Gestalt Posted June 26, 2016 Share Posted June 26, 2016 In the traditional fashion, here lies our discussion thread. To begin, we will review a few issues; you are encouraged to comment any of your thoughts regarding these issues. To follow, you may provide a profile of the characters you will be role-playing with and include which role your character prefers to assume. Now to address the issues: How do I join? This RP is join by request. Post breif character profiles and preferred roles in the discussion thread to initiate a request. We will accommodate your requests when feasible. Who should I role-play as? After some thought, I have concluded that the goal of Take Over to draw inspiration and from the lore and histories of SFO. A few of us will draw inspiration so direct that our characters will bear our own usernames, but mind you, this line of thought is not necessary to achieve the Take Over's goal. Therefore, ask not "who" but "how" should I role-play. Simply bear in mind that your character is either familiar or becoming familiar with SFO's atmosphere. While we will allow for an individual to RP multiple characters, it is by no means necessary, and the maximum characters allowed per individual will be set at three. How should combat between playable characters be handled? While no major combative conflicts took place between playable characters in the previous incarnation of Take Over, it is in the nature of Take Over's theme to allow for such combat. I have been teetering between allowing free-form combat or imposing a some manner of simple combat system . Free form-combat, or free-style, allows for the most creativity but is also prone to disaster in the face of inexperienced players. A combat system introduces some structure to protect against nonsensical actions, but it has to be constructed then ratified, remembered, and enforced by the player base. Regardless, I have come to the conclusion that at no time will a fight between two or more players be in contest of life or death. That is to say, your character will not have their life taken, unless it is voluntary or in line with your wishes. With that in mind, there are always non-lethal consequences for battle between playable characters. Respecting both the consequences of actions, the scopes of abilities, and the realities of the realm will deem you a competent player. As such, so long as there are no objections and all of our players are competent, I will settle with allowing free-form combat. We may, however, later switch to a simple combat system should the privilege of free-form combat be reduced to unpleasant ends. What are my commitments? RPs without clear commitment tend to die. Here we try to strike a balance between respecting our players who are missing in action (MIA) and keeping our MIA players from negatively impacting the RP's fertility. To be considered an active player you should submit at least one post every two weeks. After two weeks of no posts, you will be considered inactive and a) you will forfeit your influence over the plot and b) no active player will be required reference your character(s). We will extend common courtesy to an active player who is in good standing* for one week, where all players are obligated to slow burn the story's pace to allow you time submit a post. When possible inform us of week-long periods of inactivity so we can adamantly exercise this courtesy. *You will lose good standing for this courtesy if you only ever strive to meet the minimum activity requirements. No active player should abstain from submitting posts to wait on an MIA player. We offer the one week courtesy of a slow pace to MIA players. If you do not post at all, the same activity requirements will still apply to you, so you run the risk of being considered inactive, yourself. Back-to-back posts are welcome, if not necessary. But never overdo them. For our purposes, back-to-back posting is when there is only one user between two of your posts. Keep a soft limit in mind, allowing yourself only around 3-5 back-to-back posts per page. What is the primary mode(s) of discussion? RPs that without active discussion tend to wither. Here we'd like to promote unfettered discussion concerning the development of Take Over. Shy away from out of character discussion within the actual RP thread. This thread is our most formal mode of discussion. But, I will likely host a group chat somewhere exclusively for Take Over discussion or create a group PM if necessary. Link to comment Share on other sites More sharing options...
Monokuma Posted June 26, 2016 Share Posted June 26, 2016 Monokuma Spoiler Bio - Having been in the takeover since the beginning, his time in the event offered him to change slightly. Wanting to become more social and yet stick to his aliases as much as he can, Monokuma still keeps both spectrums close, while his appearance has evolved to a more anthropomorphic nature, becoming more a hybrid of both wolf and bear. In honor of his old self, he created a metal doll of his previous form, and carries it around as a trophy of his old takeover plan. Despite this change, the way he gathers information is the same, the E-Handbook he keeps alongside himself and his left eye, able to perform a variety of actions in the way of intelligence for the ideal he holds true to, a fair amount of cuts and dents on his doll serving as the memories. Strengths: Crafty and creative Prepared for many occasions Weaknesses: Highly forgetful Somewhat psychotic Preferred Role: Rebellion Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2016 Share Posted June 26, 2016 As said from my own post on the RP character list, I'll be playing as Apollo v21 r1984 Spoiler Apollo version 21 Revision 1984 http://prntscr.com/bixl2j Short name: Apollo Manufactured: Alphos 12, 2022 CE (August 12, 2022) Maker: William R. Archer Homeworld: Novum Appearance 1: Robotic, made to look like a Delta (Without wings) Appearance 2: Has human-light skin-like fur color (like most Deltas, Alphas, and Thetas*) Hair: Long and Green, Fur pattern: Spotty-like Body: Metallic some of the metal can be see from the back of the neck and mostly on the arm Clothing: Desert-cream-like colour shirt with abstract art Blue Jeans Eyes: Green Horns: Brown and medium size. Hoof hands, and Hooves: Brown Player-type: BALANCE Description: Apollo was manufactured as Novum's first Sentient Robot by 21 year old William R. Archer one of the Indigenous "Deltas" which at the time were a vast minority, Apollo went through several changes with v21 r1984 by 2036 CE however Novum at the time was like our planet But was closer to Global Thermonuclear War. His maker at the time also had found away to create time travel and went missing for a minutes. Just minutes after Apollo was awaken He was able to see the lush green, and clear skyscraper cities for a moment until the city where his maker was from was replaced with a mushroom cloud and soon experienceGlobal Thermonuclear War. Soon after being blasted away from nuclear blast caused himbe in critical damage and had to repair. After which he roam the decaying world for a century before being sent back in time to the 900s settle things right. His current occupation is Time Traveler and was reported by many civilizations from ancients, to medieval, and even Renaissance. He cannot speak making have a personality similar to Quote from Cave Story and this was because his maker forgot to update him to r1985 so now everything is permanent. The means of communication is via accessing the Console of Apollo (his brain) Or using a computer/tablet which He'll be able to give to anyone who wish to speak to him. Abilities: + Was made to look like a 15 year old child which can get enemies off guard when he is in % ATTACK MODE. + When in % ATTACK MODE He is able use any sort of weaponry since he is a BALANCE player. + in % DEFENSE MODE any on coming attack by any sort of weaponry He is able to dodge quickly and even counter attack said attacker. + Is a Robot, is calm automatically and cannot go BERZERK unless the command is issued (Which never happens) + Can scan items, Lifeforms, and exam things (Like a Robot does) + has booster jets which he can fly for a brief of two hours. (which is 2-3 posts) + Can be a strategic use if you can play your card rights Downsides: - Can be intercept and be damaged if does not manage to fly faster/properly. [Loses 50 HP of 72 HP] - Cannot communicate, best to use tablet/computer and inter the console to speak with him. -The Command to issue % BERZERK is catastrophic and will be in BERZERK mode for 1-2 posts before his motherboard melts [-72 HP of 72HP] - being Sentient meaning he will be able to ignore certain commands if it breaks the second law of robotics. -Can be hit if doesn't dodge in time or fails to counter. [loses -15 of 72 HP while fails to counter can lose about -25 HP] -Cannot kill any lifeforms this is because of Law 2 of robotics: Don't kill. He does harm which is different.Importance: Apollo has HP if Apollo HP reaches "Zero" he be pronounced "Totaled" He can be repair however via by an engineer-like character or computer. other wise; out for 4 posts (turns) -- Apollo's Stats ==========HP: 72/72OFF: 50 (Offense) DEF: 50 (Defense)SPEED: 50 ========== Link to comment Share on other sites More sharing options...
Dr. Orange Posted June 29, 2016 Share Posted June 29, 2016 Lil' ol' me. Spoiler Bio- The literal Orange. Warlord for the Zimbabwe empire. He's watched from the side lines but now he want's to make a move ... and his pockets are lined with the non-valuable money to do so. Time to make a world a better place for those who like the ideas of the Orange empire. Prefered Role- Zimbabwe Strengths- He's witty, persuasive and ... Weaknesses- Completely and utterly insane. Link to comment Share on other sites More sharing options...
Gestalt Posted July 6, 2016 Author Share Posted July 6, 2016 Here's mine: Spoiler Bio: Shen, the founder of the rebellion, is the product of a secretive and experimental initiative to create the ultimate clandestine services for the Staff. The program's aim was to attract new targets to the Staff's attention by allowing an agent to create contained chaos. The first agent, Shen, was infused with the ability to shape-shift for disguise and brainwashed with survival and defense expertise to protect himself as a valuable asset. The program lost it's primary funding when it's head, Steve, stepped down. In addition, at the point, in the field Shen had committed more criminal offenses than his intel had prevented; and so, the program's continuation could no longer be justified. Shen was scheduled to be exterminated; however, Steve, seeing himself in his creation, induced memory loss instead and turned his weapon loose to wander under a new name. Years later, Shen's tendencies return... but to new ends? Role: Rebellion Strengths: contrarian, conniving, charismatic (to contrarian ends) Weaknesses: pensive to a fault Other: For Shen, shape-shifting is incredibly taxing. To add, the larger Shen's form the more unstable and short lived it is. The ability is only meant for disguise purposes. To compensate, Shen's resting appearance assumes the form of a markedly short stature. @Monokuma @Dr. Orange That looks fine, plus first dibs are in your favor. You may join under these roles and post when the thread is up, god speed. @Quadroline What affiliation will you character assume? Your options are: unaffiliated; staff; rebellion; Zimbabwe To add, you may alter affiliations at a later time. If well written. Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2016 Share Posted July 6, 2016 33 minutes ago, Lord Shen said: Here's mine: Reveal hidden contents Bio: Shen, the founder of the rebellion, is the product of a secretive and experimental initiative to create the ultimate clandestine services for the Staff. The program's aim was to attract new targets to the Staff's attention by allowing an agent to create contained chaos. The first agent, Shen, was infused with the ability to shape-shift for disguise and brainwashed with survival and defense expertise to protect himself as a valuable asset. The program lost it's primary funding when it's head, Steve, stepped down. In addition, at the point, in the field Shen had committed more criminal offenses than his intel had prevented; and so, the program's continuation could no longer be justified. Shen was scheduled to be exterminated; however, Steve, seeing himself in his creation, induced memory loss instead and turned his weapon loose to wander under a new name. Years later, Shen's tendencies return... but to new ends? Role: Rebellion Strengths: contrarian, conniving, charismatic (to contrarian ends) Weaknesses: pensive to a fault Other: For Shen, shape-shifting is incredibly taxing. To add, the larger Shen's form the more unstable and short lived it is. The ability is only meant for disguise purposes. To compensate, Shen's resting appearance assumes the form of a markedly short stature. @Monokuma @Dr. Orange That looks fine, plus first dibs are in your favor. You may join under these roles and post when the thread is up, god speed. @Quadroline What affiliation will you character assume? Your options are: unaffiliated; staff; rebellion; Zimbabwe To add, you may alter affiliations at a later time. If well written. Apollo would be Neutral So I would say Unaffiliated Link to comment Share on other sites More sharing options...
Clearwater Posted September 5, 2016 Share Posted September 5, 2016 If this is still gonna become a thing, mindnif I throw my name in there for a bit of macaw-formed good mesure? I'll post my character bios if confirmed this is still going ahead? Link to comment Share on other sites More sharing options...
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