ArwingFan Posted May 30, 2015 Share Posted May 30, 2015 I'm cautiously hyped for this game's E3 showing, so let's speculate while we wait. Every game the team flies through the Lylat system, expect maybe the snes games which had an alternative take on it. Should the next game keep up with this trend?And how do you feel level progression should be handled? I hope to see the 64 way return, with a normal way of clearing the level and hidden exits that will lead to harder alternative paths. Link to comment Share on other sites More sharing options...
mjakob42 Posted May 31, 2015 Share Posted May 31, 2015 Something I always thought would be rad was a Mega Man style level selection, but there is a different ending depending on what order the levels are played in. Link to comment Share on other sites More sharing options...
Dr. Orange Posted May 31, 2015 Share Posted May 31, 2015 You know what would be really cool? Open area challenge flying.Here's what I'm laying down:Starfox is known for those on-rail shooters, and that's good. Flying games are amazing when portrayed this way. And Nintendo has been doing a great job in implementing them. However, it can become tedious after a bit too. Now to get what I mean about open area flying. If you've ever played Rouge Squad II you already know what I'm talking about. Placing a set of challenges in a certain area. Assault had a start on this but Assault had that vehicle switch out and it was always about the swarming and it was just a trainwreck. I'm telling you guys, Open Area Challenges. Just a couple of these here and there will create that cool variety and still keep the great quality of On rail in the game. 1 Link to comment Share on other sites More sharing options...
KingTremolo Posted June 1, 2015 Share Posted June 1, 2015 I'd think it'd be neat if the game started out in the traditional Lylat system and spread out to became a more universal threat. They could even have Venom involved as a sort of pseudo-ending, then introduce the player to new planets and systems. Link to comment Share on other sites More sharing options...
geoprimedonna Posted June 1, 2015 Share Posted June 1, 2015 Bring back Fortuna, Zoness, Macbeth, all 3 sectors, Fichina and a rad combat in Corneria and I think I'm good. Because we still do not know the main villian(s), I can't speculate much. In a few weeks, however, we may actually have an idea of what we'll get. Link to comment Share on other sites More sharing options...
Drasiana Posted June 16, 2015 Share Posted June 16, 2015 (edited) So far we've seen Corneria, Titania, and a space colony called "Area 3". Were there any other identifiable areas in there trailer? Edited June 16, 2015 by Drasiana Link to comment Share on other sites More sharing options...
Leon Posted June 16, 2015 Share Posted June 16, 2015 The part with the gyrocopter looked like it could be Zoness. Link to comment Share on other sites More sharing options...
ArwingFan Posted June 16, 2015 Author Share Posted June 16, 2015 The mission complete/accomplished system is here, SO MUCH HYPE Link to comment Share on other sites More sharing options...
Drasiana Posted June 16, 2015 Share Posted June 16, 2015 The part with the gyrocopter looked like it could be Zoness. Yep, it was just confirmed as Zoness. Link to comment Share on other sites More sharing options...
Drasiana Posted June 19, 2015 Share Posted June 19, 2015 'Nother level, called Sector Alpha, confirmed. Big on-rails space battle -> Walker platformer (!) level. Link to comment Share on other sites More sharing options...
Robert Monroe Posted June 19, 2015 Share Posted June 19, 2015 To second Orange, I'd fucking love some Rogue Squadron II style mission designs. That game was more of a Starfox game than any of the Gamecube titles were. Link to comment Share on other sites More sharing options...
Setsuna Posted June 19, 2015 Share Posted June 19, 2015 ^ffffffffffff rouge squadron 2 ftwiiiiiiin~<3 Link to comment Share on other sites More sharing options...
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