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The FNAF Megathread


Clearwater

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You can't run from Freddy. No one can...

 

 

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Well there goes the internet...

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This is so fucking stupid. It's been like three months since the second game, and less than a year since the first.

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This game is bad and you should feel bad for mentioning it. It is spooky Call of Dooty. Not much change, much suckers for profit. 

 

This is the end.

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I'm looking forward to it.  I also appreciate how cheesy, and yet creepy, the trailers have been.

 

This is so fucking stupid. It's been like three months since the second game, and less than a year since the first.

 

I did hear that the second game was supposed to be released in 2015, but the developer released it early since there were no bugs or issues in the demos that he sent out.  The games seem to be on the simpler side in regards to development (and I'm only assuming that because of the timeframe of release; I have no knowledge of coding or what is involved with the art/sound assets, etc), and are equally simple to play.  Yet there is a demand, and both the first and the second games are fun, if not also nerve-wracking. 

 

The story of the developer himself is an interesting one.  TL;DR, he started out making religious games that all bombed terribly in terms of sales and reviews.  He had been through so much failure that he was contemplating suicide, but then read a review that said a character from the aforementioned religious games looked like a deformed robotic bunny.  He presumably then went "I'LL SHOW YOU DEFORMED ROBOTIC BUNNY" and thus Five Nights at Freddy's was born.

 

Further reading: http://kotaku.com/why-five-nights-at-freddys-is-so-popular-explained-1684275687

 

This game is bad and you should feel bad for mentioning it. It is spooky Call of Dooty. Not much change, much suckers for profit. 

 

This is the end.

 

This comparison isn't necessarily fair.  The first and second game have enough altered gameplay mechanics and required play style changes between them that I'd hesitate to compare the series to Call of Duty.  Passing the series up based upon that flawed comparison is doing yourself a disservice IMO.  Most of the fright of the game originates around how atmospheric the game is; it is full of anticipation of being attacked, and the sheer panic that manifests itself when you lose one of the animatronics on the monitor is something that you have to experience firsthand.  The game truly shines when you're playing it with stereo headphones in the dark; the ambient noises, lack of lighting, and general air of helplessness due to your inability to move are worth significantly more in terms of being scary than the jump scare that the anticipation culminates in (though that is terrifying for a brief few seconds as well).  You can't get that from just watching the countless YouTube playthroughs.  Not to mention that they're cheap; for $5 and $8 respectively they're not a bad deal at all.

 

Another draw is how absurdly intricate the story behind the games is.  If taken at face value it seems simplistic enough, but hints dropped by the developer about events and occurrences in the game's universe paint a picture that is surprisingly complex.  Watch through this Game Theory video for a taste (start at 0:43 to skip the satirical intro), and then look at the shitstorm that's occurring in the comments about counter-theories and other interpretations.  It's insane in the best way possible.

 

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On 2/12/2015 at 9:57 AM, OneUnder said:

This comparison isn't necessarily fair.  The first and second game have enough altered gameplay mechanics and required play style changes between them that I'd hesitate to compare the series to Call of Duty.  Passing the series up based upon that flawed comparison is doing yourself a disservice IMO.  Most of the fright of the game originates around how atmospheric the game is; it is full of anticipation of being attacked, and the sheer panic that manifests itself when you lose one of the animatronics on the monitor is something that you have to experience firsthand.  The game truly shines when you're playing it with stereo headphones in the dark; the ambient noises, lack of lighting, and general air of helplessness due to your inability to move are worth significantly more in terms of being scary than the jump scare that the anticipation culminates in (though that is terrifying for a brief few seconds as well).  You can't get that from just watching the countless YouTube playthroughs.  Not to mention that they're cheap; for $5 and $8 respectively they're not a bad deal at all.

 

I got to disagree m8. Call of Dooty Black Ops and Advanced Warfare both have severely different mechanics and play styles but under the hood and the colors it is still the same game. Same with five nights, I sit and prevent spook by the games means. Sure they're are new characters but still same elements and spook. That's why this whole Fandom and game is a flux for me. I liked the first game. I thought it was clever. Now I it just sends like a big scheme to pull money out of a game before it loses interest in the public eye. The only redeemable element is the price like you said.

I'll also be frank but back stories are irrelevant. A lot of games do that "secret back story" just because they can. Even call of Dooty.

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The original FNaF was a kitschy little FMV game that while not very innovative or deep, had a fun little niche and a healthy dose of uncanny valley.

 

Less than half a year later they're already squeezing the cash cow dry with barely notable gameplay changes.

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It's been said before, but I actually am not really a fan of the Five Nights at Freddy's franchise.  It's not because it's super spoopy or anything, and it's not the difficulty of the game, but it's the annoyance of all of the hype put into these simple and small(A couple hundred or so megabytes) games.  Yeah, they're cheap, and they are fun for a quick blast, but I don't get what all the hype is really about.  I can't go two days without reading about, hearing about, or seeing this game ever since it started getting played on Youtube.  And yeah, great for Scott, he's making hundreds of thousands if not millions of dollars on this franchise.  He seems to be a pretty good guy as a dev, and listens to his feedback, but every time he releases or announces a game that's in the same franchise as his first super popular game, the internet EXPLODES with "OH MY GOD HAVE YOU SEEN THE NEW TRAILER?"  No, I haven't and I don't care.  

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You nerds arguing that these games are on the same level of Cowadooty cookie-cutterism seem to forget that these games are like ~$6.

 

They're priced for what you get, and each iteration is like a new chapter in the story.

 

I don't understand why you instantly tear it apart and treat it like such a sin.

 

By the time they make about 7 games you'll have paid for 1 Cowadooty.

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Seems like some people love to hate games just because they are popular. This seems to go on with other titles like Minecraft as well. You get an indie game Dev with a unique idea who publishes his game. Sooner or later, a popular YouTuber posts a LP of it, and it catches like wildfire. The game gains a very large fan base, but people get sick of seeing the game getting such attention, so they begin shitting on the game without playing it. So yeah, I think most of the haters are just tired of seeing fnaf everywhere.

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I played Minecraft in beta and loved it. I also played the first FNAF and found it clever and original. What buggs me most is the rate of games produced and how the fan base turned out.

 

I love the price. I got the game as a travel game that I could run on the road without to much battery. That was somewhat 8 months ago. Since then there will be two sequels to the game coming up very soon. That's really fast for a series. It just an attempt to cash the cow as fast as you can. That disappoints me. Pulling away from making a game unique, creative and special to get bigger profits. This happens way to much in the gaming industry. 

 

The second reason is that fanbase. At the slightest mention of this game it pulls in this overflow of chatter. An overflow that won't stop. I'm not saying everyone is like this, Crazy you know how much I <3 you homie, but when I need to take my brother and his friends to the store or when I'm at a con talking about PC games, there's always a eavesdroper who comes in nonstop talking about five nights at fucking freddies. Looming back I can see why the bronies were hated once the show came about, we just wouldn't stop wit da show.

 

I liked it. I played it. Then the world shat on it and poured salt in my wounds. 

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Crazy you know how much I <3 you homie

 

Though my difference of opinion on the thread's subject matter shall be noted, you've enabled me to be able to post this. 

 

95309-will-smith-hug-gif-uncle-Phil-NW0B

 

:P

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Jesus Christ. This wouldn't be a problem if they waited longer to release each game.

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I still maintain that the issue with Call of Duty wasn't that they changed too little but that they changed too much in the wrong places. I'm so sorry your arcadey shooter's sequel is an arcadey shooter, I'm so sorry you reload the FAMAS and QBZ-95 (or whatever version of that Chinese rifle family it uses) the same way because it's not like they're both bullpups with hook shaped charging handles under a carrying handle or anything. And I'm sorry a building that was used in Call of Duty 4 turned up in Modern Warfare 3, I believe it was.

 

Keep in mind I am no fanboy of CoD or what not, up until F.E.A.R. Online, Modern Warfare 2 was the worst game I had ever played, and I own Murakumo: Renegade Mech Assault and Enter the Matrix. But at any moment I would gladly play 4, World at War, and Black Ops with folks. People criticize it for cookie cutter crap when it's really not. You want cookie cutter, let me point you to Resident Evil, Resident Evil 2, Resident Evil 3, Resident Evil: Code Veronica, and Dino Crisis. Relatively untouched gameplay-wise throughout all those versions, to the point that the biggest innovation from Resident Evil to Code Veronica, the first and last games like that respectively, was in Code Veronica the knife could hit multiple times and with that change was rendered usable. Five games later that was the biggest change outside graphic and audio quality. And no one minded, because Resident Evil and all the versions worked well and weren't lacking in quality. That's where Call of Duty went wrong, it wasn't they produced games too quickly and changed little, but that they produced them too quickly with inferior quality, with horribly buggy messes, encouragement of exploits, horrid balancing and, in my opinion, terrible map designs. The moment a Call of Duty comes out with good connections from decent dedicated servers, good weapon balance, and good map designs, I'll be all over it because there's nothing wrong with Call of Duty, there's problems with the quality of it because of the speed of production, and not that a run and gun game plays like the previous run and gun game from the same series.

 

Now what does this have to do with FNaF? That's easy, my issue isn't that they're coming fast, if he can make the game that quickly without skimping on quality, then why shouldn't he? My issue is two-fold. One, they are coming fast and quality may be hit by that, hopefully he's smart enough to not release them before quality is met, and two, the game got way too popular way too fast. I remember when I first saw FNaF, watched a Let's Play before the internet blew up with it, and I thought it was a neat little game and had respect for the guy for making a game like that. Wasn't my type of game but I could see how it could be fun for folks. Then the internet exploded with it, and I had bittersweet feelings about it, namely I was happy the game got popular for the guy's sake, but wasn't happy that it went far beyond popular into the realm of "flavour of the month." As they say, the candle that burns twice and bright burns for half as long. People have actual animosity towards this game due to the popularity and some of the obnoxious fans, and when something new happens the internet explodes again, and when this one comes out I'm going to have to actively take steps such as blacklisting things or outright avoiding websites, because both sides are utterly obnoxious. That's what I mean about "There goes the internet..."

 

liKN94W.gif

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eh, I look forward to watching Markiplier playing it.

 

Entertainment is entertainment, and I've got no issue with the quick releases: Cawthon came up with a good formula. Why shouldn't he reap the rewards.

 

Heil Capitalism~

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eh, I look forward to watching Markiplier playing it.

 

Agreed, I can't wait for him to play the new laxative. :lol:

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After reading through what Lazer and Vy said I'm fairly sure that the problem with FNAF is the same problem as any following out there: individuals who like spamming nonsense. It's not quite like the whole FNAF fanbase is toxic, but the problem is how some people seem to be sucked into the thing like it's a black hole. That brings literally every kind of person to the consumer/commenter base until the problem evolves not into sheer numbers, but just how loud the fans enjoy to religiously spread their taste without thinking twice to say "HEY HAVE YOU SEEN THE NEW CHICA LOL XDD BTW THE CLOSET ENDING IS THE BEST ONE YET" during an otherwise unrelated conversation about trains. While yes, there's people borderline psychotic into the game, I'm damn sure the creators aren't to blame. If things worked that way then Shiggy would have a heap of death threats due to shitty SF fanart.

 

I might not have a PhD in fanbases yet but from more than just personal experience, I've seen that the FNAF fanbase is bound to be like Slender fanbase or any other out there: An usual, focused group into a certain trend that got popular or just gained a lot of fame in a short sprint, with the people who liked the games and the others who take it up to eleven. It's not hard to find instances of those. Just look at history.

 

As Scourge said, FNAF fanbase built up to the point it's a scare-fueled money-printing steam machine. So logically the guy will just keep on sending games out until the fanbase grows old of the game and slowly comes to a halt. Even if I don't like the game, it's not personal; I just don't like horror games in general, so logically I'm out of the target public - Ignore and move onto next game on the list. He's getting his rent from the thing, and it's unlikely most people would refuse the continuity of a lucrative project if they were in his place.

 

Though I'm not sure what to say about the games themselves I don't think it's exactly hard to see this. .w.

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  • 2 weeks later...

For the record, the game has just been released on Steam.  I'm trying to not watch any videos of it (e.g. the Markiplier one that was also just posted) in order to go in completely blind. 

 

kawaii_bonnie_cute_chat_icon_by_gold94ch

 

----

 

Scott Cawthon changed the image on his site for the game's release.

 

http://www.scottgames.com/

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Well, for us mobile gamers it will be a few more days. :(

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Well, for us mobile gamers it will be a few more days. :(

 

hqdefault.jpg

 

/obligatory

 

Hopefully it'll pop up on mobile platforms soon for your sake.

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Also, shouldn't it also be on Indiedb? There are no downloads. Or does it have a delay as well? Indiedb is pretty much the only place I can get it on pc because Steam won't work.

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If that's the case, I'm buying the damn thing. And seeing how I have my new headset, expect ME to do some videos of it as well... :D

 

I will never be truly ready for Freddy. But I'm as ready as I'm gonna be...

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