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SF-O's Guide to TF2


Gene Inari

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You've done what you could, hm? No matter what you did, you couldn't keep those big mean mother hubbards from tearing you a structurally superfluous new behind? Did those baby men get to you? Are your patients mad today? Whatever your problem, we have the answers!! Us follks at SF-O have decided to write up a guide to make you better into Team Fortress 2! We have had many years in experience that has kept us safe in TF2, whether we came from the Sniper vs. Spy update or the Uber update! Get everything you need to know in this giant, solid, and mouthwatering guide today! Oh and be sure to visit Mann Co, Mr. Hale would appreciate your visit and generosity.

  • Contributors

    • DZComposer (4 Articles)
    • Milkyway64 (2 Articles)
    • Robert Monroe
    • Mr. N (1 Article + Intro)
    • Firebug
    • Zero-Two

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[*]Support

  • Map Guides

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Some Misc Tips:

-> Shoot the medic first! Shooting his pocket does nothing but charge their uber faster.

-> Your team never needs 3 snipers

-> Your team never needs 3 spies

-> Your team never needs 3 engies on offense.

-> Spycheck everything

-> Your team rarely needs four or more people on support classes (excluding Medic)

-> Engies: The Wrangler is a defensive weapon for picking-off people taking pot-shots at your gun from out-of-range, spamming a choke point during a push (NOTE: This is risky), or those annoying cornering soldiers/demos. Using it as a primary weapon will result in failure. Spies love wrangler engies: Easy stab-n-sap targets.

-> Engies: Right clicking before building rotates the building.

-> Engies: Rotate teleporters so that people don't teleport-in facing the wall.

-> Pyros: Use airblast to knock-back Ubers. Even better if you can blow the medic away from his heal-target.

-> Scouts: DO NOT TAKE TELEPORTERS

-> Scouts: Hold still when calling for the medic

-> Snipers/Pyros/Scouts: Use Jarate/Airblast/Mad Milk to put out burning teammates.

-> Heavies: Give your sandvich to your medic if he needs a heal (right-click = drop sandvich).

-> Medics: Pop it, don't drop it. It is better to waste an Uber than to die fully-charged.

-> Medics: Kritzkrieg is useless against sentries

-> Medics: Even after the buff, don't use the Quick Fix. No overheals, and a pathetic Uber make it useless, except in special pocket situations.

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-> Your team never needs 3 engies on offense.

OUR MINISENTRIES WILL BLOCK OUT THE SUN

-> Medics: Kritzkrieg is useless against sentries

TELL THAT TO ME AND MILKY

KRITZ THE ENGIE WHITTLE DOWN THE SENTRY FROM RANGE GG

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TELL THAT TO ME AND MILKY

KRITZ THE ENGIE WHITTLE DOWN THE SENTRY FROM RANGE GG

Still useless against the sentry itself.

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I need to do a Engie guide here. Hmmm.

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Got a start on the heavy guide, but fuck is it late here. Ima have to finish over the next few days. Have input? you know how to contact me.

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