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sfw1ngz

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Imagine you're given the chance to get Zero's best aspects and put it into a multiplayer experience. What would locales and ships would you incorporate?

For playable vehicles I'd include the Arwing and Wolfen, and at the very least try to make a map based on sector alpha(?). Walker mode multiplayer would be interesting if you designed the levels to have clever hiding spots then can also be flushed out and not to easily exploitable.

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Sector Beta. It absolutely has to be in there. Also, Space Colony, Fichina, General Pepper's Tower, Zoness (fully opened) and the Asteroid Field, centered around the Great Fox. For an original level, how about Fortuna Jungle?

Vehicles? Bill, and Katt's fighters could be allowed in, right?

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17 hours ago, The VGM Lover said:

Sector Beta. It absolutely has to be in there. Also, Space Colony, Fichina, General Pepper's Tower, Zoness (fully opened) and the Asteroid Field, centered around the Great Fox. For an original level, how about Fortuna Jungle?

Vehicles? Bill, and Katt's fighters could be allowed in, right?

Ofc Bill's and Katt's fighters could be allowed in. The only issue is making any non-Arwing vehicles unique.

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On ‎2017‎-‎10‎-‎22 at 5:43 PM, sfw1ngz said:

The only issue is making any non-Arwing vehicles unique.

It could be cosmetic, like choosing a Mario Kart character. Or they could add stats, like they did with Command, or Star Fox 2. 

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Imo, Zero's controls would be a bit iffy for Multiplayer. If you're good at using them, you could pretty much constantly fire at your opponent, given an arena like the one Fox and Wolf fight on. Star Fox multiplayer has loads of potential, and I have tons of ideas for it, but I don't think it would work well in Zero.

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