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Favorite game genra


ThePointingMan

Game Genra  

15 members have voted

  1. 1. Game Genra

    • Fighting games (The bestest option)
      1
    • Action
      2
    • Adventure
      1
    • RPG
      2
    • Strategy
      2
    • Sports
      0
    • 1st person Shooter
      3
    • 3rd person shooter
      0
    • either person shooter
      0
    • Platformer
      2
    • Compilation
      0
    • Music
      0
    • Other
      3


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Impossible to chose just one. Depends on my mood at the time.

The first 5 probably lies closest to my heart, with simulation racing thrown into the mix.

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I'm an all range person, though I tend to stay away from Street Fighter like games and Final Fantasy like RPGs.  I've mainly been playing FPS recently, which is Quake III Arena and the Orange Box.

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I'm an all range person, though I tend to stay away from Street Fighter like games and Final Fantasy like RPGs.  I've mainly been playing FPS recently, which is Quake III Arena and the Orange Box.

Quake III <3

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I'm guessing probably mainly Adventure for me. Action would come in second and Fighting third. Some third person shooters are nice too, so they're fourth. Don't really like RPGs but recently I've been kinda getting into some of them so I guess they're fifth.

Edit: Crap! Voted for Action by mistake! Oh well...Lol...

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I'll play anything that's fun. I do like alot of those, I guess you could say FPS is my pet genre. You want the FPS knowlage, I got it.

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I would have to say shooters, platformers, and adventures are my favorites. I tend to play FPS the most, I don't know why.

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Hi,

I was first shocked, because I could not find "jump'n'run". Then I got it - "jump'n'run" is a German phrase for platformer ;)

Actually - would you native English speakers understand what I mean, when I just talk about "jump'n'run games"?

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To me, adventure is the best because it covers most areas. Ever game I like, you're adventuring somewhere whether it's a mission, campaign, story, or to save the world. That's my opinion.

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Hi,

I was first shocked, because I could not find "jump'n'run". Then I got it - "jump'n'run" is a German phrase for platformer ;)

Actually - would you native English speakers understand what I mean, when I just talk about "jump'n'run games"?

Makes sense to me, Mario, all you really do is jump 'n run, so why not.

I'd go for a fighter first, and then  this rule

I'll play anything that's fun. I do like alot of those, I guess you could say FPS is my pet genre. You want the FPS knowlage, I got it.

It has to be a very good Fps for me to like it though, cause there are just to many of them out and about, that all fallow the same rules and have similar guns, you may as well just buy one.

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It has to be a very good Fps for me to like it though, cause there are just to many of them out and about, that all fallow the same rules and have similar guns, you may as well just buy one.

I heard this argument a few times as recently as a few weeks ago, with slight changes. "All games are the same with better graphics", "All FPSs are the same with better graphics" and so on. To counter your point, to me all fighting games are the same, but with different graphics. "The devil is in the details" I believe is the popular saying. I prefer to think of it in terms of pie filling or cakes, but that's off topic. Let's take FPS to Fighting games.

You know how fighting games vary in quality, balence, and gameplay. 4eg, the sailor moon game featured at a SF4 tourniment not long ago because 'normals clash off each other'. Then there are design issue I have with fighting games such as combo memorization and the still life bar system of health. I like UFC and fighters desteny because they avoid these problems somewhat.

Weapons in FPS mirror real weapons for a reason. Each has a different roll they excel at, and thus picking and choosing defines the tactics you could employ. When games do go for the bizzaro weapons, ballancing them becomes an issue. 4eg, how do you counter a rocket launcher that with shotgun attached that fires ice?

Then there's the realism and learning curve issues. That's why startagy games often use tank, inf, gunship style paper rock scissors because everybody knows the chain. Changing it to pogostick, orange juice and wrapping paper just adds another thing to have to teach the player who would like file them under gunship, inf, tank ect. Apply this to a shooting game, and you can say "that guy has a shotgun, best keep my distance."

I will admit there is a large amount of copying going on when it comes to FPS. Most notably due to Halo, Medal of Honour and CoD4. Compaired to MMOs and JRPGs though FPS is rife with innovation.

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Haha You got me pinned.  :lol:

Alrighty time to mix it up, I got a counter plan... O_o Sleep first, never mind. Anyways, I got some points of my own for this, I'll share em soon, but sleep is required.

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You may have noticed my absence on Quake Live.

I wouldn't have because I haven't been on QL much, due to internet not working well :(

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Guest Para Astaroth

I agree with Asper on this, because I play racing, FPS, 3rd-PS, and sports (<--- Skate 2 and Pure).  But, I chose FPS since I play a lot of Battlefield and Killzone 2.

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Driving games and Flight Sims FTW

Lol, I played a version of Microsoft Flight Sim about a year ago, but everytime I tried crashing a plane into the ground it would just bounce up like a basketball :|

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Lol, I played a version of Microsoft Flight Sim about a year ago, but everytime I tried crashing a plane into the ground it would just bounce up like a basketball :|

I looovvveed that game when I was 11 years old! I crashed on purpose because it was so funny how you got no damage when you crashed. Headfirst crashes in the water are the best.

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Lol, I played a version of Microsoft Flight Sim about a year ago, but everytime I tried crashing a plane into the ground it would just bounce up like a basketball :|

You have to set realism on..

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You have to set realism on..

Oh. Maybe that's why. Nah...That takes away the fun of the crash.  :D

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I heard this argument a few times as recently as a few weeks ago, with slight changes. "All games are the same with better graphics", "All FPSs are the same with better graphics" and so on. To counter your point, to me all fighting games are the same, but with different graphics. "The devil is in the details" I believe is the popular saying. I prefer to think of it in terms of pie filling or cakes, but that's off topic. Let's take FPS to Fighting games.

You know how fighting games vary in quality, balence, and gameplay. 4eg, the sailor moon game featured at a SF4 tourniment not long ago because 'normals clash off each other'. Then there are design issue I have with fighting games such as combo memorization and the still life bar system of health. I like UFC and fighters desteny because they avoid these problems somewhat.

Weapons in FPS mirror real weapons for a reason. Each has a different roll they excel at, and thus picking and choosing defines the tactics you could employ. When games do go for the bizzaro weapons, ballancing them becomes an issue. 4eg, how do you counter a rocket launcher that with shotgun attached that fires ice?

Then there's the realism and learning curve issues. That's why startagy games often use tank, inf, gunship style paper rock scissors because everybody knows the chain. Changing it to pogostick, orange juice and wrapping paper just adds another thing to have to teach the player who would like file them under gunship, inf, tank ect. Apply this to a shooting game, and you can say "that guy has a shotgun, best keep my distance."

I will admit there is a large amount of copying going on when it comes to FPS. Most notably due to Halo, Medal of Honour and CoD4. Compaired to MMOs and JRPGs though FPS is rife with innovation.

You know what, never mind, I hold no disagreement with this, but still, but that doesn't change the fact that it has to be an fps that stands out ta me for me to play it.

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