Guest Julius Quasar Posted March 10, 2010 Share Posted March 10, 2010 I've noticed many, many fans of Star Fox (including myself) badmouthing Star Fox Command. So, I got an idea for a thread.How would you have made Star Fox Command? If you had been allowed to design it for the Nintendo DS, what would YOU have done differently, in the terms of:Play Control: Play Control: I would have the controls be like the 64 game, though not entirely. The whole game wouldn't be all range missions for almost the whole thing and it would be mainly rail-shooter. No strategic map crap, no star collecting, no fuel gauge time limit, or other technical absurdities. If it were for DS, I do not believe on-foot missions would work very well, with its layout. On-foot is more suited for game consoles like GC, PS, etc. Some real voice acting would be nice. (Thanks SlyJedi!)*EDIT*Also, no PITA wand stylus use AND directional pad use required at the same time. I'd have an option select for one OR the other to be used.Story: No Anglars. The story would be straightforward and have one clear ending. StarFox would not break up, and neither would Fox and Krystal. Keep Amanda and Lucy. Consider doing something with Miyu and Fay. Marcus would appear in an epilogue (along with some other things). I would also add Fara...maybe put her in a romantic relationship with Bill Grey...or hint romance between 'em in a subtle way.... (thanks again Sly Jedi). I would have the villains be evil, yet somewhat funny at the same time to cut through the treacle...they would be anthropomorphic Scorpion Monsters, with Nazi-like tendencies, German/Bavarian accents, and they symbol is a pinwheel of 6 scorpion tails with stingers instead of a swastika, and the second in command of them is a "Sgt. Schultz" type of character. "I know nuzzzing!".(When the Nazi Scorpions take a prisoner, in one scene, they have no jail cell to lock him in, so they lock him in the pantry, or the bathroom... xD)Artwork: The art style of characters and things (like the Great Fox and the Arwings) would have a cinematic Assault-ish appearance, but a couple differences would be worked in. The art itself would be digital and not drawn as it was in Command, as it would be the best way to continue the design ethics from Assault. (thanks again, SlyJedi)and more...?I'll list what I would've done later, as I have to get to class, but I'll be back to hear your opinions/ideas, and to list mine too.Please don't bash other people's ideas, let's keep this civil. Link to comment Share on other sites More sharing options...
Kursed Posted March 10, 2010 Share Posted March 10, 2010 t The controls woul d be similair to the snes game and Krystal and fox would NOT break up they'd be still on the team and fox would not kick her off and they'd get alot of new recruit request for starfox before they head out to battle the anglars gameplay would be similairr to what it is BUT NO TIME and NO STUPID FUEL OR MISSLES *More later* Link to comment Share on other sites More sharing options...
SlyJedi Posted March 10, 2010 Share Posted March 10, 2010 Here are some basic ideas of mine:Play Control: I would have the controls be like the 64 game, though not entirely. The whole game wouldn't be all range missions for almost the whole thing and it would be mainly rail-shooter. No strategic map crap, no star collecting, no fuel gauge time limit, or other technical absurdities. If it were for DS, I do not believe on-foot missions would work very well, with its layout. On-foot is more suited for game consoles like GC, PS, etc. Some real voice acting would be nice.Story: No Anglars (they were pathetic IMO). Something different, though I can't come up with something now. The story would be straightforward and have one clear ending. StarFox would not break up, and neither would Fox and Krystal. Keep Amanda and possibly Lucy. Might consider doing something with Miyu and Fay. Marcus would appear in an epilogue (along with some other things).Artwork: The art style of characters and things (like the Great Fox and the Arwings) would have a cinematic Assault-ish appearance, but a couple differences would be worked in. The art itself would be digital and not drawn as it was in Command, as it would be the best way to continue the design ethics from Assault.This is pretty much I could come up with if were to be on a DS. But quite frankly, I feel StarFox is not really suited for a hand held game system. I believe systems like GC and Wii are more a match for it IMHO. Link to comment Share on other sites More sharing options...
Kursed Posted March 10, 2010 Share Posted March 10, 2010 Here are some basic ideas of mine:Play Control: I would have the controls be like the 64 game, though not entirely. The whole game wouldn't be all range missions for almost the whole thing and it would be mainly rail-shooter. No strategic map crap, no star collecting, no fuel gauge time limit, or other technical absurdities. If it were for DS, I do not believe on-foot missions would work very well, with its layout. On-foot is more suited for game consoles like GC, PS, etc. Some real voice acting would be nice.Story: No Anglars (they were pathetic IMO). Something different, though I can't come up with something now. The story would be straightforward and have one clear ending. StarFox would not break up, and neither would Fox and Krystal. Keep Amanda and possibly Lucy. Might consider doing something with Miyu and Fay. Marcus would appear in an epilogue (along with some other things).Artwork: The art style of characters and things (like the Great Fox and the Arwings) would have a cinematic Assault-ish appearance, but a couple differences would be worked in. The art itself would be digital and not drawn as it was in Command, as it would be the best way to continue the design ethics from Assault.This is pretty much I could come up with if were to be on a DS. But quite frankly, I feel StarFox is not really suited for a hand held game system. I believe systems like GC and Wii are more a match for it IMHO.nice Link to comment Share on other sites More sharing options...
Hatsworth III Posted March 10, 2010 Share Posted March 10, 2010 story: i would make command be a "filler" between sf assault and sf wii.filler is an anime episode that is not a part of the manga. just to take a break between a big fight and another big fight. Link to comment Share on other sites More sharing options...
Guest FoXXX Posted March 10, 2010 Share Posted March 10, 2010 Here are some basic ideas of mine:Play Control: I would have the controls be like the 64 game, though not entirely. The whole game wouldn't be all range missions for almost the whole thing and it would be mainly rail-shooter. No strategic map crap, no star collecting, no fuel gauge time limit, or other technical absurdities. If it were for DS, I do not believe on-foot missions would work very well, with its layout. On-foot is more suited for game consoles like GC, PS, etc. Some real voice acting would be nice.Story: No Anglars (they were pathetic IMO). Something different, though I can't come up with something now. The story would be straightforward and have one clear ending. StarFox would not break up, and neither would Fox and Krystal. Keep Amanda and possibly Lucy. Might consider doing something with Miyu and Fay. Marcus would appear in an epilogue (along with some other things).Artwork: The art style of characters and things (like the Great Fox and the Arwings) would have a cinematic Assault-ish appearance, but a couple differences would be worked in. The art itself would be digital and not drawn as it was in Command, as it would be the best way to continue the design ethics from Assault.This is pretty much I could come up with if were to be on a DS. But quite frankly, I feel StarFox is not really suited for a hand held game system. I believe systems like GC and Wii are more a match for it IMHO.^ThisWell said. Link to comment Share on other sites More sharing options...
Vy'drach Posted March 10, 2010 Share Posted March 10, 2010 I would have it set up where you could choose your control scheme, the way it is, or SF for the SNES style, and variations of each one.I would have it so the game progression was more along the lines of the earlier SF games, where what you do on a planet can decide where you go next.I would still have the ability to choose your characters, but it would be after you beat the game once, and the character would be the same one for every level, I mean whats the big deal if after you beat the game, heard the story, you sub in Wolf O'donnell for Fox McCloud, it doesn't make sense in the gameplay and cutscenes, but it doesn't matter at that point, you've done it how its supposed to pan out already, everything after that is for fun.The characters would have actual voices, with the option of Lylat speak for those that want that.There would be no time limit or fuel gauges, it would be old school SF style, on rails, but also with some all-range mode levels to break up monotony, and, depend how it plays, some on foot as well, after all, SF2 had the walker mode which was basically on foot, the control scheme is doable with the DS controlsThere would definitely be hints and clues about Star Wolf's and Krystal's earlier lives, not necessarily revealing everything, or even that much, but enough to whet your appetite and draw some theories from.The characters would not be freakin cartoons.And last, but not least, there wouldn't be a story from out of nowhere, I don't mind darker stories, but only when they make sense, not where you have to make all the characters act completely opposite to how they've acted previously to pull it off.That's all I could think of at the moment. Link to comment Share on other sites More sharing options...
Guest Matt macdowel Posted March 10, 2010 Share Posted March 10, 2010 hmmm tough one hmmmmmmm they storyline could be better like fox and krystal diead in it the controls could be better but i never played it :')the ending were good and bad! only 1 ending was needed! Link to comment Share on other sites More sharing options...
X-Gamer Posted March 10, 2010 Share Posted March 10, 2010 Better barrell rolls... The controls could be better...though I'm not sure how. I'll get back to that when I think up of something.Also, NO TIME LIMIT!!! Link to comment Share on other sites More sharing options...
Guest Julius Quasar Posted March 10, 2010 Share Posted March 10, 2010 Here are some basic ideas of mine:Play Control: I would have the controls be like the 64 game, though not entirely. The whole game wouldn't be all range missions for almost the whole thing and it would be mainly rail-shooter. No strategic map crap, no star collecting, no fuel gauge time limit, or other technical absurdities. If it were for DS, I do not believe on-foot missions would work very well, with its layout. On-foot is more suited for game consoles like GC, PS, etc. Some real voice acting would be nice.Story: No Anglars (they were pathetic IMO). Something different, though I can't come up with something now. The story would be straightforward and have one clear ending. StarFox would not break up, and neither would Fox and Krystal. Keep Amanda and possibly Lucy. Might consider doing something with Miyu and Fay. Marcus would appear in an epilogue (along with some other things).Artwork: The art style of characters and things (like the Great Fox and the Arwings) would have a cinematic Assault-ish appearance, but a couple differences would be worked in. The art itself would be digital and not drawn as it was in Command, as it would be the best way to continue the design ethics from Assault.This is pretty much I could come up with if were to be on a DS. But quite frankly, I feel StarFox is not really suited for a hand held game system. I believe systems like GC and Wii are more a match for it IMHO.PERFECT! I couldn't agree more...I would have it set up where you could choose your control scheme, the way it is, or SF for the SNES style, and variations of each one.I would have it so the game progression was more along the lines of the earlier SF games, where what you do on a planet can decide where you go next.I would still have the ability to choose your characters, but it would be after you beat the game once, and the character would be the same one for every level, I mean whats the big deal if after you beat the game, heard the story, you sub in Wolf O'donnell for Fox McCloud, it doesn't make sense in the gameplay and cutscenes, but it doesn't matter at that point, you've done it how its supposed to pan out already, everything after that is for fun.The characters would have actual voices, with the option of Lylat speak for those that want that.There would be no time limit or fuel gauges, it would be old school SF style, on rails, but also with some all-range mode levels to break up monotony, and, depend how it plays, some on foot as well, after all, SF2 had the walker mode which was basically on foot, the control scheme is doable with the DS controlsThere would definitely be hints and clues about Star Wolf's and Krystal's earlier lives, not necessarily revealing everything, or even that much, but enough to whet your appetite and draw some theories from.The characters would not be freakin cartoons.And last, but not least, there wouldn't be a story from out of nowhere, I don't mind darker stories, but only when they make sense, not where you have to make all the characters act completely opposite to how they've acted previously to pull it off.That's all I could think of at the moment.right on! I updated my original post. Link to comment Share on other sites More sharing options...
Kalikimaka Posted March 11, 2010 Share Posted March 11, 2010 What killed it for me was a lack of obstacle course-style missions from the console games. Also, the story was a little too...shoot in the foot. I don't really care about the characters making asses of themselves, just a little bit of banter during the missions is all I need (and the occasional cutscene of exposition). Link to comment Share on other sites More sharing options...
Asper Sarnoff Posted March 11, 2010 Share Posted March 11, 2010 Since I dislike handheld games with a vengance, I'd rather they made it for the GC of the Wii, or not at all and concentrated on making a better console game.Since I haven't played it, just read the story and looked at pictures, its not much else I can put my finger on. One being not so cartonish character design, Fox looks like Einstein with that huge head, and overall better and more realistic design of the characters and the ships.Branching storylines are fair enough, but two possible endings are more than enough for me. One being the fairytale ending 99% wants with Krystal and Fox coming back together and living happily ever after, the other being that she leaves him behind for good, not necesarily becoming Kursed.Hehe, I'm sure the last ending would be considered as the "Game Over" screen by the Fox&Krystal fans. Which is okay, would make people work harder to get the ending they prefer. Link to comment Share on other sites More sharing options...
SlyJedi Posted March 11, 2010 Share Posted March 11, 2010 I'd rather they made it for the GC of the WiiI know. I completely agree. StarFox, in my opinion, was never suited for a hand held game system like the DS. To me, it's control layout and cinematic quality was always meant for big screen game console systems like the Game Cube and even the new Wii system. Link to comment Share on other sites More sharing options...
Guest Julius Quasar Posted March 12, 2010 Share Posted March 12, 2010 Branching storylines are fair enough, but two possible endings are more than enough for me. One being the fairytale ending 99% wants with Krystal and Fox coming back together and living happily ever after, the other being that she leaves him behind for good, not necesarily becoming Kursed.Hehe, I'm sure the last ending would be considered as the "Game Over" screen by the Fox&Krystal fans. Which is okay, would make people work harder to get the ending they prefer.How about she ends up doing this? :http://darkstory.deviantart.com/art/Krystal-the-Dancer-86933333 Link to comment Share on other sites More sharing options...
Asper Sarnoff Posted March 12, 2010 Share Posted March 12, 2010 How about she ends up doing this? :http://darkstory.deviantart.com/art/Krystal-the-Dancer-86933333Where did I put the pervhammer? Link to comment Share on other sites More sharing options...
Vy'drach Posted March 12, 2010 Share Posted March 12, 2010 How about she ends up doing this? :http://darkstory.deviantart.com/art/Krystal-the-Dancer-86933333Yyyyyyeeeeaaaa no, just... no, Julius. Link to comment Share on other sites More sharing options...
Guest FoXXX Posted March 12, 2010 Share Posted March 12, 2010 How about she ends up doing this? :http://darkstory.deviantart.com/art/Krystal-the-Dancer-86933333Nice ending Imma need a couple hours with this ;) Link to comment Share on other sites More sharing options...
Vy'drach Posted March 12, 2010 Share Posted March 12, 2010 Too much info, FoXXX, way, WAY too much info.Oh, and don't forget that Link to comment Share on other sites More sharing options...
Guest Julius Quasar Posted March 12, 2010 Share Posted March 12, 2010 ^ Good one, Vydrach! xDAlso, no PITA wand stylus use AND directional pad use required at the same time. I'd have an option select for one OR the other to be used. Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 13, 2010 Share Posted March 13, 2010 I would have wanted it more if they added a plot to the story, where a new member joined their team and you can customize your own craft, but has limitations in its health meter, boost meter, Bomb capacity, laser class and lock types. For example, draw your desired starfighter using the touch screen, then adjust its statistics mentioned above. You can have a plasma shot and a multi-lock, and a two-bomb capacity, but, to balance it out, you can't have more health than Lucy does, you get what I mean? It gets to feel like really you if they just added that system. Link to comment Share on other sites More sharing options...
Matt Macdowel Posted March 13, 2010 Share Posted March 13, 2010 Yyyyyyeeeeaaaa no, just... no, Julius.i couldn't had said it better myself! Link to comment Share on other sites More sharing options...
ARWINGCOMMANDER 3987 Posted March 13, 2010 Share Posted March 13, 2010 Play Control: Allow you to switch between the traditional stylus based control or classic control (Steer your ship with the D-Pad and fire with the 4 buttons on the right, barrel roll or bank with R or L). Add an on-foot mission or 2 for Krystal, but in the style of top-down multi-directional shooters like Smash TV (Move with the D-Pad, shoot left with Y, shoot right with A, shoot up with X, shoot down with B, drop bombs with R and jump with L) just to give the gameplay more diversity. No fuel limitations.Story: Keep the Anglars, but make them more evil and give them a better motive (They want to watch Lylat burn to the ground because the Lylat Wars devastated Venom's oceans beyond repair, so they've spent all those years in hiding building up a deadly army). During one mission against the Anglars Star Fox ends up separated from each other, scattered across the galaxy. Fox makes it back to the Great Fox to find ROB but he can't find anybody else (Missions 1-3). Falco and Slippy crash land on Katina so Falco spends an all-range mission fighting off a small Anglar fleet and looking for Slippy at the same time (Mission 4). Krystal is able to stop on Sauria for re-supplying and discovers an old note possibly from her parents, but then she has to fight off a group of Anglar ground forces on-foot because her Arwing is out of fuel (Mission 5). Eventually Fox finds Falco and Slippy in the asteroid field, so they continue on their way to find Krystal, running into more Anglars, and Star Wolf (Who aren't affiliated with the Anglars or Andross, they just want revenge) (Missions 6-7). Krystal goes through another top-down mission in Moon Mountain Past, and after the mission she learns that Moon Mountain Past was originally the remains of Cerinia (It had crashed into Sauria so long ago that most Lylatians forgot about it) (Mission 8). Krystal's people have been living in Cape Claw since then. The rest of Star Fox finds Krystal after she runs into them in a mission on Zoness (Mission 9). Afterwords Fox proposes they take the fight to the enemy as opposed to continually fighting off the Anglars in smaller numbers, but they can't get to them since Venom's seas are so acidic, so Slippy gives them the idea of finding Beltino and see if he can come up with a way to penetrate them. Star Fox looks for Beltino on Titania but have to fight their way through a hoard of Anglars to reach him (Mission 10). Beltino tells them that there's an old Venom weapons development center is still on Macbeth, even after the supply depot was destroyed in the Star Fox 64 storyline, but it most likely has the neutralizer device they need to defeat the Anglars. Krystal goes alone to find it while the rest of the team fend off enemy ships from outside (Mission 11). After Krystal recovers the device, ROB fires it into Venom's seas, forcing the enemy fortress to emerge out of the water. The final battle ensues where Star Fox unites to confront the Anglar Emperor once and for all (Mission 12). Once the Anglars are finally defeated, peace has once again been returned to the Lylat System. Fox asks Krystal why she's crying, and Krystal tells Fox it's because what she learned about Cerinia (She's so happy she's in tears). She decides to leave Star Fox temporarily so that she can finally see her parents again. Fox hugs her good luck and they depart. The rest of the team head back to Corneria.Artwork: Keep Fox the way he looks but smaller forehead, and give Krystal her Assault look instead. Overall everybody would look furrier like they did in Adventures and Assault. Make the Arwings look more like they did in Adventures but more pointed, not as rounded. Make Peppy and Pepper look more like they did in Star Fox 64, and keep the Assault looks for Star Wolf. Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 13, 2010 Share Posted March 13, 2010 Controls - The Controls would have been better if they used the D-pad for movement, B for boost, A for fire, X/Y for lock-on fire, and the L or R trigger buttons for the barrel roll. This control system will certainly work not only for those who ain't used to using the touch screen to control the starfighters, but also to those who tend to press on the touch screen harder when they get excited or something, and this will also reduce the risks of having more scratches on the touch screen. Audio - The sound of the voices.... they should have gotten voice actors for this game, because the gibberish voices make Star Fox Command sound both stupid and like an old 60's game. Link to comment Share on other sites More sharing options...
CrypticQuery Posted March 16, 2010 Share Posted March 16, 2010 In my opinion, anything other than what they actually managed to pull off. The controls would've been much better without the stylus, HOW DOES AN ADVANCED SPACE FIGHTER "RUN OUT OF FUEL" IN 200 seconds, why can't there be some kind of on-rails segments? The fog crap really got me annoyed, and WHY NINE ENDINGS!!! If they would've just ported the original starfox over, IT WOULD'VE BEEN EPIC!! But, no, they HAD TO RUIN IT!!!! Seriously, I hate this game. :evil: Link to comment Share on other sites More sharing options...
Guest Julius Quasar Posted May 2, 2010 Share Posted May 2, 2010 In my opinion, anything other than what they actually managed to pull off. The controls would've been much better without the stylus, HOW DOES AN ADVANCED SPACE FIGHTER "RUN OUT OF FUEL" IN 200 seconds, why can't there be some kind of on-rails segments? The fog crap really got me annoyed, and WHY NINE ENDINGS!!! If they would've just ported the original starfox over, IT WOULD'VE BEEN EPIC!! But, no, they HAD TO RUIN IT!!!! Seriously, I hate this game. You're preachin' to the choir, man! Also, I wouldn't have that character Dash Bowman....he just...doesn't fit in to the series...it was bad enough Andrew Oikonny was part of the series, but they needed an excuse for Star Wolf to work for/be associated with Andross. I'm glad they killed Andrew Oikonny off. Link to comment Share on other sites More sharing options...
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