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The TF2 update thread


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#51 Mr. N

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Posted 18 January 2012 - 03:38 AM

1/17/12

Added new promo items

Fixed paint preview not working for Mann Co. Store items

Fixed the Lucky Shot not hiding the base Soldier helmet

Did not update the localization files
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#52 "User"

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Posted 19 January 2012 - 08:08 PM

View PostMr. N, on 18 January 2012 - 03:38 AM, said:

Did not update the localization files

My question is, how is this considered an update. Nothing was done. :/
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#53 DZComposer

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Posted 19 January 2012 - 10:53 PM

It's a joke. Localization files are always updated. Sometimes they do updates where ONLY the localization files are updated. So, the fact that there AREN'T localization updates IS NEWS.
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#54 Mr. N

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Posted 27 January 2012 - 03:04 AM

1/26/11

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a demo/replay playback crash
Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.

Team Fortress 2

Added the Alladin's Private Reserve for the Demo
Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
Localized the team goal strings for cp_steel and pl_frontier
Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
Updated pl_frontier with author-submitted fixes:
small prop adjustments
several unsewn/gappy displacements fixed up
func_push altered below final capture point
Updated all localization files

(Seriously, the localization files joke is getting to the point with 'Arrow to the Knee')
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#55 DZComposer

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Posted 03 February 2012 - 02:06 AM

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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
February 2, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console
Team Fortress 2
  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:
    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it

Also, Second Annual Saxxy awards are gearing up. The way the blog post was worded, Meet The Pyro will likely drop after the Saxxys are over.

The post also mentions the TF2 Team working on a Project that is secret, not a map, and not a hat. They also said they will be releasing new community items throughought the year. Could these statements, combined with Gaben's talk of the number three, mean TF3?
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#56 Icy

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Posted 03 February 2012 - 02:26 AM

That blog post was… rather teasing.

So we're finally going to get Meet the Pyro. Sounds good to me. That also helps the case for Team Fortress 3, since they're "finishing up" with TF2.

You may be right, DZ. TF3… hmm. We're way overdue for a new engine for Valve games. TF3 could not happen using the same old Source engine. Half-Life 3, however, could. I think I'd opt for a new engine over HL3. :-P
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#57 Robert Monroe

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Posted 03 February 2012 - 11:25 PM

I'd be "eh" if it was Team Fortress 3. TF2 has pretty much made itself immortal, and a tough act to even followup on, with a diverse cast of characters, locations, weapons and custom video content.

And really, I want Half Life 3. Like, badly.

REALLY badly.
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#58 Gene Inari

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Posted 04 February 2012 - 05:04 PM

Any chance this update could of mucked with HLStats? Nothing new has been showing up since the update rolled out, so I'm thinking it broke something.
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#59 DZComposer

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Posted 15 February 2012 - 12:08 AM

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Team Fortress 2
- Added Something Special For Someone Special
- Added The Snapped Pupil
- Added a new promo item
- Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
- Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
- Updated the in-game trading system to use the Steam trading menus
- Updated these items so they can be traded and crafted:
- The Warsworn Helmet
- The Bolgan
- The Bolgan Family Crest
- The Merc Medal
- The Battle Bob
- The Bushman's Boonie
- Updated cp_gravelpit
- Fixed z-fighting on the fan in the Red spawn building
- Fixed Red Engineers building inside their spawn room
- Hcqngrq gur ybpnyvmngvba svyrf


They nerfed the Sandvich D:

Welp, looks like Heavy strategy has been shaken-up.

Also: cryptic message. Sadly, I think it's just a substitution ciphertext for "updated the localization files."
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#60 Icy

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Posted 15 February 2012 - 12:19 AM

Ouch. That hurts. But I guess it isn't too bad. Although I have been dropping the Sandvich and picking it up lately to quickly get out of trouble.
Although I just realized. This means we can't heal our Medics now, eh? Hm.
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#61 Milkyway64

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Posted 15 February 2012 - 12:23 AM

YEEEEESSSSSS

FINALLY

STRATEGY RETURNS TO HEAVY GAMEPLAY

NO MORE NEAR IMMORTAL FAT RUSSIANS SKILLESSLY DOMINATING

(and it makes buffalo steak sandvich more viable unless the same nerf was applied to it)

I CAN RESPECT GOOD HEAVIES AGAIN.
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#62 Robert Monroe

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Posted 15 February 2012 - 01:11 AM

AFTER ALL THE TIME I SPENT TO BREAK THE HABIT OF M1ing SANDVICH

I HAVE TO NOW BREAK THE HABIT OF M2ing IT.

HRGGGNNN VALVE WHY DIDN'T YOU JUST NERF THE TOMISLAV OR SOMETHING.
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#63 Mr. N

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Posted 15 February 2012 - 04:00 AM

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Added the Snapped Pupil
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Great...now what am I going to do with my 2 eyed Demoman now with this item out?
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#64 Vydrach

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Posted 15 February 2012 - 03:41 PM

View PostDZComposer, on 15 February 2012 - 12:08 AM, said:

Also: cryptic message. Sadly, I think it's just a substitution ciphertext for "updated the localization files."

Welp, DZ called it, as it's Rot13 for "Updated the localization files"
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#65 Icy

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Posted 17 February 2012 - 02:39 AM

I get the jump on DZ/Mr. N this time. :-P

Quote

Team Fortress 2
- Fixed playing incorrect sounds for The Overdose
- Fixed a broken Engineer animation for The Pomson 6000
- Fixed Steam inventory/trading not showing the correct item level for some items
- Fixed Steam inventory/trading sort order not matching the in-game backpack
- Fixed the new styles for The Brown Bomber not using team colors
- Fixed some clipping issues with the Warrior's Spirit
- Updated pl_hoodoo_final
^ - Removed door frame collision to resolve bots getting stuck in the cave during stage 2

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