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Things we learned while playing SF


Clearwater

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29. The Blue Marine and Landmaster are apparently so different your gameplay must be interrupted to see how different each vehicle is.

30. Slippy knows what's cool and what's not (People who've shot Slippy in Star Fox 64 3D will get this).

31. You can't do anything when Star Wolf comes.

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32: Flaco likens Fox to that of the greatest mind some planet called Earth has ever known

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33. That circling isn't always a bad thing (circling around the Gorgon's beam)

34. To never get too cocky.

35. That we don't leave our teammates hanging.

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36: Only Andross has the brains to rule Lylat!

37: Andross WILL show his true form!

38: If Andross goes down, he's taking you with him!

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39. On-rails Landmaster is very annoying (in my opinion).

40. Shooters are much more enjoyable when you have teammates to piss off.

41. Music makes a huge impact on gameplay.

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39. Nintendo has sneaky marketing strategies to make profit of both not-so innocent kids and pervs people with a uncanny affinity for Krystal using StarFox.

40. Ways out don't necessarily need to be doors.

41. Earth does or most probably did exist in SF universe; Einstein mention.

42. Star Fox is the answer to life, universe and everything else.

42b. You will never get too old to play Star Fox or otherwise anything from Nintendo.

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43. Sneaking in and surprising enemies is a good strategy.

44. Never go to the dark side if you value your body.

45. Gates can let you warp.

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46. In the SNES canon, Fox had blue eyes while Falco had green eyes. (At least in the NP comics anyways.) This was switched around in the N64 reboot.

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47. Taking care of your teammates is a good idea to gain assistance.

48. Shooting down your teammates is a good idea to lose the annoyance.

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49. According to a Japanese SF1 Player's Guide psy_commando uploaded onto this site, it usually takes on average, 2 minutes and 40 seconds of in-game time to get to the boss of each level. (Assuming you don't constantly boost and/or brake.)

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GRAND 50!!

50:That Star Fox 2 was never released on it's original cartridge.(duh)

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52. To use the boost when you need to get through. (Yeah, totally original. xD )

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53. Playing Star Fox 64 3D as a pre-game ritual is a very, very good thing.

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54. To follow our father's example.... (not the best advice)

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56. Babies can take temperatures UP TO 9000 degrees. Fahrenheit or Celsius?

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57. Being a team leader makes you have nightmares of being a foreveralone. (Assuming that Command was a nightmare)

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  • 4 weeks later...

59. Star Fox 2 has about 51 Pepper coins to collect, but nothing happens when you collect them all. (Probably because the reward wasn't implemented yet, since this was only a near-final beta. :( )

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60: Despite a how simple, and cheesy the story and Dialog can be for a particular game; if it has a fun and simple gameplay style, it can have potential to be a memorable classic.

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61: The above is also true.

62: When in doubt, C4 Landmaster.

63. You can solo wing anything if you're flying a decently-manufactured fighter.

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  • 1 month later...

64: You should shoot that git Slippy on purpose sometimes.

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65: Collect your maximum load of Nova Bombs (x 9) and use them wisely.

 

66: If Fox brought his blaster to Sauria, it would have been a fuzzy version of Turok: Dinosaur Hunter.

 

67: Its a good idea to listen to your dad, especially since the base you're in is blowing up around you.

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68. In case you feel Deadly Neurotoxinâ„¢ filling your lungs, attempt to block the Deadly Neurotoxinâ„¢ with conveniently-placed stone blocks in the vain hope that it will open an exit.

("Deadly Neurotoxinâ„¢" is a © product under the brand of Aperture Scienceâ„¢ LLC, 1997. All rights reserved.)

69. When you defeat a rebellion leader, shit happens.

 

70. Spotlights can deal damage.

 

71. Gaming graphics can evolve backwards.

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