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Blender Arwing... 3D!


charon77

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Hi Everyone... Thanks for your comments :D

Ohh come on... please stop arguing  :(

Ok... let's see...

1. Low Poly

Well... Can't argue much with that one... It is quite hard to make higher poly manually... I've tried Subsurf it (to make more poly) by using the Catmull-Clark algorithm but it doesn't turn out to be good... It becomes.... err.... "childish" I mean, it's too soft. I'll do my best to make it better :D

2. Streamline

Hmm.. I don't quite understand what do you mean by "streamline"...  :oops:

3. Image too large

Sorry, I don't know what size should the image be. Any suggestion on what size it should be?

Thanks  :D

edit: I get it... streamline.... well... I'll try... I don't know how should I tweak it, since I only follow ONE_HELLCAT 's blueprint...

Most monitors run resolutions of 1200x1000. Something in there. It should be smaller than that. Between 500x500 and 1000x1000 is good. Use a webhost like Imageshack instead of the file attatcher.

As for streamlining, you'll have to experiment beyond the blueprint.

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It's most definitely a lot better. :D

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That's a lot better charon. Kudo to you!

And while it must be said the first attempt was a little boxy, it was based on some boxy drawings as well.

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Much smoother, much better image size, and much better overall. An improvement.

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I thought both were great, but the second is most definitely an improvement! :D

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