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Humble Tripwire Bundle, Red Orchestra 1 and 2, and Killing Floor for a few dollars


Vy'drach

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https://www.humblebundle.com/weekly

 

As of right now, $3.89 gets you Red Orchestra 1 and 2, and Killing Floor with all the DLCs, as well as the soundtracks.

 

That's an AMAZING deal right there.

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Sweeet. I picked it up, tho my package was slightly higher at $8.99. Good thing I hadn't bought killing floor, yet.

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Sweeet. I picked it up, tho my package was slightly higher at $8.99. Good thing I hadn't bought killing floor, yet.

 

 

Did you get the Steam bundle there Shen?

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Did you get the Steam bundle there Shen?

That's where you wanted to go, Shen.  That'd have gotten you Killing Floor for TWO EIGHTY NINE!  It's a steal!  I already have it but I'm gonna pick it up for some friends!

 

Dərp. Tho, the straight steam pack was tad a more continent in my case, and at the end of the day I'm rich. And sexy to boot. I'm linking everyone who cares to the humble bundle as I speak type (<-lol).

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Well the Steam bundle has a few other things that the Humble doesn't, like Dwarves!? and The Ball.

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As much as I love the ideas of charity and cheap games, wasn't part of the Humble Bundle originally to promote indie games? The fact that they are starting to bundle larger publishers makes me fear that the indies may end up taking the back-seat.

 

This industry needs the indies, badly. It is the larger publishers that are bringing the bullshit like Always-On DRM and Online Passes. With the current state of digital distribution, you really don't need the big publishers anymore. They also focus on "safe invenstments" when it comes to making games, and aren't really innovating anymore. I mean, how much different is BLOPS I from BLOPS 2, really? Even Nintendo has started doing this "Play it safe" shit lately. Ugh...

 

Indies need to thrive in order for the industry to change. And they drive innovation, which isn't always large. For example, Bit.Trip Runner. They found a good formula for a rhythm-based platformer. Would EA have even considered giving a game like this their time? Probably not, yet the game is fun and addicting as hell.

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Well Tripwire got started with mods as far as I can tell. Killing Floor itself was an Unreal Tournament 2004 mod originally. Tripwire isn't a very "big" game developer, but they do make some good games, such as Killing Floor and Red Orchestra, which really stand out.

 

Wouldn't worry as long as things like Battlefield and Call of Duty don't start popping up for $5 from the Humble Bundle folks.

 

And I wouldn't worry about indie games so much, DZ. There are a lot of people supporting indie games, with plenty of indie games becoming huge successes. That being said, sure lots of indie games don't, but I don't think that's an issue about being smothered so much as people expecting quality that the unsuccessful ones don't meet.

 

And as far as innovation, innovation is good, but I think people misunderstand what it really should be. People get mad when a game changes too much because it is no longer the same game that they loved the predecessor of, but if it doesn't change people complain about the lack of innovation. If a game finds a good system that works, then those parts that work should not change. Resident Evil was like that. Resident Evil 1, 2, 3, Code Veronica, and Dino Crisis all used the same system and had identical gameplay, only major thing that changed was the setting and all that. It worked fine because old school Resident Evil gameplay was just fun. I miss that old system. Anyway, this is what happened to Call of Duty, I don't think the problem is it hasn't changed, quite the contrary, it changed too much from what it was before. It was less about the perks and killstreams in Call of Duty 4 and World at War, they had the same gameplay, just 4 was modern times with (mostly) modern weapons, while World at War was of course WWII weapons. But the basics of the game were the same, kill streaks were there but not overly game changing, weapons for the most part had a nice balance on 'em, maps were designed well with plenty of variety and alternate paths on 'em, things like that, that a multiplayer FPS needs. Then MW2 came out and they... just changed way too much stuff for the worse. I don't mind a game sequel being the same as before as long as things that don't need to change don't, if it ain't broke, don't fix it.

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