The TF2 update thread
#51
Posted 18 January 2012 - 03:38 AM
Added new promo items
Fixed paint preview not working for Mann Co. Store items
Fixed the Lucky Shot not hiding the base Soldier helmet
Did not update the localization files


Detonator | M1+M2: Just my luck
General Milky -=SF-O=-: Yeah you crit generating fucker! lol
Detonator | M1+M2: Aww why you say that?
General Milky -=SF-O=-: You're all "I'M DRUNK!" *thunk! Thunk! Thunk! CRIT EXPLOSION* "I FEEL LIKE ERRY BONE IN ME BODEE'S BROKE"
#52
Posted 19 January 2012 - 08:08 PM
Mr. N, on 18 January 2012 - 03:38 AM, said:
My question is, how is this considered an update. Nothing was done.
When pride comes, then comes disgrace, but with humility comes wisdom.


A Writer for MLP:FiM: first of all, I don't do that clopping shit
A Writer for MLP:FiM: Unless it was starfox
#53
Posted 19 January 2012 - 10:53 PM
#54
Posted 27 January 2012 - 03:04 AM
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a demo/replay playback crash
Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
Team Fortress 2
Added the Alladin's Private Reserve for the Demo
Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
Localized the team goal strings for cp_steel and pl_frontier
Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
Updated pl_frontier with author-submitted fixes:
small prop adjustments
several unsewn/gappy displacements fixed up
func_push altered below final capture point
Updated all localization files
(Seriously, the localization files joke is getting to the point with 'Arrow to the Knee')


Detonator | M1+M2: Just my luck
General Milky -=SF-O=-: Yeah you crit generating fucker! lol
Detonator | M1+M2: Aww why you say that?
General Milky -=SF-O=-: You're all "I'M DRUNK!" *thunk! Thunk! Thunk! CRIT EXPLOSION* "I FEEL LIKE ERRY BONE IN ME BODEE'S BROKE"
#55
Posted 03 February 2012 - 02:06 AM
Quote
February 2, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
- Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
- Additional important server messages now go to the server log instead of just the console
- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
- Clip brush collision smoothing by the forward spawn alternate exit
- Fixed Nobuild exploits
- Fixed the teleporter player trap on the roof of the forward spawn alternate exit
- Fixed Nodraw and texturing errors
- Fixed clipping of barrels on final cap points
- Fixed fade distance on props
- Fixed lighting bugs in spytech vistas
- Removed props hidden in geometry
- Removed ability for players to cap the final point by standing on the catwalk behind it
- Clip brush collision smoothing by the forward spawn alternate exit
Also, Second Annual Saxxy awards are gearing up. The way the blog post was worded, Meet The Pyro will likely drop after the Saxxys are over.
The post also mentions the TF2 Team working on a Project that is secret, not a map, and not a hat. They also said they will be releasing new community items throughought the year. Could these statements, combined with Gaben's talk of the number three, mean TF3?
#56
Posted 03 February 2012 - 02:26 AM
So we're finally going to get Meet the Pyro. Sounds good to me. That also helps the case for Team Fortress 3, since they're "finishing up" with TF2.
You may be right, DZ. TF3… hmm. We're way overdue for a new engine for Valve games. TF3 could not happen using the same old Source engine. Half-Life 3, however, could. I think I'd opt for a new engine over HL3.
#58
Posted 04 February 2012 - 05:04 PM
稲荷慈印 Gene Inari -=SF-O=-: SFO RP FEELS BAD MAN
General Milky -=SF-O=-: SO BAD CAN'T EVEN DO NOTHIN
General Milky -=SF-O=-: UR BITCHES DROP OUT AND DA RULES MEAN YOU CAN'T TRY AGAIN
稲荷慈印 Gene Inari -=SF-O=-: NOPE NOPE
General Milky -=SF-O=-: GOTTA HAVE COD RPS WITH FURRIES AND TRIBAL BITCHES IN MALLS
#59
Posted 15 February 2012 - 12:08 AM
Quote
- Added Something Special For Someone Special
- Added The Snapped Pupil
- Added a new promo item
- Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
- Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
- Updated the in-game trading system to use the Steam trading menus
- Updated these items so they can be traded and crafted:
- The Warsworn Helmet
- The Bolgan
- The Bolgan Family Crest
- The Merc Medal
- The Battle Bob
- The Bushman's Boonie
- Updated cp_gravelpit
- Fixed z-fighting on the fan in the Red spawn building
- Fixed Red Engineers building inside their spawn room
- Hcqngrq gur ybpnyvmngvba svyrf
They nerfed the Sandvich D:
Welp, looks like Heavy strategy has been shaken-up.
Also: cryptic message. Sadly, I think it's just a substitution ciphertext for "updated the localization files."
#63
Posted 15 February 2012 - 04:00 AM
Quote

Great...now what am I going to do with my 2 eyed Demoman now with this item out?


Detonator | M1+M2: Just my luck
General Milky -=SF-O=-: Yeah you crit generating fucker! lol
Detonator | M1+M2: Aww why you say that?
General Milky -=SF-O=-: You're all "I'M DRUNK!" *thunk! Thunk! Thunk! CRIT EXPLOSION* "I FEEL LIKE ERRY BONE IN ME BODEE'S BROKE"
#64
Posted 15 February 2012 - 03:41 PM
DZComposer, on 15 February 2012 - 12:08 AM, said:
Welp, DZ called it, as it's Rot13 for "Updated the localization files"
#65
Posted 17 February 2012 - 02:39 AM
Quote
- Fixed playing incorrect sounds for The Overdose
- Fixed a broken Engineer animation for The Pomson 6000
- Fixed Steam inventory/trading not showing the correct item level for some items
- Fixed Steam inventory/trading sort order not matching the in-game backpack
- Fixed the new styles for The Brown Bomber not using team colors
- Fixed some clipping issues with the Warrior's Spirit
- Updated pl_hoodoo_final
^ - Removed door frame collision to resolve bots getting stuck in the cave during stage 2
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