Patch93 Posted December 12, 2012 Share Posted December 12, 2012 Yeah I know it may seem like these keep popping up all the time, but I didn't want to bump an old thread, so.....yeah. Personally, my favorite is the original. Sure the graphics haven't aged well, but the gameplay, music, challenge, style, level design and faster pace of the first game just seemed much more appealing to me than 64. And to me, the polygon graphics give the game a surrealistic charm to it. SF64 was also awesome but the music, challenge and continuity seemed like a step downward from the original. I also didn't really like how they did the all-range mode missions and although I loved Titania and Macbeth as levels, I didn't care too much for the Landmaster. I did love how much the graphics were improved though as well as how smooth the controls were. Plus the voice acting was done very well and the on-rail missions were still nicely designed and really fun to play through. (With a few notable exceptions.) SF2 is fun but it feels a bit unpolished and too short, and the bosses are way too easy, but that could be due to the fact that it's only a near-final beta. I do hope that the actual final version gets leaked someday, if not then perhaps the game's development documents. Adventures is okay, but it could have been much better had they kept the Dinosaur Planet name and had more time to develop the game. (Sadly, I don't think that could have been possible given the declining relationship between Nintendo and Rare at the time...) I will admit though the game has some of the best graphics on the Gamecube (even if I didn't really like the character models that much, at least the Star Fox ones anyways) and some of the music is nicely composed. Assault, I used to like it when I was younger but now looking back it's mostly mediocre at best. The controls and game physics are very sluggish, the graphics looked like a major downgrade in comparison to Adventures, the on-foot missions are annoying, there are only three on-rail Arwing missions, and the story was lame and generic with tons of plotholes, and most of the voice acting was terrible. As for Command, yeah, the less said the better. Link to comment Share on other sites More sharing options...
psy_commando Posted December 12, 2012 Share Posted December 12, 2012 I think I have already answered at least 3 of those, but I love the first game ! The whole vibe the game projected, and that epic feeling you had when navigating its levels. I really like the original plot, its really close to the kind of cartoon I was watching as a kid, and it left plenty of room for imagination. I love it even more now that I read the 1993 comics. Before that I had only what I could decipher from the English text during the game and in the manual. And I wasn't really interested in appreciating a game, but in beating it ! The music is wonderful, and very inspirational. Just looking at the space background with the moving particles effect along with the main theme playing really gets you imagining what sight ( like the Starfox team flying around, the aftermath to the war on the various planets, fox thinking about his mom and dad, fox rejoicing with his friends, the lizard going out of enslavement, etc.. ) could accompany the "emotional phases" of the music( as in, this part sounds serious and determined, this one calm soothing or maybe sad, this one endearing, etc.. ). However you gotta not just take it as a game to appreciate it, but more like some kind of experience. I didn't enjoy it all that much as a kid, but 3-4 years ago I really discovered the game You can really tell that that game was made by people enjoying what they were doing, and not not just for the sake of doing a sequel or remake ! All the passion they put into that game just shows ! There's a similar feeling with SF2, but the game is too short and fast paced. And also, since the manual or plot was never leaked we don't really know what its all about. I never really got the same feeling with SF64, it felt a little stiff and artificial, just like its plot or the way it was delivered. And like most early n64 games the graphics weren't looking too good even back in the days, mostly because of the crappy texture limitations with the n64. But the game was pure fun, and ran like a charm, unlike the fx chip chocking on place where there were too much polygons on screen.. It was pretty much a letdown to see that they had put more effort in the look and feel of zelda:ocarina of time, while they could have done pretty much the same in sf64, especially in the ending cutscene, when they meet Pepper over a pre-rendered blurry background image instead of a proper 3d scene like most of the game. And they wouldn't let you fly into ships to destroy them from the inside And they flushed all the cool easter eggs. And they removed the "plop" blasters And my major gripe with sf64 is that it shouldn't have been a reboot. A sequel or a minimal remake maybe, but you don't reboot a series of games that had just one game released this far. That just bring the question : wtf were they thinking ? :S And for the other games: Adventure: + Awesome graphics. + Awesome art direction, character and object design. + Has some great voice acting. - Plot. - Is an original video game cannibalized into a starfox game. - Flying is horrible, short, pointless and boring. - Has some extremely annoying characters. Assault: + Tried to implement 3rd person combat and gameplay. - Pretty much failed at delivering solid 3rd person combat and gameplay. + Gave for the first time the occasion to really witness glimpses of the lylatian society and the world they live in (exploring the cornerian bases, the sargasso outpost, corneria city, the space station ). + The chargeable blaster. + The music was pretty good. - There are machines spewing barrels down the pathways around the outpost :S ( very forced and bad way to pace the game ) - Got severely transformed during development, and some say the game used to have a complex plot that got dumbed down. - The graphics are a definitive letdown. - The voice acting was atrocious. - Complex facial animations were absent from the NTSC and PAL version of the game.. - The new enemy existed solely for Starfox to destroy them, and had no purpose of their own other than being canon fodder. - Other things. Command: - Nope 1 Link to comment Share on other sites More sharing options...
Snys93 Posted December 12, 2012 Share Posted December 12, 2012 I like the first SF for the simple game-play, OST and well, because its the original. And the fact that Slippy stays dead in this one too lol 1 Link to comment Share on other sites More sharing options...
jeth Posted December 12, 2012 Share Posted December 12, 2012 I'm the weirdo. I liked Assault. But on the other hand 64 was also so verry good... Link to comment Share on other sites More sharing options...
Snys93 Posted December 13, 2012 Share Posted December 13, 2012 Star Fox 64 was more of a reboot to the first SNES game, but honestly it did lose something when they translated it into English. Link to comment Share on other sites More sharing options...
Vulvokunvrii Posted December 13, 2012 Share Posted December 13, 2012 (wow I type two sentences and realized I didn't even click the chat window ) Adventures is still my favorite SF game, I liked how laid back and "open" it was. It was nice to walk around and have time to admire the characters, play some minigames (though the swoop bike challenegs were a b*tch), and look at the environment. Yeah I know its Zelda style based, but it was still pretty fun to play. Still "bummed" about the General Scales "fight". One tap and its game over man game over! Link to comment Share on other sites More sharing options...
CrypticQuery Posted December 13, 2012 Share Posted December 13, 2012 To date, I still think that SF64 beats out the other games easily; the only one giving it a run for its money is the original SNES version. Link to comment Share on other sites More sharing options...
Snys93 Posted December 14, 2012 Share Posted December 14, 2012 You know whats a shame? Starfox 2, good game, very short but good game. Seems like Nintendo wasn't in the mood to release a strategy based, space combat with aero/spacecraft and mechs. 1 Link to comment Share on other sites More sharing options...
Patch93 Posted December 14, 2012 Author Share Posted December 14, 2012 You know whats a shame? Starfox 2, good game, very short but good game. Seems like Nintendo wasn't in the mood to release a strategy based, space combat with aero/spacecraft and mechs. They just didn't want to release it because the N64 was supposed to be released soon (of course it got delayed, but still) and the graphics wouldn't be as appealing anymore with the PSX and Saturn out. Perhaps if the game was completed much quicker and was released in 1994, it could have seen the light of day, but sadly, we'll never know. It's a shame, I would have loved to played the game as a child. Link to comment Share on other sites More sharing options...
Ala1n-J Posted January 20, 2013 Share Posted January 20, 2013 The two months limit hasn't expired yet? Good. I'm a bit late for the party. I'll give my vote to Starfox 2 on the SNES. The whole tactical aspect of the game hooked me real good. In all Starfox games, it was the thing that got me the closest to how a mercenary team would manage a moving battlefield. Bandits, missiles and motherships move as you do, but also when you fight, so don't spend too much time on a base. You must evaluate the most direct menace to Corneria and foresee the next one. The random invasion order means that each play is unique. Even if you get used of what enemy you will face at what base and what item you will find there, the way you do it will change from one session to another. This game is my fave SF game. Command tried to capture the strategic-tactical feel of SF2 but it was jammed with idiotic details like "You get a starfighter jet that cannot fly over a mountain! LOL!" Link to comment Share on other sites More sharing options...
Patch93 Posted January 20, 2013 Author Share Posted January 20, 2013 Star Fox 2 is indeed a very good game, but it IMO it feels unpolished and way too easy, even on Expert mode. The Charge Shot is way too overpowered, and can take out bosses within just a few shots. The bosses, while nicely designed, also suffer "Doom boss syndrome" as in that you practically shoot them until they die and don't require much effort in order to be beaten. (Compared to SF1 and SF64 which had you trying to find and taking out several weak points before finishing it off, all while facing the threat of getting your ass handed to you in the process.) Plus, there is no Wing Damage which also subtracts from the dificulty of the game. Though again, that all is most likely due to the game only being a near-final beta, as I'm sure the real final version was much more polished. But again, we'll never know. It actually makes me feel dissapointed knowing how great this game could have been had it saw the light of day. Also, I'd like to say that I find SF2's All-Range Mode to be much more enjoyable than 64's, as it actually has you doing shit instead of aimlessly flying around in circles and waiting for the target to show up and shoot the fuck out of it to complete the level like in Fichina, Katina, Sector Z and Bolse. And yes, Command is gay. 1 Link to comment Share on other sites More sharing options...
psy_commando Posted January 21, 2013 Share Posted January 21, 2013 One thing about SF2 that annoys me is the whole transformer thing.. I like the platform game like gameplay, but those transforming spaceships are not blending all that too well. It just feels out of place. Well at least on a fighter, because bosses were already doing that in the first game. And yeah, boss fights are too easy ! Link to comment Share on other sites More sharing options...
Patch93 Posted January 21, 2013 Author Share Posted January 21, 2013 I thought the Walker mode was a pretty neat gimmick, but I don't think it would work too well in other Star Fox games. My only gripe with it is that they shouldn't have given you automatic Type B Blasters while using it. 1 Link to comment Share on other sites More sharing options...
manthony_Higgs Posted February 23, 2013 Share Posted February 23, 2013 I'd say SF2, the arcade style replayability works a little too​ well. Sure, yeah, it's short, but managing all the shit Andross throws at you on higher difficulties is a real challenge. You have to plan ahead because sure that IPBM is close to you but if that Virus takes over the Space Station all hell is gonna break loose. The soundtrack is pretty awesome too. My favorite part though just has to be the real time thing. My favorite Star Fox moment ever came from it. I was going after a missile, on of the four pronged ones. Normally a charged shot into the center blows them all up but I dun goofed and it split up and started going faster. I had hunted three down and had just one last one to go when suddenly PIGMA that fat, smelly, greasy, porcine wretch showed up and made me lose the last IPBM. The Space Station shot it down during the ensuing dogfight, but being interrupted like that was awesome. It was as if I were at an Ice Cream parlor and I was about to dig in to a six scoop banana split then the waiter makes me run a mile before I can eat it. The levels are pretty rad as well, my favorite being Fortuna. Deep Sea robot diving? HELL YES. I feel SF2 deserves more praise than it gets. I mean, it does strategy better than Command and ground missions better than Assault/Adventures, and introduced Star Wolf. What's not to love? Link to comment Share on other sites More sharing options...
manthony_Higgs Posted February 23, 2013 Share Posted February 23, 2013 Also, I cracked up when I saw no one has voted for Command yet. Link to comment Share on other sites More sharing options...
The Shaper Posted February 23, 2013 Share Posted February 23, 2013 Also, I cracked up when I saw no one has voted for Command yet. Well you most certainly are free to vote for Command if you so desire, manthony. Link to comment Share on other sites More sharing options...
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