Hope(N Forever) Posted December 26, 2012 Share Posted December 26, 2012 Rising, UK-based Nintendo gaming media outlet Nintendo Life recently conducted an exclusive interview with Phil Tossell, a former Rare employee known to be the lead software engineer for Star Fox Adventures. Whilst the interview isn't exactly a break-through premise about how an amazing game like Star Fox Adventures ended up with so many holes in it, Tossell shared a lot of his own perspectives and memories surrounding the game's internal development period, from beginning to launch. The article also has a bit of insight into how the game could have been if things turned out differently for Rare during that period of time. In any case, it is such an interesting read from one developer's perspective on the evolution of the game. Here's a direct link to that article in question. Enjoy! 3 Link to comment Share on other sites More sharing options...
Snys93 Posted December 26, 2012 Share Posted December 26, 2012 Adventures...no...sorry...no... Well, the game did have its strong points. Not my personal favorite though. Link to comment Share on other sites More sharing options...
Icy Posted December 27, 2012 Share Posted December 27, 2012 asghasjghfakha more DP/SFA stuff, must read now. Very interesting, nice look behind the scenes... that's pretty much all I have to say, heh. Just wish the game got more love from the fans, and especially from Nintendo in the form of a game in a similar style as SFA. Or if SF just got more recognition from Nintendo. Or Rare going back to Nintendo 2 Link to comment Share on other sites More sharing options...
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