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The Next Star Fox Game: Speculation and Ideas III


DZComposer

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The main issue that the last thread has was that you were putting forth your thoughts and opinions as undeniable fact and coming off as a jerk.  Insinuating that users that questioned your standings have a thick skull isn't exactly the best way of moving on - you've gone to the trouble of creating a new thread and you may as well start fresh.  If you avoid that sort of unwise behavior from this point on, we can have a nice discussion with some constructive conversation.  Your ideas are intriguing and would be interesting to build off of. 

 

With that said, Dras is correct about this thread's content matching the Next Star Fox Game: speculation and Ideas III thread's. 

 

[topicS MERGED]

 

---

 

In light of the previous topic's fate, let's try to keep future discussions on the matter civil.  Failure to do so will result in assuredly inconvenient repercussions.

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The main issue that the last thread has was that you were putting forth your thoughts and opinions as undeniable fact and coming off as a jerk.  Insinuating that users that questioned your standings have a thick skull isn't exactly the best way of moving on - you've gone to the trouble of creating a new thread and you may as well start fresh.  If you avoid that sort of unwise behavior from this point on, we can have a nice discussion with some constructive conversation.  Your ideas are intriguing and would be interesting to build off of.

 

With that said, Dras is correct about this thread's content matching the Next Star Fox Game: speculation and Ideas III thread's. 

 

[topicS MERGED]

 

---

 

In light of the previous topic's fate, let's try to keep future discussions on the matter civil.  Failure to do so will result in assuredly inconvenient repercussions.

 

That thread should've been locked IMO. I remember pulling something like that on another topic. I still have the admin's reaction on me.

As for lefty, considering his attack on Rob, his attitude the previous thread and his action with the second one, I'm surprised he's in this thread at time of writing.

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If I'm not mistaken that thread was locked. 

 

If Shoe's willing to try and be civil (and that remains to be seen) we can at least furnish him the benefit of the doubt for this moment.  If and when he blows it, he will face punishment, as others would under similar circumstances.

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putting aside shoe's inevitable fate for one sec just pointing out that merging the topics unstickied it and derped the title

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putting aside shoe's inevitable fate for one sec just pointing out that merging the topics unstickied it and derped the title

 

Thanks; I repinned it.  Fixing title now.

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If I'm not mistaken that thread was locked. 

 

If Shoe's willing to try and be civil (and that remains to be seen) we can at least furnish him the benefit of the doubt for this moment.  If and when he blows it, he will face punishment, as others would under similar circumstances.

 

I'm not optimistic about that but I'll leave this to the mods/admins.

As for Star Fox, I'm hoping they take after Assault and leave Command to rot. Gameplay wise, I don't mind what they did. I hear multiplayer was shit so they might want to improve on that. Multiple paths is also a neat concept I'd like to see return. Granted, if they're gonna focus more on story like in Assault, I don't see this happening. Possibly give the player a choice at certain parts of the story and have that affect the next few missions (kinda like Starcraft did in brood wars and 2). 

 

Storywise, all I have to ask is

WILL YOU PICK KRYSTAL'S HUSBANDO ALREADY?!

You guys put her there as Fox's love interest but have her show interest in Panther!

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yay

 

anyway the future of star fox should have more, uh, i dunno

 

*spins wheel*

 

quick time action on-foot goras fights

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yay

 

anyway the future of star fox should have more, uh, i dunno

 

*spins wheel*

 

quick time action on-foot goras fights

 

 

THIS AIN'T NO CUTSCENE, BITCH! PRESS A NOW!

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yay

 

anyway the future of star fox should have more, uh, i dunno

 

*spins wheel*

 

quick time action on-foot goras fights

 

THE WHEEL OF FATE SPINS!

 

 

----

 

On a serious note, well-implemented melee combat in SF could make for a decent on-foot segment. The problem is besides fighting dinosaurs wielding primitive swords we haven't seen much of how that would 'translate' into a futuristic picture through SF's quirky universe.

 

Other than obligatory discount HF Blade and Lightsaber moments, I'm kinda wondering to myself if it could actually make it into, dunno, obligatory close-quarters combat segments (just no railroad/hallway combat because that's just ugh). Ambushes, ally-enemy alignment flips of characters, that sort of thing.

 

Maybe a case of Cool But Impractical in an age of energy weaponry, yet it's worth considering as long as they don't give tank controls to a fighting sequence. And unless they can magically pull energy cartridges out of hyperspace arsenal at will, a handy knife isn't all that impractical.

 

Though you might wanna trim some of the QTEs or you might as well just make stairfax movie II: press X to win and call it a day.

 

my somewhat relevant post got buried in the topic merging mess. :c

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Here's my idea on what would make an outstanding StarFox game, and a StarFox game that could actually compete with other large scifi titles at that.

See how a game like SF64 couldn't work is that its nothing but a 3D version of Galaga, and Assault wouldn't do much better because its just a 3D Bosconian (all four games mentioned, know that I love both the StarFox games, and both the classic arcade space shooters, but I'm not gonna pay $60 for them)

A new StarFox game can't be small and simple, that just doesn't seem to fly well anymore, I want a StarFox game to be huge and groundbreaking. please don't feel afraid to state whether or not you agree with me, I want to hear more ideas from anyone at all, perhaps it could work with my idea for a concept, remember I want the sky to be the limit for a new StarFox game.


The space overview (where you see the entire area of lylat space between missions), should be a strategic point-and-place RTS style menu where you can position your StarFox team members or ships to counter-attack Venom or other enemy forces. Basically the same as StarFox 2 or Command. I'd also like it to be cinematic and enthralling on story, so I'd consider having cutscenes to carry out a story when you reach certain points, and perhaps also have timed events that will spontaniously happen at a predesignated time. (As in you'll be timed in your gameplay, but please to god no time limits unless they're missiles, which you should obviously take out first, like in SF2)

Mission gameplay; I'm thinking some short rail shooting (3-5 mins each) sequences at the beginnings of some specific battles, like flying into a wrecked Corneria just after the first attack takes place, leading to an interplanetary space siege on the Lylat central capitol, or flying in on Venom, or superstructure chases; (seriously how come that hardly ever happens in StarFox games to begin with?) What I mean by that is think of StarWars Return of the Jedi.

As for the main point of gameplay there can be plenty of all-range space battles at certain locations throughout the map, and having some more rail shooting when going from point A to point B. all-range space battles can be engaged over Corneria when a Cornerian fleet and a Venom fleet clash in a bigass space battle. or on venom, or just out in space, all I know is that I want plenty of that. perhaps be able to board some ships and specific targets like space stations to bring them down from the inside and have some on-foot gameplay, a transforming arwing-walker could be used upon entry as well and jump out when going down narrow corridors.

Planetary gameplay; when you are battling to capture a world held by Venom forces, you can battle in the air with an Arwing, and have a rail shooting sequence as you enter the world, and then go from all-range and be able to land like in Assault and use the LandMaster.

For each of the rail shooting sequence, at least have some branching paths like in 64, that's all I have to say about that anymore.

Team Star Wolf MUST be an enemy!!! I guess it was ok to team up with them in Assault as that was epic, because they had a common enemy that could destroy their entire civilization and there was no other way, but in Command it was just stupid, and so was the Anglar empire, seriously; Venom empire, Oikonny's rebellion, Aparoids? all those are more entertaining as villains then fucking shrimp puffs shooting lasers. all of the StarWolf battles will probably be all-range space battles just like in Assault and 64, but please to god make them longer ( In SF64 I can bring all four of them down before they even break their formation, every time they show up, it's so easy, like pissing you guys off; even by "accident".) I meant for it to be heated, but that was just a pissy fit slamfest, even I am guilty, but its my fault for thinking it could be controlled.

Structure of the Lylat system? what the hell is it? there is evidence of multiple star systems, and a few gas giants; Suaria clearly orbits a gas giant similar to Jupiter. I think Andross's command station in SF2 was orbiting another star, looks like a blue star; making for extremely powerful solar energy most likely. (I'd also like to see a mission taking place within a gas giant, makes me think of StarWars Rogue Squadron.) Anyways, what I think it is; a Galactic Neighborhood a few lightyears in diameter. http://www.luratia.c...borhood-4ly.jpg, this basically but probably only 2-3 star systems close enough together to be clearly visible from one another. I theorize this mostly from random planets appearing in the comics, and from the wierd map from SF SNES. SF64 and 2; looked more like a singular star system, whereas in Assault if you look in the background, there are always three different distinct solar system maps, I'm a sucker for this sort of thing.

All of this ofcourse is wishful thinking, but if this happened, I would forever be satisfied with Nintendo but that's not gonna happen


I'm currently working on a painting and I might not even have the time to get it done until late spring to summer, and I might also get something else up before then, perhaps updates on progress but given my busy schedule...I don't know.

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On a serious note, well-implemented melee combat in SF could make for a decent on-foot segment.

 

 

Yeah... yanno I was joking with the quick-time combat thing but thinking more on it there might be some interesting ways to handle on-foot segments that we haven't really thought about before. A lot of people default to "it's either a standard 3ps or fps and that's it" when imo it should have more of the structure and intensity of an on-rails sequence. Maybe just without the rails, so we don't go the full Sonic, but something that keeps the action going forward (instead of piddling around for an hour ie Assault).

 

Whether this involves quick time actions or something else entirely remains to be seen, though. Incorporating Fox's SSB moves as technologically-aided abilities would be a fun way to spice it up--give the Star Fox team a lot of weird gadgets they can use on-foot, just like the Arwing has its different maneuvers.

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On the subject of new gadgets:

 

 

Can I get Starfox-Jetpacks and Greatfox orbital bombardments?

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*It's been 5 years since the events of Command. Fox and Falco are now the bestest racecars ever on Toetelinohteff 0. But are they ready to become....

 

lovers??????? :glomp:

 

*A NEW THREAT HAS INVADED LYLAT. They call themselves "Human". Their primitive weapons and overbearing pride are no match for Cornerian spacethingies. So they're defeated like super fast. And will Fox and Krystal's relationship be ruined by ROB64's revelations of what happened between him and Fox on a lonely night in Sector Z?

 

*Fox McCloud flew solo. Until he met Fara, that is. She's a strong independemt fee-mail who still needs a man to help her. Corneria's not the only thing burning while they fiddle, iykwim  :cool:

 

*another shitty fanfic written with one hand that poster spams throughout forums. Now with more out-of-context My Chemical Romance lyrics and misplaced Bible quotes!

 

*Andross returns, and the Star Fox team has to save Corneria. AGAIN

 

/thread

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Yeah... yanno I was joking with the quick-time combat thing but thinking more on it there might be some interesting ways to handle on-foot segments that we haven't really thought about before. A lot of people default to "it's either a standard 3ps or fps and that's it" when imo it should have more of the structure and intensity of an on-rails sequence. Maybe just without the rails, so we don't go the full Sonic, but something that keeps the action going forward (instead of piddling around for an hour ie Assault).

Whether this involves quick time actions or something else entirely remains to be seen, though. Incorporating Fox's SSB moves as technologically-aided abilities would be a fun way to spice it up--give the Star Fox team a lot of weird gadgets they can use on-foot, just like the Arwing has its different maneuvers.

YOU!!! *fit of rage expected*......got a point. Fox can do a roundhouse kick, Krystal could club people with her staff in a three hit combo *her specialty* Falco could do a pimp slap lol, Peppy could just fall on them, I dunno what Slippy would do, but I want to see Panther with a sword like how Jecbrush did him, Wolf could be all mega brute force, I mean he's already a rediculously overpowered monster on foot to begin with so... IMO they can't be just all *bam* "aahh" *dies* like other games, each character has unique characteristics and personalities so they should be different. I like the idea but it'd be hard.

As for the on foot gadget thing, I guess Krystal would still have flame thrower hands and staff, Fox should really get his reflector, much fun can be had. but remember the on foot thing still has to be a very minor part of the game.

lol Imagine those type of people buying a star fox game instead of some erotic magazine. And then they wait for some exiting moment with Krystal. looooooool

I won't lie one bit, say what you want I think when done right and built humanlike, they purdy. but I don't sit around and wait for her to appear, however she can shake it in the Assault multiplayer. lols

But it gets to be a bit much, not that I don't like her popularity, but she doesn't need to be sexualized nearly as much as Samus who's virtually naked without her power suit, I like her Assault fit though; it shows off beauty without being super skimpy like Adventures, or stupidly tacky like in Command, then again everything in Command made my eyeballs throw up, ONE soundtrack, and TWO endings are literally all I liked from Command.

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I swear, some of these newcomers are more excitable than newborn puppies with a constant injection of adrenaline---

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On the subject of new gadgets:

 

 

Can I get Starfox-Jetpacks and Greatfox orbital bombardments?

 

Star Fox jetpacks... yes... yES...

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Star Fox jetpacks... yes... yES...

 

Except we had jetpacks in Assault multiplayer, and they were AMAZING. Why was that item not part of the single player campaign??? In fact, why weren't any of the multiplayer only items (with the exception of that one hit kill thing you would get if you were losing) part of the main game?

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Star Fox jetpacks... yes... yES...

 

 

Except we had jetpacks in Assault multiplayer, and they were AMAZING. Why was that item not part of the single player campaign??? In fact, why weren't any of the multiplayer only items (with the exception of that one hit kill thing you would get if you were losing) part of the main game?

I totally forgot about that, once again proving Assault is underrated; best tank, best aircraft, and IMO best jet pack....well next to StarWars battleFront II anyway. Jetpacks usually suck in video games, but they were handy and usable Assault's multiplayer, that and its a lot of fun zipping around corneria city, shrekking my friend's vehicles with my collection of demon snipers...then he comes after me when I run out and I burn my shields scrambling for a LandMaster.

Once again; a new StarFox gameplay system should mostly focus around the Arwing and LandMaster with a little bit of on foot in between, but it would be a lot of fun and quite a bit easier with jet packs

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Except we had jetpacks in Assault multiplayer, and they were AMAZING. Why was that item not part of the single player campaign??? In fact, why weren't any of the multiplayer only items (with the exception of that one hit kill thing you would get if you were losing) part of the main game?

 

Oh shit I forgot about the jetpacks in multiplayer entirely. 

 

I think a few of multiplayer's features (such as Titania and Zoness) were supposed to be a part of the main campaign but got nixed for whatever reason. Which sucks.

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Oh shit I forgot about the jetpacks in multiplayer entirely. 

 

I think a few of multiplayer's features (such as Titania and Zoness) were supposed to be a part of the main campaign but got nixed for whatever reason. Which sucks.

Titania and Zoness were fun maps even though you got to watch your step. I love rolling around Titania with a LandMaster, acting as though I were a Mars rover when I'm that out of focus. it seems like it would be hard to find a mission objective that isn't shoot everything on Zoness, Assault's missions were stupidly simple, yes I understand the whole series is like that, but Assault has evolved to the point where it had the capability for more compicated mission objectives, but settled on the "Shoot everything" concept, I think a lot more could have been done, and the new StarFox should have more complicated missions.

~ d: see I criticize Assault too, even SF2's missions are sorta bleh at times. I just love the games' concepts, please understand I love just about all the games, but they're all FAR from perfect.

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Yeah agreed on that. I get the impression that Zoness probably would've been something like Sargasso, and Titania like Sauria. They're really interesting-looking levels but the rest of the game didn't have much precedence for using that potential. Fichina and Fortuna are probably the only levels I still look back on as being pretty interesting...

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Yeah agreed on that. I get the impression that Zoness probably would've been something like Sargasso, and Titania like Sauria. They're really interesting-looking levels but the rest of the game didn't have much precedence for using that potential. Fichina and Fortuna are probably the only levels I still look back on as being pretty interesting...

I still had a lot of fun on Sauria and Sargasso, in fact that's the general concept I think it should follow, just with more complicated objectives than just killing all enemies. I didn't like Fichina as much, it had good visuals and it was fun during the Arwing boss fight and blasting stuff with the LandMaster, but wing riding is such a grind, I like how that one was more advanced. than the Orbital Gate was mind bogglingly epic, I loved fighting fleets of enemies even though that entire mission was just Sector Z N64 on a larger scale. I'd also like to board the gate control station like we could that huge thing that Wolf apparently owned.

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The wing riding was a pretty goofy mechanic, at least without an explanation as to how it was possible.

 

I liked Fichina because it felt like it had more... structure, I guess, to it than the other on-foot levels? Overall, Sauria, Katina, and Corneria boiled down to "go here and shoot x". Fichina had its segments of that of course, but it was the sudden robot sentries thing that made it more interesting? Like there seemed to be more reason for Fox to be in that situation outside of shooting hatchers. Yeah, the level concepts were really interesting (Wolf's secret space base? Return to Sauria? hell yeah!) but actually doing them was a weird little chore sometimes.

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I never understood why we couldn't just fly the Arwing in those levels. We already have rail-flying levels and free-roaming on-foot levels, which are fine. But the human-turret thing just misses that very obvious mark by so much. It's definitely up there with the Nokia N-Gage, Chrysler TC by Maserati, Sonic '06, the Davy Crockett missile launcher, and Blues Bros. 2000 in the "you had one job" department. Instead, we got a '20s throwback

 

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The wing riding was a pretty goofy mechanic, at least without an explanation as to how it was possible.

 

Magnet boots?

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