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What is your favorite and least favorite Fox character design?


Patch93

  

43 members have voted

  1. 1. What is your favorite Fox design?

    • SNES Box art puppet model
      5
    • NP Comic design
      2
    • N64 Model
      5
    • SSB64 Promo art design
      0
    • Melee model
      11
    • Adventure model
      23
    • Assault model
      10
    • Command model
      6
    • Brawl model
      5
    • SF1 Sprites
      3
    • SF2 Sprites
      3
    • FBF manga design
      3
  2. 2. What is your least favorite Fox design?

    • SNES Box art puppet model
      1
    • NP Comic design
      0
    • N64 Model
      1
    • SSB64 Promo art design
      2
    • Melee model
      0
    • Adventure model
      1
    • Assault model
      2
    • Command model
      6
    • Brawl model
      3
    • SF1 Sprites
      1
    • SF2 Sprites
      1
    • FBF manga design
      0


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For me, it's a tie between FBF Fox and Melee Fox. I love his Melee design because it combines what was good about his SNES box art and N64 models into one awesome design, (While leaving out the creepiness of the puppet model and the ugly blockyness of the N64 model) and he just looks badass too.

My least favorite was hands down his SSB64 promo art design. Ugh, he just looks so creepy, ugly and off-model that he would even put the SNES puppet and Command model to shame in terms of creepiness IMO. >_<

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I have to dislike the Assault model.

In Adv. he had a more, fur-give me for saying :troll:, more of a furry look. And then Assault came around and the design was all different. I was disappointed.

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I have to dislike the Assault model.

In Adv. he had a more, fur-give me for saying :troll:, more of a furry look. And then Assault came around and the design was all different. I was disappointed.

Yeah I thought the Assault look was blech too.

To be fair, I don't know why everyone praises the heck out of the Adventures model. I didn't really like his facial expressions, they kinda creeped me out. I also didn't care too much for the fur shading. That's just my opinion though.

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I would have to say Adventures. Like stated above, you could tell he had fur. I liked his uniform better then the other games to. Assault's wasent bad except for his head shape, it seemed... off.

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  • 2 weeks later...

I don't really know if your poll is referring to favourite or least so I didn't vote, but:

Fave: Adventures, he actually looks like a Fox, wow unf dat fur rendering, his costume had that grungy mercenary look and his face was the most expressive it's ever been in any game. Very close to this is how he looked in Farewell, Beloved Falco, which had a great artstyle in general.

Least: Command. He looks like he was sculpted from cheese by a third grade art student using a ten year old McDonald's-stained Pokemon guide as a reference.

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I don't really know if your poll is referring to favourite or least so I didn't vote, but:

Fave: Adventures, he actually looks like a Fox, wow unf dat fur rendering, his costume had that grungy mercenary look and his face was the most expressive it's ever been in any game. Very close to this is how he looked in Farewell, Beloved Falco, which had a great artstyle in general.

Least: Command. He looks like he was sculpted from cheese by a third grade art student using a ten year old McDonald's-stained Pokemon guide as a reference.

I'll just echo this. Adventures is nothing if not a very pretty game and Fox's range of facial emotions was beautifully wide.

And everything Command is just... whut?

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Fav has to be brawl. It manages to incorporate a little bit of every previous design.

least fav is the horrifying SNES nightmare puppet. Seriously, look at him.

Rape_face.PNG

It's every child's nightmare come true

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I don't really know if your poll is referring to favourite or least so I didn't vote

You pick your favorite and explain both it and your least favorite in a post.

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You pick your favorite and explain both it and your least favorite in a post.

Thanks for clearing things up, I was a bit confused too.

Fave : Adventures, without hesitation. He had expressions, he looked mostly like a fox and he had the attitude of a mercenary (a kind-hearted one though). NP comics design was also good, but I had trouble with the body proportions, he really looked small. Maybe that was the intention, but that kinda bothers me. Adv design felt better in that perspective. I prefered it over FBF design, though that comic featured a really good artstyle.

Least fave : It really started to go downhill with Assault, when Fox became less of a fox and more of a shiba inu (I don't care if it's called "japanese fox dog", it is not a fox) or a husky. And then Command came. Who the heck had the idea for such horrid design? Fox's head is just a bell with ears and a nose glued to it. Add in the weird plastic texture and you have a really bad design.

And more about the "Fox looks like a shiba inu" topic. I hoped that for SF64 3D they would do a fox-like design for Fox and not reuse his model for Wolf. But no, not only Fox looks like a shiba inu but they copied it and turned it in grey to make Wolf. Hell, they did use different models in the original SF64, why not for the remake?

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The bland texture in Command though was a result of the graphics engine not being much better than the N64. I didn't mind no detailed textures, but they certainly could have implemented it better. As for Assault, I like Fox's outfit, and it gives an aggressive, combat feel. In Star Fox 64 3D, their primary objective was to take the models from the N64 and revamp their meshes and give them proper figures over polygons. I think it was better implemented there than in Command. I would agree with you on Adventures, as Fox had a life-like feel, but I liked his facial features slightly more in Assault (But the facial expressions were good).

My least favourite was Melee; Texture and design wise, it wasn't very good.

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On 10/12/2012 at 2:37 AM, Hidi said:

The bland texture in Command though was a result of the graphics engine not being much better than the N64.

Zzz

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@Hidi The texture in Command as compared to 64 wasn't necessarily what made it terrible. It's why we weren't citing the 64 design as being terrible. It was the fact that he looked like a dead-eyed mutant shiba inu and they'd decided that LIME GREEN sleeve cuffs were fashionable, and his forehead has been getting bigger and bigger as the games go on. Like, what is up with that? I made a shoop just to compare what looks better and more natural, and well....

foxcomparison.jpg

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Adventures. They took what they liked of Fox from 64, and brought it to the forefront, with modifications of course, he wasnt just gonna have that staff hover above his back World-Of-Warcraft-style, nuuu, he needed the backpack to hold it in place.

Assault woulda also had a vote, but they made him lose the scarf so... No. Just no, Fox McCloud needs his scarf.

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Adventures becasue the graphics looks so "new" and free flowing.

Assault becasue it looked new-gen and pretty refined to a degree-and everyone looked older quite well.

Command because the graphics weren't so bad for a small game system of that size.

Brawl because the graphics were pretty good for SSBB as well.

Keep on trucking Japan and companies that help out!

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foxcomparison.jpg

Sorry, but the 'shopped version squishes his head a bit much for my liking, I prefer the original. It makes his mouth and eyes monstrously big compared to the rest of his head. XD I agree about the green cuffs though.

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Not a whole lot more "monstrously big"ger than his eyes and mouth in every other game ever, but okay.

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  • 5 weeks later...

I kinda liked the puppet models somewhat. They're just so oddball compared to the usual animated/rendered models, but they do look like tacky lawn statues. My favorite's probably a tie between the 64 model and the Adventures model. The '64 model is just the nostalgia talking, and the Adventures model is far more expressive and realistic than the other models.

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Well, I guess it is a fact that the Adventures model... Oh, nevermind. Too used to Source (GMod!!!) engine terms... ANYWAY, the Adventures Fox DESIGN was great, he seemed well worked and still having his 'Starfox-esque' appearance. Unless the dev team starts caring for the stupid people who care for graphics picky SF gamers, they will be in trouble in the next game if the graphics are terrible. Now, the design HAS to be good. Anthropomorphic =/= deformed. But if you want to know, personality went downhill from Adv on, and design.

Title:Adventures > > > > > > > > > > > > > > > > > > Assault > > > > > > > > > > > > > Command

Dsgn:Good and rather realistic - - - - - - - - - - - - - Bland and badly done - - - - - - - - - - "THE HORROR!"

Prsnl:Mercenary stock yet still not a d**k. - - - Bland and no quirks at all. - - - A legit ***hole in every meaning.

So, my favorite is the Adventures Fox, and my shooting range/crash test dummy/nuke area-of-effect dummy is -for various reasons- Command Fox.

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Oh I really don't mind all models of Fox (I even like the puppet, if it would be better executed with the body propportions it would be my favourite...).

Design-wise I like the melee-version most. It looks close to Adventures when it comes to face expression (which is the best point about this model) + it has the classic pilot costume - for me nearly perfect.

The worst model for me - definitely Command. God, I HATE this model. It's so artificial in look, nearly caricatural.

Brawl had better textures, but the horrible shape of Fox remains...

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I've noticed that outside of Fox, none of the characters really have that much backstory. Peppy flew with Fox's dad and delivered the bad news to Fox, but other than their relationships with other characters, we know very little about them. We know that Falco is the quiet, kinda dickish guy, and Slippy's the team's smart guy and/or "kid", for lack of a better term. Not very fleshed out for main characters. I can name a million characters who are kinda dickish or act as the smart guy. Then again, I'm expecting characterization from a game based on the generic sci-fi space mercenary hero outline :P

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I've noticed that outside of Fox, none of the characters really have that much backstory. Peppy flew with Fox's dad and delivered the bad news to Fox, but other than their relationships with other characters, we know very little about them. We know that Falco is the quiet, kinda dickish guy, and Slippy's the team's smart guy and/or "kid", for lack of a better term. Not very fleshed out for main characters. I can name a million characters who are kinda dickish or act as the smart guy. Then again, I'm expecting characterization from a game based on the generic sci-fi space mercenary hero outline :-P

We do know that Falco was originally a gang member of the Hot Rodders and joined the Cornerian Flight Academy to become a pilot when he met Fox. And if some elements from the NP comic still apply to the N64 canon, we do know a couple of things about Andross' past and how he rose to power.

Other than that, I do agree. Bill and Katt probably suffer the worst (not counting Miyu and Fay, since SF2 never came out) since we know absolutely nothing about them other than the fact that Bill was a friend of Fox's during their days in the Flight Academy and that Katt was in the Hot Rodders with Falco. We don't even know how old they are or what their origins were.

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Well, Bill and Katt aren't exactly main characters (don't you only seen them like once or twice if you take a specific route in '64, and maybe in cameos in a couple other games). With minor characters like that, you can get away with having little background info.

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With the inclusion of Farewell Beloved Falco, Katt actually has more character development and backstory than all of Star Wolf combined.

Not sure what this has to do with Fox's character design tho

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