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Imamura: The Star Fox story is over.


DZComposer

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No, your right a game is a lot better if you can get into the story as well it's just I'm not used too Starfox games having indepth plot lines... it worked fairly well for adventures although there are still problems there

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Ok, so now after playing through the majority of the Command missions (I've yet to complete one) I have decided that a prequel would be alright but I don't really want a prequel. I really disliked the majority of the endings, they made it sound like that was it, no more threats to the Lylat System. Pssshhtt yeah, as if. I think teh Fox and Krystal ending is the best (The first one) because Krystal still flies, there is still a Star Fox team and basically every body who matters is happy. I think they could easily mix that with Dash going evil, as depicted in another ending and make a new game out of that. Personally, I don't think Q games should make the next one as they seem like they want to finish the series. I don't want this to happen. I think Retro Studios should work their magic. They could make their own internal trilogy, or however many necessary to finish the game, like they did by recreating Metroid. Make a game with a system based on Assault. They could bring out the potential and make a sequel to Command. And then I guess they could have Fox and Krystal patch things up as well. One thing they must not do is disband the team at the beginning. That made Command a little frustrating for me. I don't want to randomly pick up characters along the way, I WANT ONE TEAM. Ok and if that idea doesn't work, there is always Marcus, who just so happened to make a new Star Fox team, but I don't really like Marcus, so I'd leave him out. They could also have the story set between where Marcus is born and when he is older and Fox breaks his promise, gets Krystal and reforms the Star Fox team. The Star Fox story is far from over.

Thank you if you read that, it's quite long, sorry.

EDIT: and the ending I hadn't finished, just so happened to be the one I like the best. Lucy and Krystal, that leaves it so open and has everything set out just the way I want it.

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Ok.

First of all I do not own a DS, so I am just going by what everyone has posted here as well as the ending descriptions from Game FAQs.

I read that the first route a person takes is Route 3: Emperor Anglar.

Then they get the key which allows them to unlock every other route and ending.

Now an interesting idea...

What if that first ending is the official ending?

People must admit it is the most open ended path (ie: the team does not split)

I have a funny feeling that this ending was specifically chosen because the develpoers wanted this as the official ending and the others are the "What if I take this path?" answers.

JIm

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uh, actually, ending 3 is where Krystal stays with the team for a short time, but eventually she feels compelled to leave and join Star Wolf. Why, you ask? Simple: Fox refused to show feelings towards, possibly because he really doesn't have any for her. *shrug* who really knows?

I'm still sticking with the theory that this game ends the storyline, and all the others will be prequels.

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First of all,

There are two major questions I have before working on this part of my fanfic.

1) Was there anything of interest (cut scenes, dialogue, etc.) that was between the prologue and endings.

2) How much time has passed between Assault and Command?

It has already been established that 8 years have passed from 64 (1997) to Adventures (2005).

Also 1 year has passed between Adventures (2005) and Assault (2006).

Now what I can do is make Part 3 a "sometime in a not too distant future" opening, but it just doesn't seem right after having all my other parts with clear cut dates.

End My Writer's Rant

Back to the topic at hand, I see two possible directions the Star Fox Plotline will go from what I have read both here and elsewhere.

1) Future Star Fox games will be set either between that 8 year span between 64 and Adventures or whatever number of years have passed between Assault and Command.

2) The story that we know of is truely over. Nintendo slowly phases out Fox, Slippy, Falco, and Krystal and their kids (like Marcus or Lucy) will be the ones in the next Star Fox Game and a new Star fox will be born.

JIM

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  • 4 weeks later...

If it's true that this game is at the end of the Star Fox series then it proves what I've said all along that the game doesn't impact the Star Fox storyline.

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If it's true that this game is at the end of the Star Fox series then it proves what I've said all along that the game doesn't impact the Star Fox storyline.

Well, in essence, yes, that would be correct; if all the other games continue from the middle of the series, well..the fan would, theoretically, be able to choose how he wants the Star Fox storyline to end.

All in all, if this is the path that Imamura chooses to take for the next Star Fox game (if there is another Star Fox game), I think it'll be a good decision, overall.

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  • 5 months later...

so far this is what everyone thinks

There are going to be prequals

There are going to be sequals

or a totally new storyline

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I kind of misunderstood this at the beginning and thought the series was over and I felt like something inside me died, because my dream is to get hired by Nintendo and work on Star Fox games. But when DZ said that this was the end of the STORY and not the SERIES, I felt like that dead part came back to life.

My only fear of the prequel idea, is that it might eliminate Krystal, shes one of my favorite characters.

That thing Fox of Fire said about wanting Retro Studios to take over, THAT WOULD BE AWESOME. They did a good job resurrecting the Metroid series (My second favorite series), so they might be able to save the Star Fox prequels from certain death.

Another thing I would like to see, is if they would go back and tell James' story, because there is not much known about his Star Fox Team (except for the fact that Peppy and Pigma were on it), and his wife Vixy.

It would also be cool if the prequels could tell a little bit about Fox's academy days, or a game completely about his academy days.

I would also like the prequels to shed some light on Cerinia, what the heck happened to it, and how did Krystal survive?

Either way, as long as the Star Fox series doesn't die, and it lives on, everything for me will be alright.

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They could make a prequal about the original starfox team.

They can make a game that starts in the middle of command.

Or make a new type of game like make a Starwolf game or something.

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Yeah, thats another idea I have been thinking about for a long time. A Star Wolf game. That would be awesome.

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Heck they can make a sequal from that one ending.

The one with the Star Falco thing with  :oops::(O_o

Or just a prequal like the original starfox team.

Or like a said earlier a starwolf game with  :lol: :lol: :krystal: and :shock: if they use ending 3

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Guest Chiro-Chan

*spaz*

I don't think they mean the series in general is over... I think they mean 'This part of the storyline'. And NONE *underlines 'none' about twenty times for emphasis* of the endings are canon. Therefore, they're probably either going to start from a diffrent part of the storyline (if they start from SF64, or SF:AD, I'd be happy), or start a completly new one.

What'd be spiffy, if they started from the SNES game and continued from that storyline. Though that may cause alot of mayhem amoungst the fans. Eh, oh well. Just an idea.

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I kind of agree with you on that one. I always wondered what the series would have been like if they had kept Fay, Miyu, and Fara in the series.

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Guest Daz-fighter

First of all,

There are two major questions I have before working on this part of my fanfic.

2) How much time has passed between Assault and Command?

According to an interview Nintendo of Europe had with Takaya Imamura, Command takes place 2-3 years after Assault

NoE: Where does Star Fox Command fit into the series' timeline?

TI: "It tells the story of about 2-3 years after Star Fox Assault."

The interview can be read here http://www.nintendo-europe.com/NOE/en/GB/editorial/article.do?elementId=GbnBWvAZJjwDDbSBl_JJtTY_r5UPdMzs

But you will need to be a registered member in order to view the article.

Also note that in one of the cut scenes where Slippy is talking about Amanda he says he met her about two years ago.

Also...why do people keep changing Wiki to say Krystal is a kitten and other obscene stuff about the characters?

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Guest Chiro-Chan

Because, the people who write on Wikipedia are idiots, and since anyone can edit it, stupid people put stupid things on there. >_>

And like I said earlier. The GAME SERIES isn't over. Just a certian part of the storyline. they'll probably restart from either a diffrent point in the current series, or just make a completely new one. Either way would work fine.

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According to an interview Nintendo of Europe had with Takaya Imamura, Command takes place 2-3 years after Assault

The interview can be read here http://www.nintendo-europe.com/NOE/en/GB/editorial/article.do?elementId=GbnBWvAZJjwDDbSBl_JJtTY_r5UPdMzs

But you will need to be a registered member in order to view the article.

Also note that in one of the cut scenes where Slippy is talking about Amanda he says he met her about two years ago.

Does anyone have access to the text of that interview? Post it here!

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Guest Daz-fighter

Does anyone have access to the text of that interview? Post it here!

Oh right sorry, should of thought of that before.

Here you go.

Interview: Star Fox Command

25.01.07

If there's one man that knows the Star Fox series inside out, it's Takaya Imamura.

Beginning his career as an artist on the original Star Fox (Star Wing in Europe), Imamura-san went on to become lead artist on Star Fox 64 (Lylat Wars), supervisor of Star Fox Adventures and co-producer of Star Fox Assault.

Now at Nintendo's Entertainment Analysis & Development Division (EAD), Imamura was the ideal choice to become producer of Star Fox Command, the series' Nintendo DS debut.

Star Fox Command introduces not only intuitive touch screen controls but also a new turn-based strategy element to the long-running saga of Fox McCloud and co. Before each thrilling 3D dogfight, you can now plot your ships' flight paths simply by drawing on the touch screen.

We began by asking the question that's been on the lips of Star Fox fans since 'Command' was first announced…

Nintendo of Europe: Imamura-san, why did you decide to bring strategy to a series that is most famous for being purely a shooter?

Takaya Imamura: "A game called 'Star Fox 2', which was not actually released, once existed. In that game, there was a strategic system, which we thought suitable for Nintendo DS. That is how we started the project."

NoE: Star Fox Command has much more of a storyline than previous games in the series. Why is this?

TI: "This time, we wanted a somewhat different storyline of destiny for the characters, and not just a regular story like Hollywood movies. Consequently, we incorporated a multi-story system."

NoE: Where does Star Fox Command fit into the series' timeline?

TI: "It tells the story of about 2-3 years after Star Fox Assault."

NoE: What can you tell us about Q-Games, the development team behind the game? How did Nintendo come to work with them on this project?

TI: "Mr. Dylan Cuthbert, the president of Q-Games, is one of the team members who created Star Fox [star Wing]. I think this is the main reason why Nintendo came to work with them."

NoE: Why did you choose to use only spacecraft and not include any land- or sea-based vehicles, as featured previously in the series?

TI: "In this game, we incorporated a new control scheme involving the stylus. Because of this, we did not create vehicles other than spacecraft because we wanted players to focus upon controlling spaceships. However, players will be able to control various different kinds of spaceships."

NoE: Were there any other characters or vehicles that didn't make it into the game that you can tell us about?

TI: "During the beginning of the development process, we experimented with the Arwing transforming into a robot, but we decided not to include it in the end."

NoE: What made you decide to leave the strategy element out of the multiplayer mode? It would have made for an interesting addition if players had to plot their courses not knowing what other players would do.

TI: "From the beginning of the planning of the game, we decided to incorporate only dogfighting. Of course, we many times investigated the possibility of having strategic features in network play. However, we decided not to this time. I really would like to if there will be a sequel."

NoE: Were you surprised to find that stylus control for the Arwings worked so well? Did you consider just using the control buttons instead?

TI: "Stylus control is the one thing we were thinking about from the start of the development. We believe we could make it work well after trial and error. There was an idea of controlling with buttons, but we decided to use only stylus control for this feature because we realised that controlling with the +Control Pad to fly around in the all-range mode is not comfortable enough."

NoE: Star Fox would be perfectly suited to Wii's controls. Are we ever going to see a Wii version?

TI: "I wonder how the adventure of Fox and friends is going to go next time?! I have come up with some idea in my mind, but it is still just a small one. I will try my best so that I can deliver it to you some time!"

NoE: Whenever it might happen, we and a lot of Star Fox fans will certainly be looking forward to it! Mr Imamura, thanks for your time!

Star Fox Command is available for Nintendo DS from January 26.

Thats everything in the article.

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