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StarFox Pursuit; an idea for a revolutionary StarFox game


Falcory

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Hey all. It's me Falcory. Some of you may remember me if you've been on this board long enough and some of you may not. Before I start I would like to put a disclaimer: I am well aware there was some drama involving me last time I was here. I'd appreciate if anything to do with that was kept OUT of this thread and sent to me via PM. Personally I  would see no need to drudge up past history period. But I wouldn't want this thread involved if anyone has their mind set on it, so please no flames.

 

 

Onto my idea however. The other evening I was chatting with some of the blokes in the chatbox and we were talking about Starfox's seeming death over the years. While we were talking, I threw out a couple of ideas to incorporate into a new StarFox title to make it interesting and fresh not only to the fans but to newer audiences as well. Even after the discussion though, my mind still kept bursting with ideas, so I decided I would jot them down in a small thread and see what the forum thought. In case many haven't figured it out however I'm NOT doing this in hopes Nintendo will actually make this game. I'm not doing it because I want to MOD a similar game or hint at someone else too. It's just outlet for getting some of my thoughts out and sharing with others. So on that note...I introduce you to...

 

Starfox_Pursuit_logo.png

 

 

 

The Gameplay

 

The gameplay would be quite action packed and have a little of something for each generation of StarFoxers. Arwing on rails and on foot combat is a given, along with the Landmaster and even the very rarely seen Blue Marine. However there would be new features such as one I thought of called the "Air Drop". Also instead of linear process, the game would offer many side-missions that can be completed on all of the planets as opposed to always following the main story path. Lastly in sum up the game would work off a "real time" engine as you compete with other mercenaries for these side-missions and their completion. The four playable characters would be Fox, Falco, Krystal and Slippy respectively while a new newcomer "Turbine" would be the fifth.  

 

 

Most planets at the start of the game would need to be opened for landing by the new "Air Drop" I mentioned earlier. For those of you familiar with the newer Star Trek movies the "Air Drop" concept should not be lost on you. In involves ejecting out of the Arwing at a very great height above the planet and dropping towards the surface in free fall. The reason for this is because the enemy that will be mentioned in the story aspect of this post would programmed the planets to give off auto-anti-aircraft fire for hostiles. The only thing small enough to slip through this air-fire of course is a body. The Air Drop segments serve as another On Rails shooter moment as you control your character on his descent with booster octagons: small pads on the elbows, back of the knee joints and feet. With your current selected weapon you stop incoming missiles and automated warfare from halting your progress as well as some small flying soldiers as well. On planets that are more fortified you'll even need to land on top of mother ship first and destroy the energy field it's spreading to halt further access to the planet, blow up the ship accordingly and then jump below and resume your progress. Air Drops would feel very intense and give you a rush in the process. After you land and disable the auto-fire, that planet will have open access at any time. However if you neglect to do missions on a certain planet for a while, the enemy will reactivate the auto-anti-aircraft fire prompting you to do another Air Drop if you wish the planet to be opened again.

 

 

Aside from the main story the side-missions will serve as your source of income and provide you with money, upgraded weapons and new vehicle parts. Some side-missions you may have full run of, being able complete the mission at whatever pace you desire. However randomly other Mercenaries (And ones besides Starwolf) can have crack at your mission too and if you don't complete it in a set amount of time the mission can be seen as a failure as the others will beat you to the paycheck. These side-missions are often simple with varying levels of difficulty; you'll either need to destroy a facility of some kind, or recover an item of value. However while simplistic these missions would be in no way be completely repetitive and different obstacle would constantly change. Unlike main story missions, side missions would have the support of only two SF team members, almost reminiscent of Starfox 2. Which two will be together is of your choosing and sometimes the certain two you choose will be given special bonuses. 

 

Fox as many have probably already guessed, would be the most balanced in everything. Arwing, On Foot, (Combat and Marksman) Air Drop, Landmaster and Blue Marine stats are all set at a perfect base. Falco would have little health (As usual) but very high stats in the Arwing, Air Drop and On Foot (Melee). Krystal would be would be quite plain in everything except On Foot (Combat and Marksman) would be quite high. She also would posses a very unique skill in Empathy an ability that tells the player friend from foe, but the position of life forms and their aggressiveness and frightened states. This ability gives her a huge advantage over living foes although it is completely ineffective on machines. Slippy has excellent stats in Landmaster and Blue Marine and a pretty good health bar. Mini-games that would prompt button commands to hack and destroy certain terminals is also finished with three to five button commands with Slippy which would be extremely fast. Turbine's stats would be similar to Fox's with the exception of his health which would be the highest in the game.

 

Landmaster and Blue Marine gameplay would be unchanged for the most part. Arwing All Range Mode would feature a last ditch move to get rid of pesky tailers called the "Flare Trail" which would let loose a small series of small bombs behind the vehicle to damage your pursuer. (Something similar was seen being used by the enemies in Command) However doing this move causes your shields to drop down to a dangerous level and sometimes it can make you loose a wing or two in the process. On rails mode will have the "G-Diffuser Jump" which can let the Arwing speed to a spot on the screen and out of what many could see as unavoidable damage. This move would have a large cool-down rate though possibly even more so than the Boost and the Somersault. The Flare Trail and G-Diffuser jump are not standard features and thus DO need to be upgraded via Slippy by collecting vehicle parts. On Foot would boast a polished Third Person Shooter aspect , being able to crouch, roll, duck behind cover and walls, and perform melee by being near to an enemy and pressing the fire button which would prompt small button commands to cause extra damage or in some cases a finisher.

 

Lastly the game would be fully upgradable as weapons, ships and equipment can all be enhanced as new items and gear is collected. Arwing, Landmaster and Blue Marine stats and abilities can be changed completely depending on how you customize. This goes for the characters as well. Special weapons for the ships and characters can be unlocked (Such as Multi-Lock and Plasma Fire) as well as skins. (64 Fox Falco and Slippy, Adventures Krystal, Cloudrunner, Skyclaw, SNES Arwing ect)

 

 

The Plot

 

It's two years after Assault. A year previously, StaFox had been the defenders of the galaxy but their name was sullied when Fox was prompted to make decision on a dangerous mission; a decision that changed the future of the Lylat System, causing things to split off into parallel timeline where the events of Command never happened. He destroyed the Anglars before they had a chance to surface, thus ensuring the then current safety of his team. However he is shunned by General Pepper for the crime of genocide on a "un-determined hostile race" and the StarFox team begins to slowly pass from his eye as the the go-to guardians of the universe.

 

However later the Lotreans -a race that appear normal but in reality can biologically morph their bodies into mechanical objects- have a disagreement at a Cornerian summit and declare war. However they make sure to take General Pepper hostage first before their outburst, thus giving themselves the advantage in the planetary power struggle. Under new command, General Suu Alt hires a plethora of mercenaries for two goals: Rescue General Pepper and put an end to the Lotreans. Whoever accomplishes both will be given a huge bounty and permanent contract with the CDF and Cornerian Army. StarFox is naturally called in with the rest of the batch, but knowing their background General Suu feels they have the best chance of success and sticks them with her special operative: Turbine. (Who unknown at first is a Lotrean) Having managed to find a way in the center of the fray, team StarFox aims to be the first to rescue General Pepper and stop the Lotreans.

 

 

 

 

 

 

This was just a few things I'd thought of. Let me know what you guys think and even if you have any input as well.           

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um, no offense but this "revolutionary new Star Fox game idea" sounds pretty much exactly like all the other "revolutionary new Star Fox game ideas" threads we've had here over the years. i'm not seeing what about this is "revolutionary."

 

so as it stands, this just sounds like Star Fox: Assault with more stuff.

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um, no offense but this "revolutionary new Star Fox game idea" sounds pretty much exactly like all the other "revolutionary new Star Fox game ideas" threads we've had here over the years. i'm not seeing what about this is "revolutionary."

 

so as it stands, this just sounds like Star Fox: Assault with more stuff.

 

 

 

rev·o·lu·tion·ar·y   [rev-uh-loo-shuh-ner-ee]  
adjective
2.
radically new or innovative; outside or beyond established procedure, principles, etc.: a revolutionary discovery.

 

 

 

I'm not quite sure about the other threads because I've been gone for quite a long time and to be honest I'm not going to read all the "unread" topics in my account, but I do know the idea I've posted has never been done by Nintendo...or really any other game developers or companies. That's what makes it revolutionary. By the base set by the published games in the past. Also...it's not very important but I'd like to point out that StarFox 64 was pretty much StarFox with more stuff but at the time it was considered a revolutionary step up from the previous title. In fact generally anything revolutionary is still similar and evocative to it's predecessor. If it isn't, people tend to get upset and complain about how different it is. So the goal here was never really to talk about a StarFox game that's entirely unique and original. It was to talk about an enhanced title that would not only bring the series back from near death, but appease to newer audiences as well.

 

 

By the way today I was thinking a bit about two of the new characters I introduced. General Suu Alt (Which came from the word "Salt" to contrast to "Pepper") would be a female Siamese Cat that would have been at a lower rank before General Pepper's capture and stayed as such  because of her radical reasoning. While General Pepper generally pursued peace, Suu felt that war  and aggression was usually the answer, prompting her and the hound to clash quite frequently. In the proceedings of Starfox Pursuit  she finally gets the command and authority she wants which is why an army of Mercenaries are hired by her in the first place. She's not entirely a bad person...but she feels to solve problems you must sacrifice some ideals and attack first rather than later. For this reason she's quite enthused with what Fox McCloud had done to the Anglars a year ago and along with StarWolf she views them as her Elite soldiers in the war with the Lotreans.

 

Turbine is a Flying Fox that graduated from the academy with highest honors in a very short period of time. He is considered a genius in air flight and battle strategy and has no known family members to hinder him from his work. It was public knowledge that he was a Lotrean upon initial enrollment into the Cornerian Academy, but Suu saw him as a secret weapon to be held in reserve and thus she made his background and personal information disappear. He's been trained and instructed by her personally and often privately which many can guess is his reason for graduating the academy at such an astounding speed. When the war with the Lotreans starts, Suu reasons that the Starfox team have the highest rate of success and she wants to boost that probability exponentially. So she sticks Turbine with them making him sort of an "unofficial" member. His background as a Lotrean is originally unknown to the SF team but it is revealed later in the story. Turbine as any Lotrean can actually becomes his Arwing for better control. Only Fox at the outset would notice his ship and total control as "strange".

 

 

 

Also @CtoP Skins for the characters and ships would be completely optional and are in no way required to go through the game or even gain more untouchables and side-missions. They would just be a bonus for people who wished to use the skins to increase their enjoyment of the title.         

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I'm not quite sure about the other threads because I've been gone for quite a long time and to be honest I'm not going to read all the "unread" topics in my account, but      

 

Well there's your problem, son.

 

It's not a horrendously bad idea but it's pretty indistinguishable from basically every other "Star Fox game idea" we see through here as far as the plot goes. The Government Does A Bad Thing, A New Enemy Rises, and Hey Guys Check Out My OC's is like starfoxfangame.txt

 

The Air Drop thing is an interesting idea for a game mechanic, though. However, "will have to air drop again if you don't do a mission for a while" sounds like a pain in the ass, and there's probably some faulty logistics there in that you will probably be engaging in missions that would require you to disable these forces and regain control of the planet, therefor rendering that mechanic nonsensical. The other game mechanics you've mentioned are generally things I'd like to see in the games though, like customizable ships.

 

Honestly the weakest aspect to this is the story. Your villains are basically the aparoids and you care about your OCs more than anyone else does or ever will--tell us more about the canon characters and what role they will play. Also Fox McCloud committing genocide is completely goddamn ridiculous, out of character, and entirely off-putting. You don't need to BS a reason to retcon Command, it's not canon as it stands.

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Well there's your problem, son.

 

It's not a horrendously bad idea but it's pretty indistinguishable from basically every other "Star Fox game idea" we see through here as far as the plot goes. The Government Does A Bad Thing, A New Enemy Rises, and Hey Guys Check Out My OC's is like starfoxfangame.txt

 

The Air Drop thing is an interesting idea for a game mechanic, though. However, "will have to air drop again if you don't do a mission for a while" sounds like a pain in the ass, and there's probably some faulty logistics there in that you will probably be engaging in missions that would require you to disable these forces and regain control of the planet, therefor rendering that mechanic nonsensical. The other game mechanics you've mentioned are generally things I'd like to see in the games though, like customizable ships.

 

Honestly the weakest aspect to this is the story. Your villains are basically the aparoids and you care about your OCs more than anyone else does or ever will--tell us more about the canon characters and what role they will play. Also Fox McCloud committing genocide is completely goddamn ridiculous, out of character, and entirely off-putting. You don't need to BS a reason to retcon Command, it's not canon as it stands.

 

 

Uh...there's no problem at all. If I want to throw my thoughts around I'm entitled to not read through a bunch of other topics to ensure that my idea is completely epiphany-sounding. Part of posting it here is to gather other thoughts and ideas to refine the fantasy or leisure activity, not so the thread can be  at the top of the "You're not so original" complaint list. Honestly...I never understand why so many people complain about it when in reality as the old saying goes "There's nothing new under the sun." Everything is copied from something and is in the very least a pale comparison of it. Yes, I'm not completely original. It's no newsflash. No shocker. Punch me and I bleed. It's the same thing that happens with everyone who writes and composes stories. That's why if you notice there are differences between "inspiration" and "rip off". Good authors always have inspiration, while bad ones generally rip off of something in almost all aspects. All I'm concerned with is that I'm hopefully not the latter.

 

As for your Aparoids argument, I'm not quite sure you reviewed what I said about the Lotreans. Unlike the Aparoids they do not wish to assimilate. They're not bugs. They don't even control machines. Their biology allows them to morph into machinery aspects. You'd be more on base if you said I'd copied them from the Autobots or Decepticons which is where I did receive partial inspiration from. However they're not even completely similar to them since they can "program" organic material such as planets and stars.The Lotreans are also different in my eyes from the usual Starfox villains because not all of them are actually bad- there was a disagreement at a summit and that's how war ended up being declared. Both sides could technically be seen at fault which previously with all the others (Like Andross and the Anglars) was not seen because they attacked for selfish or programmed reasons.

 

The Air Drop having to be used if not landing on that planet for a while would actually not be a pain in the ass for the very reason you mentioned. It's not a feature for a replay -it's more of an incentive for the players to take missions on all of the planets and not just particular ones. And it also makes sense on a logical level. If peace and quiet reigns on one of your bases...wouldn't you take that time to put defense measures back up?

 

Also Fox committing genocide is not completely ridiculous...especially considering he already did it to the Aparoids. Yes, they were living creatures so genocide was very much the term for what happened at the end of Assault. And not only that, Fox and his team have basically killed hundreds upon hundreds of Venomanian soldiers and Anglars with no questions asked which is technically not genocide because not all of them were wiped out, but the same intent is there seeing as he approached every one he found with the intent to wipe them out. Fox committing genocide with the Anglars was not primarily written to retcon Command  (Although I admit to killing two birds with one stone) but to drive a wedge between him and General Pepper who stops relying on the team. This adds drama...especially later on if they rescue him. It's the figurative son falling out of favor with the figurative father which again is not new, but does make for classic crises.

 

Also my "OC"'s were only talked about majorly in the last posts because I happened to think of good background for them at work. Fox, Falco, Slippy, Peppy and Krystal already have background and don't need any such as new characters would. But you'll notice that with my OCs that I haven't explained the major roles they'll play in the story any more than the canon characters. General Suu Alt has hired a bunch of mercenaries to fight the war and Turbine assists the Starfox team...that's no more than saying "Fox leads the team this time around to combat the Lotreans and save General Pepper", which honestly even goes without saying. But rest assured I have thought of some ideas considering the canon characters much so. One that I was actually thinking about before today, involved Katt being one of the few mercenaries Suu didn't hire and in turn is working for the Lotreans which causes friction between her and Falco. But I think they'd be a little more to it than that, which is why I hadn't mentioned it yet.

 

 

EDIT: I actually did take the liberty of skimming through some of the other "StarFox Game Ideas" thread and I noticed an almost eerily similarity not to my Idea post but to the post-ers and all that followed. Just to let you know my feelings are one and the same with what DZ stated in one of the very threads: There may be ideas you don't like, but don't crap on the originator. I'd thought I'd mention that before anything else. I don't want a "Personally I feel this is wrong, and you're unprofessional " debate. As stated before I'm looking for constructive criticism not demoralizing banter. I truly hope everyone can understand and respect that.

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quoting me the dictionary definition of the word "revolutionary" and then completely misapplying the word and demonstrating that you do not understand the word that you are defining to me is not showing me what about your game idea is "revolutionary."

 

this is probably because, well, there is nothing revolutionary about it. there isn't even anything really new about it. we've heard before that everyone else wants their OCs and their aparoid stand-ins to be super cooler way awesome totally important and stuff. we've heard before about striking a balance between rail shooting and all-range and on-foot/Landmaster/Blue Marine sections. we've heard before about customization. there is nothing particularly interesting here, so your idea just sinks into the same fog of "grimdark starfac reboot" as all the other ones.

 

not even the Lotreans, to which you've committed so much outraged parsing, sound particularly different from the aparoids. great, so they don't "assimilate," they "morph," because i guess that's going to be some vitally important and glaringly obvious difference from all the times the aparoids changed their forms or whatever? and it doesn't help that you then go on to describe how they can "program organic material," which i guess isn't the same as assimilating stuff because reasons or something i guess?

 

it is a weird sort of revolution if you aren't really bringing anything new to the table.

 

incidentally, if you want a "respectful thread free of demoralizing banter" you probably shouldn't condescendingly break out the dictionary and then fail to understand what it tells you, just fyi

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Uh...there's no problem at all. If I want to throw my thoughts around I'm entitled to not read through a bunch of other topics to ensure that my idea is completely epiphany-sounding. Part of posting it here is to gather other thoughts and ideas to refine the fantasy or leisure activity, not so the thread can be  at the top of the "You're not so original" complaint list. Honestly...I never understand why so many people complain about it when in reality as the old saying goes "There's nothing new under the sun." Everything is copied from something and is in the very least a pale comparison of it. Yes, I'm not completely original. It's no newsflash. No shocker. Punch me and I bleed. It's the same thing that happens with everyone who writes and composes stories. That's why if you notice there are differences between "inspiration" and "rip off". Good authors always have inspiration, while bad ones generally rip off of something in almost all aspects. All I'm concerned with is that I'm hopefully not the latter.

 

Don't give me the Film School 101 lecture. You're just using pretentious malarcky to absolve yourself of the responsibility of investigating your competition and handwaving away any and all criticism towards your lack of originality. Yes, you can take inspiration from other places...that has nothing to do with what we are telling you in that your game idea is exactly the same as everyone else's game idea. You are claiming you are being "revolutionary" while giving us something identical to everyone else's. Don't claim to be offering us your LEGENDARY VISION and then in the same breath tell us that nothing is original. All that tells us is that you have no faith in your idea, so why do you expect us to have any?

 

Also weird how your "inspiration" seems to be coming from everywhere other than the games we actually want this to resemble.

 

No, Fox committing pre-emptive genocide doesn't make sense, because Star Fox is not Ender's Game. You want to drive a rift between Fox and Pepper but you end up driving a rift between Fox and the audience by heel-turning him from this goofy video game protagonist into a grimdark morally grey mass-murderer. What the hell makes you feel like that's something that we'd want to see in a relatable, heroic Nintendo protagonist? Killing the Aparoids--who were basically all non-sentient extensions of one entity--after they'd basically destroyed Lylat is completely different than what you have him doing to the Anglars, and when the rest of the cast goes "dude what the fuck", and when the semi-untrustworthy sketchy OC general you've set up approves of this, we have to wonder why the hell we're supposed to agree with or relate to Fox. As skimpy as his personality is, it does not seem like something he would do. Wolf maybe. Not Fox. There are less bloody ways to drive a rift between him and Pepper. Find them. (This doesn't even work as a retcon to Command, by the way, because now you have this other fictional race who are fought entirely offscreen and the audience will feel cheated about it--you don't need to "kill two birds with one stone" because, being non-canon, Command is not a bird at all and you're just throwing rocks in the air for no reason).

 

The Lotreans are the Aparoids. You're just using semantics to differentiate them but like Uno said, they're basically functioning the exact same way. What the hell are Lotreans supposed to look like, anyway? They sound like they're identical to the Star Fox space furry species, just with Aparoid powers. Even by Star Fox standards this weak. How did this otherwise-identical race wind up with magical mechpowers? Where are they from? You've been giving this expansive sci-fi world and your idea for an alien race is "space furries, but with tech powers". I'd actually almost prefer if you said the Lotreans were aparoids, some kind of spinoff species that didn't function on a hivemind and basically ride Lylatians as hosts, because that feels like it's at least a feasible part of the universe instead of a lazy revisiting that's pretending to be something new.

 

Also, for the love of god,

 

 

 

But I think they'd be a little more to it than that, which is why I hadn't mentioned it yet.

 

We don't care about "spoilers" to your nonexistent game. You have to give us the big picture. You can't expect us to telepathically know what you're going to do with these characters or how when you refuse to tell us, and saying "they do stuff don't worry" does not provide the context we need for the feedback you want. And considering how badly you bungled Fox's personality, I'd say you do need to go back and describe the personalities and backstories of the canon characters to prove that you have a good enough grasp of them to present them in a story that Star Fox fans would actually enjoy. Right know all I know about the inclusion of the characters we know and love is that you turned Fox into Hitler and Falco and Katt will have a bitchfight. Not appealing at all.

 

"Constructive criticism" does not mean "continuous compliments". Saying "I don't like this" is not "demoralizing banter", it's telling you that something about your idea is not working, which is like the exact definition of constructive criticism. If I wanted to tell you your idea sucked beyond redemption I wouldn't have specifically mentioned the aspects I liked, and I certainly wouldn't be spending paragraphs putting in some effort in telling you how you can improve this. Like I said, there are parts of this I LIKE concerning the gameplay, and I think it comes up so often in these topics just because it's something lots of people want to see.

 

However, it is not OUR job to spoonfeed you ideas for your own story--you are the one who needs to figure them out, because it's YOURS. We can only tell you what doesn't feel right, what's lacking, and what we should see more or less of, which is exactly what I did and am doing. It's your choice on whether you actually buckle down and listen, or freak out and throw around excuses as to why you're already perfect.

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Alright, so we're doing that thing we do on SFO again: arguing over stupid stuff.

 

First, in the most literal sense this game is "revolutionary, but only because you've decided to include thing not present in previous titles in the series. But when you say revolutionary the reader expects you to introduce something that is taking the series in a new, unseen direction. Your advocating of varying game styles, and air-drop, ect. are all new'ish yes. However, these feel vary familiar to a star fox title and I wouldn't call them revolutionary so much as evolutionary, considering they seem to be built open the basis of the old games.

 

I am slightly concerned with your solution to command. You either have to ignore and as it isn't cannon yet, or pick and ending an go with it. Anything else really feelings like your morphing the series to fit your desire rather the letting the series actually play out as it should.

 

Really this idea isn't anything special friend. But I don't mean that in the way you might think. The problem is your proposing a game but really the information your providing isn't adequate to produce a game, and that makes sense as this concept is really just a brain child of yours. So its good, I feel that if it ever was completed it would be fun and resemble to a respectable degree previous star fox games. But it isn't revolutionary, and it isn't expanded on enough for anyone to really critique or to even truly conceptualize as a complete game.     

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quoting me the dictionary definition of the word "revolutionary" and then completely misapplying the word and demonstrating that you do not understand the word that you are defining to me is not showing me what about your game idea is "revolutionary."

 

this is probably because, well, there is nothing revolutionary about it. there isn't even anything really new about it. we've heard before that everyone else wants their OCs and their aparoid stand-ins to be super cooler way awesome totally important and stuff. we've heard before about striking a balance between rail shooting and all-range and on-foot/Landmaster/Blue Marine sections. we've heard before about customization. there is nothing particularly interesting here, so your idea just sinks into the same fog of "grimdark starfac reboot" as all the other ones.

 

not even the Lotreans, to which you've committed so much outraged parsing, sound particularly different from the aparoids. great, so they don't "assimilate," they "morph," because i guess that's going to be some vitally important and glaringly obvious difference from all the times the aparoids changed their forms or whatever? and it doesn't help that you then go on to describe how they can "program organic material," which i guess isn't the same as assimilating stuff because reasons or something i guess?

 

it is a weird sort of revolution if you aren't really bringing anything new to the table.

 

incidentally, if you want a "respectful thread free of demoralizing banter" you probably shouldn't condescendingly break out the dictionary and then fail to understand what it tells you, just fyi

 

 

I quoted the word revolutionary and then applied it correctly thank you. As stated above, definition 2 is "radically new or innovative outside of beyond established procedure and principles" the game I talked about had:

 

*An on rails Air Drop mechanic that I've yet to see anyone mention.

 

*Real time competitiveness with multiple Mercenary teams in side-missions, again not mentioned by anyone.

 

*An interesting way to utilize Krystal's empathy and give her a unique skill as an individual character. Then not that this should even be in the same column but I mentioned team bonuses for certain characters of two placed together.

 

Not only are these things that I've yet to see be mentioned in these other "Starfox Idea" threads, but most of them I've never seen incorporated in video games period. Not even that is important mind you because the subtitle of this thread is "An idea for a revolutionary StarFox game" not "An idea for a revolutionary video game". Have your understanding as you will...but I used the correct term.

 

But as the whole thing stands for your post Uno, I'll address that after I respond to Drasiana's. 

 

   

 

Don't give me the Film School 101 lecture. You're just using pretentious malarcky to absolve yourself of the responsibility of investigating your competition and handwaving away any and all criticism towards your lack of originality. Yes, you can take inspiration from other places...that has nothing to do with what we are telling you in that your game idea is exactly the same as everyone else's game idea. You are claiming you are being "revolutionary" while giving us something identical to everyone else's. Don't claim to be offering us your LEGENDARY VISION and then in the same breath tell us that nothing is original. All that tells us is that you have no faith in your idea, so why do you expect us to have any?

 

Also weird how your "inspiration" seems to be coming from everywhere other than the games we actually want this to resemble.

 

No, Fox committing pre-emptive genocide doesn't make sense, because Star Fox is not Ender's Game. You want to drive a rift between Fox and Pepper but you end up driving a rift between Fox and the audience by heel-turning him from this goofy video game protagonist into a grimdark morally grey mass-murderer. What the hell makes you feel like that's something that we'd want to see in a relatable, heroic Nintendo protagonist? Killing the Aparoids--who were basically all non-sentient extensions of one entity--after they'd basically destroyed Lylat is completely different than what you have him doing to the Anglars, and when the rest of the cast goes "dude what the fuck", and when the semi-untrustworthy sketchy OC general you've set up approves of this, we have to wonder why the hell we're supposed to agree with or relate to Fox. As skimpy as his personality is, it does not seem like something he would do. Wolf maybe. Not Fox. There are less bloody ways to drive a rift between him and Pepper. Find them. (This doesn't even work as a retcon to Command, by the way, because now you have this other fictional race who are fought entirely offscreen and the audience will feel cheated about it--you don't need to "kill two birds with one stone" because, being non-canon, Command is not a bird at all and you're just throwing rocks in the air for no reason).

 

The Lotreans are the Aparoids. You're just using semantics to differentiate them but like Uno said, they're basically functioning the exact same way. What the hell are Lotreans supposed to look like, anyway? They sound like they're identical to the Star Fox space furry species, just with Aparoid powers. Even by Star Fox standards this weak. How did this otherwise-identical race wind up with magical mechpowers? Where are they from? You've been giving this expansive sci-fi world and your idea for an alien race is "space furries, but with tech powers". I'd actually almost prefer if you said the Lotreans were aparoids, some kind of spinoff species that didn't function on a hivemind and basically ride Lylatians as hosts, because that feels like it's at least a feasible part of the universe instead of a lazy revisiting that's pretending to be something new.

 

Also, for the love of god,

 

 

 

 

We don't care about "spoilers" to your nonexistent game. You have to give us the big picture. You can't expect us to telepathically know what you're going to do with these characters or how when you refuse to tell us, and saying "they do stuff don't worry" does not provide the context we need for the feedback you want. And considering how badly you bungled Fox's personality, I'd say you do need to go back and describe the personalities and backstories of the canon characters to prove that you have a good enough grasp of them to present them in a story that Star Fox fans would actually enjoy. Right know all I know about the inclusion of the characters we know and love is that you turned Fox into Hitler and Falco and Katt will have a bitchfight. Not appealing at all.

 

"Constructive criticism" does not mean "continuous compliments". Saying "I don't like this" is not "demoralizing banter", it's telling you that something about your idea is not working, which is like the exact definition of constructive criticism. If I wanted to tell you your idea sucked beyond redemption I wouldn't have specifically mentioned the aspects I liked, and I certainly wouldn't be spending paragraphs putting in some effort in telling you how you can improve this.

 

However, it is not OUR job to spoonfeed you ideas for your own story--you are the one who needs to figure them out, because it's YOURS. We can only tell you what doesn't feel right, what's lacking, and what we should see more or less of, which is exactly what I did and am doing. It's your choice on whether you actually buckle down and listen, or freak out and throw around excuses as to why you're already perfect.

 

 

You're very rude. I imagine you've been already been told as such and you're very well aware of it (Considering your title of Judgemeanie) but I thought I would point it to shed light on why this theread has very quickly gotten the way it has. You have your own opinion and you're entitled to it, but you should learn when to draw the line at calling people pretentious for having ideas and even putting words in my mouth by stating I'm offering all "My Legendary Vision." In my first post I strictly state that this is " Just an outlet for getting some of my thoughts out and sharing with others.

 

 

Also I was tying to subtly hint at this before, but this kind of thing does not seem new to you two in the slightest. Both of you seem to be doing this for trolling sake or you either have too high standards as to what people should write and what direction they should go in. But the honest truth is that no matter how you may like to dress it there's is no right or wrong way of writing or plot construction. There's only what you don't like and what you do and if you don't don't like it, don't read it and don't react in a way as if the whole ordeal is a real life job and must be taken with the utmost seriousness. I'm going to continue with my thread and I'm going to keep posting the ideas I have and what directions I would like to go. If you want to keep posting judgmental, nitpicking and degrading arguments be my guest. But they no longer have my concern.   

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yeah sorry dude but "air raid drops" and "Krystal's empathy is useful" and "real time" and all that...not actually very new. other games and other ideas do in fact use them, and they are so well-worn that to mention that you want Star Fox to be a real-time strategy game or you want Krystal to have super awesome psychic powers or whatever is actually a cliche. so, nope, you still don't understand this word you keep using.

 

not to mention dras is entirely right to call you out on pretension for claiming that your Star Fox game idea is "revolutionary," because it is pretty damn pretentious to assume that you are thinking of things no one else has ever thought before...especially when plenty of other people have thought of them before. there's a whole thread of "next Star Fox game speculation" where you'll find all this stuff and more.

 

what i'm not sorry for is that you are pissed off because you weren't greeted with universal fawning praise for your boring, uninspired game idea. because, y'know, that's on you. if you didn't want other people to comment on it, then you shouldn't have put it in a place where other people could comment on it and then invited other people to comment on it. if all you wanted was to be patted on the back for being such a special little snowflake, you should've said so, so we could've commenced with the mockery sooner instead of wasting time taking you seriously.

 

now if you were to take this experience and learn to actually deal with the constructive criticism you specifically asked for (and over which you are now throwing a tantrum)...that would be kinda revolutionary. but since you are explicitly closing your ears to constructive criticism just because you don't like what you heard, i guess that rules out that--and i guess that makes this thread pretty pointless, huh?

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Hahaha wow, you know, the fact that you opened this topic with this:

 

 

 

I am well aware there was some drama involving me last time I was here.

 

Should've been a red flag to stay away from this topic.

 

But yeah, okay, keep on fostering your hugbox in which you can do no wrong and storycraft is just an opinion. Just don't expect anyone to, like, care, especially since you can't react to constructive criticism with anything other than ad hominem.

 

Next time just be sure to include a disclaimer that, instead of saying "feel free to offer input as well", says "please offer no input unless it's long and loving licks to my ego because I have ascended the need of storycrafting technique and all who cannot understand the objective genius of my Star Fox game do not deserve to share my oxygen".

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yeah sorry dude but "air raid drops" and "Krystal's empathy is useful" and "real time" and all that...not actually very new. other games and other ideas do in fact use them, and they are so well-worn that to mention that you want Star Fox to be a real-time strategy game or you want Krystal to have super awesome psychic powers or whatever is actually a cliche. so, nope, you still don't understand this word you keep using.

 

not to mention dras is entirely right to call you out on pretension for claiming that your Star Fox game idea is "revolutionary," because it is pretty damn pretentious to assume that you are thinking of things no one else has ever thought before...especially when plenty of other people have thought of them before. there's a whole thread of "next Star Fox game speculation" where you'll find all this stuff and more.

 

what i'm not sorry for is that you are pissed off because you weren't greeted with universal fawning praise for your boring, uninspired game idea. because, y'know, that's on you. if you didn't want other people to comment on it, then you shouldn't have put it in a place where other people could comment on it and then invited other people to comment on it. if all you wanted was to be patted on the back for being such a special little snowflake, you should've said so, so we could've commenced with the mockery sooner instead of wasting time taking you seriously.

 

now if you were to take this experience and learn to actually deal with the constructive criticism you specifically asked for (and over which you are now throwing a tantrum)...that would be kinda revolutionary. but since you are explicitly closing your ears to constructive criticism just because you don't like what you heard, i guess that rules out that--and i guess that makes this thread pretty pointless, huh?

 

I've never heard of an Air Drop mechanic where you gun down enemies as your drop through the air, nor have I seen it mentioned on this forum. Now I believe you but before you ask me to take word for it, maybe you could show me an example in a link? Until then I'm holding off on the "Revolutionary" word because right now as it stands it appearing as conjecture. And I never said real time strategy, I said you compete against them in real time. In other words I guess the best example of it would be kind of a timed level with a seen CPU rival.  

 

And the mistake you make is in thinking I can't take constructive criticism. But you're not offering constructive criticism it's de-constructive criticism.  Even DZ tries to tell you guys about this when he posted:

 

Posted 14 January 2014 - 12:19 PM

OK, I'm locking and cleaning this thread for the OP's sake.

I get it, the story is terrible, but don't shit on the guy. We've all had terrible story ideas for the series at one time or another.  :lock:

 

The reason I have for getting angry is for the attitude that comes across in your posts, therefore making people not inclined to listen to you. Constructive criticism is what I want and if you want to put in your own input I have no problem with it. Just don't expect me to accept every little thing you say as such is life because everyone does not agree.

 

Hahaha wow, you know, the fact that you opened this topic with this:

 

 

 

 

Should've been a red flag to stay away from this topic.

 

But yeah, okay, keep on fostering your hugbox in which you can do no wrong and storycraft is just an opinion. Just don't expect anyone to, like, care, especially since you can't react to constructive criticism with anything other than ad hominem.

 

Next time just be sure to include a disclaimer that, instead of saying "feel free to offer input as well", says "please offer no input unless it's long and loving licks to my ego because I have ascended the need of storycrafting technique and all who cannot understand the objective genius of my Star Fox game do not deserve to share my oxygen".

 

 

I'm a little bit lost on your first part...red flag for who? You?

 

And again you're being cynical and pretentious. These aren't traits that encourage a person to see if there's a bit of something in what you're saying. It's an instant turn off. In fact I can't even really tell if you're serious...or just trying to keep something going.

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Except Dras is a professional screenwriter, she doesn't come off "pretentious". She comes off like she knows what she's doing, you'd do well to heed her advice.

 

Get this gravy train back on the constructive track or it's getting permanently derailed. In to a ravine. (That's a bad analogy but this is the only warning that's being given.)

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Except Dras is a professional screenwriter, she doesn't come off "pretentious". She comes off like she knows what she's doing, you'd do well to heed her advice.

 

Get this gravy train back on the constructive track or it's getting permanently derailed. In to a ravine. (That's a bad analogy but this is the only warning that's being given.)

 

 

I'm sorry but she does. Just because she is a screenwriter doesn't make it any less different on how the comments and posts came off. And listen...if this is really how the site is and the admins and mods are really going to overlook behavior then do me a favor and lock the topic right now. I'm not looking for trouble, and so far that just seems like where things are headed.

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if this is really how the site is and the admins and mods are really going to overlook behavior

 

I'd like to voice my discontent with this statement.  This thread goes like this;

 

1) OP makes a post about a fangame idea and welcomes feedback.

 

2) Other users point out inconsistencies, inaccuracies, or things that can be improved upon in a non-confrontational manner.

 

3) OP reacts like an imbecile.

 

You're absolving yourself of any wrongdoing while criticizing others for reacting to your tone.  You may be in denial, but your posts come off as condescending in nature.

 

-----

 

Locked upon request. PM a staff member if you'd like to have this thread unlocked once more.

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I was quoted from another thread, and that quote was then used as a basis for making an accusation against the staff. I feel obligated to respond.

Firstly, if you are going to post your creative works, expect criticism.

Secondly, there is a difference between harsh criticism and trolling. Even though I've said that people shouldn't be too harsh, it happens and you need to be ready for it. Dras' criticism in this thread is a bit harsh at times, but it is actually constructive. I know you disagree with that, but that comes from attachment to your own idea. She is actually telling what is wrong with your idea and why it is wrong. Yes, the tone could, and should, be better, but it is not invalid.

I know this because I have been there. When I first started with music, I got both shitposts ("This music sux, uninstall your sequencer and kill yourself.") and harsh criticism ("That chord sounds like complete shit. Remember what fucking key you're in. That F# and A# in that chord are both out of key."). Neither of those are pleasant to read about your own work, but there is a difference. The first one is someone just being a douche. The second one, while rude, actually is constructive: it said what was wrong and why. I still get harsh criticism from time-to-time. It comes with posting creative ideas.

Though if I may be completely honest, while there are a handful of statements made that are a bit rude (The quip about Film School 101 as an example), the vast majority of what was said was NOT harsh criticism. I've seen a lot worse even from the people in this thread. The handful of snide remarks aside, the kinds of things Dras has said in this thread are actually the kinds of things I would want to be told if I had come up with this idea. If you actually read what she has said you may actually improve your idea a bit. Going through your story idea line-by-line and telling you what is wrong with it is NOT rude by itself. Rather it is the kind of criticism that actually makes you better if you make an effort to read and understand that criticism.

I've called Dras out when she's deserved it, yes, but honestly this isn't really one of those times. Yeah, I wish she hadn't made that handful of snide comments, bot to be honest you made your own fair share of snide remarks including that passive-aggressive dictionary quote.

To those giving criticism, I highly advise watching the reactions to what you are saying and if they are negative it may be worth backing-off. Not everyone has the skin for criticism.

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