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Star Fox Zero Gameplay Discussion


DZComposer

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i would like it if you were able to play as multiple characters with their own unique ships with their own attributes since thats the only thing i liked about command.

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I still can't believe there's no online multiplayer. It would of expanded the game's life. I mean, a Star Fox game without dog fights? without online dog fights in the year 2015??? Imagine Mario Kart 8 & Smash 4 without online....

This Nintendo E3 was a huge troll mess

 

​Why on Earth does this game need online multiplayer? There is nothing wrong with a good signle-player game.

MK8 and SSB5 would suck without online multiplayer? Watchu Talkin' 'bout, Willis? Those are great games even without the online.

Also, no, Star fox isn't about dogfights and it never was. There were 0 dogfights in Star Fox SNES. There were 3 in Star Fox 64, with you only being able to play a maximum of two during any given playthrough. There were 0 dogfights in Star Fox Adventures. There was 1 dogfight in Star Fox Assault. I don't remember the exact count, but SFC had the most, like 4 ot 5, but once again you could only do like one or two each playthrough.

Star Fox is about clearing an area and then beating a boss. You don't need online multiplayer for that.

Edited by DZComposer
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I think you guys missed this part: 

 

He isn't writing off this type of gameplay in an online environment down the road, though. Whether that emerges as an add-on or a separate game isn't clear, though.

"Once we get people used to the system, it's possible in the future as in Splatoon, set up some network feature and allow people to have one-on-one combat in that way," Miyamoto says. "It's something we'll see maybe in the future."

Multiplayer isn't entirely out of the question after release. 

Edited by Komenja
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Ohhhhh. That's good. Really. Too bad I won't be able to have it. I STILL don't have internet at home... yet, I suppose.

EDIT:Actually, I wanna ask, where'd you find that? E3? Because I think this outta be said in my thread as well...

Edited by amcintyr9998
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Ohhhhh. That's good. Really. Too bad I won't be able to have it. I STILL don't have internet at home... yet, I suppose.

EDIT:Actually, I wanna ask, where'd you find that? E3? Because I think this outta be said in my thread as well...

It's from an article DZ posted in the previous page: http://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

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Online multiplayer can't compare to local couch multiplayer imo, no loss there.

The lack of bombs is just, why?

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NCL just tweeted that you can disable the gyro controls in SFZ. Good. This was the one thing that I feared could ruin the game. If they can be turned-off, then it doesn't matter.

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Story wise, this is like the 4th starfox SNES XD (The N64 was a re-imagine/reboot of the original. Starfox 64 3D was a remake of the N64 game which was a re-imagine of the original, and now we have Zero, yet another re-imagine of that same exact story.

Now I'm not complaining, but I find it pretty interesting how the only starfox games that aren't really slammed are ones that keep the same story. The games that branched off (Adventures, Assault, and Command) weren't taken very well by fans.

 

 

As for gameplay, YEEEEEEEEESSSSSSSSSSS. This game looks REALLY fun. The ar-wing walker looks fun and convenient, but something about the idea its self bugs me.

 

But something I can't quite tell yet is, is it on rails? During gameplay, I saw an on rails part, but then the person turned around and went into all range mode. So its looking like you can go in all range mode during the on rails sections?

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Why on Earth does this game need online multiplayer? There is nothing wrong with a good signle-player game.

MK8 and SSB5 would suck without online multiplayer? Watchu Talkin' 'bout, Willis? Those are great games even without the online.

Also, no, Star fox isn't about dogfights and it never was. There were 0 dogfights in Star Fox SNES. There were 3 in Star Fox 64, with you only being able to play a maximum of two during any given playthrough. There were 0 dogfights in Star Fox Adventures. There was 1 dogfight in Star Fox Assault. I don't remember the exact count, but SFC had the most, like 4 ot 5, but once again you could only do like one or two each playthrough.

Star Fox is about clearing an area and then beating a boss. You don't need online multiplayer for that.

From the looks of it, SF Zero doesn't look like a good signal player game because its still in beta form. 

MK8 needed online to expand its life and gain more sales. Who on earth would buy DLC to play against CPU's and 3 other friends??  Fighting the same CPU in SSB4 would get boring quickly and not everyone has friends that come by everyday to play. However online multiplayer  changes that by expanding user experience.

Star Fox is about dogfights when it comes to multiplayer (SF2, SF64/3D, SF Assault, &  SFC). If any of the Star Fox games that had MP wouldn't of had it, most likely they would lose a huge portion of replayability. Take for example Star Fox 64: At the time, 4 player local MP was amazing since the PS1 couldn't do that. Now it's 2015 where people crave Online MP because it's what grabs peoples attention. Look at the comment section on SF Zeros trailer, heck look at SF64 3D's trailer comment section... People want to play against their friends who aren't so close to them. There's no excuse for not putting an online MP other then rushing the game like they did with SF643D 

 

What you just said is like  saying "Oh, who cares about 4 player local MP since its a  game about clearing areas" (When back in the 90's 4 player local MP was something special that caught peoples attention)

It doesn't matter what kind of  game it is... Adding local or online MP would make a difference in sales, replayability , & user experience. (If it's design well)

 

EDIT: Not having online multiplayer doesn't make it a bad game but it does make it into a game that lacks content, basic content most Star Fox games have, and content the majority of Star Fox fans are familiar with and not this gimmicky co-op mode that slows  down the gameplay.

Edited by Joseph.
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Why on Earth does this game need online multiplayer? There is nothing wrong with a good signle-player game.

MK8 and SSB5 would suck without online multiplayer? Watchu Talkin' 'bout, Willis? Those are great games even without the online.

Also, no, Star fox isn't about dogfights and it never was. There were 0 dogfights in Star Fox SNES. There were 3 in Star Fox 64, with you only being able to play a maximum of two during any given playthrough. There were 0 dogfights in Star Fox Adventures. There was 1 dogfight in Star Fox Assault. I don't remember the exact count, but SFC had the most, like 4 ot 5, but once again you could only do like one or two each playthrough.

Star Fox is about clearing an area and then beating a boss. You don't need online multiplayer for that.

Unfortunately, to a portion of the fan base, dog fighting multiplayer is part of what defines the series.  My girlfriend and I played Star Fox: Assault, 64, or Command almost daily growing up, and almost all of that play time was in the multiplayer.  In my opinion, the series has evolved past its SNES roots, and the multiplayer has become a huge piece of the game, with Assault being a prime example. The natural evolution to the formula (in the perspective of someone who joined during Assault, a game that heavily focused on the multiplayer) would be online.

Nintendo is seriously back-peddling here, and while most of us agree that it is for the best, there will be modern Star Fox fans who are upset by the changes.  Personally, I am very excited for this game as the single player looks amazing, but I cannot help but be upset about the lack of multiplayer.

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i heard it will have multiplayer during later releases (if it is episodic that is)

That's not what was said. They said they MIGHT add multiplayer after release. Maybe.

Also, this game is not episodic. Miyamoto was talking out of his ass last year about that, as he tends to do. The guy does great work, but he has a habit of talking out of his ass. Miyamoto saying something should not prove it to be so unless it is backed-up by someone else. Especially since everything he says is in Japanese, so there could be translation errors at play, too.

Edited by DZComposer
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That's not what was said. They said they MIGHT add multiplayer after release. Maybe.

Also, this game is not episodic. Miyamoto was talking out of his ass last year about that, as he tends to do. The guy does great work, but he has a habit of talking out of his ass. Miyamoto saying something should not prove it to be so unless it is backed-up by someone else. Especially since everything he says is in Japanese, so there could be translation errors at play, too.

ah. thanks for clearing that up ^^

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The one thing I am concerned about after watching the gameplay videos, the Treehouse ones from the other thread, is that SFZ may end up being SF64 cranked up to the next level. I'm glad there are brand new bosses and some new levels. I've also said for years that SF needs to feel fresh with some changes to vehicles. They've done just that by having the walker from SF2 and the awringcopter, as well as the transformation of the landmaster into a ship of some kind.

The mission complete/accomplished system is back from SF64, and that worries me that the in-game decisions won't affect the game all that much except for the final level. (Correct me if I am mistaken here regarding the variety of levels) I don't think "OHH, different levels based on accomplishments" is acceptable in this day and age. The reason for this is because I don't want Star Fox to become that game you pick up and beat in half an hour when you don't feel like playing anything else. I want SF to be a game that takes a long time to beat, requiring you to save the game and continue later on. I know I'm in the minority here when I say that I want missions that take 15-30 minutes to finish completely.

From a game mechanics standpoint, I feel it is too easy to go from ground to air vehicle and vice versa. Getting absolutely mugged by the enemy on the ground? No problem, just switch to the Arwing form and escape the onslaught with little or no thought behind what strategy you will use next. In particular, I feel this could hurt the all range mode aspect of the game dramatically.

Warning: Spoilers for those who did not watch the Treehouse videos below

I was rather upset that they rehashed the scenario played out in the Titania level. It honestly felt lazy to me. The one good thing is that they changed the level dramatically, and the boss used attack patterns that we have never seen from any other SF boss enemy prior.

 I do believe the game will be "just fine", but I honestly was hoping that the game would be an amazing new experience to bring in more fans and hopefully encourage Nintendo to make more titles. What I want to know is why Nintendo would release SF64 3D and then release a game on the WiiU that feels largely the same. This game has a lot of promise when it comes to the gameplay, (with the gyro mechanics, I honestly would love to try that, and switching vehicles being a cool feature, the new camera angles in all range mode and an actual targeting system) but as much as I love the SF series as a whole, I think it's going to be hard to sell a game in 2015 that plays similarly to a game from 1997.

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For those of you who were disappointed that Star Fox Zero is not Mass Effect 4, good news, Mass Effect 4 was also announced

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Dras,

Personally, I prefer SF over Mass Effect, or for that matter pretty much all FPS games. Oh wait, I forgot, ME is supposed to be a "action role playing, third person shooter" XD

But I still stand by my statement that SFZ looks too much like SF64 and borrows too many of it's existing ideas. If you're going to reboot the series, don't produce a game that people glance at for only a second and think to themselves "it's just a visual upgrade". Obviously, as I said before, the game is not the same by any stretch of the imagination, but they clearly took some shortcuts along the way.

Just as a side note, I don't want anyone thinking I am disappointed in the visuals. In fact, I love the new style for SFZ.

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For those of you who were disappointed that Star Fox Zero is not Mass Effect 4, good news, Mass Effect 4 was also announced

Oh yeah, I wanted the next starfox to take a few ideas from mass effect XD (Mass effect 4 has been announced for a while now, this is just the first time releasing a trailer)

On a side note... Are there people that want starfox to be just like mass effect? O.o Or were you refering to me? XP

 

Zero looks super fun as it is so i'm not too concerned about that. But this is a N64 re-imagine so I don't really expect anything like that. But IF they make an assault 2, then I do think they should take a few pointers. (I can't be the only one wanting hub worlds, at least for the great fox)

 

 

So what do people think of that drone thing? I guess the idea is cool, but I think it might end up slowing down the game as I have a feeling you'll need to use it for collectables hidden in air vents or something DX

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Oh yeah, I wanted the next starfox to take a few ideas from mass effect XD (Mass effect 4 has been announced for a while now, this is just the first time releasing a trailer)

On a side note... Are there people that want starfox to be just like mass effect? O.o Or were you refering to me? XP

 

Zero looks super fun as it is so i'm not too concerned about that. But this is a N64 re-imagine so I don't really expect anything like that. But IF they make an assault 2, then I do think they should take a few pointers. (I can't be the only one wanting hub worlds, at least for the great fox)

 

 

So what do people think of that drone thing? I guess the idea is cool, but I think it might end up slowing down the game as I have a feeling you'll need to use it for collectables hidden in air vents or something DX

  great fox hub world is what i was thinking as well. where you can select missions and talk to your crew. hang out in it as well in a room that kind of looks like the room from adventures with the jukebox and stuff. selecting multiple different missions, picking your wingmen partner, and having a customizable arwing.

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So, ZR is the shoot button. I am disappoint. This should have been the barrel roll button.

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So, ZR is the shoot button. I am disappoint. This should have been the barrel roll button.

I'm sure there will be custom control options to change it. If I remember right, all the starfox games had different control options (Granted I remember them being extremely awkward except the standard controls, but still a chance)

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