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Shadows of Lylat Farewell OST


DZComposer

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There is the top selection of work I did for Shadows of Lylat:

http://www.corneriasound.com/shadows-farewell-ost.zip

This zip file is a digital album: It contains a tracklist sheet, and all files are fully tagged, with an album cover.

Note: Many of these are incomplete. Some of them are also old and not an accurate representation of my current abilities.

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Hi,

impressive music. Thanks for sharing them with us, it would have been a real shame if this masterpieces would have disappeared with the project.

I really like your versions of the SNES-soundtracks. 'A Job Well Done' or 'Victory' are awesome, 'Old School' nearly made my cry and 'Menu' just killed me (again^^)! Just did not really get what 'The Eight' supposed to be, but somehow I still want more of this kind of music XD

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This is great, DZ. Nice job! Enjoying it right now.

Note: Your cover is mediocre. Just sayain.

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Sounds great, and every tracks are very consistent with one another. Did you have a dedicated audio director ?

Also, you seem to have been repurposing Starfox 2 tracks. That corneria orbit music was from the space station in sf2, right ?

We're trying to do the same, and find a new use for them.

Overall, its a great soundtrack. Especially the starfox snes tracks.

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Oh, man, this is really great. A lot of them seem unfinished, but they all have a nice sound and I've already repeated a bunch of the tracks.

I love "Old School", "Ice Canyon BGM" and "A Hero's Death" probably the most.

Thanks for releasing them, DZ. Nice work.

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Pretty good that.

Just out of curiosity, which DAW program were you using for all this?

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Just did not really get what 'The Eight' supposed to be, but somehow I still want more of this kind of music XD

http://www.youtube.com/watch?v=cdXzhBUR33g

It chimes eight times. I felt it would be a cool throwback if we hid that piece in there somewhere. No one else liked it, though.

Note: Your cover is mediocre. Just sayain.

It's called "Slap it Together in 5 Minutes" ;)

Sounds great, and every tracks are very consistent with one another. Did you have a dedicated audio director ?

We really didn't, though I used the same project template for most of them.

Also, you seem to have been repurposing Starfox 2 tracks. That corneria orbit music was from the space station in sf2, right ?

We're trying to do the same, and find a new use for them.

Yep. I had plans to use more SF2 music, but, alas...

A lot of them seem unfinished

That's because a lot of them are. When things started changing, I cut back on working on some of them because I feared I may have had to scrap them.

Now I wonder this mod wasn't supposed to be a remake of 64 but rather a continuation, right?

Is it within the realms of possibility to get more info on what the story would have been? I'm really interested in hearing about this...

Neither. It was to have its own story, though it was set pretty damn close to right after SF64.

oh btw "Kxo Jxuten Semoj" is great! I loved this track from Adventures so much

I always like that little march. I figured doing something epic with it would make it shine even more. I'm not sure what else I would have done with it, though, as that piece was only for a trailer that was never made.

Just out of curiosity, which DAW program were you using for all this?

Some of the earliest stuff actually had no DAW. lol. NoteWorthy Composer plus a sample player. I don't recommend it, NWC is not very powerful. Though I must say, it has the best input UI of all the notation software I have ever seen. Too bad it lacks the features.

Though later I started using Cubase, which is what I use now.

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Old School was an attempt to keep the same feel as the original piece, but modernize it. 7-note polyphony is for suckers (I know SNES had 8, but the engine noise always takes up a channel). Also, solos. You can't go wrong with solos. Especially in a piece like Corneria, where it is really easy to get monotonous.

Corneria is the most-remix song from the entire series, yet 8 out of 10 of them suck because they get stuck in what I like to call "8th-note land" and focus on the beginning of the song.

I wasn't going for a remix per-se, so I didn't change a lot up, though making the drum part a little more moving (but based on the original), changing instrumentation around, and using the guitar solos added a little more character to it.

For those of you who want to put it on loop and listen continuously, here's the game version (designed to be looped):

http://www.corneriasound.com/shad_corneria_loop.ogg

Sorry, it's an OGG.

A Job Well Done and Victory are basically the same piece. Job Well Done is older, made with Garritan Personal Orchestra and NWC (the "virtual contraption" to do this would make MacGuyver proud), while Victory was done in Cubase with EWQL Gold. If you're wondering about the Horn parts, I am a Horn player myself, so there is where it comes from. I love me some good Horn parts. lol.

There is one track I may go back and finish, and that is Preparing for Cyber Battle. I love the way this one was going.

The Corneria Orbit piece was another old GPO+NWC piece. I still don't know how I pulled some of the stuff off that I did with that software.

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Already burned, labeled and printed a cover... that is all I can do as a tribute to this promising mod...

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When I try to unzip the album content, I get error messages about corrupted archive files and CRC errors and not even half of the album is listenable... WHY?? :(

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It probably got corrupted in-transit. Try downloading it again.

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Ok. I'm gonna have a rare moment of emotional weakness because SoL meant a lot to me as a teenager and break this shit down track by track.

Because dammit, you deserve it, DZ and SoL.

STAR FOX THEME:

I really liked this remix. This is a frequently covered track, but what makes yours stand out is the more low-key nature of it. It's less brassy and in your face than's to be expected, which I like. I can see some great opening credits rolling to this.

SHADOWS THEME:

The music reflects the title appropriately. Sounds like it could've made a good recurring villain theme, too. Or at least snippets of it. It has a bit of a Rareware feel to it, too. Kind of Jet Force Gemini-esque.

KXO JXUTEN SEMOJ:

Hoooooooooooooolyyyyy shiiiiiiiiiiiiiiiiiiiiit the CHOIR. I loved this march, it always sucked it wasn't actually used in Adventures, and I can only DREAM of what this big-scale adaptation would've been used for. This alone makes me respect Sauria more than Adventures or Assault ever did. Definitely one of the best here.

MENU:

Has a very SNES-era sort of feel. The piano is pretty, and the calming feel is what I really like in menu screens. I could see this making good end credits music too.

CUTSCENE 1:

Not much to say on this one, it sounds like it'd been used during a level start banter snippet (like in SF64).

CUTSCENE 2:

I like this one a tad more. Again, must be the more low key rendetion (I tend to like these, pffft).

CORNERIA THEME:

I was surprised to see that this was the N64 theme and not the SNES theme! I really dig the drums in this, and I like that you tried to spice it up instead of just looping the catchy parts over and over again. Corneria64 is one of my least favorite N64 tunes, but this remix makes me appreciate it more.

OLD SCHOOL:

Now there's the SNES Corneria theme! Not the best of the SNES Cornerias I've heard, but this one is definitely one of the more catchy. You remake the arcadey high energy of the original well, complete with dem synths, and I like that you seemed to have added your own work to it as well as opposed to just LOOPLOOPLOOP.

ICE CANYON BGM:

Good and ambient, but nothing really sticks out to me. Would this have been for a foot or flying level, because for vehicle based gameplay, this would've really been an odd (but not bad) choice of music. It's slow and forebodding.

AQUAS BGM 1:

Another moody ambient piece, but this one I like a bit more because Aquas is supposed to be moody! Would SoL have had the Blue Marine?

CORNERIANS ENTER:

Can't say this one impressed me much. I'm assuming this was to be a motif for Cornerian fighters/soldiers, but it sounds too similar to the Starfox motifs IMO. Could afford to be a bit more... idk. Military? Spacey?

OBJECTIVE COMPLETE:

This is good, but so... calm! In terms of gameplay, I think a more upbeat jingle would've worked better.

A JOB WELL DONE:

Now this is more like it! This makes me wanna win more levels!

VICTORY:

This one sounds incomplete, TBH. It probably is, but the jingle just ends before it really gets good.

A HERO'S DEATH:

Awww shiiiit Game Over music. This is a remix of the N64 music? if it is, it's a good remix, but I may has preferred something more original. Sounds kinda like the Ganondorf theme from Ocarina of Time, too... either way, it's well made. Really, this could've been used in the music proper as a "Bad" theme.

PREPARING FOR CYBER-BATTLE:

I love this one! Is this a remix of the N64 mplayer music?? You translate it perfectly into EPIC SPACE BATTLE music. I can totally see some great battleship fights going on to this.

EARLY MENU 1:

If the canon menu music was for a pause screen, I would still use this for the file select music. Tranquil, lovely to listen to, and romantic in its own way. Or perhaps the PRESS START screen... I enjoy the escalation as well.

EARLY MENU 2:

This one... is a bit too happy. It's not bad, but not good menu music. Not pause music, not title screen, not file select. Maybe... idk. Its not bad, but can't see it working well with the frame work. Doesn't fit the mood of the other titles either.

EARLY CORNERIA BGM 1:

Fast-paced, a sense of danger. Not bad, makes for a good SAVE THE CITY sort of song, maybe Boss fight music too.

EARLY CORNERIA BGM 2:

I am not really sure what this would've been for. Maybe a boss reveal cutscene? Too short to tell.

EARLY CORNERIA BGM 3:

This one also makes good Boss music, but I can see it working well for a level too. Maybe with a time limit? It has a sense of urgency about it.

EARLY CORNERIA BGM 4:

Definitely boss music! I love the alarms, they mesh well with the music, much like the alarms from Super Metroid did with the escape themes.

EARLY CORNERIA ORBIT BGM 1:

Eerie, creepy, makes me think of Sector X or Meteo. I see this making good level-select music or cutscene music as opposed to level music.

CONCEPT OF AQUAS BGM:

I know this is just a concept, but I found it enjoyable. Can see why you included it, sounds good.

EARLY BGM 1:

A good and eerie space-ish theme. I like the clacking instrument (whatever it is, haven't had music classes in years), wish it went on further. Had good suspense!

CORNERIA MARCH:

Same problems as the other Cornerian theme, plus this is so... happy. It sounds like marching band music, not the theme march of the biggest military in the galaxy!

THE EIGHT:

Fuck the haters who didn't like this, I loved it. Throwbacks to the more obscure SNES tracks are always a joy, and this is a tune you can't really go wrong with. Ending it on the synth beat was great.

EARLY SHADOWS THEME:

Less refined than the official, obviously, but not bad. Could've been used as a high-action counterpart remix, had you completed it.

All in all, a great OST, DZ. A shame the project died and we never got to see these used in action, because the SoL team was blessed to have a great composer like you working with them.

... fuck. I feel like I'm 16 again...

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It probably got corrupted in-transit. Try downloading it again.

I got it fixed! It wasn't the content that was corrupted in-transit, but my unzip software that goofed. I uninstalled it and downloaded a new version (it's Alzip if you want to know). Now it works properly.

Great album, DZ! I mostly second Robert's analysis of your songs. I especially like the Corneria BGMs : the first one is epic (definitely fit for a boss fight) and the fourth with the alarm is just great! I've always thought the corneria songs should have some "time is running out!" feeling and you just made it real.

DZ, I salute you!

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