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Blender Arwing... 3D!


charon77

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Krystal_Wave_Dance_by_MarcusWilliams.gif

not a bad start.

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Reminds me of the Super NES Arwing. :cool:

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Argh turrible low poly, needs more polygons.

was that comment necessary ,sir?
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Argh turrible low poly, needs more polygons.

Making something with alot of polygons is very difficult. i use a program just like his.

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I mean this

213122.jpg

as opposed to

737_product.jpg

Unless you're going for an SNES look which I guess would be an excuse.

Since you obviously didn't notice I said MORE polygons, NOT HIGH POLY.

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I like how everyone gets butthurt over criticism.

Yeah, its a pretty bad model. Yeah, its a noobie model, but still. The main problem is its not streamlined. The Arwing is a very streamlined machine, so even if he was going to a SNES look, it still doesn't look right.

Also huge image is huge, lrn2resize.

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I like how everyone gets butthurt over criticism.

Yeah, its a pretty bad model. Yeah, its a noobie model, but still. The main problem is its not streamlined. The Arwing is a very streamlined machine, so even if he was going to a SNES look, it still doesn't look right.

Also huge image is huge, lrn2resize.

I'd like to remind you of the rules of the site.http://forums.starfox-online.net/index.php?action=rules#preamble
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nice model

and welcome to starfox online

@mr.foxxer ahh young people today

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Guest Para Astaroth

nice model

and welcome to starfox online

@mr.foxxer ahh young people today

You're one to talk :hehe:

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I'd like to remind you of the rules of the site.http://forums.starfox-online.net/index.php?action=rules#preamble

I don't see any rules against critisizing artwork.

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Guest FoXXX

I'd like to remind you of the rules of the site.http://forums.starfox-online.net/index.php?action=rules#preamble

Exactly which rule did he break? O_O

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Exactly which rule did he break? O_o

not one ,but he should be treating people better his critisim is hardly constructive and not to mention Rude.
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Guest FoXXX

not one ,but he should be treating people better his critisim is hardly constructive and not to mention Rude.

He simply said it needs more polygons, he wasn't rude, and yes, that's constructive criticism. :facepalm:

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He simply said it needs more polygons, he wasn't rude, and yes, that's constructive criticism. :facepalm:

I like how everyone gets butthurt over criticism.

Yeah, its a pretty bad model. Yeah, its a noobie model, but still. The main problem is its not streamlined. The Arwing is a very streamlined machine, so even if he was going to a SNES look, it still doesn't look right.

Also huge image is huge, lrn2resize.

O rly?
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Guest FoXXX

O rly?

I don't mean to be mean to you, but sometimes I wonder if you're being ignorant for show, or if you're just ignorant. O_O

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welcome  charon77 that model is pretty awesome. excellent work.    :D:yes:


people don't be so rough with him, I bet that no one of you would like, that someone come and say that you suck, when is your first try.

sometimes if you don't have anything good to say, better don't say anything or if you're going to criticize something, do it with all the respect that the person deserves.

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not one ,but he should be treating people better his critisim is hardly constructive and not to mention Rude.

Kursed, you have no room to talk. You've done the exact same thing to users in the past. If something bothers you, just report it and let us handle it. In this case, there's nothing to handle. It's a blunt, honest opinion. It  may not be tactful, but it's helpful, nonetheless. If I hear one more complaint out of this topic, I'm going to hand out warnings. Got it?

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then give me a warning I was  almost banned for something like this.

Calm down. Calm down. This is no reason to start a potential suicide...

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wait that posted?? whoops I thought it din't go through...

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O rly?

Yes, that actually is constructive criticism. I pointed out flaws (1: low polys 2: unstreamlined 3: image is too large), and what can be done to fix them (1: use more polys 2: use a base, streamline the model 3: resize the image).

There's nothing more to say here.

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Hi Everyone... Thanks for your comments :D

Ohh come on... please stop arguing  :(

Ok... let's see...

1. Low Poly

Well... Can't argue much with that one... It is quite hard to make higher poly manually... I've tried Subsurf it (to make more poly) by using the Catmull-Clark algorithm but it doesn't turn out to be good... It becomes.... err.... "childish" I mean, it's too soft. I'll do my best to make it better :D

2. Streamline

Hmm.. I don't quite understand what do you mean by "streamline"...  :oops:

3. Image too large

Sorry, I don't know what size should the image be. Any suggestion on what size it should be?

Thanks  :D

edit: I get it... streamline.... well... I'll try... I don't know how should I tweak it, since I only follow ONE_HELLCAT 's blueprint...

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