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Star Fox 2: HD


Revolver Ocelot

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Yeah, no proper loop yet. I'm going to look into it soon. I'm currently looking for scripters who can help work on the game.

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Haven't updated this since 16 of June, but there's been a lot of work behind the scenes!

Meanwhile, I've been working on the Space Armada and Titania level. No screenshots yet, though.

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Volume 1 of the alpha soundtrack is out!

Enjoy!

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  • 3 weeks later...

Men, while I admire you efforts, StarFox needs to get with the times.

Since Ninty slated to release SNES mini with both SF1+2, here's what I think would make a remaster worth anyone's time:

 

- Enough of the Michael Keaton batmobile (original polygonal Arwing).  Know what looks really sexy?  The Val Kilmer batmobile.  Not saying the VK bm already exists (SF64=fugly Arwing), we need to design it from fanart.

- Yawn boring blaster/jet engine effects.  We're in the 21st century dudes (and duddettes).  Time to go ultra SciFi, like teleporting blasters beams that produce a backward draw to their origin... After they've hit their target.  Instead of a pear-shaped engine exhaust that burns jet fuel, how about a quantum engine with O-rings?

-  Seriously, why do we even have wingmen?  It's high time someone implement a move where they could be ordered to come together to produce a combined power shot.  But they can't do it all the time, need time to replenish energy like brake thrusters!  Anyways, then at least you have a reason to keep your wingmen alive...

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Hm.

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  • 3 months later...

Long time, no see.

Anyways, I'll start off by saying that to be honest, little progress has been made since our graphic designer left the team. Lack of motivation to continue the project is also one of the factors in it.

Two weeks ago, I started to work on the project again, and I've almost complete vol.2 of the soundtrack (will also include finished versions of the song from vol.1)

I lost some files in a hard drive crash, but I still have enough to push forward with, although I've lost the Space Armada and Titania levels.

I've also been working on the title screen, which will be uploaded soon.

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  • 4 weeks later...

Aand I lost everything.

I'm not going to bother working on this for now on most likely, this has stressed me out more than anything else in my life.

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I've recovered most of the files, i'll see if I can re-start the project.

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I am now looking for people who are able to assist me in development in the game.

I am currently looking for the following:
-Programmers who have knowledge of CSharp and/or Javascript.

-Graphics and sprite designers.

To join, go on our discord and DM me.

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  • 3 weeks later...

Yay, I have a soundcloud.

That being said, you can now listen to a couple songs from Star Fox 2: HD's soundtrack. as well as a re-make of the GTA Vice City theme that I did a while ago.

 

I will be uploading more songs soon.

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Several new tracks have been added to my Soundcloud, with more to come. Enjoy!

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  • 2 months later...
  • 4 weeks later...

Star Fox 2: HD has finally been finished, and is now released! Rejoice!

Download the game here.

 

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  • 4 weeks later...

-_- I had some hope there.... Instead we get a rickroll.... Oh well...

 

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  • 3 weeks later...

Heheh.

To be honest, I'm not sure if I'll ever get around to finishing this. While I've made progress, I still need people that are experienced at CSharp and JS programming.

Nobody's approached me.

This is a pretty big concern, since I won't be able to keep it on its rails if I don't have anyone backing me up on the project.

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  • 4 weeks later...

I literally forgot to put this up when I first uploaded it, but here's progress regarding Star Fox 2's title screen.

 

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  • 2 weeks later...

Thank you!

I plan to keep working on this as hard as I can, but I've found myself struggling more and more as of late. Mainly life catching up to me.

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Glad to see someone is doing this, it's a cool idea, never mind the fact there aren't enough Star Fox fangames in the first place.

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