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Lylat Civilization.


Four-eyed Vulpine

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Basically, this idea is kind of a copy of Sid Meier's "Alpha Centauri," a PC game where humans land on a planet in the system and colonize it, eventually forming different countries based on the different mindsets of the leaders.

In this game, a group of about a thousand humans from Earth launch from the planet on their way to the nearest habitable star system, which is near the center of the Milky Way galaxy.  As fate would have it, not long after the group is en route to their destination, a great cataclysm falls on the Earth, kills most of humanity, and leaves a handful of people on Earth and the thousand in the ship as the last humans in the universe.

In the ship are thousands upon thousands of DNA samples of every kind of animal on the Earth, in order to duplicate the former environment on the destination planet.  There's also a massive collection of floral DNA samples, as well a collection of all the latest technologies at the time.

Now, the destination system is around 30,000 light years away from Earth.  The ship creates a wormhole based on the coordinates of the ship and the system and passes through it as a major shortcut, since the trip would still take 30,000 years even at light speed.

However, the turbulence inside the wormhole cause many of the animal DNA samples to crack, exposing animal DNA to the humans.

After exiting the wormhole inside the destination system, they land on the first uninhabited planet, which is where the game begins.

After probably the first turn of play, the population of the new civilization will grow.  However, because of the human exposure to the animal DNA in the ship, the offspring are a mixture of human and animal, or anthropomorphic beings.  After a few more turns of play, the original humans will die off, leaving the anthro population to continue to multiply through time.

Now, if you're familiar with Sid Meier's "Civilization" series, the gameplay very closely resembles that, only on a star system scale.  Gameplay is turn-based, with the first turns of the game representing the largest denominations of time due to the lowest-point of technology in the game.  Early in the game, different mindsets give way to different nations, which have the option of moving to different planets in the system.

Most everything in the game is customizable, including the name of the system, planets, nations, cities, leaders, geographic features, units, technologies, etc.  The themes from the Star Fox series will be the default.

Note:  If you don't know anything about Civilization...

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You love me in a "Man, he's cool!" kind of way, right?  I hope?  :P

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That would be cool, wouldn't it?  The closest possibility right now is if someone could make a mod for Civ IV or something.

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Except in the original civlizations you started out with sticks and stones, in this one you start out with blasters. I like it.  :ok:

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