Rusakov Posted October 26, 2017 Share Posted October 26, 2017 I had discovered a pretty neat looking (high bandwidth warning!) gamedev platform recently. It's designed for cross-platform/cross-device-category programming including... VR/AR! (Virtual reality and augmented reality respectively). So it got me thinking... what about a virtual reality-based StarFox game? I'm not sure exactly what it would be like (save combining the character fidelity of this with a replay value at least equal to that of SF64). I might return to this subject sometime. If anything it's at least gotten me motivated to start learning C# programming again. Of course if anyone has anything to add to this idea then feel free to discuss here! Link to comment Share on other sites More sharing options...
The VGM Lover Posted October 27, 2017 Share Posted October 27, 2017 Ain't the first time someone's imagined Star Fox in VR, I can assure, but yeah! Imagine the asteroid fields of the first Star Fox in VR! It MIGHT be jarring, unless a dev is able to completely configure the game to match at least a 60 FPS pace. 1 Link to comment Share on other sites More sharing options...
Snys93 Posted October 28, 2017 Share Posted October 28, 2017 Starfox vr might very well give me motion sickness. Interesting idea though, I always wanted a cockpit view like that. 1 Link to comment Share on other sites More sharing options...
Dr. Orange Posted October 29, 2017 Share Posted October 29, 2017 A Starfox VR game you could just make a flight simulator with SF graphics/textures and make it use like joysticks. Shouldn't be too hard. I'd play. 1 Link to comment Share on other sites More sharing options...
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