmn_dimspit6		112 

#define	SFXmn_eggylaugh116		113 

#define	SFXmn_eggylaugh216		114 

#define	SFXmn_heart1_c		115 

#define	SFXmn_impyflap16		116 

#define	SFXmn_lummy111		117 

#define	SFXmn_lummy211		118 

#define	SFXmn_lummy311		119 

#define	SFXmn_spdrcollapse11		120 

#define	SFXmn_spdrmove11		121 

#define	SFXmn_spithit6		122 

#define	SFXmn_swatk4_6		123 

#define	SFXmn_swdvot_c		124 

#define	SFXmn_crusty9c		125 

#define	SFXmn_sml_trex_fstep		126 

#define	SFXmn_sml_trex_roar		127 

#define	SFXmn_sml_trex_snap1		128 

#define	SFXmn_sml_trex_snap2		129 

#define	SFXmn_sml_trex_snap3		130 

#define	SFXmv_bflconc1		131 

#define	SFXmv_blkhit_c		132 

#define	SFXmv_bodyf2_c		133 

#define	SFXmv_bodyf4_c		134 

#define	SFXmv_cagerat01		135 

#define	SFXmv_cagesqk11		136 

#define	SFXmv_canras_c		137 

#define	SFXmv_cogstr_c		138 

#define	SFXmv_curtainopen16		139 

#define	SFXmv_deaththud16		140 

#define	SFXmv_dinostomp1		141 

#define	SFXmv_dive4_c		142 

#define	SFXmv_gdtur2_c		143 

#define	SFXmv_icesmash16		144 

#define	SFXmv_ladderslide16		145 

#define	SFXmv_persquk1		146 

#define	SFXmv_persquk2		147 

#define	SFXmv_roothack16		148 

#define	SFXmv_ropecreak22		149 

#define	SFXmv_sliftstop11		150 

#define	SFXmv_tumbleweed16		151 

#define	SFXmv_vineclimb116		152 

#define	SFXmv_wickdestroy16		153 

#define	SFXmv_wickhit16		154 

#define	SFXmv_wickpickup16		155 

#define	SFXmv_cagelp_c		156 

#define	SFXmv_curtainloop16		157 

#define	SFXmv_liftloop		158 

#define	SFXmv_mushdizzylp12		159 

#define	SFXmv_propsp_6		160 

#define	SFXmv_sliftloop11		161 

#define	SFXmv_torclp_6		162 

#define	SFXmv_curtainrustle		163 

#define	SFXmv_cflap2_c		164 

#define	SFXmv_blockscrape_lp		165 

#define	SFXmv_missingcog_lp		166 

#define	SFXmv_totem_slide		167 

#define	SFXmv_totem_stop		168 

#define	SFXmv_totem_rotate		169 

#define	SFXsc_cam90_c		170 

#define	SFXsc_eatthefood16		171 

#define	SFXsc_gemrun0122		172 

#define	SFXsc_gemrun0222		173 

#define	SFXsc_gemrun0522		174 

#define	SFXsc_gemrun1022		175 

#define	SFXsc_lockedon22		176 

#define	SFXsc_lockoff22		177 

#define	SFXsc_menuups16k		178 

#define	SFXsc_mpick1_b		179 

#define	SFXsc_npu_116		180 

#define	SFXsc_npu_216		181 

#define	SFXsc_objselectyeah22		182 

#define	SFXsc_projhitneg22		183 

#define	SFXsc_scablong32		184 

#define	SFXsc_scablongish32		185 

#define	SFXsc_scabshort32		186 

#define	SFXsc_scabshortish32		187 

#define	SFXsc_commsbleep		188 

#define	SFXsc_lockon22		189 

#define	SFXsc_clock_loop		190 

#define	SFXsc_clock_timesup		191 

#define	SFXsc_text_appears_lp		192 

#define	SFXsc_nolock		193 

#define	SFXsc_shop_priceup		194 

#define	SFXsc_shop_pricedown		195 

#define	SFXsc_headcam_in		196 

#define	SFXsc_headcam_out		197 

#define	SFXsc_strafe_active		198 

#define	SFXsc_lockon2_on		199 

#define	SFXsc_lockon2_off		200 

#define	SFXsc_lockon3_on		201 

#define	SFXsc_lockon3_off		202 

#define	SFXsc_lifeforcedoor		203 

#define	SFXsc_golfbar_swipe		204 

#define	SFXsc_fox_commbeep		205 

#define	SFXsc_lowoxy_beep		206 

#define	SFXsc_fox_commdown		207 

#define	SFXsc_negative		208 

#define	SFXsk_bapt11_c		209 

#define	SFXsk_baptr1_c		210 

#define	SFXsk_baptr6_c		211 

#define	SFXsk_baptr9_c		212 

#define	SFXsk_planteater11		213 

#define	SFXsk_toysq2_c		214 

#define	SFXsk_trbark1		215 

#define	SFXsk_trbark2		216 

#define	SFXsk_trbark3		217 

#define	SFXsk_trbrth1		218 

#define	SFXsk_trbrth2		219 

#define	SFXsk_trbrth3		220 

#define	SFXsk_trgrwl1		221 

#define	SFXsk_trgrwl2		222 

#define	SFXsk_trwhin1		223 

#define	SFXsk_trwhin2		224 

#define	SFXsk_trwhin3		225 

#define	SFXsk_trwhin4		226 

#define	SFXsk_doggydig11		227 

#define	SFXsp_literun111		228 

#define	SFXsp_literun112		229 

#define	SFXsp_literun113		230 

#define	SFXsp_literun114		231 

#define	SFXsp_literun115		232 

#define	SFXsp_literun116		233 

#define	SFXsp_literun117		234 

#define	SFXsp_rgarb3_c		235 

#define	SFXsp_rgarb4_c		236 

#define	SFXsp_sabrepush161		237 

#define	SFXsp_sabrepush162		238 

#define	SFXsp_sabrepush163		239 

#define	SFXsp_sabrepush164		240 

#define	SFXsp_sa_climb01		241 

#define	SFXsp_sa_climb02		242 

#define	SFXsp_sa_def01		243 

#define	SFXsp_sa_def02		244 

#define	SFXsp_sa_def03		245 

#define	SFXsp_sa_fall01		246 

#define	SFXsp_sa_jump01		247 

#define	SFXsp_sa_jump02		248 

#define	SFXsp_sa_jump03		249 

#define	SFXsp_sa_off01		250 

#define	SFXsp_sa_off02		251 

#define	SFXsp_sa_off03		252 

#define	SFXsp_sa_wall01		253 

#define	SFXsp_sa_wall02		254 

#define	SFXsp_snrin2_c		255 

#define	SFXsp_snrot1_c		256 

#define	SFXsp_trickyshout16		257 

#define	SFXqu_longsob1		258 

#define	SFXqu_longsob2		259 

#define	SFXqu_shortsob1		260 

#define	SFXqu_shortsob2		261 

#define	SFXsp_lf_mutter1		262 

#define	SFXsp_lf_mutter2		263 

#define	SFXsp_lf_mutter3		264 

#define	SFXsp_lf_mutter4		265 

#define	SFXsp_skeep_mumb1		266 

#define	SFXsp_skeep_mumb2		267 

#define	SFXsp_skeep_mumb3		268 

#define	SFXsp_skeep_mumb4		269 

#define	SFXsp_mam_getmeout		270 

#define	SFXsp_guardian_call1		271 

#define	SFXsp_guardian_call2		272 

#define	SFXsp_lfoot_treasure		273 

#define	SFXsp_lfoot_taunt2		274 

#define	SFXsp_lfoot_taunt3		275 

#define	SFXsp_lfoot_taunt4		276 

#define	SFXsp_lfoot_taunt5		277 

#define	SFXsp_lfoot_taunt6		278 

#define	SFXsp_lfoot_taunt7		279 

#define	SFXsp_crun_help1		280 

#define	SFXsp_crun_help2		281 

#define	SFXsp_htop_hurry1		282 

#define	SFXsp_htop_hurry2		283 

#define	SFXtr_cnpltht1		284 

#define	SFXtr_cnshot6		285 

#define	SFXtr_cnflyby6		286 

#define	SFXtr_cndrht11		287 

#define	SFXtr_jwhinelp16		288 

#define	SFXtr_rhum2_c		289 

#define	SFXtr_jrumbalp		290 

#define	SFXtr_cndrlp11		291 

#define	SFXtr_cnplarlp		292 

#define	SFXtr_bcrek2_c		293 

#define	SFXtr_bcrek1_c		294 

#define	SFXtr_gal_rumblelp11		295 

#define	SFXtr_gal_sailflap1		296 

#define	SFXtr_gal_sailflap2		297 

#define	SFXtr_gal_sailflap3		298 

#define	SFXtr_gal_crateslide		299 

#define	SFXtr_gal_lightning		300 

#define	SFXtr_gal_doorslide		301 

#define	SFXtr_gal_prophit		302 

#define	SFXtr_jbike_rockhit		303 

#define	SFXtr_jbike_snowhit		304 

#define	SFXtr_barrelgrabber_suck		305 

#define	SFXtr_barrelgrabber_grab		306 

#define	SFXtr_barrelgrabber_eloop		307 

#define	SFXtr_jbike_bombbeep		308 

#define	SFXtr_jbike_snowspray		309 

#define	SFXtr_jbike_boost		310 

#define	SFXtr_jbike_whine2		311 

#define	SFXtr_gal_prophitbird		312 

#define	SFXtr_jbike_sclaweng		313 

#define	SFXtr_jbike_lowfuel		314 

#define	SFXtr_jbike_basketcrash		315 

#define	SFXwp_beamfizz16		316 

#define	SFXwp_beamgenlp16		317 

#define	SFXwp_beamhit16		318 

#define	SFXwp_blaserflyby16		319 

#define	SFXwp_blaserhit16		320 

#define	SFXwp_blaserrecoil16		321 

#define	SFXwp_blasershot11		322 

#define	SFXwp_cahit2_c		323 

#define	SFXwp_crthit6		324 

#define	SFXwp_crtsmsh6		325 

#define	SFXwp_dsmk2_c		326 

#define	SFXwp_espar5_c		327 

#define	SFXwp_espk2_c		328 

#define	SFXwp_fball2_c		329 

#define	SFXwp_gcexp1_c		330 

#define	SFXwp_gcfir1_c		331 

#define	SFXwp_hitpos_6		332 

#define	SFXwp_mpwru1		333 

#define	SFXwp_mzap2_c		334 

#define	SFXwp_pole1_c		335 

#define	SFXwp_pswordhit22		336 

#define	SFXwp_robolaser16		337 

#define	SFXwp_rolovr_6		338 

#define	SFXwp_rserv1_c		339 

#define	SFXwp_rserv2_c		340 

#define	SFXwp_sexpl2_c		341 

#define	SFXwp_simp1_c		342 

#define	SFXwp_sswsh1_c		343 

#define	SFXwp_sswsh2_c		344 

#define	SFXwp_sswsh3_c		345 

#define	SFXwp_stapo1_b		346 

#define	SFXwp_stftest122		347 

#define	SFXwp_stftest222		348 

#define	SFXwp_stftest322		349 

#define	SFXwp_stpos4_b		350 

#define	SFXwp_swddirt16		351 

#define	SFXwp_swdhit16		352 

#define	SFXwp_swdout1		353 

#define	SFXwp_swdstone16		354 

#define	SFXwp_swdtest122		355 

#define	SFXwp_swdtest222		356 

#define	SFXwp_swdtest322		357 

#define	SFXwp_swdwood16		358 

#define	SFXwp_swtst1_c		359 

#define	SFXwp_whit3_c		360 

#define	SFXwp_whiz3_c		361 

#define	SFXwp_gprop2_c		362 

#define	SFXwp_iceywindlp16		363 

#define	SFXwp_jetlp2_c		364 

#define	SFXwp_mflop7_c		365 

#define	SFXwp_mfin2_c		366 

#define	SFXwp_roboalarm		367 

#define	SFXwp_fox_kick1		368 

#define	SFXwp_fox_kick2		369 

#define	SFXwp_barrel_bounce1		370 

#define	SFXwp_barrel_bounce2		371 

#define	SFXwp_barrel_bounce3		372 

#define	SFXwp_ice_freeze		373 

#define	SFXwp_ice_smash		374 

#define	SFXcrf_babyreply		375 

#define	SFXcrf_babyambi1		376 

#define	SFXcrf_babyambi2		377 

#define	SFXcrf_babyambi3		378 

#define	SFXcrf_babyflute		379 

#define	SFXwmap_greatfox_lp		380 

#define	SFXwmap_swoosh		381 

#define	SFXwmap_name		382 

#define	SFXwmap_deselect		383 

#define	SFXwmap_select		384 

#define	SFXwmap_nameoff		385 

#define	SFXwmap_arwingflyby		386 

#define	SFXar_awghitobj16		387 

#define	SFXar_badhit16		388 

#define	SFXar_barrel16		389 

#define	SFXar_bblast16		390 

#define	SFXar_blaunch16		391 

#define	SFXar_boost16		392 

#define	SFXar_brakes16		393 

#define	SFXar_deflect16		394 

#define	SFXar_englp16		395 

#define	SFXar_laser116		396 

#define	SFXar_laser216		397 

#define	SFXar_laser316		398 

#define	SFXar_lsrhitobj16		399 

#define	SFXar_smallenergy_pickup		400 

#define	SFXar_largeenergy_pickup		401 

#define	SFXar_ring_pickup		402 

#define	SFXar_generic_pickup		403 

#define	SFXar_bomb_pickup		404 

#define	SFXar_laser_pickup		405 

#define	SFXar_noboost		406 

#define	SFXar_warningloop		407 

#define	SFXmenu_fox_inventory_up		408 

#define	SFXmenu_fox_exit		409 

#define	SFXmenu_fox_scrolls		410 

#define	SFXmenu_fox_select		411 

#define	SFXmenu_fox_sidekick_up		412 

#define	SFXmenu_fox_weapons_up		413 

#define	SFXmenu_spin		414 

#define	SFXmenu_pause_up		415 

#define	SFXmenu_pause_down		416 

#define	SFXmenu_assign_to_y		417 

#define	SFXmenu_fend_forward		418 

#define	SFXmenu_fend_back		419 

#define	SFXmenu_fend_name		420 

#define	SFXmenu_pause_hliteup		421 

#define	SFXmenu_pause_hlitedown		422 

#define	SFXfoot_dirt_walk_1		423 

#define	SFXfoot_dirt_walk_2		424 

#define	SFXfoot_dirt_walk_3		425 

#define	SFXfoot_dirt_walk_4		426 

#define	SFXfoot_dirt_run_1		427 

#define	SFXfoot_dirt_run_2		428 

#define	SFXfoot_dirt_run_3		429 

#define	SFXfoot_dirt_run_4		430 

#define	SFXfoot_stone_walk_1		431 

#define	SFXfoot_stone_walk_2		432 

#define	SFXfoot_stone_walk_3		433 

#define	SFXfoot_stone_walk_4		434 

#define	SFXfoot_stone_run_1		435 

#define	SFXfoot_stone_run_2		436 

#define	SFXfoot_stone_run_3		437 

#define	SFXfoot_stone_run_4		438 

#define	SFXfoot_snow_walk_1		439 

#define	SFXfoot_snow_walk_2		440 

#define	SFXfoot_snow_walk_3		441 

#define	SFXfoot_snow_walk_4		442 

#define	SFXfoot_snow_run_1		443 

#define	SFXfoot_snow_run_2		444 

#define	SFXfoot_snow_run_3		445 

#define	SFXfoot_snow_run_4		446 

#define	SFXfoot_wood_walk_1		447 

#define	SFXfoot_wood_walk_2		448 

#define	SFXfoot_wood_walk_3		449 

#define	SFXfoot_wood_walk_4		450 

#define	SFXfoot_wood_run_1		451 

#define	SFXfoot_wood_run_2		452 

#define	SFXfoot_wood_run_3		453 

#define	SFXfoot_wood_run_4		454 

#define	SFXfoot_water_walk_1		455 

#define	SFXfoot_water_walk_2		456 

#define	SFXfoot_water_walk_3		457 

#define	SFXfoot_water_walk_4		458 

#define	SFXfoot_water_run_1		459 

#define	SFXfoot_water_run_2		460 

#define	SFXfoot_water_run_3		461 

#define	SFXfoot_water_run_4		462 

#define	SFXfoot_dirt_land		463 

#define	SFXfoot_dirt_scuff		464 

#define	SFXfoot_snow_land		465 

#define	SFXfoot_snow_scuff		466 

#define	SFXfoot_stone_land		467 

#define	SFXfoot_stone_scuff		468 

#define	SFXfoot_wood_land		469 

#define	SFXfoot_wood_scuff		470 

#define	SFXfoot_climb_1		471 

#define	SFXfoot_climb_2		472 

#define	SFXfoot_climb_3		473 

#define	SFXfoot_climb_4		474 

#define	SFXfoot_ladder1		475 

#define	SFXfoot_ladder2		476 

#define	SFXfoot_ladder3		477 

#define	SFXfoot_ladder4		478 

#define	SFXfox_standsup		479 

#define	SFXfoot_crawl1		480 

#define	SFXfoot_crawl2		481 

#define	SFXfoot_crawl3		482 

#define	SFXfoot_crawl4		483 

#define	SFXfox_bigfallcrunch		484 

#define	SFXfoot_ice_walk_1		485 

#define	SFXfoot_ice_walk_2		486 

#define	SFXfoot_ice_walk_3		487 

#define	SFXfoot_ice_walk_4		488 

#define	SFXfoot_ice_run_1		489 

#define	SFXfoot_ice_run_2		490 

#define	SFXfoot_ice_run_3		491 

#define	SFXfoot_ice_run_4		492 

#define	SFXfoot_metal_walk_1		493 

#define	SFXfoot_metal_walk_2		494 

#define	SFXfoot_metal_walk_3		495 

#define	SFXfoot_metal_walk_4		496 

#define	SFXfoot_metal_run_1		497 

#define	SFXfoot_metal_run_2		498 

#define	SFXfoot_metal_run_3		499 

#define	SFXfoot_metal_run_4		500 

#define	SFXfoot_metal_scuff		501 

#define	SFXfoot_metal_land		502 

#define	SFXfoot_ice_scuff		503 

#define	SFXchar_on_firelp		504 

#define	SFXchar_puts_out_fire		505 

#define	SFXfoot_run_jingle1		506 

#define	SFXfoot_run_jingle2		507 

#define	SFXfoot_run_jingle3		508 

#define	SFXfoot_run_jingle4		509 

#define	SFXfoot_dinostep		510 

#define	SFXfoot_shallow_splash		511 

#define	SFXfoot_char_wallbump		512 

#define	SFXfoot_water_roll		513 

#define	SFXthorntail_annoyed1		514 

#define	SFXthorntail_annoyed2		515 

#define	SFXthorntail_snore_in		516 

#define	SFXthorntail_snore_out		517 

#define	SFXthorntail_chew1		518 

#define	SFXthorntail_chew2		519 

#define	SFXmammoth_snowstep		520 

#define	SFXmammoth_annoyed		521 

#define	SFXmammoth_attacks		522 

#define	SFXmammoth_suck		523 

#define	SFXmammoth_slurp		524 

#define	SFXmammoth_woodstep		525 

#define	SFXthorntail_footstep		526 

#define	SFXthorntail_injured1		527 

#define	SFXthorntail_injured2		528 

#define	SFXthorntail_snort1		529 

#define	SFXthorntail_snort2		530 

#define	SFXttail_queen_breathin		531 

#define	SFXttail_queen_breathout		532 

#define	SFXhightop_call1		533 

#define	SFXhightop_call2		534 

#define	SFXmammoth_annoyed2		535 

#define	SFXmammoth_breath1		536 

#define	SFXmammoth_breath2		537 

#define	SFXmammoth_huff1		538 

#define	SFXmammoth_huff2		539 

#define	SFXmammoth_dirtstep		540 

#define	SFXmammoth_grunt1		541 

#define	SFXmammoth_grunt2		542 

#define	SFXmammoth_grunt3		543 

#define	SFXstaff_boulder_drops		544 

#define	SFXstaff_boulder_move1		545 

#define	SFXstaff_boulder_move2		546 

#define	SFXstaff_quake_powerup		547 

#define	SFXstaff_quake_strike		548 

#define	SFXstaff_rocket_boost		549 

#define	SFXstaff_rocket_hitdirt		550 

#define	SFXstaff_rocket_powerup		551 

#define	SFXstaff_boulder_prise		552 

#define	SFXstaff_rapidfire		553 

#define	SFXrecrate_hit		554 

#define	SFXrecrate_smash		555 

#define	SFXstaff_lever		556 

#define	SFXstaff_slidein		557 

#define	SFXstaff_stoneflip		558 

#define	SFXstaff_slideout		559 

#define	SFXstaff_swipes_short		560 

#define	SFXstaff_swipes_long		561 

#define	SFXdoor_unlocked		562 

#define	SFXdoor_creak		563 

#define	SFXstaff_proj_select		564 

#define	SFXstaff_proj_putaway		565 

#define	SFXstaff_proj_outofmagic		566 

#define	SFXfox_treadwater122		567 

#define	SFXfox_treadwater222		568 

#define	SFXfox_treadwater322		569 

#define	SFXfox_treadwater422		570 

#define	SFXfox_swimstroke122		571 

#define	SFXfox_swimstroke222		572 

#define	SFXfox_swimstroke322		573 

#define	SFXfox_swimstroke422		574 

#define	SFXfox_outofwater122		575 

#define	SFXwatery_lap1		576 

#define	SFXwatery_lap2		577 

#define	SFXwatery_lap3		578 

#define	SFXwatery_bubble1		579 

#define	SFXwatery_bubble2		580 

#define	SFXwatery_bubble3		581 

#define	SFXfox_bigfallgrunt1		582 

#define	SFXfox_bigfallgrunt2		583 

#define	SFXfox_cough1		584 

#define	SFXfox_cough2		585 

#define	SFXfox_bigfallrecover1		586 

#define	SFXfox_fightbreath1		587 

#define	SFXfox_fightbreath2		588 

#define	SFXfox_fightbreath3		589 

#define	SFXfox_fightbreath4		590 

#define	SFXfox_roll1		591 

#define	SFXfox_roll2		592 

#define	SFXfox_roll3		593 

#define	SFXfox_roll4		594 

#define	SFXfox_runbreath1		595 

#define	SFXfox_runbreath2		596 

#define	SFXfox_runbreath3		597 

#define	SFXfox_quakecry1		598 

#define	SFXfox_watergasp1		599 

#define	SFXfox_climbgrunt1		600 

#define	SFXfox_climbgrunt2		601 

#define	SFXfox_climbgrunt3		602 

#define	SFXfox_climbgrunt4		603 

#define	SFXfox_healthgasp1		604 

#define	SFXfox_healthgasp2		605 

#define	SFXfox_healthgasp3		606 

#define	SFXfox_healthgasp4		607 

#define	SFXfox_cough3		608 

#define	SFXfox_cough4		609 

#define	SFXfoxcom_decoy		610 

#define	SFXfoxcom_find		611 

#define	SFXfoxcom_flame		612 

#define	SFXfoxcom_gogetit		613 

#define	SFXfoxcom_heel		614 

#define	SFXfoxcom_stay		615 

#define	SFXkr_impact1		616 

#define	SFXkr_impact2		617 

#define	SFXkr_impact3		618 

#define	SFXkr_jump1		619 

#define	SFXkr_jump2		620 

#define	SFXkr_jump3		621 

#define	SFXkr_panting1		622 

#define	SFXkr_panting2		623 

#define	SFXkr_pullup1		624 

#define	SFXkr_pullup2		625 

#define	SFXkr_scream1		626 

#define	SFXkr_climb1		627 

#define	SFXkr_climb2		628 

#define	SFXkr_land1		629 

#define	SFXkr_land2		630 

#define	SFXsc_attack01		631 

#define	SFXsc_attack02		632 

#define	SFXsc_attack03		633 

#define	SFXsc_attack04		634 

#define	SFXsc_death01		635 

#define	SFXsc_death02		636 

#define	SFXsc_gethit01		637 

#define	SFXsc_gethit02		638 

#define	SFXsc_gethit03		639 

#define	SFXsc_gethit04		640 

#define	SFXsc_mumble01		641 

#define	SFXsc_mumble02		642 

#define	SFXsc_mumble03		643 

#define	SFXsc_snort01		644 

#define	SFXsc_snort02		645 

#define	SFXsc_snort03		646 

#define	SFXsc_snort04		647 

#define	SFXsc_spotfox01		648 

#define	SFXsc_spotfox02		649 

#define	SFXsc_spotfox03		650 

#define	SFXsc_spotfox04		651 

#define	SFXsc_clubhit01		652 

#define	SFXsc_clubhit02		653 

#define	SFXsc_clubswipe		654 

#define	SFXsc_walkstep		655 

#define	SFXsc_runstep		656 

#define	SFXbaddie_zyck_call01		657 

#define	SFXbaddie_zyck_call02		658 

#define	SFXbaddie_zyck_call03		659 

#define	SFXbaddie_zyck_death		660 

#define	SFXbaddie_zyck_lash		661 

#define	SFXbaddie_zyck_strike		662 

#define	SFXbaddie_kooshy_call		663 

#define	SFXbaddie_kooshy_death		664 

#define	SFXbaddie_kooshy_hit		665 

#define	SFXbaddie_mika_bombaway		666 

#define	SFXbaddie_mika_cackle		667 

#define	SFXbaddie_mika_bombwhistle		668 

#define	SFXbaddie_mika_wingflap		669 

#define	SFXbaddie_mika_death		670 

#define	SFXbaddie_pinpon_launch		671 

#define	SFXbaddie_rach_bite		672 

#define	SFXbaddie_rach_call1		673 

#define	SFXbaddie_rach_call2		674 

#define	SFXbaddie_rach_call3		675 

#define	SFXbaddie_rach_death		676 

#define	SFXbaddie_eba_death		677 

#define	SFXbaddie_eba_hit		678 

#define	SFXbaddie_eba_leavesclose		679 

#define	SFXbaddie_eba_leavesopen		680 

#define	SFXbaddie_eba_pollenspin		681 

#define	SFXbaddie_eba_pollenspit		682 

#define	SFXbaddie_vambat_attack		683 

#define	SFXbaddie_vambat_death		684 

#define	SFXbaddie_weev_attack		685 

#define	SFXbaddie_weev_death		686 

#define	SFXbaddie_weev_hit		687 

#define	SFXbaddie_weev_move		688 

#define	SFXbaddie_hits_fox		689 

#define	SFXbaddie_gets_hit		690 

#define	SFXbaddie_invin_hit		691 

#define	SFXbaddie_eba_bigswipe		692 

#define	SFXbaddie_eba_smallswipe1		693 

#define	SFXbaddie_eba_smallswipe2		694 

#define	SFXbaddie_kalda_distress		695 

#define	SFXbaddie_haga_spin		696 

#define	SFXbaddie_haga_talk1		697 

#define	SFXbaddie_haga_talk2		698 

#define	SFXbaddie_haga_talk3		699 

#define	SFXbaddie_haga_death		700 

#define	SFXbaddie_blooplaugh1		701 

#define	SFXbaddie_blooplaugh2		702 

#define	SFXbaddie_blooplaugh3		703 

#define	SFXbaddie_eggsnatch_movelp		704 

#define	SFXbaddie_eggsnatch_sniff1		705 

#define	SFXbaddie_eggsnatch_sniff2		706 

#define	SFXbaddie_eggsnatch_sniff3		707 

#define	SFXbaddie_eggsnatch_sniff4		708 

#define	SFXbaddie_eggsnatch_carry1		709 

#define	SFXbaddie_eggsnatch_carry2		710 

#define	SFXbaddie_eggsnatch_carry3		711 

#define	SFXbaddie_eggsnatch_carry4		712 

#define	SFXbaddie_eggsnatch_eggslide		713 

#define	SFXbaddie_crater_call		714 

#define	SFXbaddie_eggsnatch_start1		715 

#define	SFXbaddie_eggsnatch_start2		716 

#define	SFXbaddie_eggsnatch_start3		717 

#define	SFXbaddie_eggsnatch_start4		718 

#define	SFXbaddie_mush_windup		719 

#define	SFXbarrelgen_slide		720 

#define	SFXbarrel_putdown		721 

#define	SFXbombplant_grows		722 

#define	SFXbombplant_woompf		723 

#define	SFXobject_pickup		724 

#define	SFXbarrel_throw		725 

#define	SFXmoonseed_grows		726 

#define	SFXbarrel_timerbeep		727 

#define	SFXscarab_runloop		728 

#define	SFXpk_fruit_lands		729 

#define	SFXpk_staff_fizz		730 

#define	SFXpk_fuelcell_fizz		731 

#define	SFXpk_moonseed_rattle		732 

#define	SFXpk_moonseed_plant		733 

#define	SFXpk_lightcritter_lp		734 

#define	SFXswapstone_move_long		735 

#define	SFXswapstone_move_short		736 

#define	SFXswapstone_breathein		737 

#define	SFXswapstone_breatheout		738 

#define	SFXswapstone_handhit		739 

#define	SFXswapstone_mumble		740 

#define	SFXswapstone_yawn		741 

#define	SFXnewtricky_01a		742 

#define	SFXnewtricky_01b		743 

#define	SFXnewtricky_01c		744 

#define	SFXnewtricky_01d		745 

#define	SFXnewtricky_01e		746 

#define	SFXnewtricky_01f		747 

#define	SFXnewtricky_01g		748 

#define	SFXnewtricky_01h		749 

#define	SFXnewtricky_01i		750 

#define	SFXnewtricky_01j		751 

#define	SFXnewtricky_01k		752 

#define	SFXnewtricky_01l		753 

#define	SFXnewtricky_01m		754 

#define	SFXnewtricky_01n		755 

#define	SFXnewtricky_01o		756 

#define	SFXnewtricky_01p		757 

#define	SFXnewtricky_01q		758 

#define	SFXnewtricky_01r		759 

#define	SFXnewtricky_01s		760 

#define	SFXnewtricky_01t		761 

#define	SFXnewtricky_01u		762 

#define	SFXnewtricky_01v		763 

#define	SFXnewtricky_01w		764 

#define	SFXnewtricky_01x		765 

#define	SFXnewtricky_01y		766 

#define	SFXnewtricky_ahhcomeon		767 

#define	SFXnewtricky_snore_in		768 

#define	SFXnewtricky_snore_out		769 

#define	SFXnewtricky_tooscared		770 

#define	SFXnewtricky_help1		771 

#define	SFXnewtricky_help2		772 

#define	SFXnewtricky_help3		773 

#define	SFXnewtricky_help4		774 

#define	SFXfend_fox_keytap1		775 

#define	SFXfend_fox_keytap2		776 

#define	SFXfend_fox_keytap3		777 

#define	SFXfend_pep_wakeup		778 

#define	SFXfend_rob_servo1		779 

#define	SFXfend_rob_servo2		780 

#define	SFXfend_slip_kickbox		781 

#define	SFXfend_pep_snorein		782 

#define	SFXfend_pep_snoreout		783 

#define	SFXfend_slip_commsloop		784 

#define	SFXfend_rob_armout		785 

#define	SFXfend_rob_armin		786 

#define	SFXfend_rob_wave		787 

#define	SFXfend_rob_beep1		788 

#define	SFXfend_rob_beep2		789 

#define	SFXfend_rob_beep3		790 

#define	SFXfened_pep_yawn		791 

#define	SFXfend_slip_fingersnap		792 

#define	SFXspirit_basketspin		793 

#define	SFXspirit_voice1		794 

#define	SFXspirit_voice2		795 

#define	SFXspirit_voice3		796 

#define	SFXspirit_voice4		797 

#define	SFXspirit_pool_wobble1		798 

#define	SFXspirit_pool_wobble2		799 

#define	SFXpda_turnon		800 

#define	SFXpda_turnoff		801 

#define	SFXpda_scroll		802 

#define	SFXpda_scanup		803 

#define	SFXpda_scandown		804 

#define	SFXpda_mapzoom		805 

#define	SFXpda_fper_move		806 

#define	SFXpda_fper_camon		807 

#define	SFXpda_fper_camoff		808 

#define	SFXpda_compassbeep		809 

#define	SFXand_swipe1		810 

#define	SFXand_swipe2		811 

#define	SFXand_missilelaunch		812 

#define	SFXand_suck_lp		813 

#define	SFXand_ring_lp		814 

#define	SFXand_chompf		815 

#define	SFXand_asterflyby_lp		816 

#define	SFXand_missileloop		817 

#define	SFXand_roar1		818 

#define	SFXand_falcoflyby		819 

#define	SFXand_spitout		820 

#define	SFXdrak_mineloop		821 

#define	SFXand_laugh		822 

#define	SFXand_youlose		823 

#define	SFXdrak_pain1		824 

#define	SFXdrak_pain2		825 

#define	SFXdrak_roar1		826 

#define	SFXdrak_roar2		827 

Interesting to note, there's two entries for the Ice Race music, SNGice_race and SNGnew_ice_race (and having the original Ice Race tune, I can say yeah, they are very different; curious that there's two entries, though.. wonder if the original is still in there). A few I find interesting are GRPn64_generic, SNGwarlockmagic, SNGinside_warlock, SNGtest_of_magic, and SNGtest_of_sacrifice.

Link to comment
Share on other sites

The music stuff is probably in the audio/ directory. I wouldn't doubt it to be mainly in midi.wad, which definitely looks like a chunk-based file. Unfortunately the .wad file is not the format as used in the Doom games, so it's not so easy to decode. I'm also not familiar with the MusyX tool, so I don't know if it'll be that easy to play once decoded, either.

Link to comment
Share on other sites

  • 2 weeks later...
Guest Fara_Phoenix

Looks like a pic of me, actually. Fara Phoenix, A Fennic Fox Anthro featured in Starfox Comic strips by Nintendo back in the 1990's. She was Fox's supposed Main Squeeze, though she never appeared in any games.

Comic scans can be found at Arwing Landing, another fansite.

http://arwinglanding.net/

Check the Comics Section there in the Gallery, compare with the image.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

×
×
  • Create New...