DZComposer Posted July 17, 2015 Share Posted July 17, 2015 This confirms that the trailer theme is indeed the game's theme. Also, if you listen closely, you can hear hints of the SNES theme music in the Corneria BGM. Nice touch! Link to comment Share on other sites More sharing options...
Vy'drach Posted July 17, 2015 Share Posted July 17, 2015 (edited) Oh Lord that perspective focus locking looks horrible. Hate when games do that with a passion. Alternate camera options and aim modes, please. Edited July 17, 2015 by Vydrach Link to comment Share on other sites More sharing options...
CrypticQuery Posted July 17, 2015 Share Posted July 17, 2015 The sound design is shaping up to be quite nice. I hope that the radio sound from SF643D isn't reused though - for whatever reason I found it unbearable. I also still maintain my criticism of the game feeling/looking empty. If Corneria is supposed to be a bustling city, albeit a heavily damaged one, I'd like to see more than just a few buildings and structures in a field. Not much is occurring in the backgrounds during the on-rails segments to suggest that you're facing a large-scale conflict either. Link to comment Share on other sites More sharing options...
DZComposer Posted July 17, 2015 Author Share Posted July 17, 2015 This is quite clearly the E3 build.Oh Lord that perspective focus locking looks horrible. Hate when games do that with a passion. Alternate camera options and aim modes, please.Are you talking about during the fight with Pigma? If so, that view is toggleable. Link to comment Share on other sites More sharing options...
psy_commando Posted July 18, 2015 Share Posted July 18, 2015 This confirms that the trailer theme is indeed the game's theme. Also, if you listen closely, you can hear hints of the SNES theme music in the Corneria BGM. Nice touch!The audio quality is pretty in this vid though. But I heard that part ! Also, the boss intro music for the androssa sounds a little like an homage to the choir intro to the boss battle on corneria on SF SNES, doesn't it ?I hope they'll make more cameos and direct references to the SNES games ! That's something I wish they had done since SF64.. Link to comment Share on other sites More sharing options...
Vy'drach Posted July 18, 2015 Share Posted July 18, 2015 This is quite clearly the E3 build.Are you talking about during the fight with Pigma? If so, that view is toggleable.No, where he's flying around the tower and the mothership thing, how it locks it's view to a certain direction and he ends up crashing into random things because the camera is being a Looky-Lou and he can't see where he's going, granted you could use the cockpit view on the controller but that's more akin to a work around for a problem, to me. The problem being the camera being forced to look a random direction. Link to comment Share on other sites More sharing options...
Thu'um Posted July 18, 2015 Share Posted July 18, 2015 I don't understand why we aren't talking more about the implications of what we see here.Maybe i'm behind the ball because I don't follow SF anymore, but we've seen the re-appearance of the andross's forces, and Pigma is alive. That means that unless this video is only premiering a prologue or some sort of stage setting for the a larger conflict, we're going to re-live the Andross conflict. Its a virtual re-boot. At least, it'll be enhanced and from what we can see the narrative isn't an exact replica. But it strikes me a little odd since they released a new 64 game not so long ago... Link to comment Share on other sites More sharing options...
The VGM Lover Posted July 18, 2015 Share Posted July 18, 2015 They may have figured it's time, since in reality, SF 64 3D didn't do so well, according to vgchartz,http://www.vgchartz.com/game/45692/star-fox-64-3d/ Link to comment Share on other sites More sharing options...
psy_commando Posted July 18, 2015 Share Posted July 18, 2015 (edited) I don't understand why we aren't talking more about the implications of what we see here.Maybe i'm behind the ball because I don't follow SF anymore, but we've seen the re-appearance of the andross's forces, and Pigma is alive. That means that unless this video is only premiering a prologue or some sort of stage setting for the a larger conflict, we're going to re-live the Andross conflict. Its a virtual re-boot. At least, it'll be enhanced and from what we can see the narrative isn't an exact replica. But it strikes me a little odd since they released a new 64 game not so long ago...Because we already talked a lot about it being a reboot, and also because in the E3 treehouse videos they explicitely said it was a reboot(re-imagining) of the series.Here are a couple vids so you can catch up Day 1, Part 1 (Corneria, Miyamoto):https://www.youtube.com/watch?v=33Sr-oa83VYDay 1 : part 2 (Zoness, Miyamoto and Platinum guy (forgot his name again) ):https://www.youtube.com/watch?v=k8ooyoMrstEDay 2 (Treehouse guy, in custom made arwing cockpit):https://www.youtube.com/watch?v=GusfUpoF-GMDay 3 (Actually good Treehouse guy going through Corneria, Area3, and Titania. He actually unlocks a few little different dialogs and events. Like pigma actually tell him he did good XD):http://www.youtube.com/watch?v=oi6KUacWHGA Edited July 18, 2015 by psy_commando 2 Link to comment Share on other sites More sharing options...
Thu'um Posted July 19, 2015 Share Posted July 19, 2015 Because we already talked a lot about it being a reboot, and also because in the E3 treehouse videos they explicitely said it was a reboot(re-imagining) of the series.Here are a couple vids so you can catch up Hidden ContentSHIEEEEET Explains quiet a bit. At least it gets a feel for he narrative then. Thanks psy, always saving my butt. They're going to have re-image quiet a bit then i'd imagine too. Its my opinion a lot more then rail and area shooters will be necessary to have the game sale a decent amount of units. The land form of the arwing, although interesting, isn't all that original as we all know. I'm interested to see what they have to make this game really pop! The gameplay looked fun and all but I'm not sure if it was "re-imagined" enough to deviate far enough away from Starfox 64. If anything it appeared to be more of a tweaking. 1 Link to comment Share on other sites More sharing options...
Mecha-Katt Posted July 19, 2015 Share Posted July 19, 2015 No, where he's flying around the tower and the mothership thing, how it locks it's view to a certain direction and he ends up crashing into random things because the camera is being a Looky-Lou and he can't see where he's going, granted you could use the cockpit view on the controller but that's more akin to a work around for a problem, to me. The problem being the camera being forced to look a random direction.That guy was probably using that target-view on that tower, to make sure no of those robot-insect-things got stuck on it. Normally you can look around that area freely, as far as I have seen and know. Link to comment Share on other sites More sharing options...
psy_commando Posted July 21, 2015 Share Posted July 21, 2015 (edited) SHIEEEEET Explains quiet a bit. At least it gets a feel for he narrative then. Thanks psy, always saving my butt. They're going to have re-image quiet a bit then i'd imagine too. Its my opinion a lot more then rail and area shooters will be necessary to have the game sale a decent amount of units. The land form of the arwing, although interesting, isn't all that original as we all know. I'm interested to see what they have to make this game really pop! The gameplay looked fun and all but I'm not sure if it was "re-imagined" enough to deviate far enough away from Starfox 64. If anything it appeared to be more of a tweaking.Shit indeed ! And no problems ! There have been "hints" here and there that the story might diverge a bit from SF64. But, yeah, we'll see. They probably just showed mostly familiar levels not to scare existing fans.That guy was probably using that target-view on that tower, to make sure no of those robot-insect-things got stuck on it. Normally you can look around that area freely, as far as I have seen and know. I thought it was Z-targeting too for a while. But, if you watch this video, you'll notice that it seems the perspective is actually really locked that way when flying around the adrossa..The sound design is shaping up to be quite nice. I hope that the radio sound from SF643D isn't reused though - for whatever reason I found it unbearable. Oh, and that annoying sound is back D: Edited July 21, 2015 by psy_commando Link to comment Share on other sites More sharing options...
CrypticQuery Posted July 21, 2015 Share Posted July 21, 2015 Oh, and that annoying sound is back D: 2 Link to comment Share on other sites More sharing options...
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