Lilacs Posted January 22, 2007 Share Posted January 22, 2007 You, Your characters name here has been drafted into the Era military, and about to set out on to the battle. But first you must select you class. You begain of in a T-copter (Transport) Rules 1. I am not asking you to play as a Era, but you can. 2. All weapons your character has, he/she can still use, but make good use of the one your given. 3. Every class has a strong and weak side, Bazzoka vets can destroy ground armored units easly, but are weak aganst infantry. Flame vet and kill infantry instantly but all they can do is sorch the paint on armored units. 4. I need some one to the the bad guys, I like surprises. classes: Rifle Grunt (aka Grunt) Armed with: Plasma Assault rifle Strengths: Anti-infantry Weakness: Armored units Bazooka veteran Armed with: 5" high combustion short range rocket launcher Strengths: Anti-Armored unit Weakness: infantry/aircraft Missle veteran Armed with: radar seeking anti-air demon missles Strengths: anti-air Weakness: infantry/ground armored units Mortar veterans Armed with: Short range grenade launcher Strengths: Anti-armored units weakness: infantry/ aircraft ssault veterans Armed with: High caluber Machine Gun (HMG) Strengths: Anti-infantry/aircraft/lightly armored units Weakness: Armored units/ wepon over heating Flame veterans Armed with: Arc/78 Flame thrower Strengths: Anti-infantry Weakness: Any armored unit Link to comment Share on other sites More sharing options...
Domino Posted January 22, 2007 Share Posted January 22, 2007 Qualta Trooper Armed with: Qualta/Blade Rifle Strengths: Going On Stealth Hunts Weakness: Armored units and Getting Caught In Explosions Link to comment Share on other sites More sharing options...
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