Blaz3 Posted January 4, 2007 Share Posted January 4, 2007 it wasn't the game I had a problem with it was the storyline. I honestly think that the story has been pointed in the wrong direction Hear hear! Command's story screwed up big time. There were 2 endings I found believable, one of which I liked, however the story up to the ending was pretty terrible. Now, back on topic, I think Krystal would be good, but I question whether or not Wolf would be good because he could easily become a Fox clone ala Falco in Melee. Link to comment Share on other sites More sharing options...
Mr. Krystal Posted January 5, 2007 Share Posted January 5, 2007 Hear hear! Command's story screwed up big time. There were 2 endings I found believable, one of which I liked, however the story up to the ending was pretty terrible. Now, back on topic, I think Krystal would be good, but I question whether or not Wolf would be good because he could easily become a Fox clone ala Falco in Melee. I know it's kinda out of character for him, but if they made Wolf do a lot of his attacks on all fours, rather than standing, he would have little chance of being called a clone. Just an idea. Link to comment Share on other sites More sharing options...
Syphe D. Mar Posted January 5, 2007 Share Posted January 5, 2007 Lord O'Donnell doesn't need to go on all fours to be decloned. That feels awfully degrading. These are the examples of how he can be decloned WITHOUT looking like a beggar or a cripple from NSider. *not meant to offend anyone* Wolf O'Donnell - By YoshiRancher. Stats: Movement Speed: ****(A little slower than Marth) Attack Speed: ****( A little slower than Falco) Weight: ***(? Not sure. W/ armor and equipment, slightly heavier than Mario, but lighter than Link.) Jumping: ***(~60-70% height of highest jumper) Damage Resistance: Slight physical. He is wearing armor, and if the armor is going to slow him down, there should be a reason for wearing it. Addendum: I will add to this later.(extra notes) Damage: ***.5 (3.5) (Wolf is meant to be a fair amount stronger than Fox) Advantage: Fair speed, high speed attacks, good traction, almost a fastfaller. Disadvantage: Good traction and almost a fastfaller can be disadvantages. A - Punch. A,A,A - Punch, elbow, knee. Right A - Elbow Running A - Slide tackle. Smash A: Punch/elbow alternation. Smash Right - Heavy Kick. Smash Up - Bazooka bludgeon.(Sounds stupid, but can you imagine getting beaten by a bazooka? Ouch) Alt Smash up: Flip. Does a back flip. First hit is the first foot, which stuns and knocks up slightly. The second foot does less of both than the first, and the tail is the heavy blow, w/ significant knockback. A three-hit combo. Think of Link's if you can't picture it. Smash Down - Tail swipe(mulitple spins depending on charge). Ground: Jump - Standard. Double jump - Front tuck or backflip, depending on which way he's headed. A - Punch Forward A - elbow Back A - tail bludgeon Up A - Kick up.(Not like Fox's, does a flip in place to hit w/ both feet) Down A - Tail trip. (Like Yoshi's, but not as powerful.) B - Slug thrower. Charge move. More bullets as charge increases. If the max charge(7 secs) is reached, Wolf's hands will glow until you unleash it. The machinegun w/ be a gattling gun when fully charged, which means energized bullets. (standard do 1% per hit, energized... 3%?) Energized also have a much more significant knockback. Up B - Missile launcher. Similair to PK thunder, you can control the trajectory. Strike yourself w/ the missile to become a flaming projectile. You can detonate the missle w/ B. The missile explodes on contact, or on attempt to block/reflect. Alt Up B - Jet pack. Wolf himself becomes a projectile, and has temporary movement freedom. The flames are severely devastating. Down B - Trickery. This is one of my best. Wolf counters a hit for 1.5 times the damage. The target, if close enough, is stunned(As if their shield was broken) for a time based on how far Wolf would have been sent flying by the countered blow. Stun time cannot exceed 6 seconds, and the stunned recovers upon being struck. The move blocks projectiles, but does not reflect them. Wolf stays in the countering position for ~1.5 seconds, after which there is a ~.5 sec lag time. If grabbed while in countering mode, the grab is broken and both characters slightly knocked back. Neither takes damage nor is stunned. Can be used on recovering(getting back to stage) characters. Will interrupt the recovery and knock downward at a medium rate, depending on damage. The target can still use another recovery move. Also, recovery grabs are broken, and the grabber is knocked down at twice the normal rate. Alt Down B: Pulse Mine. Wolf sets a mine. Any character walking near it is stunned by the pulse, and then nailed by the explosion. Wolf cannot place more than 3 mines at any time. If he attempts another, there is an 85% chance of him successfully placing it, but the oldest of the 4 current mines despawns, and there is a 15% chance of Wolf bending over/crouching to place the mine, realizing he doesn't have one, and looking silly. This will cause about 1.5 secs of vulnerability. Smash B - Homing Launcher. Just holding the control stick sends a homing shell after the nearest opponent. A smash to the control stick sends a powerful non-guided shell. Alt side B - Grenade. Aimed like Yoshi's egg. Explodes on contact w/ character, or rolls along ground if no contact is achieved. Can be detonated w/ B. Cannot be picked up, and does not cook. Aerials: Neutral: Standard kick. Like Link's. Back air: Tail Strike(Like Mewtwo's, but stronger.) Alt Back air: Double back kick. Foward air: Kicks in an arc foward, then hits w/ tail as second strike while spinning... Similair to Link's, but not as strong and different knockback. Down air: Stomp(spike). Up air: Spin kick. Does a flip. Feet and tail will have damaging effect. Throw Grab - Just reaches out and grabs... medium-long range. Can grab someone behind using tail(if in range.) Wolf will automatically grab a person behind if grab is used and no ppl are in front. A - Knee to guts or elbow to face... 3% dmg. Right - Tosses up a little, catches on knee w/ breaking force, smacks off w/ elbow and kicks foward. Up - Tosses straight up, then nails w/ a zooker shell. Target is stunned until AFTER the shell hits, no reflecting/blocks/evading Back - Tosses them over him, stuns w/ a tail thwack, then gives them a hefty kick to the rear. Down - Shoves grabee into ground face down, and somersaults across his/her back, starting at the head and going all the way down, crushing the spine. Wolf then slides the person away w/ his tail to avoid recovery hits. Dodge: Air: Like the sidestep, but in air. Sidestep - Creates 4-5 Wolves, but all are wraith-like and intangible. The real, colored Wolf is not among them, and comes back after the dodge. Roll - Illusionary. Disappears, and can string up to 3 rolls(Slides, actually) in a row w/o having to reappear. Recovery: From fall into defensive - Handspring or roll, depending on DI. Attack from hanging(<100%) - Wolf tornado. Like Fox's dair, only w/ more knockback and horizontal. Attack from hanging(100%+) - Struggles, flips onto stage w/ an overhand punch, and maybe a low kick. Attack from lying face down - Does a flip, clearing legs over head, and damaging/knocking back anyone hit by legs. Does a tail hit after returning to a standing position to clear any "Clever" opportunists. Attack from lying face up - Propeller kick.(Like CF) Ground to Roll - Illusionary slide/ roll to standing. Kirby Outfit - Grey ears, one violet eye, and the cyborg eye. Maybe the unruly center patch of white b/w ears? Arena- Sargasso Hideout. Moving elevators, machinegun turrets, wandering robots, and henchmen. Taunt - 1) Leans on knee opposite of direction originally facing and says" I'll take care of everything." 2) Wags finger warningly...and says "Don't mess w/ me." 3) After dealing damage, says "What's the matter? You done already?". Shield - Standard, but violet(Like his eye) Symbol - Probably the StarFox emblem. In the next SSB, more SW ppl should be added, and SW will have its own emblem. I'm well aware that Wolf isn't a part of SF, but I'm not going to give him his very own symbol when there are (hopefully) 3 others w/ the SF emblem. Claps - Crosses arms and is turned away. Does not applaud. Victory pose 1 - Dual machine gun... fires in a frenzy. "Victory is MINE!" Victory pose 2 - Evil chuckle while tossing a grenade b/w hands Victory pose 3 - Hands on hips or crosses arms and says "Ha, is that all you got?" Wolf is a "Quasi-evil" character. He seems dark at first glance, but there is more there. Him saving Fox and helping the team in SFA gave his personality more ... "dynamicness". Wolf keeps only a few close friends, does not care what the critics say, and is willing to do anything for what he believes in. "Anything" can be limited; I've not seen him on a killing rampage yet. People say he's an evil mercenary, murderer, etc. Where'd you get that from? Show me. No example has ever been provided that he does those things. Wolf is confident, clever, a good leader, and protective of the few he's close to. His personality almost exactly matches mine (I'm not quite an evil mercenary, or w/e). Also, I've identified w/ this personality again. Another character that finds fraternity w/ Wolf in terms of personality is Magneto. For that, I'm also enthralled with him. Wolf would not be anything like a Fox clone, as Star Fox Assualt opened up many Wolf possibilities for moves. Wolf would add to both the Star Fox Characters, and to the Villains(although I don't consider him a villain). SSBM was VERY short on both of those categories. Wolf is the ideal addition for Star Fox, he deserves a spot. Here’s Giftednsoccer’s move set Wolf. His A- attacks are similar but I put a lot of emphasis on his special and grab attacks WOLF MOVESET: Size *** Weight ** Power **** Speed **** Jump **** A BUTTONS ATTACKS: A Button - Punch right A Button (second)- punch left A (while dashing)- Knockback Left or Right + A- Wolfen Kick Up + A- Flip Kick Down + A- Wolf Tail Smash Left or Right + A- Wolfen Uppercut Smash Up+ A - Flip Kick Smash Down+ A- Sweep Kick A Button (in air)- Flying Punch Forward+ A (in air)- Falling Kick Backward+ A (in air)- Back kick Up+ A (in air)- Wolfen Flip Down+ A (in air)- Drill Kick GRAB ATTACKS: Z or (R + A)- Grab A or Z (while holding)- Punch Forward (while holding)- Rapid Fire- Opponent is thrown forward and hit with a burst of blaster shots. Backward (while holding)- Bombing- Opponent is thrown backwards and explodes in air Up (while holding)- Anti-Aircraft- Opponent is thrown up and met with a rocket Down (while holding)- Hit and Run- Slams the target down and dashes to the side only to detonate a bomb planted on the target B/SPECIAL ATTACKS: B- Blind Fire- Slides back, throws a smoke-screen forward, and follows through with quick shots from his blaster (not able to chain like Fox and Falco's blaster but smoke screen has a disabling effect ) Left or Right + B- Rocket Launcher- Homes in on targets faster than Samus's but does less damage Up + B- Arial Alliance- Cuts to a very quick animation of a plane swooping down, catching wolf and carrying him a short distance in the direction designated. Down + B- Sniper Shot- Temporarily braces wolf to the ground (until button is released or until Wolf receives 20% damage.) During this time Wolf is granted the power to lock onto any target not obstructed by an obstacle. Crosshairs lock around a target to signify lock on. Crosshairs can be toggled between opponents with the C-stick. Wolf is allowed to continue firing until he is moved from the location. Attack does light to medium damage depending on how close the target is hit. Ultimate Attack- Allied Assault- Signals Leon and Panther who appear in their Wolfens and move across the arena in opposite directions showering the arena with laser fire. Guilwolf proposed this set on another thread: "I really don't care WHAT moves he has as long as they arn't a Fox/Falcon rip-off. This is the first time Wolf himself may ever be playable, let along have MOVES.. he should at least do different things. I think he should fight with both a Blaster and some sort of energy weapon.. a dagger or energy sword.. ontop of that I think I'd like his moves to focus more on physical contact rather than long distance/stealthy moves like Fox and Falcon.. so maybe alot of combo kicks and punches.. moves that, when excuted, will actually cause the oponint to be knocked into the air and have Wolf auto leap up to finish the move by kicking them back down to the ground.. something like that. Wolf O'Donnel Medium Weight/Speed Double Jump Standard Moves: A - Wolf Punch (Stand Punch, rapid tapping will allow rapid punching) B - Blaster (Like Falcon's, causes the victim to flinch, hold it down to charge it for a stronger blast. Slash with his Energy Dagger.) L/R - Energy Shield that will focus only in the direction that Wolf is facing plus above him. It will last much longer than the standard shield and protect against stronger attacks but leaves his back completely open for attacks. L/R - Standard Grab Special Moves: B + Left/Right - Wolf Charge. (Doubles Wolf's speed and will let him Auto-attack anyone he rushes past with his claws or fists.) B + Up - Wolf Leap. (A strong leap attack that works alot like his Wolf Charge. He'll auto-attack anyone he passes. This allows him perform a single jump that equals two normal jumps.) B + Down - Weapon Switch. (Causes Wolf to exchange his blaster for a Energy Dagger that can shock another character when touched with it.) Smash Attacks: A + Left/Right - Wolf Rage. (Causes Wolf to go into a frenzy and attack the nearest foe. He'll start by knocking them into the air, then leaping up and kicking them back down into the ground in extremely rapid succession. Deals more damage the closer the foe is to Wolf when the attack is used.) A + Up - Sneak Attack. (Wolf uses either his Dagger or Blaster to unleash several above head attacks in quick succession. Blaster will attack enemies farther above him but do less damage, where-as the Energy Dagger will attack enemies who are almost directly ontop of him but deals out more damage) A + Down - Melee Storm. (Causes Wolf to stand in spot and attack in a feral rage with both fist and feet. Anyone nearby can be hit. The attack is strong, but leaves wolf standing in place for a second or so)" This moveset is by GanonFanboy: "Aha, late night motivation after exam studying has lead to... WOLF! I've taken a big liberty here, since it's unclear as to Star Wolf's fate after the whole Aparoid affair, I've decided that he's alive but he's got a nifty cybernetic claw (henceforth the claw used in electrified claw or cyborg claw moves) and a cyborg eye that can shoot a laserbeam. Stats: Movement Speed: Average Attack Speed: Average-fast Weight: Medium Jumping: Average-good Damage Resistance: Average Addendum: Damage: Average-high Advantage: Close combat against tanks, all-around duels, medium-close distance combat, preventing running away Disadvantage: Speedier fighters, distance fighters, huge melees, A - Slash with claw A,A,A - Slash, slash, kick Right A - Slashes with electrified claw Running A - Spinning slash Up A - Stabs upward with electrified claw Down A - Stomps down hard with boot Back A - Spins and swipes with electrified claw Smash A: Smash Right - Charged electrified slash Smash Up - Charged electrified stab upwards Smash Down - Charged stomp B - Wolf charges his electrified claw (short charge time) and then releases a short-ranged beam of energy Up B - Jetpack boosts upwards Down B - Wolf pulls one out one of three weapons - Firebomb grenade (Throws like Link’s bomb, bigger radius but weaker) - Bio-pistol (Three shots then dissapears, if shot the enemy's controls are scrambled. Short range, slow rate of fire) - Gravity Bomb (Throw like a projectile, sticks to a surface and draws enemies towards it) Smash B - Wolf gets a small boost from jetpack, rushes forward and deliver a powerful blow with the electrified claw Midair: Jump - Jumos Double jump - Jumps again Dodge - Leans to the side A - Slashes with electrified claw Back A - Kicks back Up A - Overhead kick Down A - Kick downwards B - N/A Up B - Jetpack boosts upwards Down B - Pulls out one of three weapons... Throw Grab - Grabs with cyborg claw A - Shocks Right - Shocks and then blasts with laser from cyborg eye Up - Throws upwards Back - Tosses backwards, turns around, leaps onto the enemy and slashes with electrified claw Down - Throws into the ground Dodge: Sidestep - Leans to the side Roll - Rolls Recovery: From fall into defensive - Spins and lands on feet Attack from hanging - Flips up to the platform with a sweeping kick Attack from lying down - Launches *very* short range laser from eye as he gets up (AoE) Ground to Roll - Leaps Kirby Outfit - Kirby gets a cyborg eye and arm, as well as some silver fur Arena - Andross. Located in the center of venom, the arena is a series of many floating debris such as rocks, destroyed ships and hunks of metal. Every now and then Andross and his hands will appear. His hands become platforms, but beware for they may close up on you. Andross might also stir up the debris or spit some random junk at the characters. Taunt - Howls Shield - Standard force field Symbol - Star Fox symbol??? Claps - Yes Wolf O'Donnell (Lord O'Donnell) - Syphe D. Mar Statistics Movement Speed: 4 Weight: 3 Jumping: 3 Damage: 3.5 Height: 3.7 Fall Speed: 4 Standard Moves A - Punch/Single dagger slash A+ - Punch, punch, move forward kick, punch rapdily High forward tilt - High Elbow Straight foward tilt - Elbow Downward forward tilt - Low Kick Down tilt - Tail Sweep Up tilt - Knee Kick Special Moves Smash B - Wolf Crescent(on ground, he slide kick upwards; in air, goes downward then rises higher and kicks) Up B - Wolf Leap Down B - Energy Daggers or Smart Bomb B - Charge blaster Brawl Move- Wolfen Barrage/Assault Smash Attacks Smash - Heavy Punch Up Smash - Uppercut(ducks and jump uppercut) Smash Down - Spin kick Throw Grab - Grab A - Knee Forward - Hold, sidekick throw Up - High Toss Multi-shot Back - Back grab, tail smack, speed kick Down - Face smasher, half-charge blast (shoves opponent into ground face down, then shoots a half charged shot at the opponent) Aerial Neutral - Standard kick Back air - Double back kick Foward air - Drop kick Down air - Drill kick Up air - Spin kick Recovery Roll front - Rolls forward Roll back - Turns back From fall into defensive - Handspring/Roll Attack from hanging - Wolf Flip (flip kick to edge) Attack from lying face down - Wolfen Tornado (spins legs around and gets up quickly) Attack from lying face up - Propeller kick Ground to Roll - Stage roll The movesets of GuilWolf and YoshiRancher'st started my prototype, a hybrid of both of them. Thank you both. The finished version, however, is a cleaner and more readable version of the first one. Also, this version is less "cloned" compared to the first. Things that can be changed if major similarites are found: A/B moves of all types. Link to comment Share on other sites More sharing options...
Sol-Ratcht Saporro Posted January 5, 2007 Share Posted January 5, 2007 ^Wow.....they thought about it too much. @_@ I just know that they wouldn't make Wolf a clone especially of the fox he hates so much. Just like they didn't make Ganon a clone of Link even though he too uses a sword and stuff. Link to comment Share on other sites More sharing options...
Fox_McCloud Posted January 6, 2007 Author Share Posted January 6, 2007 We could put some ideas together and i will email them to the company asking to put any of these characters in and send a list as proof of how many people would like that. As a matter of fact, i think i will. post your ideas and statements here or pm them to me and i will put them into an email and add your name to the list. Link to comment Share on other sites More sharing options...
EvolutionSFox Posted January 6, 2007 Share Posted January 6, 2007 Krystal should be in it because she's becoming a big asset to Star Fox, plus there are hardly any females in the game in the first place. Falco can be in it or be replaced by Wolf, both would be appreciated. Link to comment Share on other sites More sharing options...
Ludvig11 Posted January 6, 2007 Share Posted January 6, 2007 ^ mmm. Link to comment Share on other sites More sharing options...
Guest Fox235 Posted January 7, 2007 Share Posted January 7, 2007 All I'm gonna say is that she's not i it. And I'm gonna stay with that, she doesn't need to be in it. Link to comment Share on other sites More sharing options...
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