Jump to content

Project Kursed - SFO Discussion


Chrono Reaper

Recommended Posts

  • Replies 195
  • Created
  • Last Reply

Top Posters In This Topic

  • Chrono Reaper

    33

  • Scott7

    20

  • Aleks55

    17

  • Kursed

    15

Will she have the purplish hair or just regular blue hair in the game?

in the ending her hair was purple, but her hair in your banner thing is blue

Link to comment
Share on other sites

:wink: really?

You don't even get to see her, it is a first person shooter. Besides that, don't you think that that is a little picky?

Link to comment
Share on other sites

:wink: really?

You don't even get to see her, it is a first person shooter. Besides that, don't you think that that is a little picky?

It's OK ill answer this...

Actually that's a good question She will have both

In the prologue which starts off a year after Star Fox Assault she will have her regular blue hair.

Six years after Assault when she is Kursed she will have Purple hair.

And even though this is an FPS there will be cinematic scenes to think of...

Link to comment
Share on other sites

lol I wasn't being picky, but it did sorta sound like it  :evil:

But I was only asking....can't blame me

Link to comment
Share on other sites

a director has to keep some secrets in this game...I cant spoil everything... but I can tell you that these cinematics are in third person.

Some of them are interactive like in half life 2, and how the scenes unfold while you character is in control.

Link to comment
Share on other sites

Guest Julius Quasar

a director has to keep some secrets in this game...I cant spoil everything... but I can tell you that these cinematics are in third person.

Some of them are interactive like in half life 2, and how the scenes unfold while you character is in control.

Oh, cool!  :evil:

Link to comment
Share on other sites

a director has to keep some secrets in this game...I cant spoil everything... but I can tell you that these cinematics are in third person.

Some of them are interactive like in half life 2, and how the scenes unfold while you character is in control.

Skipable please. Biggest problem of the HL games is the overlong blahblahblah. I don't mind a good story, but when it gets in the way of the game, that's bad.

Link to comment
Share on other sites

But even half-life ones aren't bad, but when your playing the game the 2nd or more time, hearing the same thing over again gets a bit annoying, the option to skip them (if you already have seen them) would make things a bit easier

Link to comment
Share on other sites

It's one of my pet hates on games.

If the cutscenes are unskippable (for whatever reason) put a checkpoint after them please. GoW 1 was a nightmare for not doing that.

"When was the last time the wind said hostiles to you?"

"About 30 seconds ago."

Link to comment
Share on other sites

Guest Julius Quasar

But even half-life ones aren't bad, but when your playing the game the 2nd or more time, hearing the same thing over again gets a bit annoying, the option to skip them (if you already have seen them) would make things a bit easier

It's one of my pet hates on games.

If the cutscenes are unskippable (for whatever reason) put a checkpoint after them please. GoW 1 was a nightmare for not doing that.

"When was the last time the wind said hostiles to you?"

"About 30 seconds ago."

I agree with both of those.

Link to comment
Share on other sites

since he said they would be interactive putting a checkpoint after them seems a bit simpler to program, but I know nothing about game creating I have a software, don't really know what to do with it however >.<

Link to comment
Share on other sites

I have exp HL2 mapping and making simple games, but nothing you could really play. (moving a ball around ect.) It's quite difficult.

However, I also know my stuff when it comes to design. Many armchair designers have various ideas of how a good game would be, but they are often wrong.

A perfect example is MP vs SP. Unlocks in SP are fine, but MP (almost) everything should be unlocked from the start. Luck based missions and save scumming should be right out.

Link to comment
Share on other sites

I think something is wrong with that media player. Even with the 30 second option turned off, it only plays 30 seconds of the songs.

--

Three moderations made:

1. Deleted post that only contained one smilie. Please make your post meaningful to the discussion. Just posting a smilie adds nothing to the discussion. See rule 4.

2. Corrected broken link in immediate preceding post.

3. ALso, Stickied.

Link to comment
Share on other sites

Thank you very much DZ for correcting that....

Also the soundtrack that is uploaded on imeem on the forums should play at full length, (because I am able too). unless its falls under copyright then they shorten the length of it.

Link to comment
Share on other sites

as stated on the forums the basic enemies are Venomians....any other form of enemies will remain anonymous.

Link to comment
Share on other sites

Marcus McCloud will most likely NOT be in the game...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...