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Things we learned while playing SF


Clearwater

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111: Falco's on your side, Einstein.

112: WATCH WHERE YOUR FLYING!

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113. Your arch rival is a canine with black mascara.

114. Generals always advise you to NOT bring a weapon on a dinosaur-infested planet.

115. At the end of one generation, a linear time line that exists within it spontaneously becomes a split time line. You know the one. :hehe:

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116: Use bombs wisely.

 

Hey guys, don't forget, you can use stuff you learned from all the SF games, not just SF 64.

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In that case...

 

(John-)117: Just because you decide to make 9 possible endings in one game doesn't mean that any of them will be any good.

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118: Falco's got his hands full up there.

119: RETROS!FIRE RETROS!! (From SF SNES)

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120: Falco gives more power to Fox for going into a blizzard on Fichina----I mean Fortuna :trollface: to take out sheild generators.

 

121: Pigma needs to die more often than Andross to be completely killed off.

 

122: Panther gives out classified information to women he is attracted to.

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123. You know that something down-lifting will occur whenever Slippy opens his mouth.

124. In space, you can hear a lot of noise.

125. Even if you are a known hero to all the galaxy and have stopped an evil threat that could doom it all, people will apparently forget about you a few years later while you stuggle to get a paycheck (taking the Ghostbusters route, huh guys?)

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  • 2 weeks later...

126: Aim for the rudder.

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127. Your team will be like the A-team, except for not being wanted criminals, not having Mr. T, and being a bunch of whining jerks.

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128: That Andross is a insane fool, according to Falco.

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83: Prince Elite has NO idea what this topic is about (No offence mate).

Prince Elite has every idea what this thread is about. It is a pointless boost thread so people can build their post count and say random things about what happens in Star Fox.

 

Fox went alone to kill Andross, the supposed Emperor of Lylat. Which was my first point

Andross' mad and evil experiments resulted in him being a brain and eyes with no real body. My second.

Both these points actually are part of Lylat Wars. 

129. Attacking your teammates deals more harm than good. (No medal and loss of specialised help)

 

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130: That SF are gonna break through *that* fleet.

 

Let's go for 150, guys.

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131: "Is that the best you can do?" ^^^ jk

 

132: Beltino taught me about apoptosis....or the really dumbed down and horribly analyzed version of it anyways...yet still somewhat correct if you analyze it enough.

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133. Don't let them do that.

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134: Realize its horrible when you enter a half destroyed city.

 

135: Peppy's piloting tips are optional to say the least.

 

136: Not shooting the bad guys is a bad idea.

 

137: Wolf really has no ability to not let you do something.

 

138: Falco knows who Einstein is. (mind blown)

 

139: Some bosses have backup systems.

 

140: The needs of the many outweigh the needs of the few or the one. (Slippy crash landing on Titania)

 

141: When Slippy's ship is in the docking bay, it should stay there.

 

142: There is no such thing as just one Venomian fighter. (duh)

 

143: Never question that Andross is just a huge head, hands and brain.

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144: Nebulae can change color! (Those darn Sectors :P)

 

145: Blasters are dangerous, but sticks that shoot fire are perfectly safe.

 

146: "Ruler, Tyrant, and Dictator" are all separate things, apparently.

 

147: Peppy ages when he wants to:

sfteam3d.pngsfteam3d-2.png

(See?)

 

148: Daddies sometime scream reeeeal good before they die!

 

149: Flying into a black hole can make you become a GIANT SPACE WHALE!

 

150: Doloh tuho ke tov0 General Scales!!!

 

~

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151: Rare should rename itself to Ordinary.

 

152: Slippy is a comedy genius. When he makes a threat, everyone laughs.

 

153: ROB64 tells you only what you want to hear in the training area.

 

154: Band aids are useful, especially when you allegedly crashed and died on an ice planet. (starwolf)

 

155: Only one class of Ar-wing and only one class needed.

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156. Golden rings in the sky give your ship upgrades, making Slippy entirely pointless.

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157:In SF64, shoot slippy down in the first level to save you trouble.

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158. On Bill's helmet during 64 and Krystal's helmet during Command, the goggles are implied Cool Shades.

-158b. And like any sci-fi goggles, The Goggles do Nothing since their actual functionality is never shown other than being shade replacements. :V

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159: You will believe a fox can fly...

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Because NOBODY has said this one yet...

 

heyeinstein.png

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161: Falco can't wait to see Andross' "secret weapon"

 

162: ROB can sh*t out crates at will

 

163: Don't let Katt kiss you for that

 

164: Dinosaurs shouldn't talk

 

165: Hold down A, let laser lock on a craft in the center of a group of fighters. Fire laser and quickly press B for a lock on Nova bomb. If done correctly, the charged laser will take out a good grouping of enemies followed by a Nova detonation that'll take out the rest.

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166:  Great Fox will cover you.

167: Crud! Star Fox were SO close to Venom.

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  • 2 months later...

ATTEMPTED REBOOT SO WE CAN MAKE IT TO 200

 

168: In space, no one can hear you park lasers up reptile's asses.

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