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Idea/brain fart I had


Rusakov

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I had discovered a pretty neat looking (high bandwidth warning!) gamedev platform recently. It's designed for cross-platform/cross-device-category programming including... VR/AR! (Virtual reality and augmented reality respectively).

So it got me thinking... what about a virtual reality-based StarFox game?

I'm not sure exactly what it would be like (save combining the character fidelity of this with a replay value at least equal to that of SF64). I might return to this subject sometime. If anything it's at least gotten me motivated to start learning C# programming again.

Of course if anyone has anything to add to this idea then feel free to discuss here! :D

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Ain't the first time someone's imagined Star Fox in VR, I can assure, but yeah! Imagine the asteroid fields of the first Star Fox in VR! It MIGHT be jarring, unless a dev is able to completely configure the game to match at least a 60 FPS pace.

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Starfox vr might very well give me motion sickness. Interesting idea though, I always wanted a cockpit view like that.

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A Starfox VR game you could just make a flight simulator with SF graphics/textures and make it use like joysticks. Shouldn't be too hard.

I'd play.

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