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What if Badwater was flooded?


DZComposer

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Lawl, makes spies OP due to the lack of Pyros spy checking though, it seems.

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Must...add...to server. D: D:

Haha, it looks really fun. But yeah, not much Pyroing to be done, sadly. :(

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Lawl, makes spies OP due to the lack of Pyros spy checking though, it seems.

Not really. Cloaked spies make bubbles under water like everyone else when they move. As far as disguises, just shoot everyone lol.

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Must...add...to server. D: D:

Haha, it looks really fun. But yeah, not much Pyroing to be done, sadly. :(

Just whack everyone with that neon sign. :D

Also yeah, that map looks really fun to play on. The reskin to the duller colors also is a nice touch.

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I just wish there was more variety in the water levels. Blue starting out in a flooded spawn seems a biiit extreme.

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They did not disable the bottom spawn for RED, either. They just changed the environment to Alpine and flooded the place.

Still, I agree. TF2 needs some good water maps. Well, Junction, Sawmill and 2Fort do not really count as water maps, IMO, as none of the important parts are underwater.

It'd be interesting to see a 5CP with Mid under water. But not just in a hole.

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Or a KOTH map with the point on an island only large enough for the point and a single palm tree.

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It would be a ton of fun to camp underwater under the map room with a sentry and a dispenser. I wouldn't mind seeing a version of this map where the water level goes up and down throughout the round, if that is possible.

Here is the link for the map if anyone wants it.

http://www.mediafire...aowteacrv3a8ye6

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You know the more I read through these comments, the more it makes me think about that donkey kong 2 level in the flooded ship !

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I put this map onto my server and played with some SF-O members this afternoon. If anyone else is down to try it just let me know and I'll get it loaded up tonight.

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