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Opinion on every Star Fox Game


StarFoxMaster64

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So I am going to give a basic summary of how I feel about every Star Fox game

 

Star Fox (SNES, 1993)

Star Fox on the Super Nintendo wasn't just a new game series but an introduction to new 3D technology for the Super Nintendo. The Super FX chip really made this game what it is, a 3D shoot-em up with furry animals and what I like the most out of a shoot-em up, a challenge. Star Fox in my opinion wasn't just a Super FX chip introduction but also a masterpiece. It had great music, gameplay, and was fun for everyone with its multiple difficulty paths. It showed that Miyamoto and his team had an odd but well thought imagination when making this game. Overall this is one of my favorites, even though the way it is don't match up to today's graphics and gameplay it's still amazing for the SNES and is probably one of the best games on the SNES.

Is this game still worth playing today? Totally, the game is amazing especially for its time. The graphics are great for SNES and its gameplay is solid. This is one of the three Star Fox games that have aged well.

 

Star Fox 2 (SNES, 1995, cancelled)

Considered one of the biggest mysteries in gaming history is Star Fox 2. Nintendo was making a direct sequel to Star Fox with Star Fox 2, however cancelled with the Nintendo 64 on the way. What bugs me the most is, the game was pretty much finished besides a few minor bugs, so why? I've played the game, Star Fox 2 is an amazing game with a lot of potential. It did what Command tried to do (We'll get to that later) and made Star Fox involve shoot-em up and strategy. The game was a good sequel to Star Fox, introducing new characters, ships, abilities, enemies, and I believe it used the Super FX 2 (correct me if I'm wrong). If you can get a hold of this game, play it it's totally worth it. Why Nintendo cancelled this game is something I still question today...

Is this game still worth playing today? Very much so, if you can get a hold of it play it. Many on this have commented this is one of if not the best Star Fox game, I honestly call this Star Fox game "The Lost Legacy".

 

Star Fox 64 (N64, also on Wii, 1997)

My favorite title on the Star Fox series, Star Fox 64 was the first game I played when I was a young lad. This game I felt like had everything perfect from top to bottom of the game. For the time the graphics were nice, the gameplay was very solid, and had some quite memorable voice acting. I remember one major thing many liked was the branching paths, doing good in one mission unlocked multiple for your next choice. Anytime I play Star Fox 64 I felt like next to Star Fox, it was the game they spent the most time on. It seemed like they wanted to make sure they got a good audience and they did as Star Fox 64 is apparently the top selling Star Fox game at this time. As for voice acting, while yes Falco, Slippy, and Peppy can be annoying I actually feel like the voice actors created a memory with them. Those cheesy one liners may be dumb but when you hear it one is like "Hey I know that... That's Peppy." Overall Star Fox 64 is my favorite Star Fox, and my favorite game of all time.

Is this game still worth playing today? Absolutely. In my opinion it's the best in the series but even if it isn't to others it's still a fantastic shoot-em up that has multiple paths and levels that make replayability for hours.

 

Star Fox Adventures (GCN, 2002)

This game I can never decide how I feel about the Star Fox name on it. The big complaint of Fox barely flying his arwing in this game makes sense but lead to multiple opinions on the Star Fox series. While I was not a big fan of having Star Fox's tag on this game I still actually enjoyed it. However I did not enjoy it as a Star Fox game. I enjoyed it as Rareware's Dinosaur Planet. As many may remember, before they became a sellout to Microsoft, Rareware actually made cool games. Their days for the NES, SNES, and N64 were just amazing. So when I played Star Fox Adventures I was not very impressed the first time around. However when I learned it was basically Rareware's Dinosaur Planet with Fox McCloud's grill smacked on the cover I gave it another go. Honestly once you get past the idea they threw Fox into this game it's actually not too bad. The puzzles are fun, and the design of it, especially for the gamecube, look really nice. It just probably would've done better if it just stayed as Dinosaur Planet. Now don't get me wrong it did have some issues, but I still enjoyed it overall. It's too bad this is how Rareware ended things with Nintendo but hey that's the business world for ya.

Is this game worth playing today? No it's not actually. It's because of how the game was built if a newbie Star Fox player picked it up today after buying SF64 for the Wii they'd really question why it shifted so badly. Common fans of the series were lost due to this game because it lost the shoot-em up style. 

 

Star Fox Assault (GCN, 2005)

Star Fox Assault, the second of three Star Fox games that caused some questioning in the series. When this game released I picked it up day 1. The game created some questions when it was first shown at E3 a few years back, it looked awful. So they took another year of development and this was made. Now in my honest opinion I still enjoyed this game very much overall but I understand the issues with the game. I think my biggest problem, and many probably already know this, was the ground issues. I did not like the controls but this made seem odd I actually was more bothered by the weightless characters. I understand this game is futuristic but how they could fall from a 500-foot building and not get a scratch just seemed to bug me. I like shooters where I feel like my character has some weight. Moving on though the game I still enjoyed overall. The voice acting was decent but could've been better, the music was quite well done, the story is... meh, and graphics for gamecube were pretty good for the time. The Arwing still controlled pretty well, as well as the landmaster. Namco didn't do too bad with this game but I feel they should've put a little more time into the game's development to make it perfect. There were times in previews I felt this game was rushed which concerned me upon the day of release.

Is this game still worth playing today? While I did enjoy the game I am actually going to say no. As Robert said, the game just did not age well. The main issue is it had no variety, so replay value was much lower than past games. This created what I called "the split" where the common Star Fox fans left the series and the hard core players did their best to keep a grasp on the series.

 

Star Fox Command (DS, Coming to Wii U, 2006)

Star Fox Command is one I still can't seem to enjoy today. Being my least favorite Star Fox game, I just could never seem to enjoy it. Now to be fair the game was on the right track, trying to emulate Star Fox 2 was a good idea. However I feel like this game came just short of what could've been great. The story first off, 9 endings. Not sure what this was about, I understand Star Fox does well with, 1, 2, maybe 3 endings but 9? Just seems to overdo it. The endings bugged me too as I felt they were way too over-dramatic, more crying than shooting if you ask me.

(Although my favorite ending was when they joined F-Zero)

They tried to bring the Star Fox 2 style strategy to the game and actually I did like that as it was done pretty well overall. The only thing that I didn't like was the limitations. Star Fox 2 used real-time action when you moved so enemies made their moves too even during battle. I feel if this game brought that real-time action to it the strategy would've been perfect, as long as they also got rid of that Great Fox 1 hit death... Visually for the DS it looks pretty good, I did like the variety of ships each character had (I hated leon's ship though...). The music wasn't too bad and graphics for the DS were pretty good overall. My biggest peve with this game was the controls. I could not stand those touch screen controls. I wish like Star Fox 64 3D they made those an option and had traditional controls as well. Overall Star Fox Command isn't great but still has some potential to play.

Is this game worth playing today? No. I am actually questioning Nintendo's move on bringing this to Wii U virtual console. Again refering back to what Robert said once you beat this game you feel insulted. The writing treats the players like a child and with controls and terrible strategy that mocks Star Fox 2, it's very very sad to pick this up again.

 

Star Fox 64 3D (3DS, 2011)

When I heard Star Fox 64 was being redone for the 3DS I was excited. This and Ocarina of Time 3D were what convinced me to buy a 3DS. This game did deliver what it was intended, a 3DS remake of Star Fox 64 which had many great qualities but some small downsides. The game looks amazing for the 3DS and compared to the N64 version they really put some work into redoing the whole game. The planets seem more alive, the effects are a bit cooler, and the ships and bosses have much better detail. The music isn't too bad, it doesn't sound as good on a good surround sound system but for 3DS speakers it's pretty good. The voice acting in this game is... meh. They don't seem to have the passion they did for Star Fox 64 which is why I feel Star Fox 64 created better voice acting memories. The controls were much better in this game. While gyro controls were kind of dumb they were optional. (Something I hope is also optional in Star Fox Zero). The two control set ups worked fine for two different users. I personally used type A as I felt like it was smoother but Type B, N64, works good too. Overall it's a good remake, if the voice acting was better I bet it would've been perfect.

Is this game worth playing today? Yes it is! Refer back to comments of Star Fox 64 plus add the fact that it's portable so you can play it on the go!

 

 

When Star Fox Zero releases, I may update this post. But for now this is my opinion on all the current Star Fox games. Feel free to leave comments and your opinions here. 

Edited by StarFoxMaster64
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Star Fox 1: My favorite. It may have not aged as well as 64, but I love the soundtrack and all the things that make it unique from other games.

Star Fox 2: Good game, but unfinished.

Star Fox 64: Best in the series and my second favorite SF game. There's no way you can be a SF fan and not love this game.

Star Fox Adventures: It's okay, but nothing terribly special, though the graphics are some of the best on the Gamecube. I would've liked it better if it were kept as Dinosaur Planet.

Star Fox Assault: Overrated, clunky, unpolished and didn't age well as a game. Multiplayer is great, but unless you're a hardcore fan of the series, it's not really worth getting out of your way for.

Star Fox Command: Haven't played it, have no desire to do so. The story definitely seems to be the most hated part of the game, for good reasons at that. Easily the weakest game in the series.

Star Fox 64 3D: Haven't played it yet. I don't own a 3DS. I think the arranged soundtrack could've been a lot better though.

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Sure I'll make a post.

Star Fox (1993) : A damn good game for its time, but has aged like milk if I'm totally honest and fair. It pushed boundaries for 3D graphics and the music is awesome, but it can be stupidly difficult at times and is hard to control. That all said once you overcome the learning curve, its a great time killer and its extended lore in the Nintendo Power comic remains my favorite in the series.

 

Star Fox 2 (1995) : "Unfinished" or no, this game is honestly imo the best of the series, even more than SF64. It expanded the original idea in a much more complex way than SF64 did and access to ROMs that have been patched and fixed to make the game 100% playable rank this one highly for me. The strategy elements and nonlinear level design make it an exciting challenge every time, and the controls and visuals are improved tremendously. 

 

Starfox 64 (1997) : The gold standard of the franchise. While I think SF2 is a better game all around, 64 is the cornerstone that the franchise should always try and build off of. It controls a lot more smoothly than the SNES original, and its shallower difficulty curve makes it more accessible as well, while still providing a lot of replay and challenge with Expert Mode and the medal requirements. The game is overall tightly made and well put together, not too fast, slow, esoteric or simple. 

 

Starfox Adventures (2002) : How the mighty do fall. I am firmly in the camp that Adventures is a crap game, regardless if the Starfox label was slapped onto it or not. For a game that's supposedly a Zelda clone, it does nothing right that Zelda does: its overall decidedly linear, sidequests are railroaded into the main narrative, the dungeons are linear, there's no real overworld to speak of, very few secrets to discover, no items or gear to collect (just a paltry smattering of staff powers that are extremely context sensitive for using), and is dreadfully short and EASY. The Arwing missions are underutilized and repetitive, as well as shallow and uninteresting and just clash with the rest of the game's design rather than integrating with it. The graphics might be some of the best on the Gamecube and the music might be nice, but that doesn't come close to covering all the basic design flaws this game has.

 

Starfox Assault (2005) : I wrote a giant essay/rant on this game so I'll try and keep this terse, but Assault is even worse than Adventures. Its overall clunky and clumsily made, its level design is often repetitive and unengaging with a serious lack of synergy and internal logic, the worst offending case being the "arena" style maps where the objectives are to just kill X amount of randomly placed enemies. The graphics and animation quality is worse than Adventures, and the acting and writing all feel like shallow, pale imitations of people trying and failing to recreate SF64. In fact, the whole game is decidedly lesser than SF64 on a technical level - there's less levels, less objectives, less replayability than a game 8 years its senior with poorly hidden secrets. Throw in what I personally feel to be some of the ugliest art designs in the franchise and you have a real stinker. The multiplayer may have been a good couch time killer, but it can't carry this weight alone.

 

Starfox Command (2007) : After all my dislike for Adventures and Assault you'd think there'd be nothing left to say for Command. Well, there is. Command is somehow even worse than the previous two, mostly due to its truly abyssal writing, stupid design choices and overall shallow and ill-thought out new ideas that should have added a new level of depth to the series but instead just feel tacked on and clumsy. The map element from SF2 is back, except its basically a waste of time because of overkill fog of war and fuel meters preventing you from really exploring anywhere, as well as obnoxiously placed "no fly" zones. Terrain offers only cosmetic differences in level design - functionally every level is a flat plain, except for cityscapes wherein you might actually have to avoid hitting an easily avoided skyscraper. Everything is managed with the stylus, which makes for an imprecise experience - rolling, looping, boosting, braking, banking and steering are impossible to manage more than one at a time because ALL of these things are controlled with the stylus on the same damn screen. However, worst of all truly is the writing. The infamous endings aside, the true worst part of Command's writing is how your choices in the branching pathways honestly don't matter in the end. So many of Command's plot directions seem to stand in direct contradiction of what you as a player choose to do - be it convince Krystal to fly with Starfox again just for her to fuck off afterwards anyway, or Dash to learn from Andross's mistakes... just to become the next Andross anyway. Command's writing isn't just bad, its INSULTING because it doesn't care about what you do as a player, or the characters as characters. They're just plot devices to do whatever contrived thing that needs to happen. Command is truly the worst of the series in every possible way, which is a shame because it had all the makings to be one of the best right there in its hands on a silver plate.

 

Starfox 64 3D (2013) : Haven't played it but the idea of portable SF64 sounds awesome. The music arrangements aren't as good as the original but that's a tolerable miss, especially given the music isn't bad by any stretch of the word. Not much else to say here - its Starfox 64. it's a good game, just portable now.

Edited by Robert Monroe
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Star Fox: Well, I have to give it a pat on the back for trying to render 3D polygons on the Super NES. It's got a certain old-school coolness to it, in an '80s arcade sorta way-what with all the big featureless polygons and vector graphics, plus a soundtrack that manages to channel both John Williams and The Art of Noise at once (and gets away with it). There's also some neat ideas put in here and there that are actually pretty interesting (space whale!). 4/10

Worth it? Lemme put it this way: Even within the context of its time, it's pretty mediocre. The hit detection is lousy, the controls are sluggish, and the whole thing is either stupid easy or controller-chucking hard. It would have been much better as a Mode 7 type game like F-Zero imo. Also, it's absolute murder on the eyes when you play it on, well, anything bigger than a 5" tube TV. But you should at least try it just to experience it once.

Star Fox 2: This one I actually like better than the original Star Fox. It actually feels very contemporary, with real-time strategy and a pretty open choice in where you want to go first. The controls also seem much tighter than the original, and there's a better blend of sprites and polygons that's much more pleasing to the eye. Maybe it's just the mystique, but I genuinely love this game. 7.5/10

Worth it? Yep. Especially if you consider yourself a student of (gaming history) or even just a casual.

Star Fox 64: This is the game EVERYONE thinks of when you say "Star Fox". Barrel rolls, something's wrong with my G-Diffuser, FOX GET THIS GUY OFF ME, and all. Yeah, the dialogue is corny, the story is paper-thin, and ajfkabhfsadb, but  it's also short and to the goddamn point. There are very few games you can complete in under an hour and not feel ripped off about, and this is one of them. On a personal level, nostalgia for dayyyyyyyyyyyyz. 9/10

Worth it? YES!

Star Fox Adventures: Everyone's already talked this one to death about the switcheroos and plot holes in academic detail, so fuck that. This game's grown on me with the years. I like how Fox slowly goes from being "let's just get Tricky home and get our goddamn paycheck" to actually giving a shit about the dinos and their weird magic stuff. The graphics are wonderfully lush, especially for the Gamecube where everything tends to look like either clay or '90s CG. The soundtrack is brilliant, especially in 5.1, and sets the mood perfectly. However, the controls are pretty iffy. The whole c-stick stuff is a little awkward when you keep scrolling past what you need, but the biggest pain in the ass is FUCKING AIMING THE GODDAMN FIRE BLASTER. Seriously, that stuff's the pits. 7/10

Worth it? Sure, why not?

Star Fox Assault: Ditto everything Rob said. What really killed it, in my eyes, was the plot backpedalling towards the end, and if I'm genuinely honest, it doesn't feel like a "T" game. It would've been nice for the writers to stick to their overly-melodramatic guns, and let's face it: Fox or Slippy dropping at least a "damnit" once or twice would've been kinda hilarious. 3/10

Worth it? Ehhhhhhhhhh.

Command: Turd. 0/10

Worth it? No.

64 3D: It's got all of the strengths of the original, and then some. The graphics are nice and clean, although I do kinda like the grungey N64 textures better, and the 3D effects are not half bad. The voice acting lacks the charm of the original. Then again, I usually played it in the car or on a plane or in public, so I usually had the sound (and gyro controls) off, so I can't really complain. 8/10

Worth it? Yeah.

Edited by InfinitySquared
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Might as well throw my hat into the ring.

Star Fox (Star Wing for me): Never really played it properly, as I have never owned a SNES. That said, its a fantastic game from what I have played, but it has aged quite substantially.

Star Fox 2: Its a shame this game never saw the light of day, as I think its incredible. It all works superbly and feels just like the original, but better. I loved the walker mechanic and always wondered why the never explored the concept again. Well, until Star Fox Zero that is. It also introduced alot of mechanics we would later see in Lylatwars, like all range mode and the Star Wolf dogfights.

Star Fox 64 (Or Lylatwars, as I will refer to it as): Lylatwars is one of the first games I remember playing as a kid, and to this day still remains as my favourite game of all time. Everything about it was amazing to 5-6 year old me, and I can't begin to count how many times I have played it through. The characters all had their own unique quirks and personalities, the voice acting was great, the level design is excellent and the graphics have aged pretty well when compared to other N64 games. Everything about it just feels perfect.

Star Fox Adventures: An absolutely atrocious Star Fox game, but I think its a good game in its own right. While I think we all would have liked Lylatwars 2, the game is still pretty fun as its own experience. The controls, for the most part, feel really good, it looks great (particularly the fur effects of the characters) and the music sounds good. Unfortunately it is let down by the fact that it is a Star Fox game (dinosaurs and magic in Star Fox, really guys?), the fact it uses stock sound effects for practically everything, even parts of the music, and a story which, while not terrible, wasn't exactly earth shattering either. Still, I can always pick up this game and have fun with it, even if it did essentially destroy the Star Fox canon for every game after it.

Star Fox Assault: Honestly, my second favourite game in the series. I don't think it aged that terribly, even though it has aged more than other games, the soundtrack is by far the best in the series (orchestrated Star Fox music? Oh fuck yes!), a great story, even if it does have some parts that aren't, and I think the Arwing controls are fantastic. I can see why people don't like it though, the 'kill x amount of enemies' levels can get pretty repetitive, and in the higher difficulties almost monotonous. The on foot controls also leave something to be desired, but I have never had any real issues with them. I wasn't a huge fan of the Landmasters fire rate or the fact it had no bombs either, and shooting down enemies didn't feel as satisfying as Lylatwars. However, when I play it, I just can't help but have a really good time with it all the way through, and at the end of the day, that's what games are all about.

Star Fox Command: The only game in the series I truly hate. I honestly can't think of one thing I like about the game. If Star Fox Adventures destroyed the canon, then SFC desecrated and mangled the canons corpse beyond recognition. The story was almost fanfic level, with the whole thing boiling down to 'Fox and Krystal broke up, oh no! How will they ever repair their relationship?' It was crap. I didn't like the control scheme either, both in actual levels and on the map screens. They tried to do the course plotting from SF2, but instead of it being free roaming, you have to plot a course, which means if you plot a course to intercept some enemy ships and then continue on to a base, and miss the enemies, you are just fucked, unless you can manage to chase them down before they get to the Great Fox. I could go on, but that would end up with me writing a essay. If they had made it SF2-2, it could have been fantastic.

Star Fox 64 3D: Pretty much the original game but better. Better graphics, better controls, better frame rate, better everything. Some parts of the game don't seem to be quite as polished as they were in the original, and the voice acting just doesn't have the same feel to it, but I play it all the time on my way to and from uni, so none of that really matters.

Edited by Pgpaw3
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After reading opinions and comments I added a "Is this game worth playing today" to each section. This is getting quite interesting to read keep it up guys.

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WORTH PLAYING SCALE:

 

Starfox 1: At least once, yes.

Starfox 2: Definitely, if you can get the patched ROM.

Starfox 64: Definitely.

Adventures: Not really worth while.

Assault: For the multiplayer, maybe.

Command: Not even once.

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SF1: Love the music, love the story... Kinda... Love the gameplay, except one thing. Framerate. Framerate got unplayable in some places mainly due to the graphical limitations. 8/10

SF2: Y U NO RELEASE THIS GAYM? IT WAS AWSHUM! 9/10

SF64: The model Star Fox game. 10/10

SFAdv: It's Legun of Zurlda but wit FOXES. It was meh. Arwing design was a turn off. Enemies were pathetic. Your involvement actually made things WORSE because of the plot twist. HEUGH. 4/10

SF a salt: Story was cool. Liked the idea of the Aparoids. Kinda reminded me of a mix of the Borg and Starship Troopers. Gameplay was... Bearable. Flying segments were great but the landmaster is a hassle to control and shooting is so goddamn imprecise. Multiplayer made it awesome though. I liked that aspect. 6/10

SFC: Controls are bad, story is contrived, the only two marks I give this are graphic fidelity (FOR THE DS OF ALL THINGS) and music. 2/10

SF643D: I am legitimately impressed. 10/10

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Starwing: I remember watching my brother playing this game almost every day back then. At that time, I don't think I tried it out myself, but later on and, well, I was bad at it (after some practise I got better though). The bosses are quite challenging (and somewhat scary..I thought that as a kid..and still do..), especially that junk press one..I fail to beat him, I admit.  Music, great, love listening to it. Also that game has probably my favourite version of General Pepper. I mean, come on, with those cool sunglasses?! 9/10

Worth playing: Well, if you are a fan from retro games and love space-shooters, yes it is.

Starfox 2: I honestly never played it, though I want to change that. From what I saw and heard, it sure is a great game.

Lylat Wars: Yes, I agree with what was already said here: That is the game you think of, when you hear Starfox. My favourite game of the series (together with starwing). The character interaction was a lot better then in the snes one, fun levels, awesome music and a short, but still nice story (which, if you want to look deeper into it, is perhaps a lot more complex?!..). Also, thanks to the multiplayer, Peppy became my favourite character..since I was always stuck with playing as him.. 10/10

Worth playing: Yes, you should!

Starfox Adventures: Uff. I know I didn't want to buy it first. But after getting curious and no other interesting games around to play, I still did so. It is a good game, beautiful graphics, some music-tracks aren't that bad and I always loved dinosaurs. It doesn't fit in the Starfox universe at all. I like it, as a stand-alone game, for what it was supposed to be. Plus, I had some sort of troubles with Fox' personality there. Sure, SF64 didn't give us that much, but still it felt..off. Let's just say, he didn't act as I expect it. Perhaps it is only me. Still, I give it a 6/10

Worth playing: Ehrm..perhaps. If you are a big fan of action-adventures...and nice graphics.

Starfox Assault: Now this one was always a 50/50 to me..or more like 40/60? Some things aren't bad, I like the cgi cutscenes, the only nice ones to look in that game. I also like some pieces of music in there, mostly the ones used in the multiplayer. The fact that you could see more of Corneria city was a nice touch, it had Fortuna in it..my favourite planet. All in all, what Namco tried to do here, the basic idea of it, wasn't bad. Done right, it could've been good. But they failed..they failed badly. It's a 'not-so-good' game. And it is disappointing to me, still, since I was so looking forward to buy this game on it's release date..and then I got this..just no. 5-6/10

Worth playing: Hm. Honestly I'm not sure. Perhaps at least trying it out once.

Starfox Command: I am glad..I am really very glad I didn't spend money for this, as I actually got it from a friend. I heard a lot about that game, before I played it myself.  I knew it had a horrible story, bad character designs, all of that. Once that friend of mine told me, he owned that game, I got curious to see that game in action..and oh yes, it was just as bad as everyone else said. I have no idea how I managed to get all nine endings, why I played through all of this. Guess I was bored, since we were in the holidays and there wasn't much to do. Yes, having different characters to play with different arwings is a cool idea (yes..Starfox 2..), I even got used to the controls pretty fast..but terrible game. Don't play it. 3/10

Starfox 64 3D: I guess I bought it, because I needed an actual good portable Starfox (because Command? Really what is Command? ). It is a solid, very good remake of the original. The voice acting is better (partly..I still think the whole "So Andross, now you show your TRUE form" is not delivered very well and sounds weird. ^^; ) , the german voice acting is also nice to listen to (though I do prefer the english one). The graphics..beautiful to look at..especially in 3D. 10/10

Worth playing: If you don't own the original on the N64, yes.

I probably could say some more to certain games, but it is late here..I don't know anymore how do properly do words..You guys already said everything.

 
 
 
 
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StarFox SNES: a classic that is heavily overshadowed by 64, as is the rest of the series. I liked SNES for its fast, and intense gameplay that was challenging, something almost the rest of the series heavily lacked, honestly the Rail shooting sequence in Assault and 64 is like 15 miles an hour....underwhelming. Minimal story, but I guess it was acceptable back then. The Arwings had an original design, the music was OUTSTANDING, and it is probably the only StarFox game to have higher than average technology used in production.
7/10

StarFox 2: THE BEST StarFox game, I loved just about everything about it, the story was simple, yet intense, Venom is strong and alive and still a threat. the impending doom of Corneria as you race against time to disable the enemy offensive, and prepare your own counteroffensive is something the series desperately needs. The gameplay was ahead of its time, and balanced PERFECTLY between ground and air combat, and the first game to have playable female characters, the transforming Arwings had graceful, sleek design that was aesthetic to the look. First to have all-range despite you can hardly go up or down, but acceptable because it's the first time, the music wasn't QUITE as good as SNES, but I liked it a lot. First time meeting StarWolf, first for a lot of things for that matter.
9/10

StarFox 64: a great game, but a painfully overrated game that's worshipped like a religion. The Arwing design was nice for the time, but very unoriginal. The gameplay overrall was what it should be despite the fact that rail shooting was niche, I liked the debut of the LandMaster despite the fact it is again on rails which makes little sense. The rail shooting is the best of its time, and I really liked the dog-fighting, however it annoys me when I play it nowadays because I'm basically flying a hovering snowspeeder because you aren't really flying so much as hovering in the air able to increase or decrease elevation, still held by gravity, even in space. It annoyed me that they trashed Miyu and Fey for no good reason. Katt was annoying, I really liked Bill, and wish he appeared later. The story was straightforward and...meh. I loved the deepened prologue though, adds a little story structure. The music was pretty underwhelming compared to previous games. Overrall I still manage to enjoy the game despite how imbecilic the fans tend to be. The multiplayer's crappy, yet really fun so I have to call it great.
8/10 solid

StarFox Adventures: I was pretty mad at the game at first, they wasted all the potential Dinosaur Planet had in favor of slapping out another StarFox game, Nintendo's always been abusive to StarFox, before, during and after the production of this game. The gameplay and fighting system was pretty good, and has probably the best visuals in the series. the rail shooting sequences were utter crap, only a 64fagweab would enjoy something like that. The environmental audio is great, and the soundtrack is greater, beautiful; some of the best Rare has ever done. Rare also had the first good-looking character design for the StarFox series, giving the characters a more serious look. A VERY underrated game, but it really isn't all that great anyway.
7/10....I guess.

StarFox Assault:  a heavily abused game, but a great game to say the least. Actually the first time I played through the game instead of playing it at a friends house was just a few years ago after I was let down by the 64 remake. The generally implied concept of the game mixed with concepts from SF2 would make for the best StarFox game ever, easily. The story was good, and added a lot of potential lore to the series; plus it was the first time the setting of the Lylat System actually felt like it was populated, rather than just background lore. I loved the LandMaster tank in Assault, it really felt like driving a tank, but with excellent controls and maneuverability; I love rolling around blasting enemies with this LM, I also really liked the gun that differs from the lasers on the Arwing, ALSO like a real tank. The Arwing was THE BEST in the series, the All-Range was ALSO, THE BEST in the series. I could actually fly upward and downward like I was actually flying for the first  and only time, far better than the SnowSpeeder in previous games. the Controls on the Arwing were spot-on, and even the All-range missions were really good, not quite as good as in 64, but it makes up with superior all range. It made use of all the characters, despite that in the actual gameplay they were just as brain dead as always. I love the dogfights, but the Ai was crap. The On foot gameplay isn't the worst, but it felt clunky and annoying, the weapon variety definitely helped make it acceptable. The visuals in Space are better than most games I see on WiiU ten years later, AMAZING skyboxes that could go toe-to-toe with Lucas Arts. The Audio was crap, like almost every other game it sounds too cartoony. The music is THE BEST, surpassing SNES, it is ALMOST on par with John Williams, or Allan Selvistri. The Multiplayer is also the best in the series, really fun actually being able to pick up weapons and jump in and out of vehicles, like it was Halo Reach/BattleField 3 0.5. NINTENDO NEEDS MORE GAMES THAT ACTUALLY GIVE YOU THE ABILITY TO JUMP IN AND OUT OF VEHICLES, THIS HAS BEEN A BASIC ITEM IN GAMES SINCE THE SIXTH CONSOLE GEN, NINTENDO WHAT THE HELL ARE YOU DOING!? Honestly, name 1 other Nintendo game where you can do this?
8/10 solid

StarFox Command: if a horrible remake didn't kill the series, Command did. Like several times, Nintendo has fucked up and decided to slap the StarFox title over something else at the last second. Originally supposed to be some flight sim where you just fly around, they added spaceships, enemies and lasers with a horrible control scheme, and equally horrible handling. The story was over-dramatic, and the characters were out of character. Nintendo shouldn't listen to all-air fanboys when they end up with shit like this. The only silver lining this game honestly had, was ONE passable soundtrack, the ending theme, and the ending where a new villain takes over to set up for a potential sequel, yet again Nintendo decided to be wasteful.
2/10, because I can't give it 1 because there was a couple tiny things that made it good, and I can't give a game 0/10 or it wouldn't make any logical sense.

StarFox 64 3D: Well, the controls were basically an awkward version of 64, the voice acting was the worst in the series, the audio and music made my ears puke, and the visuals were the only thing that made it look good. The gameplay was entertaining at least, not nearly as much as the original. The Multiplayer is what makes me give this game a passing grade, a great multiplayer that is the only other time it felt like flying. This game was only made to get the 64-weabs to shut up IMO.
6/10

StarFox Zero (First impression) : even with many of the things I wanted it still let me down at first sight. Nintendo every year at E3 these days is like that uncle who shows up drunk every year at your birthday party; he always finds a way to leave you disappointed. Makes me feel humiliated to be a Nintendur fan. I guess it isn't too late though, maybe they might find a way to make up.

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Mine's basically the same as everyone else's, but if you must see me give a summary while I'm here, I'll keep mine brief and to the point: 

Star Fox: 9/10: Everything, including tech, but framerate and text.

Star Fox 2: 8/10: Haven't played it yet, but should. Graphics and gameplay.

Star Fox 64: 10/10: Everything.

Star Fox Adventures: 5/10: Zelda ripoff, crappy voices. Still, graphics and music.

Star Fox Assault: 7/10: MUSIC, multiplayer, designs, but no replayability.

Star Fox Command: 3/10: ... Gameplay.

Wii U port?: Good idea! Gamepad use, tide-over, and no compromisation of Star Fox Zero.

Star Fox 64 3D: 8/10: Nostalgia, but lack of effects (Ball explosions and framerate), and sadly, voices.

Edited by amcintyr9998
Mmmm, minor adjustment...
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Star Fox:  Pure challenging fun.  Nice soundtrack and the polygons has a certain charm to them.  The struggling hardware can make the game less fun at times.  Great if you like old-school shooters.

Star Fox 2:  Great new concepts and still retains the great pacing and music the original had.  Command wishes it could be this good.  If you liked Star Fox or SF64 then you'll probably like this.

Star Fox 64:  That gameplay, music, voice acting, cheesy yet lovable tone, the simple and effective tale of revenge, great graphics for it's time.  My favorite Star Fox and one of my favorite games ever.  Would recommend to everyone.

Star Fox Adventures:  Haven't played this in a while.  I do remember the amazing graphics and lovely soundtrack, Cape Claw and Walled City were my favs.  Might be worth it if you like adventure games.

Star Fox Assault:  Mediocre and obviously rushed.  The remixes were great but the original scores were meh.  Sometimes the game was alright but most of the time it was a chore with its stiff controls and hatches missions.  The story tried too hard to be edgy.  The game had good ideas such as switching vehicles midlevel, but they never got fully realized.  Would not recommend.

Star Fox Command:  Touchscreen tries to do too many things at once, repetitive gameplay, meh soundtrack, story was cheesy in a bad way.  Sure the game has some good in it such as the alright graphics for a DS game and controlling different characters but thats not enough to salvage the game.  Avoid, play SF2 instead.

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