Snys93 Posted February 26, 2014 Share Posted February 26, 2014 Anyway...I thought that maybe the introduction of a more diverse array of vehicles for specific mission objectives would increase following. I liked the Star Wars: Rouge Squadron games for both their diversity and player friendliness in allowing players to choose how they want to play the game. Power to the players! Link to comment Share on other sites More sharing options...
Jeroscope Posted February 26, 2014 Share Posted February 26, 2014 I think i get your meaning. They were going to do that by adding the Interceptor Arwing in Star Fox II and wound up making the Landmaster and Bluemarine. But lets not have everyone get their own unique ship like in Star Fox Command. It got dumb real fast and the only joy I got was in flying as Peppy or James. Everything else was just BAD mainly because the controls were clunky as it was. Link to comment Share on other sites More sharing options...
Snys93 Posted February 26, 2014 Share Posted February 26, 2014 But lets not have everyone get their own unique ship like in Star Fox Command. Agreed. Standard Arwing mk. 1 as a base and then onto interceptors and bombers, along with special combat types. the Landmaster and Bluemarine. Landmaster yes, Bluemarine, IDK, I always thought it was a little too much. Maybe if they found more ways to make it versatile rather than a Arwing that goes underwater and like a submarine. Link to comment Share on other sites More sharing options...
Jeroscope Posted February 26, 2014 Share Posted February 26, 2014 My thought of the Bluemarine is more like a detachment from the Great Fox that houses Arwings. Link to comment Share on other sites More sharing options...
LucasJG19 Posted April 3, 2014 Share Posted April 3, 2014 My speculation for the up coming starfox games is found at my forum topic that I just posted at the SFO Community section. To summerize it, I would live to see more thinking ability within the game. Not just adventure but also setting up your team to fight along side you. I mean has anyone seen a starfox game where the whole team fights with you on the ground. So the speculation i'm giving off here is to have starfox be more strategic where you set up your formation or you decide who flies the Arwing or the land master. Also put them at strategic points where when you reach that part of the level instead of pressing a button for your teammates to help you thay help you automatically with the right weapons needed. If the wrong weapon was used it won't make you lose the game but it will make the game more harder to complete. This can greatly increase the excitement of the game and make it more challenging. Link to comment Share on other sites More sharing options...
Arminius H O Fiddywinks Posted April 6, 2014 Share Posted April 6, 2014 I think it should be like the old Medal of Honor games, but with much better graphics and less sticky controls, combined with the aircraft controls of Blazing Angels and the tank controls of Band of Brothers: Hell's Highway. The story should be well-developed, too, with a driving plot and back story included. Multiplayer should be a bit like 007: Nightfire, but with an online feature. Plus I'd like to see something like 'The bread is delicious' in a Star Fox game. Link to comment Share on other sites More sharing options...
unoservix Posted April 10, 2014 Share Posted April 10, 2014 i think it should be like Bejeweled, mainly because for some reason i am obsessively playing Bejeweled lately Link to comment Share on other sites More sharing options...
ThatOneSonicBro Posted April 22, 2014 Share Posted April 22, 2014 I know it's not much of a suggestion, but I really don't want to see several different types of Arwings, like Command had. Link to comment Share on other sites More sharing options...
Drasiana Posted May 11, 2014 Share Posted May 11, 2014 So the E3 lineup "apparently" leaked and "apparently" there's NEW STARFAC on it http://gameotakublog.wordpress.com/2014/05/10/leaked-nintendo-digital-event-2014/ Take this with a grain of salt, of course. Link to comment Share on other sites More sharing options...
Aiden O'Conner Posted May 11, 2014 Share Posted May 11, 2014 So the E3 lineup "apparently" leaked and "apparently" there's NEW STARFAC on it http://gameotakublog.wordpress.com/2014/05/10/leaked-nintendo-digital-event-2014/ Take this with a grain of salt, of course. Huh. Apparently if this is an actual thing it's going to be another reboot. I actually liked the current canon except for Command. I hope it comes out, but I'm sad they're scrapping even more storyline. I know this whole thing is just a rumor and all, but still. IDK Link to comment Share on other sites More sharing options...
Drasiana Posted May 11, 2014 Share Posted May 11, 2014 I'm fine with a total reboot. The eight year timeskip was kind of ridiculous and unnecessary, plus it'll be easier to smooth over plotholes from the ground-up rather than detracting from the current narrative to go back and explain a bunch of shit. 1 Link to comment Share on other sites More sharing options...
Giladen Posted May 12, 2014 Share Posted May 12, 2014 That link lost me when Star Fox Adventures was mentioned. Keep Aonuma Zelda away from Star Fox. As for the next Star Fox being a reboot, sure. Link to comment Share on other sites More sharing options...
Chrono Reaper Posted May 20, 2014 Share Posted May 20, 2014 *Dusts the cobwebs off the forum keyboard* Personally, I believe that a game company such as Nintendo favors games like LOZ and Mario more than any franchise they own, and because of that there are more releases of those games alone in the absences between each Star Fox game. That being said I get the feeling this next Star Fox game will be no different from Command, maybe more sophisticated if they have it on the WiiU. Nintendo has a habit making Star Fox the "guinea pig", only releasing a game after breaking the ice on a new piece of revolutionary hardware e.g. SF=FX Chip SF64=Rumble Pack. And then there are the third parties that try but fall short, i.e. Rare, Namco Bandai. Star Fox has fallen victim of hot potato tossing the next franchise over to the next third rate company. I can see the next Star Fox Game falling short, because Miyamoto will quickly lose interest after picking it up and landing it on the front door of another third party like Retro Studios. Will the game be a sequel? Hard to say, Nintendo doesn't have a habit of remaking a series as they always moved forward on their stories with subtle continuity from the last games. If they were smart, they would move forward, but that leaves the question what will be next? Andross is dead, they saved the system from a swarm of borgified arachnids, and quashed the remains of a sentient resistance on Venom, so whats next? If they can't think of a good plot they will undoubtedly stick with the path of least resistance, which is to revamp the series which roughly 80 percent of the Star Fox Fanbase hasn't witnessed since '97, since most of community didn't pick up their controllers on their first Star Fox Game till Star Fox 64 came out. When you think about it with everything that has happened, I wouldn't be surprised if they gave this series a fresh start. Link to comment Share on other sites More sharing options...
DZComposer Posted June 6, 2014 Author Share Posted June 6, 2014 I've given some thought to some story changes I would make if I were in charge of rebooting the franchise.I like the idea that SFC floated that Andross originally had noble intentions with his research, but I don't so much agree with the suggestion that these ideas caused the Cornerians to shun him. Cliche as it may be, I would be more interested in something happening to him causing him to lose his sanity and empathy, resulting in his research going into less-noble directions that contradicted with Cornerian values. Make his tale more of a tragic one than a generic "This guy be evil." Also, give him a proper body. He could be so much more if he was more than just a giant floating head. It's seriously time to retire that boss fight. Andross gets exiled, and vows revenge. He begins to build an army.The Star Fox team backstory would stay largely the same. Pigma betrays James and Peppy. Peppy, however, does not immediately escape. See, I want the time between this event and the events of the game to be measured in days or weeks, not years. Fox convinces Falco and Slippy to leave the academy with him to rescue his father since the Cornerians won't do it. Upon arrival, they find Peppy who sadly informs them that James is dead. I think seeing Fox discover that his father is dead and having him have to cope with that as the game progresses would do wonders for his character development.With Star Wolf, the team would be Wolf, Leon, Pigma, and Panther. Oikonny I feel would serve better as a late-game boss, perhaps the one you fight before Andross. I think the mysterious backgrounds of Wolf, Leon, and Panther work well so I would not develop them much.Krystal would appear, but not initially with the team. She would have a new backstory (this is a reboot, need to purge SFAd plot holes) taking place entirely in Lylat. Perhaps merging her backstory with Fara's from the Itoh comic a bit. She's kidnapped by the Venomians, who judt killed her family. Star Fox rescues her. Having nowhere to go, she asks if she can come with Star Fox so she can seek revenge. Fox finds himself unable to refuse, knowing how she must feel given the loss of his own parents and lets her come along over the objections of Falco and Slippy. She falls in love with Fox, but quickly learns to despise the fighting. Despite revenge being her motivation for tagging-along with Star Fox, once she realizes what that revenge requires, she can't do it. This would give her internal conflict: she loves Fox and can't bear leaving him (He's the only loved one she has ), but she hates what he does and wishes to not be a part of it.This is probably not a very good plan, but it's the best I've got. 1 Link to comment Share on other sites More sharing options...
chaos_Leader Posted June 9, 2014 Share Posted June 9, 2014 I may have mentioned this before somewhere, but in terms of a series reboot, it could potentially be taken back even further than simply the core Star Fox story. Namely: a Star Fox game that features James McCloud's Star Fox. Rather than a wartime campaign as the setting, as the series has mainly had, the story and gameplay would reflect more traditionally what mercenaries do: fight for pay. The team would accept jobs from clients, carry out missions, receive pay, and use their rewards for the upkeep and improvement of their assets. There could easily be aspects of some of the popular sci-fi spaceflight simulator games integrated, with the team modifying/replacing/updating their ships and their components as they progress. Being James McCloud's Star Fox, it would be when they're just starting out, before the team is a known powerhouse. Throughout the game, the team's reputation and notoriety would grow with successful missions, attracting higher profile jobs, with higher stakes, higher difficulty, and of course higher pay. That's not to say a central plot wouldn't be there, far from it. A certain special client (or clients) could easily tie the game in to an overarching plotline, possibly dependent on in-game achievements, or some reputation stat connected to mission success, or some other such. Such a system could have a kind of "branching mission tree" aspect, working toward an end-goal, much like SF64 had, with certain missions' accessibility determined by previous mission performance. Though in this case it'd be more like: which clients approach the team for which jobs dependent on previous mission performance. All in all, I like the idea I described here. It retains the core of what makes Star Fox great; the fast-paced combat gameplay. Yet it also allows the option to customize equipment and modify loadout, integrating a popular element of other sci-fi flight games. It's a way to refresh the series, while keeping it to what makes it fun. 1 Link to comment Share on other sites More sharing options...
NickFox Posted January 29, 2015 Share Posted January 29, 2015 Hi guys. New Poster here. some ideas for a future Star Fox game: 1 Expand the teams size. Star Fox 2 had 6 members, with miyu and Fay . If you are going to expand, an obvious addition is Katt monroe, she wanted to be close to falco in the comics, what better way to be close to him than be his teammate? Katt also gives Krystal the ability to grow as a character, to have someone in her life other than Fox. keep her all pink getup with a tongue in cheek' why do they always give me pink stuff? vibe. So Fox Falco, Krystal Katt and Slippy. more teammates for Fox to keep track of , more rewards for savng thier hides, more chances for arguments and banter 2 Level replayability. in previous games like Adventures, there was no reason to go back to a region once you had completed it. in Star Fox 64, you had to replay the entire game to go on different tracks. have the ability to go back to planets later. 3 Side quests ie have Krystal give you info about an cerenian artifact on a planet. recovering it would help her start to piece together her past Katt challenge you to a race. you beat her time she pays you a big cut of credits 4 have the ability to choose team members for missions. Ie Fox takes the girls with him on the mission to Aquus. Fox fires the Torpedos, Katt comments on the surroundings, krystal fires the secondary weapon Just some thoughts. Link to comment Share on other sites More sharing options...
Arminius H O Fiddywinks Posted January 29, 2015 Share Posted January 29, 2015 Hi guys. New Poster here. some ideas for a future Star Fox game: 1 Expand the teams size. Star Fox 2 had 6 members, with miyu and Fay . If you are going to expand, an obvious addition is Katt monroe, she wanted to be close to falco in the comics, what better way to be close to him than be his teammate? Katt also gives Krystal the ability to grow as a character, to have someone in her life other than Fox. keep her all pink getup with a tongue in cheek' why do they always give me pink stuff? vibe. So Fox Falco, Krystal Katt and Slippy. more teammates for Fox to keep track of , more rewards for savng thier hides, more chances for arguments and banter 2 Level replayability. in previous games like Adventures, there was no reason to go back to a region once you had completed it. in Star Fox 64, you had to replay the entire game to go on different tracks. have the ability to go back to planets later. 3 Side quests ie have Krystal give you info about an cerenian artifact on a planet. recovering it would help her start to piece together her past Katt challenge you to a race. you beat her time she pays you a big cut of credits 4 have the ability to choose team members for missions. Ie Fox takes the girls with him on the mission to Aquus. Fox fires the Torpedos, Katt comments on the surroundings, krystal fires the secondary weapon Just some thoughts. Welcome to the site, have fun! The side quest thing (something I've yet to see suggested) and the replayable worlds are things I would like to see in the next game, too. Link to comment Share on other sites More sharing options...
InfinitySquared Posted January 29, 2015 Share Posted January 29, 2015 Honestly, I just wanna know why the hell Andross is a giant floating head. Was he messing with some sort of godlike shit, or is it a hologram (like The Wizard of Oz), a robot, or is Fox just having some sort of mental breakdown? If they can explain that, that'd be golden. Link to comment Share on other sites More sharing options...
NickFox Posted January 29, 2015 Share Posted January 29, 2015 i think andrioss was expermenting with stuff and it backfired on him bigtime.see doc oc in spiderman, or any number of superheros or supervillans in comics. in the harder vemon course in 64 you axctually destory andross face leaving his eyeballs and brain. which is creepy on several levels. o the easy level. hes an owl near the end. never really explained how he got to be that way. my fanon idea is an experiment gone terribly wrong. Link to comment Share on other sites More sharing options...
Jeroscope Posted February 3, 2015 Share Posted February 3, 2015 Honestly, I just wanna know why the hell Andross is a giant floating head. Was he messing with some sort of godlike shit, or is it a hologram (like The Wizard of Oz), a robot, or is Fox just having some sort of mental breakdown? If they can explain that, that'd be golden. Andross made several bioweapons in Star Fox 64. We've got the clamshell thing, weird tentacle thing on Titania, the firemonster thing on Solar, the space thing outside Venom, and they were also in the later stages of the game. Andross was making a bio-weaponized army. I'm willing to bet those were experimental weapons that he was using to perfect an augmentation he would use on himself. Link to comment Share on other sites More sharing options...
Ori Posted February 18, 2015 Share Posted February 18, 2015 So I just got to thinking about the ethical implications of those 'bio-weapons' faced in SF games. It's a bit more than likely that these might have had with Andross' title of 'mad scientist', though the real matter that might be worth considering is how experiments of this nature might have been conducted before his banishment. Maybe not a process to create an augmentation made for himself at first, maybe some ethically dubious/morally grey experiments at government orders instead, and they'd figure they had to do something to get rid of ties once whatever the purpose meant was accomplished or proved unviable with Andross' aid. From what's seen in the games the things he's been doing were really damn freaky. If things of the sort happened prior to these it's likely government would eventually pull the cord if it wasn't worth the risk, and even more that they'd try get rid of him once his work was done. And if we go down the military tech research route things might have get grisly into the side of cloning, genetic grafting, implants, transplants, mind manipulation, augments and so on. Hell, it's not impossible this would give space for a decent furry-version of a Deus Ex: HR experience, sans the yellow filter. Link to comment Share on other sites More sharing options...
AlGore'sleftshoe Posted February 23, 2015 Share Posted February 23, 2015 Link to comment Share on other sites More sharing options...
Arminius H O Fiddywinks Posted February 23, 2015 Share Posted February 23, 2015 Oh boy. EDIT: I agree with what you're saying, but I think they should add on-foot aspects to the game. Like Assault, but better. MUCH BETTER. Link to comment Share on other sites More sharing options...
AlGore'sleftshoe Posted February 23, 2015 Share Posted February 23, 2015 Oh boy. ....oh well I tried Link to comment Share on other sites More sharing options...
Drasiana Posted February 23, 2015 Share Posted February 23, 2015 Instead of being Eye opening for people it became a shitstorm that was so deep I literally couldn't pull anything intelligent out of it as it was buried too deep under ignorance and rage. Now, to be clear I DO NOT HATE GODDAMN STARFOX 64 GET THAT THROUGH YOUR THICK SKULL. Boy you sure did sign up here to make friends didn't you In any case I think the topic you're trying to make already exists: http://www.starfox-online.net/topic/10364-next-star-fox-game-speculation-and-ideas-iii/ Link to comment Share on other sites More sharing options...
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