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Hiya ^^


rhyfe2002

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Um... yeah. If you dislike babyfurs, then don't bother looking.  :lol:

th_krystal_toddler.jpg

I seriously hate the one I did a few years back, btw, what with the big head syndrome and all; let's hope I don't hate this 2 years into the future. >.>;

Awwwwww! :wink:

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  • 6 months later...

It is Nice to see you back!!! Excellent Art ^-^

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Hi guys! About time I posted something new  :lol:

kry_pose1.jpg

Work in progress of ... something.  :D

Isn't that the model seen off of the Krystal Archive?

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Another former member here again, that makes three this month. Anyway nice to meet you and love the art.

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Love the art dude  :)

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Well, for those who haven't guessed it yet, I'm using the Gadonstriom ripped SFA model posted on KA and rigging it, since no one seems to be interested =/ The problem is, I really, REALLY suck at rigging, and even with the help of TSM2 (A program which does nearly 90% of the work for you) I'm running into a whole lot of problems, from the mesh and texture itself, to my sloppy attempts at programming in new stuff for the hair and clothing.

kry_pose2_smooth.jpg

My latest test render with subdivision nodes (smoothens out polygons) and remade "fake" eyeballs. Short of remodeling and retexturing the entire thing, it's actually very limited. *sigh* If someone wants to take over please let me know XD

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Well, for those who haven't guessed it yet, I'm using the Gadonstriom ripped SFA model posted on KA and rigging it, since no one seems to be interested =/ The problem is, I really, REALLY suck at rigging, and even with the help of TSM2 (A program which does nearly 90% of the work for you) I'm running into a whole lot of problems, from the mesh and texture itself, to my sloppy attempts at programming in new stuff for the hair and clothing.

My latest test render with subdivision nodes (smoothens out polygons) and remade "fake" eyeballs. Short of remodeling and retexturing the entire thing, it's actually very limited. *sigh* If someone wants to take over please let me know XD

Looks great :P

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Well, for those who haven't guessed it yet, I'm using the Gadonstriom ripped SFA model posted on KA and rigging it, since no one seems to be interested =/ The problem is, I really, REALLY suck at rigging, and even with the help of TSM2 (A program which does nearly 90% of the work for you) I'm running into a whole lot of problems, from the mesh and texture itself, to my sloppy attempts at programming in new stuff for the hair and clothing.

kry_pose2_smooth.jpg

My latest test render with subdivision nodes (smoothens out polygons) and remade "fake" eyeballs. Short of remodeling and retexturing the entire thing, it's actually very limited. *sigh* If someone wants to take over please let me know XD

despite the revealing clothing I wouldn't mind having that model in Garrsysmod nice work there.
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despite the revealing clothing I wouldn't mind having that model in Garrsysmod nice work there.

Why don't you download it then?  It's on the KA.

...or can't you upload your own stuff to GMod?

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Why don't you download it then?  It's on the KA.

...or can't you upload your own stuff to GMod?

The model on that site isn't originally created to be in Gmod, It takes alot of work to make a Mesh into a Ragdoll compatable for use in Source games, Which Is something I'm still trying to figure out how to do myself.

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The model on that site isn't originally created to be in Gmod, It takes alot of work to make a Mesh into a Ragdoll compatable for use in Source games, Which Is something I'm still trying to figure out how to do myself.

I don't even know much about GMod, hence why I ask questions. :/

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I don't even know much about GMod, hence why I ask questions. :/

basicly Gmod using a diffrent file type.

So in this  case the conversion(Or Porting I belvie it's called) is the problem

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Finally, the SFA Krystal rig is (sort of) finished!

Sadly, due to the constraints of the model I don't think I'll be progressing much beyond this point. :( Maybe if someone manages to rip that in-game cutscene model instead...

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Emoticon-jawdrop.gif

wow that's good even if it  is just 10 seconds or so.

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That is pretty Awesome, even though it is limited right now, hopefully someone will be able to help you

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Finally, the SFA Krystal rig is (sort of) finished!

Sadly, due to the constraints of the model I don't think I'll be progressing much beyond this point. :( Maybe if someone manages to rip that in-game cutscene model instead...

I can't help but Favorite and subscride to this.... k_e_blush.gif

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Finally, the SFA Krystal rig is (sort of) finished!

Sadly, due to the constraints of the model I don't think I'll be progressing much beyond this point. :( Maybe if someone manages to rip that in-game cutscene model instead...

I already told you, they're both the same.  The only reason she looks better in cutscenes is because it's scripted, therefor the fur effects and stuff like that can be shown in a clearer fashion.  It's all about how much processing the game uses on different parts of the game.

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I already told you, they're both the same.  The only reason she looks better in cutscenes is because it's scripted, therefor the fur effects and stuff like that can be shown in a clearer fashion.  It's all about how much processing the game uses on different parts of the game.

To my (admittedly limited) knowledge, given the current model, it is nearly impossible for the eyes to move. I've looked at everything I can think of: blendshapes, joints, animated textures, etc. Even my current temporary solution, an animated image plane for the pupils, doesn't work perfectly; it hovers a little bit above the actual model, and clips into it if I rotate it around. 

If someone knows what has to be done, please let me know ASAP so that I can implement it. ^^;

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Not much progress on the rig, since I've been busy nowadays with schoolwork, but here's some more pose practice:

th_kry_pose3-1.jpg

You can see that I have a lot of difficulty on her loincloth; trying to make it deform realistically without stretching as it does in the picture is a hair-pulling experience. =/ So far, the hardest poses to do are those where she's not standing up; that's when all the errors are made very, very obvious.

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