Guest DRL Posted March 25, 2010 Share Posted March 25, 2010 Hey nice ones. The last one reminds me of a Mmmnhrm (or like that) in Star Control. In fact... it transform in the same way! Link to comment Share on other sites More sharing options...
Guest DRL Posted March 25, 2010 Share Posted March 25, 2010 Name: Zwei-ZogLaser Class: Rapid-fire Dual Plasma/Rapid-Fire Single PlasmaLock Type: SingleNova Bomb capacity: 0, (Can carry one missile/bomb instead of a cargo container is said weapon is big enough, but this is not recomended).Description: It has 2 modes, Zwei (Air/Space Fighter, which is faster, better armed and capable of carrying a cargo container) and Zog (Mech, which is more agile and consumes less energy.)It has a special armor which allows it to deflect 50% of the direct-hit damage, and if it is damage from a neraby explosion it is reduced by 75%. It can carry a cargo container and transforms very quickly. Shields and boosters are like that of an Arwing II.Weaknesses: The Zwei-Zog´s speed is reduced to half while carrying a cargo container, and said container is vulnerable to enemy fire. During transformation, even for it´s few seconds of duration, some internal, unarmored parts become vulnerable to enemy fire, which means that an unlucky shot might cause it critical damage to vital components. The core by itself becomes visible in Zog mode, and while well-shieled, it is still vulnerable to prolonged fire. A bomb or missile can be carried in place of cargo, but this is unstable as the missile/bomb could be hit and explode, and thus is not recomended. If the core is destroyed or extensively damaged, the Zwei-Zog becomes mostly dead metal, as it´s efficiency is reduced to 30%. During transformation a powerfull EMP strike will temporary cause it to freeze in this state, which means it´s internal parts become vulnerable to direct hits (and critical damage).What it looks like: Zwei, first image below; Zog, second and third images below.|EDIT|: Sorry for double posting...[Pruned to save disk space] Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 25, 2010 Author Share Posted March 25, 2010 Hey nice ones. The last one reminds me of a Mmmnhrm (or like that) in Star Control. In fact... it transform in the same way!Thanks. Actually, I think these 5 ships would be my last ones but if I can come up with something new I'll post it. Also, about the last ship.... It's a 4D puzzle of a F-14 Tomcat. When mom accidentally removed the rear part and I saw it, I got an idea that it's going to be a good starfighter design. Also, I dunno about Star Control. Link to comment Share on other sites More sharing options...
X-Gamer Posted March 25, 2010 Share Posted March 25, 2010 Wow. Nice job, Landwing! That's like 10 different ships you've come up with. Great job! :D Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 26, 2010 Author Share Posted March 26, 2010 Wow. Nice job, Landwing! That's like 10 different ships you've come up with. Great job! Whoa! Thanks, man! I hope you can get a starfighter idea from one of my 5 ships. Well.. your choice. Thanks again!Oh, and @DRL, don't worry for the double post, it's ok. Cool ship, anyway. Link to comment Share on other sites More sharing options...
Guest DRL Posted March 26, 2010 Share Posted March 26, 2010 Oh, and @DRL, don't worry for the double post, it's ok. Cool ship, anyway. Thanks!... By the way, here is what I mean about your ship reminding me to the X-Form. Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 26, 2010 Author Share Posted March 26, 2010 Thanks!... By the way, here is what I mean about your ship reminding me to the X-Form.Oh, I see. Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 27, 2010 Author Share Posted March 27, 2010 I came up with something new! (that was fast..) Here are my 5 new ships, one by one: Name: Sweep-wing DemonLaser Class: Hyper PlasmaLock type: Single, later upgraded to MultiNova Bombs: 3Description: Has three modes: Melee (picture 1), Bomber (picture 2), and Range fighter (picture 3). This ship is twice as big as a Landwing, but is still surprisingly fast and maneuverable enough. Weakness: Just as written above, big. Even though it is fast and maneuverable, this ship is big enough to attract large numbers of attackers.[Pruned to save disk space] Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 27, 2010 Author Share Posted March 27, 2010 THE TWINSName: ThunderLaser Class: PlasmaLock type: SingleDescription: A fast and maneuverable ship designed for both melee and range fighting, it can transform into a robot (for melee), into its normal jet mode (for range) and can hybrid into jet-robot (for both melee and range, appearance in this mode in the first picture).Weakness: Without his twin, they're both clumsy.Name: AzulAll other statistics same as above only difference, he is blue. [Pruned to save disk space] Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 27, 2010 Author Share Posted March 27, 2010 THE BROTHERSName: BlackyLaser class: NoneLock type: NoneNova bomb capacity: 1Description: A melee fighter, he has blades and other equipment on his sides. Also, he is the younger of the twins.Weakness: vulnerable to ranged weaponsName: SilverLaser: TwinLock: SingleDescription: the older brother, he excels in both melee and ranged combat.Weakness: When his other blade weapons are activated, the insides are vulnerable to attack. Also, he is heavy.[Pruned to save disk space] Link to comment Share on other sites More sharing options...
Caat01 Posted March 28, 2010 Share Posted March 28, 2010 Name: silverwing Laser class: twin lasersLock type: singleNova bomb capacity: 3Description: a custom starfighter, fast and reliable, can create a stargate for a few minutes, have a great shield and a very powerfull lasers.[Pruned to save disk space] Link to comment Share on other sites More sharing options...
Guest DRL Posted March 28, 2010 Share Posted March 28, 2010 Name: Hyper-FlexLaser Class: Single, Low-Power (But can be upgraded)Lock Type: Single, at short range (But can be upgraded)Nova Bomb capacity: 0, (But can be upgraded).Description: The Hyper-Flex is true to it´s name in the fact that it has the unique ability to use parts from other ships. To do so, it has 2 ways: One is weakening an enemy ship and absorbing it (if the ship is small enough) or destroy it and use parts from the debris. It´s upgrade capabilities are nearly unlimited, as the more the parts the H-F is able to get, the better it gets. Disadvantages disappear if a part that counters them is absorbed. Also as it gains more power, it can unlock some special powers of its own (such as the ability to spawn "Zat-Tracks", small sattelite thingies that orbit around the fighter defending it from damage and attacking the enemy.) As a matter of fact, the H-F was build by a race of crystal/robot hybrid creatures, which means that it does not need a pilot to function properly. However it is able to let a pilot command itself if it agrees to (mainly by absorbing the pilot´s former ship and incorporating it with itself).Weaknesses: The Hyper-Flex in it´s initial form is, by any standards, a less-than-mediocre fighter.It´s inital laser is barely powerfull enough to destroy a small asteroid; let alone a sizable enemy.As it absorbs small ships or parts, it also absorbs any disadvantage these parts might have as well.It´s initial speed comparable to that of Bullfrog, and so are initial shields and inital booster.Fun fact: If it lets a pilot command (or partially) itself for too long then it may grow affection towards said pilot, which means that it may not let the pilot go away even if he/she/it wants to.In fact, it may even try to (partially) link to/merge itself with the pilot which might permanently turn that person into a crystal/cybernetic/whatever-was-before hybrid!. However by doing so the pilot and ship get considerably closer to "working togheter as one", thus earning a considerable advantage in most tasks).What it looks like: Based on a Chmmr Avatar, althrough a picture of a (already quite upgraded) Hyper-Flex is shown below. The sattellites orbiting it are some Zap-Tracks. [The first image can be enlarged if you click on it.][Pruned to save disk space] Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 28, 2010 Author Share Posted March 28, 2010 Nice new one, DRL. But, the only thing I don't like about it is the info written on the Fun Fact part. Sounds scary. Link to comment Share on other sites More sharing options...
X-Gamer Posted March 28, 2010 Share Posted March 28, 2010 I agree with Landwing. Reminds me of SFAs. When Pigma gets fused with aparoids. Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 28, 2010 Author Share Posted March 28, 2010 I think we should go on to the topic. The moderators might get mad with us posting off-topic. Link to comment Share on other sites More sharing options...
X-Gamer Posted March 28, 2010 Share Posted March 28, 2010 This one is more of a...Mothership, like the Great Fox. Name: Sky Charge Armament: 2 Dual Hyper-Beam Laser Cannons, 2 Missile Launchers, 6 Machine-Gun TurretsLock Type: Single for Laser, Quad. for MissileShield: NoneMissile Capacity: 48 Maximum Speed: Mach 3.0Size: As big as the Great FoxDescription: Has the same role the Great Fox has. A mothership. Armed with guns you DO NOT want to mess with. Has capability to make a gate. Hyper-drive is the boost. Also equipped with self-repairing system to replace the shielding system.Looks: Weakness: Basically any weakness a mothership would have. Link to comment Share on other sites More sharing options...
X-Gamer Posted March 28, 2010 Share Posted March 28, 2010 Name: Comet IIArmament: Dual Plasma Laser Cannons, Cluster Bomb launcher.Cluster Bomb Capacity: 3Shielding: Gravity DiffusionMaximum Speed: Mach 5.1Crew: 1Lock Type: Single/MultiLooks: Description: Everything the original Comet had. Changes made were looks and the lock type. The pilot can change the lock type from single, to multi from a push of a button. Single deals more damage however, while multi allows multiple targets to be hit at once. In addition, the Comet II goes slightly faster.Weaknesses: Everything the original comet had. Link to comment Share on other sites More sharing options...
Guest DRL Posted March 28, 2010 Share Posted March 28, 2010 Nice new one, DRL. But, the only thing I don't like about it is the info written on the Fun Fact part. Sounds scary.Thanks; and that is why one must think very carefully before agreeing to help this ship. It is good-natured and will not do you any harm, but it will eventually try to partially convert you if you are good friends with it...And good ships, x-gamer! I will post a carrier for my "little fleet of custom ships", too. Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 29, 2010 Author Share Posted March 29, 2010 And good ships, x-gamer! I will post a carrier for my "little fleet of custom ships", too.I think I'll post a carrier too, for my starfighters which weren't used in the Custom Team thread. Link to comment Share on other sites More sharing options...
Guest DRL Posted March 29, 2010 Share Posted March 29, 2010 I think I'll post a carrier too, for my starfighters which weren't used in the Custom Team thread.It is going to be a good ship, I think.Here is my carrier:Name: U-Convexac or 'U-CEAC', which stands for "Un-Conventional Experimental Aircraft Carrier".Armament: Ver. 1: Four Armour-Piercing Machinegun turrets attached to it´s side. Ver. 2: Two Rapid-Fire Armour-Piercing Machineguns (middle turrets), one Fast-Fire Laser turret (upper turret), and a Mini-Hyper-Cannon attached to it´s side ('back' turret).Shield(ing)/Armor:Ver. 1: Kelvar/Titanium armor plating mixture. Designed to resist low-tech shoots and light weapons, will take moderate-to-heavy damage from missiles or bombs. No EMP - but a low-yield ECM. No shields means that hits are only resisted (if they are resisted) by the armor.Ver. 2: Expirimental Crystaline/Nanorobotic armor made by the same race that made the Hyper-Flex ship. Will deflect most light weapons, resist almost all medium ones and will sustain light-to-moderate damage from heavy ones. Electronical shielding guarantes that at least 95% of an EMP hit will be deflected. High-Power ECM is capable of nullifiying most, if not all, of guided missiles/bombs. High-Power Shield means that until it is down, the armor has to take no damage from hits.Special Weapon Capacity: Ver. 1: None, althrough the turrets can be manually reconfigured to carry up to 6 non-guided light missiles.Ver. 2: The Mini-Hyper-Cannon can be overcharged, resulting in a good deal of damage to any capital ship. Turrets can not be manually reconfigured as before, but such a feature is not needed at all by Ver. 2.Maximum Speed: Ver.1: 75% of the speed of the SF64 Great Fox. 90% If using boosters.Ver.2: 150% of the SF64 Great Fox´s speed. Doubles the speed of the SF64 Great Fox if using boosters.Size: Comparable to the Great Fox. Maybe a little bit wider & longer.Jump/Warp Engine:Ver. 1: Mega-Jump Engine Type I-b (Beta-Stage). Half-a-charge can be used to jump a relatively short distance such as Corneria to Venom in 10 minutes. A full charge is required for close-range system-to-system traveling.Ver. 2: Hyper-Jump Engine Type IV, combining different technologies. A full charge can take you from the "Edge of the Galaxy" to the "Galactic Core" in more or less than an hour of travel. Power Core:Ver. 1: Hybrid Normal-Fussion/Solar energy Reactor that guarantes a (relatively) clean, renewable and efficient energy source. However power availability is relative to solar energy available; if in orbit of a sun, it will boost to a 150%, making more power available, but if in deep space (where the close star is relatively FAR away) the energy level drops to 50%. Expected to function at 100% in system.Ver. 2: Hybrid Crystal/Cold-Fussion Power Core that offers a clean, highly-efficient and renewable energy source. Requires no Solar energy to function, and offers up to thrice the power the previous reactor had to offer.Description: Custom build for DRL at Highlord 2 (and later re-structured at Amber-Procyon 3), Version 1 and Version 2 are the same ship, but with great diferences respectively.The only thing they have in common is the hull structure (which in the surface is the same) and both are extremily efficient carriers, to the point that despite all upgrades carrier-role efficiency was only improved by 5% by Ver. 2.Version 1 combines different technologies but was build mainly by a post-atomic-era civilization, which in tech terms was pretty similar to the terrans in the same timeline. This does not means that the ship was 'bad' in any sense; just that that there were better ships available at the same time. Ver. 1 has no stealth capabilities and radar is average regarding range/detection rate.Version 2 is a complete re-structuring and replacement both of internal and external parts, combining advanced technology - again from from different races -, but mainly tech made by the same hybrid race that made the Hyper-Flex. Version 2 is by far among the best ships in the Galaxy at this time. Version 2 has improved armor, shielding, weaponry, and it does have above-average stealth ability; both radar range and detection rate are exellent, being able to detect most (if not all) cloacked/radar cloacked ships.It is expected that the U-Convexa Ver.1 would have only a 20% chance to defeat the SF64 Great Fox in a capital ship battle, while the U-Convexa Ver.2 is expected to have a 120% chance against the SF64 Great Fox. Ver. 1 may succumb to SFC Great Fox missiles; Ver. 2´s armor should just bounce them off, taking little (if any) damage from the explosion.Weakness: Basically it depends on the 'timeline' one is talking about. (This affects things such as RPs, for example). If one is speaking of SF1, SF2, or SF64, then one has to use Version 1; and while not a bad ship, the Great Fox is able to outpower it in many ways. If one is speaking of the time after SF64 (even before SFAd), one is using Version 2, which makes it a fierce rival and a great ship. The only disadvanges which remain in both versions are the fact that side-engines can be destroyed, as well as the Power Core (if this is expoesed by destroying the armor first). If the core is destroyed, efficiency drops to 25% for both versions, and if a side-engine is destroyed speed drops by 25% (so maximun speed drops by 50% if the 2 side engines are destroyed).NOTE: Just to clarify, RPs with no specified timeline will likely use the Ver. 2, althrough Ver. 1 can also be used if you wish to do so.What it looks like: Version 1: First image. Version 2: Second image. In both cases, the side-engines can be seen in the lower part of the ship, as well as launching area, and the turrents (those 'attached' square things)....WHEW! I exagerated my writing this time, did not I?[Pruned to save disk space] Link to comment Share on other sites More sharing options...
X-Gamer Posted March 29, 2010 Share Posted March 29, 2010 ^ Oh DRL. You and your hyper cannons. Link to comment Share on other sites More sharing options...
Guest DRL Posted March 29, 2010 Share Posted March 29, 2010 ^ Oh DRL. You and your hyper cannons.He,he... Well, a Hyper-Cannon would not fit in this time, so the best substitute was a Mini-Hyper-Cannon... |EDIT|: Now I think some people will confuse a few stuff. Since I like to clarify stuff, below a single booster and turret of both versions has been extracted. Now I had fun making that ship... with parts from others ships (graphically, I mean).[Pruned to save disk space] Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 30, 2010 Author Share Posted March 30, 2010 DRL..... you are such a big fan of hyper Cannons, huh? lol Link to comment Share on other sites More sharing options...
Guest DRL Posted March 30, 2010 Share Posted March 30, 2010 DRL..... you are such a big fan of hyper Cannons, huh? lolYeah! The Hyper-Cannon is the ultimate tool in galactic conquest. One fully-charged shot of a large Hyper-Cannon shot can vaporize a small fleet...Plus, it takes your stress away when you have no more cookies because your sub-officers ate them!*Fires the Hyper-Cannon at the sub-officer* Link to comment Share on other sites More sharing options...
Geo Stelar Posted March 30, 2010 Author Share Posted March 30, 2010 *Fires the Hyper-Cannon at the sub-officer*lol Link to comment Share on other sites More sharing options...
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