Ravior_Stygian Posted October 7, 2011 Share Posted October 7, 2011 I would like something where there is a full length Arwing or Landmaster section, then an on foot section for each level, where the vehicle section is Act 1 and the on foot section is Act 2 (or vice-verse). Perhaps the on foot gameplay could be akin to Mass Effect 2. Heck, I think Bio-Ware should do the next game. Link to comment Share on other sites More sharing options...
Furygun81 Posted October 7, 2011 Share Posted October 7, 2011 In All-Range mode the map needs to be bigger. And you need to be able to fly higher, and possibly have a door/tunnel type thing depending on where you are and that transports you to a different area. Link to comment Share on other sites More sharing options...
jesseboyd7 Posted October 9, 2011 Share Posted October 9, 2011 If Nintendo decides to make another Star Fox game later on in a couple of years. Would it be good for the Wii U or 3DS? In my opinion the Wii U would be fun. But heres the thing thats interesting: you also have two screens to play with. The TV and the control console your holding. Link to comment Share on other sites More sharing options...
Furygun81 Posted October 9, 2011 Share Posted October 9, 2011 The Wii U screen could kinda be like a rear view mirror, or perhaps what they used the bottom screen for on 64 3D. (Although I think the mirror idea is way cooler) Link to comment Share on other sites More sharing options...
Drasiana Posted October 9, 2011 Share Posted October 9, 2011 All the Star Fox games were tests so far. Star Fox - Super FX Chip and '3D' compatability Star Fox 2 - A 3D game in an all-range mode environment Star Fox 64 - Real-time dialogue and rumble pack Star Fox Adventures - Ability to shift Star Fox (flying game) into an adventure style game (test failed ) Star Fox Assault - Whether or not Star Fox would be better with an on-foot mode of gameplay (this test also failed ) Star Fox Command - Whether Star Fox would be good with a tactics side to it and gameplay using a touch screen (test seemed to come out okay, but story let it down ) Star Fox 64 3D - Would Star Fox work on a portable system and in 3D? So what you say could be true, but I think Command partially used a touch screen as well, but mhm who knows until we hear anything from Nintendo. "Will Star Fox work as an adventure game" wasn't the point of SFAd. All of the "testing" was to do with technical achievement. In Adventures, it was graphically-related with the fur rendering and screen modes. Assault was meant to be part of an arcade project where it would have an arcade game version, and the arcade and Gamecube copies would be compatible with one another, but the project was eventually cancelled for some reason. Command...I don't know what Command was doing. And Star Fox 643D was working with the gyroscope. People have been speculating about the Wii taking advantage of Star Fox for technical reasons since it was first announced, but it has yet to happen. Link to comment Share on other sites More sharing options...
CyanideX Posted October 10, 2011 Share Posted October 10, 2011 A reboot of the series (After Starfox 64) would be a great idea. Remake all of the Starfox games after 64, but keep the same basic storyline, maybe tweak a few details (such as the time-span between them.) I'm hoping that Nintendo's release of Starfox 64 3ds isn't their way of ending the franchise. One thing that I would change, and I apologize in advance to all of the Krystal fans out there, is to take her out of the picture completely. Originally Starfox's story was about a son's vengeance for his father's death, which I felt was excellently done in 64. The introduction of Krystal turned the franchise into an over-dramatic love story between the once badass character Fox with some random blue vixen that spoke to dinosaurs. If Krystal is to stay, give her more of a personality, a backstory, less sex appeal, and make her more of a team-mate than a love interest. The relationship between Fox and Krystal was kinda annoying in Assault and Command. The dialogue was trash when they talked to each other, and it made Fox seem too soft. Link to comment Share on other sites More sharing options...
Drasiana Posted October 12, 2011 Share Posted October 12, 2011 Bluh. I'm just going to post what I want in a new game because I don't think I've done that yet. -Longer game please. -Keep on-foot stages, but give them a more definitive goal instead of repeated "shoot x amount of hatchers", and a physics engine of some sort. Assault's physics were rediculous; at least Adventures felt like the characters had weight. -Character arcs and stories that make sense. Please. It's not that hard to write. Pleeeeease. -While we're at it, a plot that isn't "x has invaded Lylat, go kill them" -I like the idea of a slightly more sandbox-ish world that allows you to bounce around Lylat and complete "missions". Star Fox is a mercenary team, remember! -If we're going the expansive, somewhat-sandbox route, let's add in some RPG elements like Arwing upgrade/customization and skills. Maybe even an element of party customization though it's easy to screw that up and have a complete gong show like Command. -None of this shiny ~IN SPACE~ stuff Assault was doing, I liked the grit of SF64 and Adventures. -Longer/more expansive =/= GRIMDARK. Keep the goofy humour/references D: -Idea Faisul had that made me fangirl: along Arwing upgrades, being able to upgrade the Great Fox, not just for weapons but as a general home base/living accomodation. Be able to add more space or fun things like jukeboxes to your captain's quarters, that sort of deal. Link to comment Share on other sites More sharing options...
Furygun81 Posted October 12, 2011 Share Posted October 12, 2011 GTA-Style, ability to go around the whole of Lylat and accept different missions from different people; and I know I said 'GTA-Style' but I don't mean beating up everybody you see and annoying the cops, just the general style of an open world with areas that unlock as you progress and different missions to accept from different people. Link to comment Share on other sites More sharing options...
Drasiana Posted October 12, 2011 Share Posted October 12, 2011 That's what I mean by "sandbox" :3 Link to comment Share on other sites More sharing options...
DZComposer Posted October 12, 2011 Author Share Posted October 12, 2011 My ideal game is similar to what Dras has posted, with sandbox elements. I'd also like to see some sort or dynamic story. Not the clusterfuck that SFC was, mind you, but make the player have to make some choices, and the choices they make have an effect on what happens in the game later. In my idea, there are weapons shops, item shops, and vehicle service stations throughout Lylat. These shops have different inventories. You also have the Space Dynamics Catalog back on Great Fox which you can order from and have delivered to your inventory room. You get to pay Military prices for the items through the catalog, but you have to wait a little while before you can get the items. The catalog will be out of stock of items that are available only in shops in parts of Lylat you haven't unlocked yet. Buying from the shops gives you the item instantly, but will cost you more. You can also call-up ROB64 for a supply drop of any items in the Great Fox inventory room. You can also get vehicles repaired at service stations quickly, but you have to pay for it. Else, you can send the vehicle to Great Fox and Slippy will fix it when he get a chance. You earn money by helping people, completing missions, and killing bad guys. All this must be done carefully, though. It still needs to feel like a Star Fox game, not GTA:Lylat. Link to comment Share on other sites More sharing options...
Drasiana Posted October 12, 2011 Share Posted October 12, 2011 ^ Yes, yes yes! I think the GTA: Lylat thing, or even HARDCORE SPACE MARINE HNNN, could be avoided by maintaining the tone, in not taking the game too seriously or making it "grimdark". It would still be a fun adventure game. Not a comedy, but an "adventure", with plenty of funny parts, nods to other games/movies, and not copious amounts of blood or animal boobs everywhere. Link to comment Share on other sites More sharing options...
Furygun81 Posted October 12, 2011 Share Posted October 12, 2011 Brainstorming in the sandbox FTW so hopefully this'll compile most of the ideas - Sandbox style mentioned before - Completing side missions could make the game easier by unlocking certain areas/weapons - Optional races that just give you ZOMG TONS OF MONIES, and also try to expand on the G-Zero idea from a Command ending - Krystal re-introduced, just given a sensible backstory, none of this 'Sole survivor from a destroyed planet because of some giant monkey head which lives in another solar system entirely' - Gaining upgrades using money you get from completing main plot missions, side missions and optional events - Different areas unlocked as you progress, and main plot missions unlocking key planets - A notoriety meter of sorts as you make your presence known throughout Lylat - Different villain, Andross could make some sort of appearance in a side mission but only a minor cameo - Ability to change your party by acquiring members by main plot missions, and a few from side missions - Like Dragon Age: Origins, you should have like most of your crew on the Great Fox, which you can explore in between missions, and taking like up to 3/4 members with you to explore Lylat, and the ability to change who you take depending on the mission, with everyone having different specialities - Star Wolf, being a rival gang could be following you and be completing the same job as you just for somebody different, and then they claim your money for completing it, and you have to track them down to get your cash back. - More villains, I mean what with Fox, Falco, Peppy, Slippy, Katt, Bill, Krystal, possibly Fara and a ton of other people like ROB64 and General Pepper some new bad guys need to be introduced to balance the scales. Maybe Caiman could make a return as the general of Area 6; I would love to see that. - Items being in shops around the Lylat system, unlocking some advanced items for purchase as you progress in the game and some weapons being hidden around Lylat - Secret Areas (kinda like hidden packages from GTA: Vice City)! Little nooks and crannies around the Lylat system you have to use your top intuition skills to reach, and when you do, you get a little token of sorts. When you find half of the secret areas you unlock Star Fox (SNES), playable through the menu, and when you find them all you unlock Star Fox 2 (SNES) also playable through the menu. - Terminator side mission. Don't ask me why, but I want to see a Terminator (I mean what it looks like without the flesh on the outside) like perhaps designed by the antagonists as an ultimate weapon of death in one the missions, and you have to destroy it. - The Wolfen II. The best ship in Star Fox making an appearance would be too epic. - A side side mission, you need to satisfy hidden conditions to make it appear and the planet is called 'Tatooine', and you encounter a Wookiee Han Solo and a human Chewbacca I think I covered everything, if not please correct me. EDIT: Another thing, pushing random civilians around. Kinda like Assassin's Creed, I found this funny and a great thing to do when you're bored. Also free-running, I'd like free-running, not entirely sure whether it would be suited well, but no harm in trying it out. Link to comment Share on other sites More sharing options...
Scourge Posted October 12, 2011 Share Posted October 12, 2011 My ideal game is similar to what Dras has posted, with sandbox elements. I'd also like to see some sort or dynamic story. Not the clusterfuck that SFC was, mind you, but make the player have to make some choices, and the choices they make have an effect on what happens in the game later. In my idea, there are weapons shops, item shops, and vehicle service stations throughout Lylat. These shops have different inventories. You also have the Space Dynamics Catalog back on Great Fox which you can order from and have delivered to your inventory room. You get to pay Military prices for the items through the catalog, but you have to wait a little while before you can get the items. The catalog will be out of stock of items that are available only in shops in parts of Lylat you haven't unlocked yet. Buying from the shops gives you the item instantly, but will cost you more. You can also call-up ROB64 for a supply drop of any items in the Great Fox inventory room. You can also get vehicles repaired at service stations quickly, but you have to pay for it. Else, you can send the vehicle to Great Fox and Slippy will fix it when he get a chance. You earn money by helping people, completing missions, and killing bad guys. All this must be done carefully, though. It still needs to feel like a Star Fox game, not GTA:Lylat. While this is an awesome idea, im afraid it might get a little too complicated and convoluted if not handled properly, the series cant survive another bad game Edit* Also, am i the only one who would find it awesome to explore the interior of Greatfox? Link to comment Share on other sites More sharing options...
Drasiana Posted October 12, 2011 Share Posted October 12, 2011 Oh, I also want to see Katt's buds from Farewell, Beloved Falco make a comeback. Link to comment Share on other sites More sharing options...
Thu'um Posted October 13, 2011 Share Posted October 13, 2011 i might like a game that plays like 64 but from the view point of a normal Cornerian trooper. So you would be fighting of the venom's forces when, whats that? its the star fox team! you might encounter them twice maybe see a few of the bio weapons or even star wolf on the field of battle. Ultimently you would end up being one of the few remaining forces defending Corneria. Witnessing the fall of the civilation that has ruled Lylat for years. then all of a sudden just as defeat seems eminent, Venom's forces pull back and you find that fox killed Andross scattering his forces. think of it as sorta a star fox odst. it would also enable us to show a darker side of star fox, but not to much darker. also for once it would feel that you are almost powerless. Opposed to normal star fox games were you can wipe out entire fleets. Link to comment Share on other sites More sharing options...
Furygun81 Posted October 13, 2011 Share Posted October 13, 2011 Edit* Also, am i the only one who would find it awesome to explore the interior of Greatfox? Nope, I put that in my previous post. i might like a game that plays like 64 but from the view point of a normal Cornerian trooper. So you would be fighting of the venom's forces when, whats that? its the star fox team! you might encounter them twice maybe see a few of the bio weapons or even star wolf on the field of battle. Ultimently you would end up being one of the few remaining forces defending Corneria. Witnessing the fall of the civilation that has ruled Lylat for years. then all of a sudden just as defeat seems eminent, Venom's forces pull back and you find that fox killed Andross scattering his forces. think of it as sorta a star fox odst. it would also enable us to show a darker side of star fox, but not to much darker. also for once it would feel that you are almost powerless. Opposed to normal star fox games were you can wipe out entire fleets. Playing as a soldier would be boring, you can't do anything the game is just going to progress the same way every playthrough if you have no real power! Unless it was an elite soldier and he was the only one out of his division to make it to Venom and then you have to help team Star Fox destroy Andross etc. Link to comment Share on other sites More sharing options...
Thu'um Posted October 13, 2011 Share Posted October 13, 2011 Nope, I put that in my previous post. Playing as a soldier would be boring, you can't do anything the game is just going to progress the same way every playthrough if you have no real power! Unless it was an elite soldier and he was the only one out of his division to make it to Venom and then you have to help team Star Fox destroy Andross etc.I think thats the fun, it would be a more realistic point of view. It would let you no what it feels like no being a part of the super powered SF team Link to comment Share on other sites More sharing options...
CyanideX Posted October 13, 2011 Share Posted October 13, 2011 i might like a game that plays like 64 but from the view point of a normal Cornerian trooper. So you would be fighting of the venom's forces when, whats that? its the star fox team! you might encounter them twice maybe see a few of the bio weapons or even star wolf on the field of battle. Ultimently you would end up being one of the few remaining forces defending Corneria. Witnessing the fall of the civilation that has ruled Lylat for years. then all of a sudden just as defeat seems eminent, Venom's forces pull back and you find that fox killed Andross scattering his forces. think of it as sorta a star fox odst. it would also enable us to show a darker side of star fox, but not to much darker. also for once it would feel that you are almost powerless. Opposed to normal star fox games were you can wipe out entire fleets. I feel like that would be an awful idea. It wouldn't feel like a Starfox game then. One of the major appeals about Starfox and many Nintendo games is the iconic characters. If you don't play as them or see them often, the game probably won't be successful. Think about it this way, if there was a Legend of Zelda game where you played as a Hylian soldier or one of those carpenter guys from Oot and Majora's mask that have the neck problem, would it be as appealing to you as playing as Link? One of the major appeals about Starfox is the ability to take down an entire fleet with a team of four skilled pilots. If you're a cornerian soldier, you're going to be limited from the get-go. It would play more like Star Wars Battlefront I feel like than Halo ODST. Just my opinion though. Link to comment Share on other sites More sharing options...
Furygun81 Posted October 13, 2011 Share Posted October 13, 2011 I feel like that would be an awful idea. It wouldn't feel like a Starfox game then. One of the major appeals about Starfox and many Nintendo games is the iconic characters. If you don't play as them or see them often, the game probably won't be successful. +1'd It'd be like a Mario game without Mario (although Luigi's Mansion was pretty cool, it still had one of the iconic characters). I don't want to play a Zelda game where you take control of one of the onlookers :? Link to comment Share on other sites More sharing options...
Thu'um Posted October 13, 2011 Share Posted October 13, 2011 next this isn't really and idea for a new game, but how bout when a new game comes. You first play as Krystal escaping her planet. reason: many people often claim not knowing anything about Krystal's home planet being destroyed is a bad thing. then after completing that you would she Krystal awaken for like a night mare. the level was just a flashback nightmare. then the game could proceed from there Link to comment Share on other sites More sharing options...
Drasiana Posted October 14, 2011 Share Posted October 14, 2011 I think whatever route they go the new game needs to promote a sense of discovery. Watching some 643D playthroughs, I remember that part of why I loved the old game was because it always throws something new at you, be it goals, vehicles, characters or terrain. It was cool going from the ice world, to the giant lava world, to the desert world, all with different goals. Disarm the bomb, find the bio-weapon, take out the search-lights, rescue Slippy, destroy the defense satellite...always something new, in different places, when Adventures relied on just finding a bunch of items, Assault heavily relied on shooting hatchers, and Command relied on barrel-rolling into motherships constantly. None quite maintained the same exploratory sense that 64 did; it's something that could be and should be rekindled. As much as people hate Aquas, one of the poignant moments of that level was Slippy saying "it's beautiful!" in regards to the glowing underwater creatures. I'd like to relive moments like that in following games. Nope, I put that in my previous post. I mentioned it too, and it was Faisul's idea for me to even put it there. I think most people have always wanted to explore the Great Fox. Being able to customize it (weapons and interior), use it as a home base for missions and party members, being able to access easter eggs or a "jukebox" type of thing or something to the effect. Plus more involvement with battle, that thing has giant-ass canons I wish we saw more involved. Also, the Great Fox should still be the Great Fox, please, not the nasty-ass ship they used in Command. Whether this involves retconning Assault or just going LOL AND THEN THEY BUILT ONE EXACTLY LIKE THE OLD ONE, I don't care, as long as it's the Great Fox we know and love. Going the "rebuilding" route could offer more contrast in the customization too, like you start off with this sort of crappy refurbished Great Fox and then you make it shinier and more awesome as you go. I think thats the fun, it would be a more realistic point of view. It would let you no what it feels like no being a part of the super powered SF team That defeats the point of Star Fox. Playing through the exact same game with an underpowered character in a generic sci-fi shooter situation would be wholly underwhelming to the experience expected. If you want to play Halo, play Halo, but it is not Star Fox. Link to comment Share on other sites More sharing options...
mjakob42 Posted November 14, 2011 Share Posted November 14, 2011 Hey everybody! First off, new here, so I didn't know about this thread 'til this morning (a big thank you to Overlord of All Randomness). I've been working on an idea for an addition to the series for a very long time now. Please read my thread in the Fanfiction section. Link to comment Share on other sites More sharing options...
mozolkiraly Posted November 15, 2011 Share Posted November 15, 2011 I've ideas for the next three Starfox game: Starfox Generations: The original team: That would tell the story of the trio. Their first adventures, until the betray of Pigma. It woul have just one path, but it'd longer. Just with the Landmaster and the Arwing Starfox Generations: Conflicts of Lylat: It'd be the shorter story of the current game. From the Lylat Wars. til' the next generation team (it would have continue with Marcus Mccloud). Stafox Generations: The new beginnig: The new Starfox team (Marcus Mccloud, Peppy's gdaughter, Slippy's son, and Falco) wil defend peace in Lylat and the outer territories. And there comes a new trouble!!! Dash Bowman invaded the Lylat system!!! That would be a remake of Starfox 2 in gameplay. I want have new game that introduces Starwolf as a playable team toooooo!!!! Link to comment Share on other sites More sharing options...
Mr-Chris Posted November 15, 2011 Share Posted November 15, 2011 Hey, so I've been thinking about my dream SF game and remembered I posted my ideas/thoughts on another forum, so imma just copy and paste it from there: Single Player: Lotsa levels and branching paths maybe revisit planets for another level or something, about 70% On-rails gameplay (Mostly arwing, some landmaster, few Blue marine levels and possibly a new vehicle? Maybe each member can have their own vehicles like in Command, those were awesome), I'd like Andross back but he died in Adventures I think. So a new similar villain perhaps, maybe Dash Bowman turns into the new Andross? Maybe just a retelling of the original story? Multiplayer: Co-op campaign, y'know how they are usually 4 pilots together, you could have 4 people playing as Fox, Peppy/Krystal, Falco and Slippy (Or other characters substituting now and then, like Gears 3 in a way!) Full online dogfights with lotsa options, modes, maps and stuff, customizable ships and a mode where everyone is in an arwing so basically a classic fight (fair) That's all I can think of right now, oh, fully orchestrated soundtrack like Assault! =D Link to comment Share on other sites More sharing options...
awl60 Posted December 1, 2011 Share Posted December 1, 2011 I think they should make one like mass effect 2 so you can free roam space in the great fox and have the main enemy the star wolf team but you have to gather a team to face them because they find a WMD capable of destroying a whole fleet then have there be plot twists like having spy's on deck sabotaging your ship and having close people die in combat based on player choices made throughout the game Link to comment Share on other sites More sharing options...
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