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Star Fox Command...what happened?


Sapphire

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Now, since I hate the game, I could be asking what happened at Nintendo that made this game so bad.

 

Really, what happened?

 

But that is not the case, at least right now.

 

I started this topic so I (and possibly other members) could officially understand what exactly Star Fox Command did to the series.

 

Besides ruin it.

 

I've heard the entire game wasn't canon because it was "so bad", probably my own head canon xD

 

Then I've heard only a small section of the game happened...why?

 

I'm just kind of lost here, I don't really know what exactly Command did to the series. If it didn't happen and we're still at the part where Star Fox defeated the Aparoids, I'll be happy. But if some bologna from Command came and jacked it up, I may not be too happy with that.

 

Not that I have a choice though, what's canon is canon.

 

Can someone help me out here? I see a little discussion in this topic, but mostly it's a question with several answers.

 

Thanks! (

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Command didn't "do" anything to the series, and it wasn't even as bad as the fandom loves to pretend it is--most of the rage is just creepy fanboys mad that Krystal is no longer their self-insert waifu, and their tears are delicious.

 

Yeah, it made some stupid storytelling decisions--like Space Cube Pigma and contriving Dash's existence instead of just using Andrew--but it also made some attempts to advance the story, like trying to bring depth to Andross and letting Krystal actually fucking do something for once. Most of the other crappy story aspects (Falco being a dick for no reason, Star Wolf's morality bouncing all over the map) have been consistent since Adventures if not earlier, so you can't really blame Command for that.

 

Command's worst problem was just being kind of boring and repetitive, which again, is an issue every game in the series since 64 has had, whether it was collecting random bullshit in Adventures or shooting the hatchers in Assault.

 

And no, it's not "non-canon because it's so bad". Cuthbert said that if they were to make another Star Fox game, they'd either pick an ending to go with in Command or have it take place earlier in the timeline. This would render parts of Command non-canon, and I think most people (myself included) blanket the game as "non-canon" just because we don't really know which parts would be kept canon, but no one in any official capacity has deemed the entirety of the game non-canon, unless I missed a pretty big something.

 

 

 

Then I've heard only a small section of the game happened...why?

 

No idea what this is referring to. You might be thinking of Adventures and Assault, which were both missing a ton of content they were originally meant to have.

 

If you've noticed a theme, here, it's that all three post-64 games have been mediocre at best, and people seem to think it makes perfect sense to put all the blame on Command alone just because it was the last installment. Star Fox has a lot of issues, and they started long before Command was a twinkle in their eye.

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General response to command:

 

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Command didn't "do" anything to the series, and it wasn't even as bad as the fandom loves to pretend it is--most of the rage is just creepy fanboys mad that Krystal is no longer their self-insert waifu, and their tears are delicious.

 

Yeah, it made some stupid storytelling decisions--like Space Cube Pigma and contriving Dash's existence instead of just using Andrew--but it also made some attempts to advance the story, like trying to bring depth to Andross and letting Krystal actually fucking do something for once. Most of the other crappy story aspects (Falco being a dick for no reason, Star Wolf's morality bouncing all over the map) have been consistent since Adventures if not earlier, so you can't really blame Command for that.

 

Command's worst problem was just being kind of boring and repetitive, which again, is an issue every game in the series since 64 has had, whether it was collecting random bullshit in Adventures or shooting the hatchers in Assault.

 

And no, it's not "non-canon because it's so bad". Cuthbert said that if they were to make another Star Fox game, they'd either pick an ending to go with in Command or have it take place earlier in the timeline. This would render parts of Command non-canon, and I think most people (myself included) blanket the game as "non-canon" just because we don't really know which parts would be kept canon, but no one in any official capacity has deemed the entirety of the game non-canon, unless I missed a pretty big something.

 

[-quote-]

 

No idea what this is referring to. You might be thinking of Adventures and Assault, which were both missing a ton of content they were originally meant to have.

 

If you've noticed a theme, here, it's that all three post-64 games have been mediocre at best, and people seem to think it makes perfect sense to put all the blame on Command alone just because it was the last installment. Star Fox has a lot of issues, and they started long before Command was a twinkle in their eye.

 

Well, I originally meant "doing something to the series", as in canon wise. What happened, if anything, in Command actually effected the Star Fox story-line.

 

And actually, it may have been DZComposer who said that somewhere, I'm not 100% certain. Maybe since I tagged him, we can hear his thoughts.

 

By the way, I didn't think Adventures and Assault were bad games, I actually wouldn't mind seeing a sequel to Adventures, but more built to be a Star Fox game this time. Assault was good too, although I'm not sure why it felt a little boring.

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Here is the interview where Cuthbert and Imamura discuss the endings. Apparently Nintendo Power also claimed the default ending was the canon one, but Nintendo Power isn't exactly Word of God. Everything else was just fanboys blubbering into their anime bodypillows about how they couldn't stand the game to be canon because how dare their waifu do anything other than lick Fox's toes for all eternity.

 

Everyone refers to Command as non-canon just because, until another game comes out, we really don't know how it actually effected the plotline.

 

And that's nice that you think Adventures and Assault weren't bad, but I'm just pointing out that some of the same egregious character/story/world/gameplay problems present in Command were present in them as well. 

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Here is the interview where Cuthbert and Imamura discuss the endings. Apparently Nintendo Power also claimed the default ending was the canon one, but Nintendo Power isn't exactly Word of God. Everything else was just fanboys blubbering into their anime bodypillows about how they couldn't stand the game to be canon because how dare their waifu do anything other than lick Fox's toes for all eternity.

 

That's a little harsh, isn't it?

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No, it really isn't, since the majority of them went from being Krystal's #1 fan to calling her a disgusting whore for showing the faintest sign of independence. If you are emotionally crippled by the fact that Fox didn't end up with his living Realdoll forever, you need to go outside for a while and maybe talk to some real women.

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My position on the canon status of SFC is that it is generally non-canon. I would state my reasons, but Dras has already done so so I will save the typing.

I really think SFC gets more hate than it deserves, but I do see where it comes from. This was supposedly the game that would return the series to its roots, bring a bit of SF2 back, and listening to the fans (Dylan Cuthbert had an account at ArwingLanding during a time consistent when SFC's development).

My dislike from the game was mostly gameplay related. Firstly, it came out during the "Touching is Good" phase of DS games where Nintendo decreed that all DS games had to use the touch screen in some major way. This resulted in hand-cramps from terribad controls. The only way I made it through is that I was a DS early adopter and I own one of those original ugly DS units. These units shipped with a wrist strap with a little plastic thing that you could put on your thumb. I kept that strap and use it with my 3DS to this day. I still do not understand why one wasn't included with the DSLite and later models (I also own a DSLite and a DSi).

Secondly, it tried to be an RTS hybrid. It didn't work, guys. Sorry.

I'm not a huge fan of the story, either, as it clashed with my internal feelings about the way things worked in the Lylat System and the relationships between the characters (Not just Fox and Krystal). I don't hold a grudge, though, unlike a lot of people.

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I uh....I've only played the very beginning of Command, but from what I've noticed, I hate it because the story seems far fetched to me (for one, anyways). I don't really get why the Star Fox team would suddenly split up after all they had already been through. Its so odd to me. And the artwork is just so...ugly and not aesthetically pleasing. Besides that, but flying around and fighting seems like it has a lot less to it (mainly you just shoot bullets at things and fly around). I also find the taking turns and the strategy parts of it to be really frustrating, where even the first level is extremely hard. You aren't allowed to make mistakes. You MUST move your characters to the right positions at the right times for battle. I hate that. A little error is supposed to be okay sometimes in games. But that? That's just annoying.

 

Anyways, as far as what is and isn't canon....I believe Drasiana already hit the nail on the head there. What is and isn't canon isn't exactly known, but:

Cuthbert said that if the Starfox series continues, the story will likely continue in the middle of Command.

 

I don't want Command to be canon, but that's just my opinion and isn't actually relevant to what is and isn't actually canon. Guess we'll have to wait until the next game comes out.

 

Nintendo, WHEN?

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Oh, Command...my pure, unbridled, putrid hatred for this game has remained intact even after seven years. Where to begin...

 

Well, for one thing, this game held so much promise upon announcement. Dylan Cuthbert was at the helm again, and I was hoping he'd resurrect some of the things that he Introduced in Star Fox and Star Fox 2 (I’m sure he worked on that, but I’m not 100% certain) but we lost in later games like Adventures and Assault. Even Star Fox 64, for everything it excelled in, simply paled to the original in terms of integrating difficulty for. So when I heard that not only was Cuthbert returning, but he was attempting to resurrect some of, if not all the elements in Star Fox 2, my excitement was unparalleled for the time. It's almost humiliating to admit that while everyone else was anticipating the impending release of Twilight Princess, I was actually saving money to buy this instead.

 

Sweet Talos, if I had known. If I had only known.

 

I wouldn’t have so much of a problem with the game if the story wasn’t so terrible. Complaining about the story in a Star Fox game may seem shabby, but the fact is---the story plays a BIG part in the gameplay. There are branching pathways, alternate story decisions, even alternate endings…this was a big part of the game’s design. So, you’d think they’d at least put effort in the one aspect of the game that they were flailing as a core element of the experience...but the resulting narrative was atrocious.

 

I’ve heard people compare the plot to bad fanfiction. But even with its hilariously-stupid dialogue and out-of-place jokes, its narrative was too bland and vague for it to be bad. Don't believe me? Let's take the barebones premise of the game, the most basic information the game outlines in the first few seconds...

 

The longtime friends and comrades of the Star Fox Team, the pilots that had fought and shared many a mission together…were disbanded into ruin. Wow, that’s dramatic…but it's interesting. What exactly happened? 

 

Well, I hope you weren't as intrigued with that premise as I was...because the game never explains why.

 

This is ridiculous. Imagine Princess Zelda being casually, inexplicably killed off-screen in one of the Zelda games, but no one ever mentions why or treats it with any relevance. This is an established factor of the series, guys…you’re telling me you won’t take a break between these poorly-drawn “cutscenes†and cringe-worthy dialogue sequences to explain WHAT HAPPENED? I know the Star Fox games have never been works of Tennyson when it came to plot, but I don’t think I’m asking for the world when I request a legitimate fucking explanation for such a radical swerve in the lore of the established canon.

 

And that’s my biggest complaint with Command’s story. It’s one vague blur of half-explained incidents and barely-nudged implications. Random information like Slippy having a wife or Peppy having a daughter are thrown in like lazy, hastily-added condiments without any warranted reason whatsoever...just  a few words of explanation that they expect the audience to believe in a heartbeat, and they never mention them again. This applies to every aspect of the story---the plot-driven events, exchanges of dialogue, even the main threat of the game, are given the kind of effort and the attention that Teyon put into developing Rambo: The Video Game. 

 

Most of the concepts introduced are interesting on paper, but are so shabbily executed it’s almost depressing to think about their potential. Krystal joining the Star Wolf Team? Awesome.  Andross having a legitimate heir and grandson? Cool stuff. The Star Wolf Team’s being hounded across Lylat with a burdensome bounty on their weary shoulders? Badass. Are any of these things explored, or even explained with even the most minor detail? Nope, tough shit. The writers were too busy coming up with clever dialogue. Again, none of this would be a problem if Command didn’t put so much emphasis on the story and cutscenes. You wouldn’t sit through Fire Emblem or Paper Mario if the dialogue and cutscenes were as unbearably crude as this…you’d hammer the Start button until you overlapped the bones in your thumb.

 

Is the story the work of bad fanfictiion? Nope, it’s barely a story at all. But endings that involve Falco forming his own Team in the form of Star Falco, Krystal assuming the needlessly-edgy identity of Kursed, and Fox and Krystal conceiving a recolored offspring with Krystal’s fur-color and telepathy powers…THAT is the kind of fanfiction that should be outlawed for splitting sides to a hazardous level.

 

I’d talk about the gameplay, but…

 

…what gameplay?

 

Oh, you mean those 12 to 40-second instances of flying in viscous circles over bland, copy-and-paste levels, only to occasionally defend a base from the same boss again and AGAIN? Well, that might warrant the casual dicking around you'd do on your iPhone 5S at the airport or the bus station for a few boring minutes. But a full-priced, retail game…meant to be played hours at a time? At what point did Q-Games think this would be fun after the first three minutes? You’re telling me this is the spiritual successor to Star Fox 2? Last time I checked, Star Fox 2 moved at a blazingly-fast pace. You were moving through diverse levels at a constant rate, and you had two modes of difficulty to choose from with the Arwing Transformation. Not to mention, the whole game was in real-time, so every second you spent on-planet left Corneria exposed to missile fire. Star Wolf attacked you randomly, and armadas would assemble in different places or attack different planets depending on what you did…which in turn, impacted which planets you defended, and changed your experience each time you played the game.

 

Where were all these elements in Star Fox Command, and in turn, why is the considered by all “professional gaming enthusiasts†like IGN and Gamespot to be a spiritual successor to Star Fox 2 ? These are the same screeching simians that bashed Assault for being unfaithful, when even that game had a faster pace. You were at least blasting through hordes of enemies, visiting varied locales and varying your methods of attack with vehicle switching very much like Star Fox 2. For all its shortcomings, that game…the most abhorred and detested game in the entire series by both hardcore fans and outside fans alike…remains more faithful to Star Fox 2 than Command does.

 

But the biggest sin this game commits…the most unforigivable, inconceivably-stupid, facepalm-inducing thing this game does…is removing the on-rail sections. That’s right, people---the sole form of gameplay that the series was founded on, the one mode of flying that has appeared in EVERY GAME in the series REGARDLESS of how radically-different this was…is nowhere to be found.

 

Well, shit. Why don’t you just have Fox McCloud enter a racing game while you’re at it, since you’re so eager to admonish everything else true to the series---oh, wait. They DO have Fox race…IN ONE OF THE ENDINGS. But, of course. Oh, but---dry your vainly-shed tears, children…at least you can enter a semi-on rails section where you barrel-roll like a madman to avoid a missile. Gee, thanks, Dylan…that just heals everything right up. The two lone positives I can offer is the designs (and names) of some of this ships, and the ability to take control of series veterans like Bill Grey and Katt Monroe. Although, it probably doesn’t require a thought-provoking, beard-stroking surge of intuition to guess who I was anxious to play as.  

 

Nintendo should delicately consider how they approach Star Fox, or better yet, WHO they appoint as the lead game designers. I don’t know whether this game was rushed, had troubled development, or they got misguided in an attempt to reunite Star Fox with his cockpit after everyone ceaselessly moaned for it to happen in the wake of two “failed†entries.

 

Well, if this is the cost of putting Fox back in the cockpit, then I’d almost prefer never to see him enter it again. I hate to see one of my favorite franchises be shipped to the same morgue as Mega Man, but I’d rather have no Star Fox games than insultingly mediocre ones. A lot of people brand Adventures and Assault as the instigators of the series’ plunge into the open coffin, but at the very least…those games were fun. Were they faithful as Star Fox games? That’s debatable among fans to this day. But Command doesn’t even fulfill the bare minimum of its responsibilities as a game, let alone a Star Fox one.

 

I can barely call it a Star Fox game.

 

I could call it a lot of things, and produce a mountainous list of  its many other faults…but that would mean contributing more walls of text, more broiling rage, more ruptured brain cells, and sacrificed time that it’s already received in great quantities from me, but doesn’t deserve.   

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I don't hate the game...I mean if anything we get to play as different characters. The endings are hit and miss. You get to control the story and it's much more lengthier than Assault.

 

But it could be better...I dunno, I'm pretty mixed on the game as a whole but I don't hate it.

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  • 3 weeks later...

Here is the interview where Cuthbert and Imamura discuss the endings. Apparently Nintendo Power also claimed the default ending was the canon one, but Nintendo Power isn't exactly Word of God. Everything else was just fanboys blubbering into their anime bodypillows about how they couldn't stand the game to be canon because how dare their waifu do anything other than lick Fox's toes for all eternity.

 

THIS! So much this! People adamantly saying Command isn't canon because of these reasons has aggravated me for years. Glad to see someone else hasn't been swept up by the fan rage.

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  • 2 weeks later...

Honestly, my basic stance on why I don't like the idea of command (keep in mind that I haven't actually played it personally).

 

1) It's repetitive and boring to play, even by Star Fox standards.  No variety in the slightest.  This is second-hand info though.  I haven't spoken to a single person that could contradict this.

 

2) Branching plots.  This type of thing, especially when done to this mind-boggling degree, makes is excessively difficult to determine which paths are canon and which aren't without the company declaring "non-canon" bits of the story which were either actually pretty important, or actually interesting character development, or other stuff.  It's very rare to see this type of wide-branching plot see effective sequels without removing a lot of interesting plot points from said branching plots.

 

3) Say what you want, but up to Assault, the characters have had either consistant characterization, or at least logical progression.  Command made a lot of bizarre changes or really unpopular changes.  Fox goes from being too tongue-tied-shy around Krystal to get any meaningful dialogue with her to being so overprotective that he actually pushes her out of his life?  What?  And this turns Krystal from the (to be fair, really one-dimensional) sweet, loving girl into a fucking psycho who teams up with Wolf, who routinely tries to KILL Fox?  But who knows, maybe that's the intended direction for Krystal's character, an unstable girl who makes big decisions entirely too lightly.  I'm not overly fond of Katt's visual remake, either, to be honest.  And then there's the very existence of Dash.  Who the fuck is this kid?  Andross had kids?  Andross had *GRANDKIDS*?  Where the fuck were Andross' kids ten years ago that they had little boy Dash running around while granddad tried to take over the system?

 

I'm ok with introducing new characters or developing existing ones, but from what I've heard of Command, the Idiot Ball seems to have cloned itself and glued itself to the hands of the entire goddamn cast.

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  • 1 month later...

AhHA... HAHAHA... What is this comm... Oh god... I've been reminded.

 

FIRST OF ALL, lets avoid calling it a "starfox" game but instead, every bad fanfiction put into a blender and horrendously forced into a DS game.

 

Also, the money makes no sense. You're telling me that saving sauria gave starfox enough money to redo the great fox, redo the ar-wings, buy a tank, give themself awesome armors, and buy all this stuff, BUT the money from SAVING SAURIA AGAIN, SAVING THE ENTIRE UNIVERSE only got then barely enough to get a Cournaria assault carrier STRIPPED of its military grade weapons and hard ware (What? Expect me to call that piece of junk the great fox 2? HA)

 

So its probably clear that I hate this game, but is that truly all that's wrong? The bad story and things that don't make sense? Oh no, lets go into a bit more detail.

 

 


Story- ... I don't even know how to begin, here's a chart.
" title="External link">http://www.gonintend...4e906f3c4_b.jpg

AND THAT'S PROBLEM ONE WITH THIS GAME! THE STORY IS F***ING MESSED UP! Can you believe Nitnendo is trying to make this game cannon? Even saying there is a cannon ending where Crystal left fox to work for Starwolf...


Now there are several stupid endings, one is where Krystal is blamed for Fox being a d*** by kicking her out and she is blamed for abandoning the team. Another is a "new" starfox team while they all look gay, dont believe me? Check it out.
http://t1.gstatic.co...epqiJmn<br />I would call recolors but... I can't, this is too stupid.


In fact, here is a list of all the stupid endings, please, tell me one that sounds cool
http://starfox.wikia...tar_Fox_Command
Lets go down the f***ing list.

1. Its actually not that bad of an ending, too bad its not the cannon one.

2. I don't even know how to respond to this one... Here is the problem with this ending, MAYBE as a literal ending that is changed. Its basically THE END of starfox, the very end. Thing is... THIS IS A F***ING VIDEO GAME SERIES WITH LIKE 4 GAMES! (Including this one) Fox leaves the team to start a family" maybe as some kind of side conclusion of Nintendo saying "this is how the starfox saga would end assuming it was real life" I mean you don't see a single sonic ending where he decides to settle down.

3. It doesn't start that bad, star wolf gets the bounty off their heads for their good deed... But then they decide to grab another fanfiction and say that Krystal cant handle the team anymore and goes to starwolf where Fox is cursed to wonder unloved... FIRST OF ALL! Fox had no love in starfox 1, 64, and technically adventures, only in Assault were could you see they liked each other but that never got in the way... WHICH IS A GROWING PROBLEM IN THIS GAME! Everyone is so blinded by love.

4. Wow... So Starwolf is the heroes now and due to being bullied Krystal cant take it anymore and decides to be a bounty hunter, she sees fox but fox does not recognize her... First of all she does not look that different, ESPECIALLY if she is suppose to be the last of her kind.

5. Umm... A party and love talk. Not a bad ending per se but... ITS AN ENDING!

6. Basically another intro to starfox 64. Too bad its not an ending but an intro.

7. I forgot this game was called starslippy... Oh wait, ITS NOT! What happened to fox? Krystal? Falco? Did they stay and die in battle leaving Sleppy only alive? Are they rich and swimming in money without Sleppy?

8. Falco was replaced by Krystal... Wow... I shouldn't even need to explain this one but I will anyway. FIRST OF ALL! In adventures Falco not only came back but Krystal joined, in assault both Falco and Krystal was in the same team through the game with no jealousy at all! So WHY DID FOX REPLACE KRYSTAL FOR FALCO! Falco is the ace pilot, better then Krystal and has been around since I think the beginning.

9. Although this actually kinda makes sense in a emotional standpoint why didn't he go all depressed in the ending where Krystal became a bounty hunter? He even saw her and didn't recognize her, honestly this ending feels like cheap advertising for F-ZERO or a fanfiction crossover.

And there are the 9 stupid endings, as you can see I can only accept 2 of them as "endings" and the first one is still pushing it with amanda.


Gameplay- stupid, you basically have a map, you need to protect the Cornerian Assault Carrier (I refuse to call that piece of s*** the great fox 2) you have only so many turns to map out your moves and complete the objective, once you run into an enemy is when you have a time limit...  A F***ING TIME LIMIT! They say its for fuel purposes but the arwings in assault didn't have no time limit, those things flew forever so did they downgrade or something? The controls are odd and each ship has a special way it functions, mainly the blasters are all different.

Graphics- I hate them. But lets take a look at a screen shot of the team.
http://dsmedia.ign.c...06062623373.jpg
My god Krystal... What have they done to you? You were sexy in adventures, very hot in that armor in assault... Now they put you in... THAT?! Did you have to sell your awesome armor for money or something?
http://images4.wikia...3/37/End4-2.png
That's how I feel Krystal... ((BTW, she also has this stupid helmet once you meet up with her later)

Complaints- IT RUINED THE STARFOX UNIVERSE! Oh my god, like just about every starfox fan I can find is claiming this game is non cannon, all of us are basically in denial, the game has SEVERAL contradictory moments (mainly in the personalities) they abuse Fox and Krystal with these stupid moments and especially abuse Krystal by constantly giving her bad endings and mistreatment, one of them is her leaving the galaxy as a bounty hunter named cursed and one day fox goes to the galaxy in a mission and doesn't even recognize her. Another is where fox and Krystal get together and have a thing "child".

Now you're probably wondering why I am talking so much about Krystal, well its not because she's the only animal female to actually make me go a bit furry, but its because this game is basically about Krystal, yeah fox is the main character but deep down this game is all about Krystal's broken heart, relationships, and wanna know what this game feels like? Its like several bad fanfictions all boiled up in one single crappy DS game, a game that DARES call its self starfox.


who is it recommended for- Nobody, I wish I never heard of it, I wish I never seen it, I wish Nintendo never made it.

Rating- 0/10


What pisses me off the most with this game is they had so much going for them on Assault, they had the great fox looked the best it ever has, sleek design, awesome arwings, everyone looked cool in their armor (Even slippy looked kinda cool), and yeah I know the great fox crashed and was destroyed at the aparoid homeworld but they have the f***ing blue prints inside rob since he had full control of it, and I am pretty damn sure that the money they got for saving the galaxy, possibly the universe, saving general peppers life, saving sauria, and everything else they would get more then enough money to rebuild the great fox to its former glory and even upgrade it, I mean repairing Sauria alone took the crappy barely working great fox from adventures into the cool assault one so I fail to understand why they resorted to the stupid disarmed cornaria ship...

Its just... HOW did they mess so much s*** up? I mean they had no idea what they were doing. I seriously think the story writers never even played a starfox game before, either that or the script was given to a bunch of stupid teenagers. But if that's the case they could have given it to me. I alone could have made a really cool script... In fact I would have done it for free if I knew this was gonna happen.


I know every series needs bad games here and there but this wasn't just a bad game, this destroyed the series, I mean some of you may compare this to the 06 of the series but no... 06 had the luxury of saying that none of it really happened. Now add a major love interest between sonic and amy, a few endings that they both got together and never stopped eggman again leaving it to shadow, or better yet, imagine Amy leaving Sonic, sonic being all depressed, and Shadow to cheer him up used GUN tech to build F-ZERO racers. Its stupid I know but that's what this game basically pulled.


Now Starfox has one final chance, Nintendo said that if starfox 64 3D sells well they will make a new starfox game (Well actually said if it doesn't sell well the developers would be fired... Its said to be a joke to the developers... Which I would give that warning also after their stunt with command)

 

As you probably guessed, the above was copied and pasted from another forum I'm at. But my mind hasn't changed so it still applies.

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I really enjoyed command :) I'm not saying that it didnt have a lot of issues, Wolf's character was weird and the dialouge was equally as odd, but i liked a lot of the additional chracters and that Krystal almost made it into the realm of a real person. Of course, they had to make her PINK >.> but i liked the fact that you got to spend some quality time with every character in the series :)

 

Sorry I didn't answer the question, but i think that's pretty much been answered: we can't know what exactly the game does to the starfox timeline until the next game comes out *fingers crossed*

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  • 4 weeks later...

Command's worst problem was just being kind of boring and repetitive, which again, is an issue every game in the series since 64 has had, whether it was collecting random bullshit in Adventures or shooting the hatchers in Assault.

 

Strangely, I've always thought the first Star Fox was mediocre, relying on cutting edge graphics to hide really limited gameplay, 64 outstays its welcome with little in the way of variety, innovation and strategy (its saving grace being the fantastic (at the time) multiplayer), and that the series only really achieved anything notable when Assault came along and truly realised what the series was always aiming for (a game of epic proportions, with true 3D environments and a variety of missions). Maybe it's because I always preferred Panzer Dragoon and Sega's other rail-shooter alternatives, but I've never found the rail-shooting Star Foxes to be noteworthy.

 

Reading the interview with IGN, it's quite obvious why it went the way it did. They attempted to take the franchise into a different direction, whilst adhering to the limitations of the DS hardware. Like most DS games, they felt forced to make a game around the dual touch screen, as opposed to ignoring (like I think they should've done).

 

Another thing you have to think about is that Star Fox 2 as supposed to be the initial evolution of the series all along, and they tried to revitalise SF2 with Command. They basically aimed to make the same game, but with changes due to the hardware.

 

The first game was a rail shooter because the technology wasn't there for a 3D roaming experience. This was achieved in the unreleased sequel, but it got canned, and it seems Nintendo thought it safer to make SF64 a rail shooter (because this is Nintendo and, as we all know, they always like to play things safe).

 

The problem with Command, it would appear, is that they were trying to hard to copy Star Fox 2 to make up for that game not being released, as opposed to focusing on what the target audience would've wanted and accepted at the time. Q Games made Command too much for themselves rather than the customer (as opposed to 64 which focused too much on the customer hence had little to no originality nor did it push the boundaries).

 

Had SF2 been released, consequent sequels, like the N64 one, might have followed in its footsteps and been a 3D roaming shooter also. As it stands, the first 2 games in the series are rail shooters and as such people will always associate the series as predominantly a rail shooter.

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Had SF2 been released, consequent sequels, like the N64 one, might have followed in its footsteps and been a 3D roaming shooter also.

 

I disagree. Super Mario Bros. 2 and Zelda II: The Adventure of Link both strayed from the formulas of their predecessors (while keeping a few of the main ideas and core genre in tact), but both series returned to them in the third installments, SMB3 and ALTTP. Had SF2 came out and had SF64 been a sequel to the SNES games rather than a reboot, SF64 would have most likely still been an on-rail shooter as it is now.

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and that the series only really achieved anything notable when Assault came along and truly realised what the series was always aiming for (a game of epic proportions, with true 3D environments and a variety of missions).

 

And yet, it's more linear than 64.

 

Every non-rail shooter Star Fox game has flopped. Which really shows how much Miyamoto and Co. have screwed up.

 

And the first Star Fox is by far the most challenging game in the series. All of the games after it were dumbed down, among other problems. So really, the series went down the hill as more and more games were sent out. 

 

Star Fox is in the same position as Sonic. Which is that years of years being suffocated using several design methods that are running amok has brought the series to its current state.

 

As for Command, I support how the game tried to be less linear than Assault.

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>true 3D environments

>Assault did it first

 

I'm sorry what

 

was Starfox64 in 2D

 

did I miss a memo here

 

what is happening

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>true 3D environments

>Assault did it first

 

I'm sorry what

 

was Starfox64 in 2D

 

did I miss a memo here

 

what is happening

 

You left out how Assault is the most linear game in the series besides Adventures (which wasn't a SF game at first).

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Yeah, what? 64 had levels with definitive structure (ie. not running around shooting the hatchers) and the stages had multiple branching paths, leading to an enormous replay value. Assault had pretty much no variation, not even the levels that were on rails had the kind of intralevel variety that 64 had, and the on-foot stages were extremely bland with identical objectives.

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It was Dylan Cuthbert and his bloody nostalgia! Hasn't anyone noticed that the "Great Fox 2" and The Great Fox from SF2 are both basically the same?

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