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WIP Krystal player Player model for Gmod and Unreal Tournament 3


Scott7

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Well, Gmod can use custom skeletons. I use custom ones for my Krystal model as well as a few other models I've made (and in the process of making) for Gmod. As long as it has the required bone names and hierarchy, then it should work.

However, completely custom skeletons may require new animations, if it's being used as a player model and if the custom skeleton, in no way, resembles the valve skeleton.

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so uhh any updates on the krystal model

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so uhh any updates on the krystal model

Heh, i'm going as quickly as i can for the practice model. I'm trying to use the standerd female Skeleton but its taking me a while yo figure out how put the spine in place. This is my first project after all, please just give me the time i need.

Sadly have no idea how to make custom Skeleton's yet, so its going to have to be a pre-set skeleton that i could re-shape to fit her.

Shakeno is still working on the main model, but he hasn't used source in a very long time so its going to take a while.

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Bad yet good news at same time, after an entire day of trying to modify that skeleton both the model and the rig became useless...

That means i have to start over, but the good part about it is i found a better tutorial for it!! and it'll take even less time to do it!!!

Heck even tom might find this place useful: http://developer.valvesoftware.com/wiki/Category:Modeling

So yes there's going to a bit of delay for the practice model.

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The Rigging is about to be finished. But i'm having a hard time deciding wether or not to take the chance of making a jigglebone for the tail like what Guynumbers did with the Renamon model...

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  • 1 month later...

Any more progress yet? Very interested in the Unreal 3 model. Just Bought all the Unreal games for $13 total on Steam (Massive Summer Sale), and already have the BlueVixen mod for 2004.

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Any more progress yet? Very interested in the Unreal 3 model. Just Bought all the Unreal games for $13 total on Steam (Massive Summer Sale), and already have the BlueVixen mod for 2004.

I haven't heard much about that about that in quite awhile but I'll try and ask him sometime later. But he's been very busy since he was handpicked to work on Moddeling for Poject Kursed a month or so ago...

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I have no clue what you are trying to say, I can't tell if you are talking in third person, or what.

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I have no clue what you are trying to say, I can't tell if you are talking in third person, or what.

Here's a decent explanation...

http://www.moddb.com/mods/kursed

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Here's a decent explanation...

http://www.moddb.com/mods/kursed

I know What Project Kursed is, I am a Krystal fan, so I haven't been living under a rock.

Are you saying, you were recruited for Project Kursed?

I am guessing English isn't your Native tongue?

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I know What Project Kursed is, I am a Krystal fan, so I haven't been living under a rock.

Are you saying, you were recruited for Project Kursed?

I am guessing English isn't your Native tongue?

Um... yeah it is.... I was born and rasied here in the U.S, but i could understand the confusion.

And No, i'm no-where close to quilified to be in that position. Epecially since i only know a little bit of Source Moddeling, and absolutly nothing about Unreal. I just have a form of cantact with him and thats about it.

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Um... yeah it is.... I was born and rasied here in the U.S, but i could understand the confusion.

And No, i'm no-where close to quilified to be in that position. Epecially since i only know a little bit of Source Moddeling, and absolutly nothing about Unreal. I just have a form of cantact with him and thats about it.

So I guess I can't expect a decent Krystal Unreal 3 Model for a while. Wish I could at least get the Kursed Model from Project Kursed  :P
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So I guess I can't expect a decent Krystal Unreal 3 Model for a while. Wish I could at least get the Kursed Model from Project Kursed  :P

I don't no any Unreal mod site but you should just keep an eye out for it. I've tested his model and it seems to only have a few minor problems with the Hoverboard. And the current model their using isn't exactly my favorite.

(But What I wouldn't give for the Kursed Beta model they were planning to use with the original source version...)

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  • 1 month later...

(But What I wouldn't give for the Kursed Beta model they were planning to use with the original source version...)

I'm going to attempt to put some SF models in Alien Swarm (Free "Source" game) via the packaged authoring tools. Wish me luck!

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  • 3 weeks later...

Sorry if I'm bumping an old topic, but would it be possible to take this ragdoll from Garrysmod.org and hex it for a playermodel?

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Sorry if I'm bumping an old topic, but would it be possible to take this ragdoll from Garrysmod.org and hex it for a playermodel?

Well that ragdoll is a bit small to be converted into a Half-life 2 Deathmatch Player model with its current bone structure. And would have to be decompiled [taken apart] and the mesh would have to be resized as well as re-rigged so that the animation's won't look strange when the model is in use.

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  • 5 months later...

I know this is a Sixth month old Bump.... <_<

But For a month now i've been screwing around with the old mod tool again. And I finally have some good news to give. My fellow B-vixen fans, I've Succesfully enveloped the Brawl trophy Model to a Valve_Biped Skeleton and Am Working out tweeks so there aren't any major Screw-ups when the joints move... k_e_smile.gif

25jfojp.jpg

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Very Nice!!!

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GREAT  :D

Now, is there any way to smooth the model using the program you're using, to make it just a little higher res?

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This looks great so far!  Too bad I don't play UT or Gmod...nor do I know how to mod or use mods....nor do I have the proper computer to play them.

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GREAT  :D

Now, is there any way to smooth the model using the program you're using, to make it just a little higher res?

I did see a 'Smooth' button in the weight paint editor, so I'm guessing i might be able to.

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I did see a 'Smooth' button in the weight paint editor, so I'm guessing i might be able to.

Try it, there's a feature in the program Blender called "Subsurf" that increases the poly count and smooths out the surfaces. Like...really well. You couldn't tell it had been upscaled when I did it.

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