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Experimental changes for tonight's game


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#1 DZComposer

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Posted 07 January 2012 - 08:53 PM

The following changes have been made to the server, and will be tested tonight. Depending on the reception, these changes may or may-not stay.

Class Limits:
Sniper: 3
Spy: 2
All Other Classes: No limits

Scramble:
When the plugin determines one team has rolled the other, it will automatically start a scramble vote.
!oikonny has been replaced by !scramble (So, !votescramble, !scramble, or !uncleandross will trigger a scramble vote)
Number of players to scramble reduced to prevent mere swapping of the rolling team
Scrambles cannot be called within 180 seconds of a round end (by game clock).
51% of votes as "Yes" will cause a scramble at the end of the round. (this threshold will be raised if scrambles happen too often)

Balance:
All players are forced to random team at start (though manual switching can be done. Please don't abuse.)
Balances should not trigger within 180 seconds of a round end (by game clock).
Increased the time the plugin waits before balancing a living player to 1 minute.

HLStatsX:
Updated to 1.6.15

Voting:
!votekick enabled
Lowered !rtv threshold

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#2 DZComposer

DZComposer

    Lead Admin and Slippy Fan

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Posted 08 January 2012 - 01:42 AM

Tweaks to be made:

1. Force-Auto will be removed.
2. Scramble threshold will be set to 63%
3. Heavies will be capped at 2
4. Engies will be capped at 3
5. Auto-votescramble will be adjusted
6. Possible further tweaks to players scrambled ratio.

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