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Star Fox Zero Reviews


MattEnth

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Hm... Seems that the critics aren't exactly loving the game so far... ...But I don't give a FOX!! 

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Oh... 

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The reviews in a nutshell:

Motion Controls suck and should never had been a part of gaming. Also, when we said Star Fox should go back to its roots, we lied.

I would pay more attention to reviews where they actually took the time to get used to the controls. And what do you know, those reviews rate the game higher than the "Motion Controls are teh suck" crowd.

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Reviews mean nothing. I'll still buy the game on friday. I know it'll be hard getting used to these controls but I am pretty sure it will worth it. 

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Reviews are almost as pointless as the scores they give. 

If someone's done their research, they already know if they're buying a game or not before release. 


People, don't rely on a single source of information to gauge if you should spend money on something. Do your homework, hear it from multiple sources, take in every bit of media the devs have put out all the way through development, then decide wether or not you want to pay for it. No need to let someone else do the thinking for you. Use yer own fuckin' greymatter. 

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You can set it to only be active when you press the shoot button, which you will be pressing. A lot.

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Ah yes reviews..what can I say?..

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I never give too much about them, honestly. You may agree with them or not.

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Most of those are positive anyway, they're all over 50% except GiantBomb kek, which means its at least average.

 

Which means at WORST, its as good as Assault. Which isn't very good, but you could do a whole lot worse. That said, review scores are garbitch anyhow and games journalism is corrupt anyway, but most of these reviews score at least a 70%+. Worst case scenario we're looking at a good game with a weird control learning curve.

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5 minutes ago, Robert Monroe said:

Worst case scenario we're looking at a good game with a weird control learning curve.

That's been my prediction the moment the bloody game was announced! I REALLY don't care for these reviews anymore! I'm getting it!

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The people complaining about motion controls need to spend 10 minutes getting to actually learn them before they throw them to the wayside; especially considering Nintendo is pretty committed to them at this point. A lot of these reviews simply refuse to give them a chance.

As far as the "IT'S NOT RETRO ENOUGH/IT'S TOO RETRO" argument, I'm not giving it much thought until I actually play it. I know the goal was not to be Assault and fall closer to 64 and that's fine by me; what everyone else enjoys isn't of concern.

Also refraining from reading about Guard because I really really want it to be good.

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From what I can tell the game seems fine, but you just have to grasp the controls, which is fine if its like Splatoon controls and apparently it is so we're all good.

Also, lest we forget the epic "totally not a review" from Polygon.

http://www.polygon.com/2016/4/20/11466308/not-a-review-star-fox-zero

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Personally (And correct me if I'm wrong) nobody these days gives a flying s**t what IGN thinks or rates in their reviews. Everyone's more or less abandoned them after they gave games like Undertale, Pokémon Mystery Dungeon and Hyper Light Drifter sub-average results (When those games got rave reviews everywhere else) yet applauding Activision for continuing to be able to squeeze more out of their cash cow. So personally, f**k IGN.

I won't be playing SFZ anytime soon since I don't have a Wii U, but rather than looking up reviews on gaming websites, I'll be looking up reviews from actual fans.

The only opinion with a damn anymore these days is the public opinion.

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Well, fans disliked adventures and assault yet i didn't mind those two one bit. Did i think they could have been better? Sure. Adventures was never intended to be a starfox game in the first place and assault's story mode could have been longer. Anyway, i'll still buy it, support this series after its 10 long year hiatus (64 3D doesn't count) and get better at the controls with time then form my own thoughts.

I don't take the people mocking the graphics seriously as they must be 12 year olds who probably think they're so cool and hip with their xbone's and ps4's (even though i have a ps4) graphics dont make the game. and they look just fine here.

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Most of these reviewers just played for an hour or so and made their decision. I think the only major review company who has been putting time into it and explaining it much better is GameXplain as they've been playing it for what 3 weeks now?

 

Nintendo even mentioned you can't learn the game in a short sitting, it takes a bit to get used to but once done can actually be a huge tactical advantage. Maybe the motion controls are a little bit of a gimmic but im actually looking forward to them as they could be VERY useful once figured out. 

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Reviewers should not be allowed to review the game until they have beaten the main campaign on at least the difficulty that is considered "average", and have played at least 10 multiplayer matches, if multiplayer is available. Then, they may review. Until then, every single letter they type on their reviews is bull.

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Reviews are quite literally opinions on text form. You don't need to use them as basis or true fact for your game experience.

I'll leave my opinion as neutral until I get the hands-on SFZ experience, honestly.

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It's worth pointing out that when Star Fox Command was released, it received generally positive reviews from critics, but soon became considered by fans and even some non-fans to be the worst of the series.

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Reviews & Scores are just personal opinions but Zero is pretty much an average game that tried too hard to be nostalgic.

 

It took elements from every Star Fox game:

SNES/SF2: Walkers, 1 V 1 Star Wolf fights, and Simple Enemy Designs (Personally i see this as bad since it looks a bit lazy)

SF64/3D: Believe it or not SF643D first had the option to lock unto other ships to give it a cinematic view. This could be only done in Multiplayer when you hold down the D-Pad.

Adventures: No multiplayer (Not an element but ehh...worth noting)

Assault: An amazing soundtrack, somewhat empty levels, and the whole "Destroy the target" objective returns but instead you either destroy a certain number of enemies or hack into something (It wasn't done in every level unlike assault)

Command: Gimmicky Controls and levels design around the controls

 

About the controls:

Spoiler

The gameplay is creative however the controls were a terrible idea and deserved to be despised. Even if you get use to the controls (after 20 minuets, an hour, or more) you'll have to get use to it & possibly learn them again after not playing for a while. So basically if you just want to sit & play just for fun, the hassle of the controls will probably turn off some players. All in all it is not worth $60 even if you're a hardcore fan you should wait for a price drop.

 

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On 4/21/2016 at 0:02 PM, Arminius H O Fiddywinks said:

Reviewers should not be allowed to review the game until they have beaten the main campaign on at least the difficulty that is considered "average", and have played at least 10 multiplayer matches, if multiplayer is available. Then, they may review. Until then, every single letter they type on their reviews is bull.

as long as we're heaping completely arbitrary and pointless requirements on game reviewers, they should all be expressed in pigeon format!

what is pigeon format? i don't know, but game reviews are illegitimate if they are not expressed in that way

yeesh, get a grip, guys

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i dont care what reviews a game gets - unless they are universally bad.i like to form my own opinion. for example, the first Spyro game i ever played was Enter the Dragonfly, which is almost universally considered to be the worst Spyro game in the canon. not only did I beat it, i completed it 100%. and afterwards i got into the other spyro games. i expect zero to be good, better than assault and command. which is all we can ask for, given the 10 year gap between new games.

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Well there isn't much left to say that hasn't already been said, but I will say that the completionist gave it a very thorough review.

 

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Jim Sterling totally shat on SFZ in this week's Jimquisition, calling the reviews "generous." That kind of hurt, given that I largely agree with him on many things.

But, really, this idea that you can't play SFZ like a traditional Star Fox game at all is absolute bollocks, for the most part. I've beaten every mission playing in a mostly traditional style of play.

But I fear, the reviews have severely damaged the sales potential. I haven't even seen SFZ pop-up on the warawara plaza on the Wii U menu, which really fucking scares me. I really hope this isn't going to be the last Star Fox game.

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Well..when I look through well-known german (nintendo) magazines/sites, they all gave the game a high ranking, some calling it "a must-have Wii-U game title".

Reading through comments though, the opinions drive far from each other. Some love the game, others call it 'the worst thing ever'. ..only because they don't know 'how to videogame'..

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6 hours ago, Mecha-Katt said:

Reading through comments though, the opinions drive far from each other. Some love the game, others call it 'the worst thing ever'. ..only because they don't know 'how to videogame'..

From what I can tell Zero's major problem is looking at both the tv & game pad constantly.

The game is good for those wanting to try something different while not minding to switch views. The game is bad for those gamers who want to play games without being force to switch views or aim using motion controls.

In the end, the majority of gamers do not like being force to use something they are not use to especially when it comes to motion controls (Hence all the negative comments concerning Zero's controls)

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