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The Next Star Fox Game: Speculation and Ideas III


DZComposer

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If Krystal is to stay, then I agree with the point of changing her. Drastically.

Assault Krystal was closest to being something than in any other game. Granted, she was in fact practical Lieutenant Obvious and wasn't of much use ether, but wasn't half of stupid than in the other stories.

The Command Krystal(s)? HECK NO and should stay as non existent. Granted; One of "them" actually has potential.

Kursed? She should have a good reason to turn into an evil emo, and getting kicked off a team and breaking up is NOT. Better reason; She doesn't get kicked or break up. Granted; someone *hint* very close to her is killed. Right in front of her. *Cue Romulan mode, followed by time travel and death pursuit of assassin, saving someone and killing the assassin right in front of her... SELF. PARADOX TIME!*

She doesn't turn evil emo at all. Granted, anti-hero is still acceptable. It's just my opinion, though.

 

I can't agree a 100% on that, but I think see what you mean. She needs a little more personality to add to the team. Though I think she's a great character, already since Adventures, I wouldn't mind seeing some more of her history. The plain text in the intro of Adventures was not so clear. But I think that if they made her a little more mysterious it would do fine too.

And Kursed? I like to forget all about that 'Krysanate'.

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I can't agree a 100% on that, but I think see what you mean. She needs a little more personality to add to the team. Though I think she's a great character, already since Adventures, I wouldn't mind seeing some more of her history. The plain text in the intro of Adventures was not so clear. But I think that if they made her a little more mysterious it would do fine too.

And Kursed? I like to forget all about that 'Krysanate'.

 

Forgot to mention, yes, the Adventures Krystal also had something to think of aside from "Why the little clothing?" that the lowest tier thinks. Things like "How she got to Sauria if she was from another planet, and apparently lacked spaceships?" or "Why she isn't frightened by the Arwing or Great Fox or any technology?" and such. Some plotholes come for good it seems. Still doesn't change the fact, they went overboard and threw the game as it was after they scrapped DP.

 

And, yes, Command's Kursed was Ultimate Base Breaker From Hell. Doesn't change the fact, that the idea of an Shadow-like (A.K.A., kinda darker, more aggressive, but not a monster) personality for Krystal/Kursed wouldn't be so bad for aforementioned case. Anything else, like in Command, wouldn't be any improvement and in fact the writer would be pretty much more of an moron than Wheatley to do that.

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There's idd something missing between Adventures and Assault. Like how did Krystal join StarFox. And where did she learn to fly.

 

Kursed is somewhere inside Krystal. Krytal could become her based on events that happen. So have stuff going on, but do it good this time. No hurt Krystal that leaves StarFox, hates Fox, becomes some weird broken goth girl. Have her broken, but in a 'Everdeen' way. Like have someone she loves die, a character from her past. And let het live with that and see how she handels it. ;)

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There's idd something missing between Adventures and Assault. Like how did Krystal join StarFox. And where did she learn to fly.

 

Kursed is somewhere inside Krystal. Krytal could become her based on events that happen. So have stuff going on, but do it good this time. No hurt Krystal that leaves StarFox, hates Fox, becomes some weird broken goth girl. Have her broken, but in a 'Everdeen' way. Like have someone she loves die, a character from her past. And let het live with that and see how she handels it. ;)

Not to forget that Krystal was the only survivor from Cerinia (or whatever), and had no family left. Star Fox took her in, and she built trust and friendships with them through the time they spent together. Following that, Fox deserted Krystal on the subject that he was afraid for her safety, even though it was proven she could handle herself. A turn of events like that would not be unlikely to create a personality such as the one that Kursed is suspected to have.

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  • 2 weeks later...

Steer away from the on-foot missions, bring back the Blue Marine. 80% of levels on-rails Arwing/Landmaster/Blue Marine missions. 15% is all range mode, and 5% being on-foot.

 

Stay away from a linear story line. Keep the "choose your path". Basically keep the same scoring system as Star Fox 64 and just add twice as many levels

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  • 2 months later...

As echoed by others here, a better tweaked version of Assault would be my request.

 

The way in which Fox moved, either on foot, or in vehicles, just didn't feel right. This wasn't helped with the Cube controller, which didn't allow for sidestepping.

 

For me, however, I'd like a better emphasis on multiplayer and, of course, online.

 

Even if the main games is just an hour or two long at best ala the original installments (but with some decent replay value), a deep multiplayer mode that allows for at least 4 player split-screen, and at least 8 online, would work wonders. Considering what has been achieved with FPS games like CoD and Halo, a game such as them, but targeted more at the casual/ family crowd, would work wonders for Nintendo, alongside games like Smash Bros.

 

Also, another soundtrack like that of Assault. Although I don't listen to orchestra much in video games, Assault, along with the later Soul Calibur series, are my most listened to soundtracks.

 

Regarding story - I don't want it to be particularly deep, nor do I want Star Fox to reinvent itself UNLESS it's for natural evolution. Assault suffered because it really didn't know whether it wanted to take itself seriously, or just a standard, shallow experiences.

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I had a dream last night that they announced a new game. The art style was the perfect blend of cartoony and HD vidya gaming photorealism, Macbeth was in it, it appeared to be a linear railshooter, Krystal was shown to really be an android and it was called Star Fox: Spirits.

 

Not speculation, but wishful thinking...

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  • 2 weeks later...

You can be inside the great fox as a hub world, you can choose who will go with you on each mission and what position they will be in be it landmaster, on foot or arwing, in the great fox you can talk to your co pilots, build your own arwing, play exclusive extra missions played for unlocking extra costumes, weapons, parts, etc, or just for the challenge.

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Nintndo said that the next game would have a mix of starfox and metroid. It will have the starfox team and samus.

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Nintndo said that the next game would have a mix of starfox and metroid. It will have the starfox team and samus.

Can we get a source on this?

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Nintndo said that the next game would have a mix of starfox and metroid. It will have the starfox team and samus.

Don't you mean, how dated is this information?

 

This rumour was debunked quite a while ago now. It was just mere mention and was never heard again. The best we've got right now is the question of Retro being Star Fox's new and possibly consistent developer.

 

Well this begs another question; if Namco was given a second chance, do you think they could make a good Star Fox game? Going Namco would provide a little consistency, but Retro may be the better permanent option.

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Don't you mean, how dated is this information?

 

This rumour was debunked quite a while ago now. It was just mere mention and was never heard again. The best we've got right now is the question of Retro being Star Fox's new and possibly consistent developer.

 

Well this begs another question; if Namco was given a second chance, do you think they could make a good Star Fox game? Going Namco would provide a little consistency, but Retro may be the better permanent option.

 

I'd still give it to Retro, I think they're a good developer and I'd rather take a slight risk than getting Assault 2. 

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  • 3 weeks later...

Im sure nintendo is going to release some extra info on future working titles which could be a new SF game. Maybe on the next nintendo direct. After all, the creator did say he would like to see starfox on the Wii U.

Btw did anyone notice that nintendo recycled the Assault logo while using a N64 arwing?

Maybe there working on another remake...

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I would like arwing AND vastly improved on-foot gameplay. Even out the gameplay more so it isn't 90% on-foot gameplay like in Assault.

Deeper story and characters. The universe has way more potential than Nintnedo gives it credit for.

Also give it to a developer with a great track record and can make a fast-paced action game. Examples include Retro or Platinum.

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Seconding Deploy by saying that the next game (whatever it may be) needs a deeper story and should delve into the characters a bit more.  The series has a LOT of potential to have some great stuff.  Assault was a step in the right direction story-wise.  It was mature, and it was more than just "there is an evil monkey, he has space ships, he wants to kill us" plot.  I say take it a bit further and explore the world.

 

Make it be less of a "lets go bounce between planets" game. At least not immediately.  Have different things you have to do on each planet or area. Have Arwing levels, have some on-foot levels to explore the planets.  Heck, you could even have to fly between the planets to proceed along with the game. I mean, what is the likelihood that a bad guy has conquered a planet and has one base on it?  Not very likely.  I think whoever makes the next game ought to take the time to really delve into the Lylat System and the various cultures/environments of the planet.  Also, add more planets.  What is the likelihood that the bad guys are always going to be on Fortuna, Titania, Macbeth, etc, etc.  Bring in old ones, add some new places.  I'm curious about Kew, which was mentioned in Command.  Why is it we've never heard of this place?  What's it like?

 

I know Krystal is a huge, huge, huge controversial subject, but... I honestly say keep her.  If they could solidify her as a character, I think she would be better received.  Explain how Cerinia was destroyed, what kind of place she came from, etc.  Don't just have her to spout out what area of the boss you should hit, or just as "Fox's love interest".  I honestly think they should explore more of ALL of the characters, but that's just me.

 

And on the note about a Metroid and Star Fox crossover game, I'm so glad that's just a rumor.  Because the series don't have much in common except "ermahhgerd, space!11" and a crossover would have just been facepalm worthy.

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(Words)

 

[...]But that's just me.

 

Said every SF fan ever. :V

 

Irony aside, your points are not isolate but virtually unanimity instead, Everyone here agrees that the story is underdeveloped, the plots were tried but most didn't get off the ground, and the others just turned crashed into a trainwreck of fiery blazes called "bad writing". Assault was average, since I liked the new soundtrack and ship designs. Anything else, meh. It was pretty short, too. Anyway.

 

And you proved me right when I thought I can't be the only one thinking that the whole setting is kinda 'racist' for always instantly associating some things to 'evil'. Dark is evil. Wolves are evil. Outer rim of the system is evil. Blah blah, nonsense. I know Nintendo aimed the game for people back when they were kids, but the audience grew up. The series, not so. </massive_euphemism> I for one believe that the next developers should actually see what people really want*, and then do the smart thing: Don't let somebody elseLLStry first. [...if you're gonna sue them for spreading the word of your franchise in exchange of NOTHING but just doing it for the fun (the fun... of being sued for revitalizing a franchise you love with own sweat and tears)]

 

About Krystal, I don't mind anything that happens. If she's removed by a reboot, 'for the greater good', good, I don't care. If she's keeped, even better, shows how Nintendo can would be able to create a would-be useful character that is not just the protagonist or a mechanic. Just do something that makes people look for her for another reason -WHATEVER reason- other than a visual aid to genetic fluid externalization.

 

Then again, I think I said that before. And more than once. But such a thing would be to avoid situations such as...

 

Random Person A: OMFG KRYSTAL HER GOT HUGE A** TITS LOL BUTTF*CK RA3P ROFLMAO

 

...from keeping to happen every 30 seconds for being the only reason people know Krystal for.

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Am I the only one that LIKED Krystal in the SF series? I was actually pretty happy when I found out that they added a female. If they did have a reboot, then would they even put her in within the next few games?

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I'm cool with another 64/SNES styled game.  However I'd like to see a Star Fox game with a huge explorable Lylat system, something that would push the Wii-U to it's limits.  Think Star Fox 2 but on a much bigger scale.

 

Perhaps the next game would allow you to choose the pilots in your team, similar to Star Fox 2.  Each character has a certain advantage such as Slippy's ability revealing the boss's health or Falco's competence as a pilot.

 

Fox, Falco, Slippy, Peppy

Fox, Krystal, Bill, Miyu

Fox, Slippy

Fox

A few example teams.

 

And about Krystal, I think most of her problems stem from not being an interesting or amusing character and clashing with the Star Fox spirit.  You'd never hear a "Do a barrel roll!" or "Hey Einstein I'm on your side." coming out of her mouth, and the addition to taking Peppy's spot as the fourth member didn't help either.

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  • 3 weeks later...

It's actually hard to come up with a good sequel. I like Starfox Adventures a lot and I would like to see a sequel to that game. I'd like General Scales to return so we can finally give him what he deserves. I would like the gameplay from Starfox Adventures to return in the sequel and maybe even co-op. But that won't probably happen for now.

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Am I the only one that LIKED Krystal in the SF series? I was actually pretty happy when I found out that they added a female. If they did have a reboot, then would they even put her in within the next few games?

 

You most definitely aren't the only one who likes Krystal, the problem is her character has such a polar opposite effect on fans - they like her or hate her.  Damned if they remove her, damned if they keep her.  Have you heard of the characters Fay, Fara, and Miyu?  I think even the Krystal haters find them to be more accessible than the blue fox chick that served as eye candy in the Adventures game and romantic tension in the following games.  They start off as pilots or at the very least in a role that can be taken seriously (and not first seen in a skimpy bra and loincloth).  I am cool with the introduction of female characters, but it just felt like they objectified Krystal and pigeon-holed her into such a narrow and secondary role to the rest of the team as opposed to making her part of a team.  

 

 

It's actually hard to come up with a good sequel. I like Starfox Adventures a lot and I would like to see a sequel to that game. I'd like General Scales to return so we can finally give him what he deserves. I would like the gameplay from Starfox Adventures to return in the sequel and maybe even co-op. But that won't probably happen for now.

 

Maybe with a little less Zelda clone combat and a little more fleshed out rails shooting/all-range-mode.  I have held the position that the traditional Starfox space shooter alone can't last forever on the console - though I fear the fine line that would have to be walked bringing Starfox characters back on foot and giving them a more in-depth personality again...

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  • 1 month later...

Warning: In this post I act on the assumption that just making an afore-discussed Anthro-AC isn't good enough any more. I acknowledge the possibility but personally don't consider it advisable.

 

 

Somehow I just got to think...I understand why Nintendo is neglecting it for so long, even though they obviously didn't forget it's existence and would actually need a few additional franchises to feature installments. One is that handing the franchise around every game (which they would have to do again) didn't go very well. Another reason is of course the way Command and the integration of DP kinda drove it into a dead end. 

 

If there was to be a new title, they'd have to get everything right in one go. They'd have to be absolutely sure to make a good choice on the choice of developer (which might be hard as the struggle for gaining control over developers between the publishers might indicate that the amount of console game developers is limited)

 

And whichever developer would get that assigned, would meet a horrendous task. They'd have to completely reboot the franchise, and continue it from 64 (as they iirc consider SF643D the newest installment) and create something great and memorable. Since the series has a tradition of complete voice output, there'd be the voice cast that would have to go perfect, as parts of it in SF:Ad kinda ruined a part of the experience for me. And the classical on-rail mode alone wouldn't be enough for today's demands any more either. It would require a lot more. I personally keep thinking Anthro-Mass-Effect, but there's other ways to go too. 

 

Also, another problem said potential developer is met with is the fact that the audience has gotten used to the thought of the plot following the classic Yet-again-a-new-big-threat trope over and over. And that would need to be counteracted, so whatever direction one would be to take with the plot, would have to prepare  for more than one game. Preferably a trilogy. 

 

And what keeps the memory of Star Fox as a franchise alive is the fans. Which are pretty split on several topics, such as the ones mentioned above. Keep Krystal? Discard Krystal? Bring the pre-64-reboot-characters back? Keep them non-canon? Re-introduce the Aparoids as a filler or something? Or not? (Ok the last one is a non-discussed eventuality). Ok here the three pre-64 characters are pretty easy to deal with. I'd say best thing to do would be to include them somehow either way. Either as again-new main characters or somewhere else somehow (maybe as competitors or temporary allies) 

 

But the main problem on the fan-front here is Krystal VS Fara. Krystal is a blank character, just like Fox, only that the player (in the first post-64 canon) knows that Fox loves and admires her and that her loss pains him some way or the other. Hence the audience projects whatever traits they see as good ones on her, giving her all the good traits, individually making her perfect in each individual's mind. Something Fara does not provide, but Fara on the other hand is a character with a distinct and not 100% compliant personality and a (in the comic) visible and therefore more relatable background. There are loads of possibilities how to go about it from this area from making it a love triangle with a personal choice, to not including a love interest ,at all, to including both or one of them but without making them love interests, to keeping Krystal but giving her distinct traits etc etc. And of a wide set of possibilities, they'd have to somehow find out which one would satisfy the (this time) very vast majority of the playerbase. 

 

(to be perfectly honest, my preference here would be to completely rework Krystal and keep her in the game. And by rework I mean everything. Fur colour, face, choice of clothing, backstory, circumstances of involvement with the main characters, absolutely everything. And with that, keeping her in the game. But maybe that's just because I personally am one of those seemingly nonexistent people who don't like Fara Pheonix [i'm sorry, but I find her too dry and, especially for just being a test pilot, too full of herself; whoever loses control at this point: calm down, that's bound to happen with some people. You can't give a character a distinct personality and expect everyone to love it. That's not what a personality is about at all.])

 

Along with the controversy of keeping/reintroducing Krystal and the pre-64 cast is something IMHO not sufficiently discussed the reintroduction of other characters from Command (since they're not really that horrible), such as Dash Bowman, Vivian and Lucy Hare, Amanda Toad and their ...let's call it post-command-design.

 

Then there's fleshing out the rest of the cast. That can range all the way to the simplest things, such as adding details to Peppy and Falco. An example: In Adventures, it's established that Slippy likes rock music, and it would appear Peppy doesn't. What sort of music does Peppy like? That's one kind of detail. No-one can seriously believe every form of culture just dies down in a space opera setting, only because the setting itself is fiction already.

 

And then when getting back to making it a post-64-3D-reboot, there's worldbuilding. I personally doubt a Lylat-only-setting would work out to make something big enough for this. Especially since it at least seems to be established that climate control makes the climate on every one world uniform for it's entire surface. (judjgng from the distance of the different planets to the sun and the climate on their surfaces.) Said developer would face the task of redefining the universe, since essentially, the reality bomb has already been deployed with Command. And it's a task, as they'd have to get that right for the fans and players too.

 

Of course, if really well executed by making every Planet not just like a level or the limited area for a quest but an individual wide world with different stuff to do on it and several distantly situated and distinct locations that differ from each other, that would still be possible. But that'd be all the harder. 

 

But the hardest part would be to do all the aforementioned stuff and include the aspects it used to have and take it's charm from. The On-rail gameplay  and the way it narrated everything. It would all be for one, awful if it just were completely excluded, and secondly, it'd be kind of lame if the on-rail/all range gameplay and the rest of the game wouldn't somehow interact with and influence each other. That's be the most difficult part and on that one, I've honestly got nothing. Not the faintest idea how to do that. Ok I might have some ideas, but they'd be kind of far-fetched.

 

 

But on the other hand, before all this could possibly happen, certain people will have to realize, that even in a children's story, the story isn't just a cheap excuse to have an offensively clichéd pair of plumbers run around slaughtering armies of potentially innocent potatomen and Kappa, but a valid part of the content. And that even children's stories not always (and preferably never) are a 100% happy place where everything is wonderful. People or rather living beings/animals die, and there's no need to trivialise that by choosing them to be masked people in robes or excluding any depiction of bloodshed or destruction from apparent murder. I've always had the feeling of that being one of the things they actually never liked about Star Fox. It, even if in a more subtle and merely optical way, shows death and the act of ending a life as what it is, rather than distorting it, like in Kirby/pikmin/the rest. You see the Sharpclaw with a partially human stature collapse after being beaten down. You see the giant mech the obnoxious chimpanzee is sitting in explode and utter his realization on that vocally. 

 

At least I think that sometimes. Then I see they got stuff like ZombiU and go 'wth? o0'

 

And as to Nintendo's opinion on Star Fox: I don't think they're trying to completely scratch it for good. They're keeping it up their sleeves (which is kind of confusing, as a too thin lineup is exactly their problem imo). Otherwise, rumours such as the crossover never would have started. And I've seen the source that rumour originated from, it was legit. It just never turned out to be more than a non-fan-induced rumour. Possible reasons could either be to test the fanbase for it's reaction, a means of misdirecting Nintendo fans from finding out about Retro taking on Zelda too early, or as a subtle shout-out to the Star Fox fans. To remind us that we're not forgotten. 

 

 

But this is all just speculation anyway.

 

 

TL:DR: Taking on Star Fox would prove to be extremely hard for any developer.

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i think that the villains in the next game should be a group of surviving Cerinians called the Insurrection.  

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  • 1 month later...

Just thought I'd leave this here, it's my general premise for a potential new game for the Wii U. It's my often copied and pasted  idea.

 

Single PlayerLotsa levels and branching paths maybe revisit planets for another level or something, about 70% On-rails gameplay (Mostly arwing, some landmaster, few Blue marine levels and possibly a new vehicle? Maybe each member can have their own vehicles like in Command, those were awesome imo), I'd like Andross back but he died in Adventures I think. So a new similar villain perhaps, maybe Dash Bowman turns into the new Andross? Maybe just a retelling of the original story? There would be the same planets but with new levels obviously, but perhaps some new planets to explore too. Basically this would be SF64 x10.

 

Multiplayer: Co-op campaign, like how they are usually 4 pilots together, you could have 4 people playing as Fox, Peppy/Krystal, Falco and Slippy (Or other characters substituting now and then). Each character would have their own path to take on which usually involves the other players as well since the team are usually in a squad together in levels.
Full online dogfights with lotsa options, modes (FreeForAll, Team, Deathmatch, PointMatch etc), maps and stuff, customizable ships and a mode where everyone is in an arwing so basically a classic fight (fair). I’m sure there’s some awesome GamePad stuff functionality that can be done both on and offline.

 

Other:
Orchestrated soundtrack would be great, like Assault had. Make the game at least as difficult as SF64 (Maybe have the expert mode back as well.) Have the communication on the GamePad screen, like in SF643D’s bottom screen. I’m sure there would be optional motion controls as well, as well as supporting the Wiimote/Nunchuk, Pro Controller etc.

 

I'll probably update this a bit and tweak it. What do you guys think?

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Just thought I'd leave this here, it's my general premise for a potential new game for the Wii U. It's my often copied and pasted  idea.

 

Single PlayerLotsa levels and branching paths maybe revisit planets for another level or something, about 70% On-rails gameplay (Mostly arwing, some landmaster, few Blue marine levels and possibly a new vehicle? Maybe each member can have their own vehicles like in Command, those were awesome imo), I'd like Andross back but he died in Adventures I think. So a new similar villain perhaps, maybe Dash Bowman turns into the new Andross? Maybe just a retelling of the original story? There would be the same planets but with new levels obviously, but perhaps some new planets to explore too. Basically this would be SF64 x10.

 

Multiplayer: Co-op campaign, like how they are usually 4 pilots together, you could have 4 people playing as Fox, Peppy/Krystal, Falco and Slippy (Or other characters substituting now and then). Each character would have their own path to take on which usually involves the other players as well since the team are usually in a squad together in levels.

Full online dogfights with lotsa options, modes (FreeForAll, Team, Deathmatch, PointMatch etc), maps and stuff, customizable ships and a mode where everyone is in an arwing so basically a classic fight (fair). I’m sure there’s some awesome GamePad stuff functionality that can be done both on and offline.

 

Other:

Orchestrated soundtrack would be great, like Assault had. Make the game at least as difficult as SF64 (Maybe have the expert mode back as well.) Have the communication on the GamePad screen, like in SF643D’s bottom screen. I’m sure there would be optional motion controls as well, as well as supporting the Wiimote/Nunchuk, Pro Controller etc.

 

I'll probably update this a bit and tweak it. What do you guys think?

 

Look for the prompts that say TLDR, I have no doubt people will be skipping this essay...

 

I do like the idea for single player mode that you thought of where you suggested you should be able to travel back to a planet to do a different mission. In SF64 this was not fathomable because the whole point of the game was to get the Venom to defeat Andross's army. In a game like SF: Assault however, the team was basically reacting to any reports General Pepper was giving them, along with any leads of information they were able to attain during missions. Up until near the end of the game, they had no idea where the Aparoids were coming from, or how to stop them. Their purpose was to help minimize damages, until they found a way to win the war (which at that point, when they figured it out), and they decided to call for an all-out invasion. How can this idea of going back to a previous level work you ask? For instance, who is to say that the Aparoids wouldn't have decided to launch an attack on Fichina with the purpose of destroying the climate control center? They failed to turn it off permanently before, so hey, when nobody's paying attention, let's attack. (This would be an opportunity for a very nice mission where the climate control center could be represented with a "health" meter, and you have to fight off swarms of enemies [both from the air and ground I would hope] who are trying to do enough damage to destroy it.)

 

I always wondered what it would feel like having a dogfight in Meteo for instance. It's one thing to be able to dodge incoming meteors when you are constantly traveling in the same direction, but another situation altogether when you are in the midst of all out combat and still having to be aware of where the meteors are. That actually brings me to something I would like to point out.

 

You know what bothered me the most about SF: Assault, gameplay wise? Unlike SF64, most if not all of the all-range dogfights felt empty in a way. What I mean by this is that it seemed far too easy to maneuver and create space between yourself and the enemy fighters to regroup if you had taken too many hits in a short time frame. Part of the reason for this was because you could basically choose to fly towards a the part of the area where there were less enemies, with little to nothing to get in your way. You could literally just do a somersault to shake off the enemy, shoot it down so they can't target you again, and then hit the boost to get away from all the action. Corneria would have been a nice place to have a dogfight, but the buildings and various structures seem way too short to make for an exciting battle in the air. Or at least it felt like that in multiplayer...

 

TLDR (part 1) : I welcome the idea of revisiting planets to do other missions on them in the same story mode run. I also provided an example of how Fichina could have been used in SF: Assault with that in mind. Dogfights feel too bland. Might as well put all the ships in some kind of "endless deep space" area where there are no space stations or debris from meteors or whatever. In other words, put the player in a situation where better flyers have an advantage. (Think of what Meteo would feel like in a dogfight scenario)

 

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Ok, so where was I? Oh yeah...story mode. So, I LOVE what you suggested for Co-op. Having four separate players on the on-rail missions would be an incredible experience (so long as everyone is online and not playing on the same screen). Remember all those times when Falco/Peppy/Slippy or whoever would fly in front of your path and ask for support with the enemies chasing them? Incorporating something like that where the players are involved in each others paths would give the player the experience of being on a TEAM that they have been calling for for the longest time. SF: Assault gave us numerous examples of how players could separate their responsibilities between the on-foot and dogfight aspects of the mission (Sargasso, DP [sauria], Corneria, Aparoid Homeworld, Katina, Fichina etc. anyone?) I can see a lot of potential, if the game gives you the opportunity to play the various levels as any of the team members. Any on-rails mission now becomes FOUR separate missions for any individual player to try out. Replay value increases significantly. Any dogfight mission now becomes a real co-operative effort, as everyone has a responsibility to cover everyone else, and give support for taking out stronger fighter ships. With the dogfights, you might even be able to increase the number of enemies in the area to give the players a challenge. (There's nothing more annoying to me than playing a story mode with friends, and the game becomes to easy, as the AI can't handle targeting multiple human players.)

 

Going back to the on-rail suggestion, the game can be made with more unlockables in mind, like weapons/characters/levels for multiplayer, concept art for a gallery, and the like. Give the players incentive to play missions as the different characters to unlock the other content. Playing as the other characters could even have their own necessary scores for winning level medals. Although with that idea in mind, I don't know if people would want to play over 120 seperate ("on-rail") missions to unlock all the medals for each level using each character (Easy, Medium, and Hard for each of the four playable characters, with an assumed 10 levels??? [3x4x10] Nope.avi) As an alternative, maybe each character should be considered a different difficulty level on each mission (Only applicable for on-rail missions, dogfights need separate difficulty levels). Maybe Falco could be a Medium difficulty character on one level, but on another level, he could be the "Hard" difficulty. I hope my point makes sense. My biggest concern though for this type of gameplay would be what they do with a "scripted AI" Fox in the on-rail missions. Should Fox being forced out of the mission be an automatic mission failure? Should that even be a possibility? I don't think they other members of SF ever gave support to Fox (such as shooting down trailing enemy fighters) in the past though in the on-rail missions....

 

TLDR (part 2) : Story mode could be a great experience with Co-Op incorporated into it. On-rail missions will be given a fresh look, as they can now be expanded on from multiple vantage points. Dogfights will feel like you are actually working as a team to fight off lots of enemies. Get rid of difficulty levels for on-rail missions however, as you can incorporate some kind of "difficulty" based on the character picked. Of course, you should be able to replay missions as different characters in single player mode for the fun of it. Having different extra unlockable content for each character's "medal score" is a must. (How Fox taking damage as scripted AI character for on-rail missions and potentially being another way for players to "lose" a mission should be considered though...)

 

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Ok, we're almost there. Last on the list, online multiplayer. Everything applies to the co-op story mode I said above.

 

Now as for the VS online, first things first that needs to be addressed. Take the charge shot out of the game in online modes. Many people have complained about how it ruined SF Command online and SF3DS VS. You can keep twin laser upgrades if you want, but having charge shots in online matches takes all of the strategy and most of the skill out of the game (I say most because you can still barrel roll to defend, but good luck timing it properly), which will frustrate all new and inexperienced players.

 

We need game modes, lots of them. Free-for-all, Team matches, yeah they should be in the game, but there needs to be something fresh to SF. Perhaps something along the lines of a control point/capture the bases sort of thing. Or capture the Flag. Both would make great team based modes. Or maybe have a mode where there is one player in an upgraded Arwing (with twin lasers, and 5 b-bombs at their disposal) while all the other players are standard enemy ships. Object of that game: For the swarm of enemy ships to take out the arwing. The catch is that the enemy ships only have single laser functionality and no b-bombs. Also, the enemy ships can't barrel roll, unlike the Arwing. Could either turn out to be a fun or very frustrating game mode.

 

TLDR (part 3): Take the charge shot out of online VS. It hurts the gameplay experience. Online needs more game modes than just free-for-all or team matches. Provided a few suggestions in the last paragraph.

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I'd like something that goes back to the Star Fox 64 formula, with the branching paths, on rails shooting and all the different vehicles. That being said, I wouldn't mind to see some more Assault style on foot sections, just so long as I get to stay in the Arwing more than 40% of the game. It also might be neat if they could implement some of the Wii U touch screen features, but I'll freaking eat the controller if they're as forced as Commands. 

 

It would be awesome to see the Blue Marine make a comeback, along with the speeder bike from Adventures as well as some new things for me to drive.

 

Also, on the story. If you're going to make a game about talking animals flying spaceships, please don't take you're self seriously. I mean come on, Nintendo! How long has it been sense we've had a Star Fox game that was actually funny? Oh yeah. 16 years. 

 

But you know what I want to see the most? Flipping 5 player Co-Op. Four players could play as the four pilots, while the fifth plays as R.O.B 64 and uses the Wii U controller to drop power ups, mark enemy locations, etc. I would buy the heck out of this game. :3

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