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Star Fox for Wii ... ideas.


ArwingMaster/

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I think they should do a star fox for Wii like some what 9-12 years later than command

to show Marcus has grown to be a good pilot and stuff and then something or someone

kidnaps him and then BOOM Star Fox Team Move In!!!!

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Guest krystal08

less than 9-12 years later because i think its too long between the games.i mean,it pass some things in 9 years!!plus,if they create a game on wii,i think it would be great to have a game that the story is between adventure an assault or between assault and command,don't you think?

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Or, the same story line that command had, but instead of choosing your path, its set out, and instead of multiple endings, theres 1, oh and co-op that would be cool too.

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I want to see a story that doesn't have tons of plot holes, an unlockable campaign mode where you play as the Star Wolf team, choosing routes like in SF64, choosing which character you play as before a mission (everyone should have different skills), if there is any on foot missions then they need to be good and there should only be a small amount (like 2 or 3), co-op play, tons of unlockable content, and a fun multiplayer mode. I could go on and on but I shouldn't get my hopes up with stuff like a survival mode where you have to stay alive for a certain amount of time in a battlefield or something and make do with only a few weapons an Arwing and a Landmaster (sort of like Resident Evil 4's mercenaries mode).

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Star Wolf!Krystal

Pink!Katt

The rest of Katt's team from GBF, Fara, Fay, Miyu, Tesla, Bear, the tanuki from SF64's training mode and Herbert, Shabunga, Scales, and Tricky

Ground missions that don't suck

Rails

Character selection and characters that aren't rediculously unbalanced

Plothole filling

Character backstories/development *eyes Krystal, Leon, Andrew, Amanda, Lucy and Panther*

SFAdJackass!Fox

Bad!Corneria

Logical ways of obtaining weapons (none of this random floating gun crap)

Bad guys with motives and who AREN'T random alien species hell-bent on destroying Lylat for no reason

Blue Marine...no more bloody swimming Arwings

Online play where you can actually -choose a character-

MACBETH.

Length. Assault? Ten missions. 64? You can beat it in less than an hour. I WANT AN EPIC STORYLINE DAMMIT

...yeah, that pretty much makes a game for me.

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I think you should use the wiimote and nunchk to the side, and depending on which is forward depends how you turn ect, like how they acctually fly in the cut scenes. (Would be a total mess to play, but great fun.)

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long like adventures

co-op

Good storyline

unlockable characters

Multiplayer battle, (Of course)

unlockable ships and stages

play through the game, but from Starwolf point of view

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well if they did, they might as well just make like a changable outfit thing, for Fox, cause wouldnt James just have the exact same stuff as Fox would have had

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We have made so many threads on this same exact subject, it's gotten annoying. WE. NEED. SOME. NEWS.

FINALLY ANNOUNCE THE DAMN GAME NINTENDO!!!!!!!

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I KNOW HOW YOU FEEL RUNNER!!

It's been so long since Star Fox Command was released (If you call a year and a half a long time), I'm starting to get a little impatient.

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Guest krystal08

be cool!i mean,if its long its good because they work hard on it and it will be more than sweet, :wink:don't you think!

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I think it should have the same game engine as Star Fox 64, except you can play as other Members of the Star Fox team. And that there will be a sub-story mode where you play as the Star Wolf team.

The story could be like around 4-5 years after Star Fox Command, and the Star Fox team have to save the Lylat system from an army of Space Dragons that have plans to plant their super-draw-in-machine (sorry, couldn't think of a better name.) into Solar, which will slowly attract in all of the planets in the Lylat system into Solar, thus destroying the Lylat system.

Yeah, that plot would suck, but I wanted to post something like everybody else.

:P

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What Runner said.

Apart from that, my two pence are that when Nintendo has something to prove with a StarFox game, it delivers. The Super FX Chip for StarFox, the engine for StarFox 64, the harnessing of the DS's various tricks for Command...seeing as this is the Wii and Nintendo has shown itself capable of publishing games with alternately mediocre and terrific use of the Wii's features, I expect that Nintendo will at least try to present a polished production for this franchise.

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I`d like a feature in story mode, where you fly your Arwing or Wolfen through space when not on any missions, but you can still do stuff that you can in all-range flight missions, and to top it all off you pick planets/areas by flying to them, and once you`re there you do the same thing to sellect a mission. Sound good?

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This is the thread that never ends, it just goes on and on my friend....

Seriously, every time the last "SF for Wii" thread dies, somebody makes a new one.  xD

I think the coolest thing ever would be online play and the ability to create your own character from scratch.  Kind of like the Sims.  Of course, there can be a number of species and features for this mode that are unlockable through gameplay.

Another idea would be open-ended gameplay, contrasting the whole linear concept.  The Great fox can travel in a three-dimensional 7 x 7 x 7 parsec grid, with multiple systems and a slew of planets scattered within.  It's kind of a rip off of Windwaker, but I still think it would work.

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