SB12 Posted January 29, 2010 Share Posted January 29, 2010 Are there any at this site or any other site? I'm working on a project and I want to try and find the Smart Bomb SFX from Star Fox 64. Is there any chance anyone can direct me the right way? Or perhaps show me on STO? Many thanks. Link to comment Share on other sites More sharing options...
Star Fox Runner Posted January 29, 2010 Share Posted January 29, 2010 If your looking the sounds without any background noise, you won't find those anywhere. Due to the filestorage methods with SF64's game pak, it hasn't been possible to extract the SFX. Sorry bud. Link to comment Share on other sites More sharing options...
Mr. Foxer Posted January 29, 2010 Share Posted January 29, 2010 If your looking the sounds without any background noise, you won't find those anywhere. Due to the filestorage methods with SF64's game pak, it hasn't been possible to extract the SFX. Sorry bud.Then how did we get the voice acting clips? Link to comment Share on other sites More sharing options...
SB12 Posted January 29, 2010 Author Share Posted January 29, 2010 If your looking the sounds without any background noise, you won't find those anywhere. Due to the filestorage methods with SF64's game pak, it hasn't been possible to extract the SFX. Sorry bud.Well, if worse comes to worse, I'll use that even with BGM playing. I was just curious because a trip through google, youtube, and various sites and nothing to be found.@Mr. Foxer: If I'm wrong, you can call me a dork, but I believe the voice-overs were in soundpacks of their own in the game, occuring in timing with the scripts. Link to comment Share on other sites More sharing options...
Star Fox Runner Posted January 29, 2010 Share Posted January 29, 2010 Then how did we get the voice acting clips?In the options menu, you have the ability to turn down the voices, SFX, and music all separately. Mr. Krystal went and turned down the SFX and music and recorded each of the voice clips separately. A long and arduous process I would assume. Link to comment Share on other sites More sharing options...
Guest FoXXX Posted January 29, 2010 Share Posted January 29, 2010 In the options menu, you have the ability to turn down the voices, SFX, and music all separately. Mr. Krystal went and turned down the SFX and music and recorded each of the voice clips separately. A long and arduous process I would assume.You can't do the same to record the smart bomb? Link to comment Share on other sites More sharing options...
Star Fox Runner Posted January 29, 2010 Share Posted January 29, 2010 You can't do the same to record the smart bomb?It would still have the sound effects of enemy fighters, the Arwing's engine, laser fire, crashing, barrel rolls. You get the idea. Link to comment Share on other sites More sharing options...
Mr. Krystal Posted January 29, 2010 Share Posted January 29, 2010 We could do it in a matter of days... just let me know when you've figured out how to decode SF64's audio files. Link to comment Share on other sites More sharing options...
DZComposer Posted January 29, 2010 Share Posted January 29, 2010 If you want the sound of the explosion, you can probably dig it out of SSBB's sound test. It was a similar sound. Link to comment Share on other sites More sharing options...
Mr. Foxer Posted January 29, 2010 Share Posted January 29, 2010 Smart Bomb (Unedited):http://www.filedropper.com/smartbombsf64wnNo noise:http://www.filedropper.com/smartbombsf64lnfixWe could do it in a matter of days... just let me know when you've figured out how to decode SF64's audio files.I have seen a sound bank ripper somewhere, don't know if it works though.It would still have the sound effects of enemy fighters, the Arwing's engine, laser fire, crashing, barrel rolls. You get the idea.Recorded in Training mode Link to comment Share on other sites More sharing options...
DZComposer Posted January 30, 2010 Share Posted January 30, 2010 It doesn't work, I've tried it. SF64 used an experimental audio engine (why it emulates so poorly). Link to comment Share on other sites More sharing options...
Mr. Krystal Posted January 30, 2010 Share Posted January 30, 2010 It doesn't work, I've tried it. SF64 used an experimental audio engine (why it emulates so poorly).Don't say it can't work though. If the 64 can play it, it is possible for a program to be written to decode the audio. Whether or not one will be, is another question entirely. Link to comment Share on other sites More sharing options...
DZComposer Posted January 30, 2010 Share Posted January 30, 2010 I never said that.I've poked at the ROM a little, but I am not an assembly programmer, so my options were limited. I don't know if they were compiled from another language, but if N64 games were written in assembly instead of a higher language, I have much respect for the people who wrote them. Link to comment Share on other sites More sharing options...
SB12 Posted January 30, 2010 Author Share Posted January 30, 2010 Mr Foxer: Thank you for the file. If anything, I'll just use this.Although, I do remember a certain sequence in SF64 that when you select Corneria on the over-map, a pink-ish explosion appears with the Smart Bomb sound, wiht the other music fading away. Perhaps that can net you something? Just a thought.Again, thanks! Link to comment Share on other sites More sharing options...
Mr. Foxer Posted January 31, 2010 Share Posted January 31, 2010 Mr Foxer: Thank you for the file. If anything, I'll just use this.Although, I do remember a certain sequence in SF64 that when you select Corneria on the over-map, a pink-ish explosion appears with the Smart Bomb sound, wiht the other music fading away. Perhaps that can net you something? Just a thought.Again, thanks!Did you say with or without music? This is without:http://www.filedropper.com/sf64sbem Link to comment Share on other sites More sharing options...
Guest Julius Quasar Posted January 31, 2010 Share Posted January 31, 2010 If your looking the sounds without any background noise, you won't find those anywhere. Due to the filestorage methods with SF64's game pak, it hasn't been possible to extract the SFX. Sorry bud.You got that right... Link to comment Share on other sites More sharing options...
Nysut Posted February 2, 2010 Share Posted February 2, 2010 http://krystallovers.com/coppermine/albums/userpics/sf64_Basic_SFX.zipHere everyone, a small set of SFX from SF64, including lasers and explosions.@SB12 - "select mission.mp3" is the big explosion sound you mentioned, or there's the actual "bomb fire and explode.mp3" if you prefer.Nysut Eshoin. Link to comment Share on other sites More sharing options...
SB12 Posted February 3, 2010 Author Share Posted February 3, 2010 http://krystallovers.com/coppermine/albums/userpics/sf64_Basic_SFX.zipHere everyone, a small set of SFX from SF64, including lasers and explosions.@SB12 - "select mission.mp3" is the big explosion sound you mentioned, or there's the actual "bomb fire and explode.mp3" if you prefer.Nysut Eshoin.Very nice. These will certainly do! Thank you so much for the time to do this! Link to comment Share on other sites More sharing options...
Nysut Posted February 3, 2010 Share Posted February 3, 2010 My pleasure. I hope we see your project when it's finished. :) Link to comment Share on other sites More sharing options...
General_Macbeth Posted February 17, 2017 Share Posted February 17, 2017 The Sounds-Resource.com also have some SFX as well the english volces of Star Fox 64 3D: https://www.sounds-resource.com/nintendo_64/starfox64/sound/1442/ Maybe its still useful for you even though its 6 years old. Link to comment Share on other sites More sharing options...
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