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Next Star Fox Game: speculation and ideas. (REBOOT)


DZComposer

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>Ok, what I want is this:

>The true sequel to Assault. Command was total BS and the story got MAJORLLY screwed up. More

>than it previously was. I want the sequel to contain:

>New Antagonists directly related to Andross and that little bit of history.

>And whatever I ordered in the "Mature StarFox?" thread made by "User".

>*Billy Mays Voice*

>AND THAT'S NOT ALL FOLKS!! IF YOU ORDER NOW,YOU'LL GET THE CHANCE OF SEEING KRYSTAL'S BACKSTORY!!!!!

>*Clears throat*

Hmmmm.... Being a fan of Krystal like I am, I happen to like the last idea, because her background is still vague for the most part. Of course, a lot of folks-including myself-have conjectured all sorts of ideas/concepts of what happened before her parents and home-world were destroyed, but it's not canon-'Written in stone' yet.

Anyway, maybe they could throw in something like they did with the beginning of 'Adventures' or something-make the character playable, but maybe make it a game within a game somehow....

Just a random thought. I agree about 'Command' 'tho....

'O.C.F.'/'Foxtype1973'

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I still don't see why Nintendo insisted on giving this franchise a plot that stretched 4(?) games.

The Star Fox series is definitely injured after a fatal dosage of sloppy-management; bridged by 3(?) different developers (Rare, Namco and Q-Games), they all clearly neglected to offer any fun, creative changes to the franchise (Krystal and on-foot missions do NOT count!), which is really sad because Star Fox (1993) and Star Fox 64 created such a gaping window for opportunity.

Instead, we got a popular Nintendo character -- who just happened to be Fox McCloud -- shoe-horned into a Zelda-esque Rare game while it was on its last legs; and thus, a deadly chain-reaction had begun. Bad writing. Cliche plots. NO sense of direction.

Even sadder, a lot of tiny details from the last 3 Star Fox games could've have been expanded to make really interesting ideas:

- Why couldn't Andrew just stop being a comedic character and actually 'threaten' the Lylat system?

- What happened to Krystal's homeworld?

- Did Fox ever confront Peppy about his father? Maybe ask how they were similar, different, etc. ?

- Fox and Bill's relationship? Falco and Katt's?

- Does Fox still carry the heavy load of his father's death on his shoulders? Does he aspire to be him? Maybe better?

...But, no, they neglected them. I'm guessing Rare and Namco never really had a good grasp of the Star Fox universe, and Q-Games just isn't well-off writing stories.

I think Nintendo's best bet is to follow the formula Zelda and Mario games use; initially make the same game (insert Star Fox 64 3D joke here), but with minor adjustments and a story that ultimately ends the same (overcoming evil, saving princesses and what-not). Add some new things (power-ups, different levels, ships, characters, etc.) to justify the purchase, but bring back enough of the familiar to keep it a "good" Star Fox game. If not, at least keep a tight, gripping and well-strung story that makes me forget the rubbish put in the past 3 Star Fox games.

Also, for the love of God, Nintendo needs to be on this game like stink on a skunk; none of that "different-developers-juggling-our-franchises" bullshit. Unlike Rare, Namco and Q-games, you have the resources and the motivation to make a great Star Fox game! Give people a reason to buy Star Fox again, and maybe THAT will increase sales, Miyamoto!

...(Unless you toss it to Retro Studios...)

On a personal note however, I'd love to see background stories on Star Fox characters also (mostly Leon, because he's pretty cool), and maybe they can be incorporated with gameplay to make an incredibly dynamic game (this might be difficult if they do the Mario/Zelda-esque franchise routine, though).

...

I'm no marketing agent or executive, but I think everyone can agree with at least 'one' of these points...

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  • 2 weeks later...

ther is no ture ending to SFC cause theres like 9 endings, nintendo cant just pick a random ending form command. when a new Star Fox game comes out for the wii or the wii u, nintendo might say that command will be a spin off to the star fox series, and the ture ending will be seen in the new star fox game. im not saying this will happen its just what i think could happen.

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I think I've already said this, but I'll say it again:

- I want the next SF game to have a darker theme. Doesn't matter how it is, I just want it to be a tad more darker than it already is (which isn't very much)

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Hell, we've had enough spin off stories. We need a hard hitting canon game that solves all the mysteries that the old SF games brought up, and bring up new mysteries. What really happened to Fox McCloud's parents, why is Krystal the only survivor of her home planet, how the hell does andross keep coming back, etc. We don't need side games to answer that, if we get a main series game that is long enough and well written enough it could encompass all this and better game play.

NO speculation but still... Who knows if SF has a future, I hope it does though. More then remakes that is.

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i was on the starfox wikipedia and under the topic Future it said that, nintendo software producer and director hinted nintendo may be considering a star fox title on the wii u.

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  • 4 weeks later...

i was on the starfox wikipedia and under the topic Future it said that, nintendo software producer and director hinted nintendo may be considering a star fox title on the wii u.

They said the same thing on star fox wiki, about the Wii... Rumors.

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They said the same thing on star fox wiki, about the Wii... Rumors.

Right. It's been known for a while too, I believe. The next title will hopefully be on the Wii 2. Though, I don't mind a 3ds version personally but a console version would be ideal.

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i was on the starfox wikipedia and under the topic Future it said that, nintendo software producer and director hinted nintendo may be considering a star fox title on the wii u.

Wikipedia also said there was going to be a SF TV series starring Danny DeVito, which was total bullshit.

Unless you can provide the original source, I'm skeptical.

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Wikipedia also said there was going to be a SF TV series starring Danny DeVito, which was total bullshit.

Unless you can provide the original source, I'm skeptical.

LOL That's hilarious. But yeah, it seems a bit too late for a Starfox title to make its way to the Wii.

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  • 4 weeks later...

-Story-

It was going to continue after Star Fox Command where Krystal joins the Star Wolf team (so that there can be 4 v 4 in Star Fox vs Star Wolf fights), Peppy is part of the Cornerian army and Falco has gone freelance. The Star Fox team now consists of Fox, Slippy, Katt and Bill. Just like encountering Bill and Katt in SF64, you encounter Falco and Peppy, and I was thinking of introducing another character (it was going to be Fara, but now I'm not too sure about that).

Suddenly, on planets all over the Lylat system, these weird buildings arise called Andross' Deceptors, each with a slew of Andross' units guarding it. It turns out Andross had simply been waiting for the right time to detonate these. Basically, these devices are capable of mind controlling anyone caught within it's radius! The Cornerian Army alone can't do the job! Hurry Star Fox!

The Star Fox team travels from planet to planet destroying these Deceptors, along with the occasional distraction (Just what I need to see, Star Wolf).

I was also thinking of adding a new team, Andross' Hand, an elite unit for the Venomian Army (can use Star Wolf's theme from Star Fox 2) could be headed by an injured Caiman (y'know, from Area 6), and Andrew Oikonny and Pigma Dengar. It needs a fourth member to truly match the Star Fox team, so thoughts guys?

By the end, the Star Fox team discover a Deceptor on Lylat (the sun) which can mind control the entire Lylat system, so to stop this, they have to destroy Andross on Venom! You gather all your allies (even Star Wolf help you out here) and launch an assault on Venom (it was going to be an all-range mode level with an area 9 times the normal area, with 100+ enemies at once, but isn't that TOO radical?)

Then yay all is happy again

-Gameplay Features-

You can gather some sort of currency along the way, and improve your teammates (finally they won't be so incompetent)

There can be 3 adjustable things, and 3 levels for each.

HP - Lvl 1 is normal, Lvl 2 is half of 3 gold rings, and Lvl 3 is 3 gold rings

Lasers - Lvl 1 is Single, Lvl 2 is Twin, Lvl 3 is Hyper

Targeting - Lvl 1 is standard AI, Lvl 2 is Improved AI, and Lvl 3 is Expert AI

Each teammate can start with one attribute already improved

Slippy - Lvl 2 HP

Bill - Lvl 2 Lasers

Katt - Lvl 2 Targeting

I was thinking of introducing co-operative challenges! Where there are four players (the remaining are used by the computer_ and is always in All-Range mode. Like fighting Star Wolf co-operatively will be a hoot! And there could be one where you have to work as a team to gain a higher score than a incredibly hard Falco with hyper lasers (yeah)

So those are just a few ideas! Probably will never happen but nice to get my word out there!

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Bill in Star Fox, why not, but Katt? With Falco out of the team? Unlikely I think...

If they were to follow SFC, I think they'd go for the "new" generation. Would only be logical... But that's why they won't! :P

Given the current course, I'd rather bet on a reboot of the series. Given the current fandom, in the case they'd care, they'd find a way to put back Krystal in the team somehow (or just put her without explaining at all, more likely I'm afraid... :/ ).

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Bill in Star Fox, why not, but Katt? With Falco out of the team? Unlikely I think...

If they were to follow SFC, I think they'd go for the "new" generation. Would only be logical... But that's why they won't! :-P

I think that Falco might go freelance because he doesn't like being told what to do, and he's so awesome (like Captain Falcon (get it, Falco, FalcoN!!!)) that he doesn't need a team backing him up. Katt might simply join in order to defeat Andross, but I admit some story work is needed there. Yeah, I think it is more logical to follow from the new generation but I think there's still so much more you can get out of the existing characters now!

Given the current fandom, in the case they'd care, they'd find a way to put back Krystal in the team somehow (or just put her without explaining at all, more likely I'm afraid... :/ ).

Yeah, I'm afraid Nintendo's been slacking in the story department. C'mon get your act together Nintendo! :x

And hopefully if they do make a new Star Fox game there will be a way to improve your wingmen. Not entirely sure my idea is the best way forward but I think it'll work.

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Hmmmm.... Being a fan of Krystal like I am, I happen to like the last idea, because her background is still vague for the most part. Of course, a lot of folks-including myself-have conjectured all sorts of ideas/concepts of what happened before her parents and home-world were destroyed, but it's not canon-'Written in stone' yet.

Anyway, maybe they could throw in something like they did with the beginning of 'Adventures' or something-make the character playable, but maybe make it a game within a game somehow....

'O.C.F.'/'Foxtype1973'

I always thought it was destroyed somehow by using that boss thing in Area 6 (that laser thing can pierce a planet's crust y'know (player's guide))

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Another idea!

Powerups

You can obtain these at certain points in the game (say by a certain point at Solar if you have enough kills) and you can keep these in your inventory and use them when you need them. So far I've only thought of two but meh. I was also wondering if I need different powerups for different vehicles, the Arwing, Landmaster and Blue-Marine but these ones were designed with the Arwing in mind.

Diffusion Shield - A forcefield type thing that means you take no damage for 10 seconds after it's activation. Your speed is 1.5 times faster than normal, because of the air in the diffusion shield travelling as fast as the Arwing, but you can't shoot lasers.

Viper Lasers - A powerup that when you activate it it gives you the ability to shoot faster. It looks like 4 blue hyper lasers (4 different lasers come out when you press the shoot button) and does more damage. It only lasts 15 seconds from when you activate it.

Anyone got anymore ideas?

P.S. Any thoughts on the levelling up your teammates idea? Good, bad? Here it is in case you don't want to scroll up again.

You can gather some sort of currency along the way, and improve your teammates (finally they won't be so incompetent)

There can be 3 adjustable things, and 3 levels for each.

HP - Lvl 1 is normal, Lvl 2 is half of 3 gold rings, and Lvl 3 is 3 gold rings

Lasers - Lvl 1 is Single, Lvl 2 is Twin, Lvl 3 is Hyper

Targeting - Lvl 1 is standard AI, Lvl 2 is Improved AI, and Lvl 3 is Expert AI

Each teammate can start with one attribute already improved

Slippy - Lvl 2 HP

Bill - Lvl 2 Lasers

Katt - Lvl 2 Targeting

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  • 3 weeks later...

if there is going to be a new starfox game in the future,then i hope nintendo makes it for both the 3DS and the WII U.

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Alright, so, while sitting in the car on my way to camping the other day, I happened to have an apiphony relating to the StarFox series. My vision came together, and became a fully formulated idea, including characters, story, gameplay, and otherwise. Although it may seem a bit TL;DR, please read the whole thing. I’ve thought about this quite a bit and this would be my vision for the series.

So, here it is. As far as characters go, for sure, develop all of them more. Not just Krystal. While she’s certainly a problem, the rest of the characters need work too, and we certainly shouldn’t ignore that. A lot of them have potential, but they haven’t really been used to their full extent. Fox seems like he’s just kind of an ace pilot, like Maverick from Top Gun. Can’t we also have more of that relationship between Fox and Krystal? One that’s not simply there for sexual reasons? Slippy, as DZ mentioned in the podcast, is a clumsy genius. DZ suggested that we build on that irony, and I agree. Falco and Katt have some sort of relationship, and if done right that would be an interesting story element. Peppy, while an interesting character, doesen’t have much character besides his tutorial value. And there’s this rivalry between StarFox and Star Wolf that we don’t see used. That would be very interesting, as Star Wolf really is a negative version of StarFox.

Story could go any number of ways. Personally, I’d like to see something along the lines of a full-scale war. Star Fox could carry out missions that would enable Cornerian forces to move in, such as taking out bases and other key targets. This would allow for expansion on the idea of the Cornerian military, and would also allow the Star Fox team to be spotlighted. This leads me to another idea: A subplot. What if, in addition to the Star Fox team, there could be a subplot that follows a group of characters within the Cornerian military, perhaps a group of aspiring newbies that rise to piloting fame after going above and beyond the call of duty. Or perhaps Bill, and his team. Eventually the plots would cross, and the newbies would run into the Star Fox team, crossing paths and further deepening the plot. I’d also like to se Andrew make a return appearance to the plot, perhaps following in his uncle’s footsteps. This would keep the Andross lineage, but makes more sense than the ghost of Andross. Also, I’d like to see the plot build on how Star Fox is a team of mercenaries. Mercenaries work for whoever pays, which could mean that the Star Fox team gets hired by some shady character to do a job, but that later is revealed to want to conquer the lylat system. The team would have to make complicated moral decisions, adding deep politics and a slightly more complicated plot, ultimately ending with the Star Fox team siding with the good guys. (Or not, wouldn’t that be interesting?)

So, now for gameplay. Holy trombones on a pogo stick I have a lot of ideas. First and foremost is make the gameplay dynamic! With today’s hardware, we could have it set up in a way that every time you played through, the objectives, planets, weather conditions, enemy types, Star Wolf encounters, boss fights, everything would be different! The first time you play through, someone’s taken over a base in Corneria. The second time, a bomb has been planted in a Cornerian city and you have to go in, on foot, to defuse it. The third time, you play through Corneria like SF64, but run into the space armada briefly after leaving Corneria’s atmosphere. Stuff like that could shift around, creating massive replayability. But certain events would also be scripted, making it so that the story stays the same, while also adding a sense of freedom. The map would be open-world, but similar to StarFox 2 in that your objectives would be clearly indicated on the planets, somehow. You would move the Great Fox over the planet, like an RTS game, but then would either launch above the atmosphere, for a space battle over the planet, or onto the ground, for an air battle. You could also go on foot, which I would see as a cover shooter sort of thing. Objectives you completed on the ground would influence what happened in space. Perhaps you go onto the ground and repair a ground-to-space laser cannon, that would shoot down the enemy’s spacecraft carrier hovering above the planet. Eventually, like in SF64, you would end up at venom, which, while still dynamic, would always have the same ending, fixing the problem of Command’s multiple endings. Gameplay would consist of a mix of RTS elements, on-rails sequences, on-foot cover shooter sequences, and all-range mode events. All of this would also have a sort of “overworld” that would be any planet that you had already liberated, where you could land, heal, collect information, do mini-quests, and purchase items.

All of this wouldn’t be any good without a sense of progression. As you played, you would unlock skill points that you could use to unlock perks and status upgrades. You would also get some sort of currency that you could use to purchase new weapons, weapon upgrades, ship upgrades, cosmetic items, concept art, music, etc. Something similar to a RPG. I certainly want compensation for liberating a planet. Remember that Star Fox are mercenaries. They don’t work for free. Side quests could offer pay and/or immediate compensation like special weapons or ship upgrades that can’t be acquired any other way, requiring the player to do the specific job that would trigger a story event. A fetch quest across the Lylat system would be interesting. Maybe you go to get a part for a guy on Fichina, but on the return, you run into space pirates, and have to blast your way through a small fleet. Then when you get back, the guy is being held hostage by criminals. Something to really lenghthen the game without being cheesy. This would all relate back to the dynamic thing. The space pirates would be there one time, but then not the other, or the second time, they’re infected by aparoids. I’d also really like to see some true set-piece battles. You have to fly through a ship’s burning hull right after it’s blasted in half by a frigate. Or you have to skim the surface of a city, your wings narrowly missing the tall skyscrapers, and your laser blasts slamming into the pavement below, sending flames and chunks of pavement into the air. Perhaps a landmaster chase sequence on fichina, your treads kicking snow into the air as you jump over deep chasms while chasing a group of bandits, then suddenly an avalanche sweeps your targets away, and it becomes a race for survival, the snow licking at the back of your vehicle. Something that you lean back, your heart beating hard and your breath heavy, and say “That was awesome.”.

I don’t know, but I think this would make the game and the series truly a work of art. The series has potential, but it’s not being used. This is my vision of what the series could become. Pure gaming perfection.

So, what do you guys think? Nintendo will probably never pick up on this, but hey, I do want opinions.

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What we think? Apart from that you put a lot of thought and effort into this, that you should have posted it in the sticky we have dedicated to ideas for future SF games.Smile-2.gif

Want me to merge them for you?

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What we think? Apart from that you put a lot of thought and effort into this, that you should have posted it in the sticky we have dedicated to ideas for future SF games.Smile-2.gif

Want me to merge them for you?

Welp, I suppose there is a thread for that. Stupid mistake is stupid. Thanks!

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I think that it should be for wii and they could make a special flight stick. I also think that the storyline could introduce newer characters.

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  • 2 weeks later...

At this point I wonder if Nintendo is afraid to even move forward with the series. All we got a few years after SFC is a remake of the original Star Fox 64. Even if we get a sequel what are the odds that Nintendo will port it onto a system? For the past six years Star Fox has been on the handheld portable device.

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At this point I wonder if Nintendo is afraid to even move forward with the series. All we got a few years after SFC is a remake of the original Star Fox 64. Even if we get a sequel what are the odds that Nintendo will port it onto a system? For the past six years Star Fox has been on the handheld portable device.

The original Star Fox was intended to be a test anyway, and it accidentally spawned a line of games. It was just made to test the 3D system and Super FX chip, and Star Fox 64 was made to test the real-time dialogue and rumble pack.

My guess is they could be waiting to make another Star Fox game to make as a test for something.

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The original Star Fox was intended to be a test anyway, and it accidentally spawned a line of games. It was just made to test the 3D system and Super FX chip, and Star Fox 64 was made to test the real-time dialogue and rumble pack.

My guess is they could be waiting to make another Star Fox game to make as a test for something.

Maybe since the next one is speculated to come out for the Wii U, maybe it will test the use of the touch screen controller. My guess is that will be it.

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All the Star Fox games were tests so far.

Star Fox - Super FX Chip and '3D' compatability

Star Fox 2 - A 3D game in an all-range mode environment

Star Fox 64 - Real-time dialogue and rumble pack

Star Fox Adventures - Ability to shift Star Fox (flying game) into an adventure style game (test failed :no: )

Star Fox Assault - Whether or not Star Fox would be better with an on-foot mode of gameplay (this test also failed :no: )

Star Fox Command - Whether Star Fox would be good with a tactics side to it and gameplay using a touch screen (test seemed to come out okay, but story let it down :no: )

Star Fox 64 3D - Would Star Fox work on a portable system and in 3D?

So what you say could be true, but I think Command partially used a touch screen as well, but mhm who knows until we hear anything from Nintendo.

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