Novarek Posted February 2, 2014 Share Posted February 2, 2014 On 1/31/2014 at 5:26 PM, Scourgeclaw said: I understand that the CDF could have specilized hangars for these things or maybe they're just suspended from the ceiling using launch clamps like the Arwings in the Greatfox with walkways or ladders brought up to the side but just... why this wing configuration?! Quick answer, the laziness (at least i think), the CDF fighter use the same base model that the Arwing On 5/28/2013 at 3:02 AM, Robert Monroe said: Assault's models and art direction is so horrible : Indeed, because of laziness Link to comment Share on other sites More sharing options...
Thomas Draco Posted February 2, 2014 Author Share Posted February 2, 2014 On 1/31/2014 at 5:26 PM, Scourgeclaw said: We actually do see the Cornerian fighters, only the aparoid corrupted versions in the Corneria ground level. They're most easily seen when you have to shoot them off of Krystal using THE FUCKING SNIPER RIFLE AND OH GOD I FUCKED UP SO MANY TIMES COS OF THAT THING UGHI dunno, Aparoids do shit to things that they normally cannot do, it's not out of the question that the Aparoids made the fighter atmospheric capable. Quote HOW THE FUCK DO THOSE THINGS LAND?! The arwing's lower G-diffusers appear to be able to angle further backwards until their surface is parallel to the ground, making the Arwings able to land on much of any flight-deck when its not just hovering there in what appears to be a standby mode (which I'm convinced the only reason they didnt do what I just said about the lower G-diffusers because of hardware limitations or time crunches or something. But with the cornerian fighters..... how the fuck do you land that thing? The same standby-mode crap that the Arwing pulled? Again, you got me. On 2/2/2014 at 2:03 PM, Novarek said: Quick answer, the laziness (at least i think), the CDF fighter use the same base model that the ArwingOr it's just a mass production version of the Arwing with uses the same base fuselage. It's not laziness. Link to comment Share on other sites More sharing options...
Setsuna Posted February 3, 2014 Share Posted February 3, 2014 horrible? ok thats pushing it. thats harsh. Link to comment Share on other sites More sharing options...
The Shaper Posted February 3, 2014 Share Posted February 3, 2014 On 2/3/2014 at 2:02 AM, Setsuna said: horrible? ok thats pushing it. thats harsh. I take it you are responding to Robert? On 5/28/2013 at 3:02 AM, Robert Monroe said: My god. Assault's models and art direction is so horrible : Link to comment Share on other sites More sharing options...
Setsuna Posted February 4, 2014 Share Posted February 4, 2014 Ya Link to comment Share on other sites More sharing options...
Robert Monroe Posted February 10, 2014 Share Posted February 10, 2014 On 2/3/2014 at 2:02 AM, Setsuna said: horrible? ok thats pushing it. thats harsh. Harsh, yes, but not pushing it. The truth is harsh! 1 Link to comment Share on other sites More sharing options...
Thomas Draco Posted April 10, 2014 Author Share Posted April 10, 2014 I'd like to announce I have made nearly no progress since my last post. I'm just getting swamped with life and even some hiccups in this entire process are hurting progress. Link to comment Share on other sites More sharing options...
Scourge Posted April 11, 2014 Share Posted April 11, 2014 Life? What is that? Link to comment Share on other sites More sharing options...
Thomas Draco Posted April 13, 2014 Author Share Posted April 13, 2014 Well if anything, here's what I had ripped: https://www.mediafire.com/?itw77n6tvoze3z3 In there are files for the Arwing in all-range mode, Andrew's Androbot, and the Orbital Gate. If there are any problems with these files please let me know. Link to comment Share on other sites More sharing options...
Layeyes Posted April 25, 2014 Share Posted April 25, 2014 Hey Draco have you attempted to rip models from 64 3D? I'd love to have a good look at those for further look at details on certain enemies and bosses XD. a lot of it is basically redesign them from scratch. or just completely redesign them in 3D. Link to comment Share on other sites More sharing options...
Thomas Draco Posted June 15, 2014 Author Share Posted June 15, 2014 On 4/25/2014 at 7:30 PM, Layeyes said: Hey Draco have you attempted to rip models from 64 3D? I'd love to have a good look at those for further look at details on certain enemies and bosses XD. a lot of it is basically redesign them from scratch. or just completely redesign them in 3D. No, considering there is no way to play 64 3D on a computer. Link to comment Share on other sites More sharing options...
DZComposer Posted August 8, 2014 Share Posted August 8, 2014 Thinking ahead for SFO's site content, I am not aware of any art renders for the bosses, Pigma's Ship, and an example of each Aparoid type that I can use for site articles.This tool seems a bit out of my sphere of knowledge, so if someone could rip these and get a good, decent resolution, render I would be much appreciative. Link to comment Share on other sites More sharing options...
Thomas Draco Posted November 12, 2014 Author Share Posted November 12, 2014 On 8/8/2014 at 11:30 PM, DZComposer said: Thinking ahead for SFO's site content, I am not aware of any art renders for the bosses, Pigma's Ship, and an example of each Aparoid type that I can use for site articles. This tool seems a bit out of my sphere of knowledge, so if someone could rip these and get a good, decent resolution, render I would be much appreciative. I need to get off my ass and fulfill some ripping request this weekend, so sure why not. Link to comment Share on other sites More sharing options...
Robert Monroe Posted December 31, 2014 Share Posted December 31, 2014 HEY THIS TOPIC dont suppose you could dig up Pigma's spaceship and perhaps give us a clean closeup of his cheesy pinup art? Goddamn low res textures. Link to comment Share on other sites More sharing options...
Boltmccloud93 Posted May 10, 2017 Share Posted May 10, 2017 On 4/13/2014 at 7:31 PM, Thomas Draco said: Well if anything, here's what I had ripped: https://www.mediafire.com/?itw77n6tvoze3z3 In there are files for the Arwing in all-range mode, Andrew's Androbot, and the Orbital Gate. If there are any problems with these files please let me know. Expand Greettings, this maybe later then this was posted, but i've got a little problem with the files. the ones for the arwing androbot are not appearing, even when trying to import the Orbital Gate it does not appear. help Link to comment Share on other sites More sharing options...
WadeWyeth Posted January 16, 2018 Share Posted January 16, 2018 Hi, I am a big fan of Star Fox. I didn't grow up playing Mario or Zelda, Fox was my man. First one I played was Star Fox 64, one of my favorites. I'm trying to put together an animated movie or series for my 4 year old nephew. I've got a few models exported for XNALara and importing them into Blender. If someone could help me extract models from Assault, I could really use those models, only because it has the most character models, 64 and Adventures doesn't have a lot of the other characters. If someone could help me get rigged models like Pigma or Andrew or some other ships. I would really appreciate it. Link to comment Share on other sites More sharing options...
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