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CODMW2 vs COD4


Arashikage

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I want to know which you guys think is an all around better game multiplayer wise, I personally like COD4 but I have been playing MW2 more

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Modern Warfare was a much better game single and multiplayer wise compared to Modern Failure 2, in my opinion, and the opinion of just about every friend I have.

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Mw2, better graphics, more guns, spec ops, more killstreaks. In my opinion, one of the best fps games ever.

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The original MW was groundbreaking, it had addicting multiplayer with great maps and weapons (M14 FTW! :D), and the single player was stunning.  MW2 on the other hand...was terrible.  It's more of the same, but less quality.  I can't deny that the single player campaign in MW2 was good, but mutliplayer was terrible.  Too much camping, and glitches, the maps are really not fun to play in, and the game just isn't fun IMO.  (FUN FACT! DID YOU KNOW THAT INFINITY WARD NEVER HAD MW2 BETA TESTED?)  I eventually made the switch to Bad Company 2, and I'm extremely satisfied with my results :D

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You can't blame the developers for players 'tactics' such as camping, that's the player's fault, not Infinity Ward's.

In all honesty Crazy, I found more glitches in BC2 in one day then the whole 7 months I've played MW2.

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You can't blame the developers for players 'tactics' such as camping, that's the player's fault, not Infinity Wards.

In all honesty Crazy, I found more glitches in BC2 in one day then the whole 7 months I've played MW2.

I know, I wasn't blaming the developers for the camping, I just find that the majority of Call of Duty's current fanbase......needs.....mental help :lol:

I've always found more glitches in MW2 than in BFBC2, but it's just what you end up encountering :D

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Guest Para Astaroth

Neither, even though I enjoyed playing the first more.

Like Crazy said, I dropped the Modern Warfare games and went to Battlefield.  But, I went into the franchise earlier than he did -- I joined BF during my time in Modern Warfare after I reached the final rank and NEVER prestieged.

In all honesty, I think it was  A LOT harder to rise in ranks in Modern Warfare 2 than it was in Modern Warfare 1.

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You can't blame the developers for players 'tactics' such as camping, that's the player's fault, not Infinity Ward's.

In all honesty Crazy, I found more glitches in BC2 in one day then the whole 7 months I've played MW2.

You can actually blame them for camping... sorta:) For example in gears of war, theres pickup items, those stop people from camping, because if you do camp and dont fight over the guns, they pick em up and kill you with em, adding pick up items to mw would completely change the game so I'm not saying that ones a good idea lvl design also, you can't camp if your not in a position that gives you a benefit over everyone else lots of other stuff you can do to make camping not a good idea.

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Heart beat sensor, kill cam, flashbang, stun grenades. I dare say Infinity Ward did a good job to give opportunities to stop campers.

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You can actually blame developers for camping because of map layout, weapon characteristics, and how they reward the campers. In COD, the veteran players will usually be hiding behind a fridge or something. Why? Because it works. Try that in Bad Company 2 and you get an RPG, C4, or 40mm grenade in that spot. And in SOCOM, camping is actually a legitimate strategy since going prone, especially with a bi-pod on your weapon, makes all the difference in the world, and makes you harder to see in a game where camouflage (which you can completely customize) also makes all the difference. My main weapon for the Commandos is the CETME Ameli, an LMG (has the highest fire rate of any gun in SOCOM: Confrontation), and standing, it loses accuracy QUICKLY. Go prone however, and you can lay down some suppressing fire or peg some bitches with that thing. Reason camping is for the most part legit on SOCOM (except for some maps with spawn camping), is because it's completely negated if you're observant, and know your maps. Guy was camping a tunnel (And this guy HATED me for some reason, would knife my body when he killed me), and instead of running into nearly certain death, I instead went around, and came up behind him, knifed him (And knifing is a bigger deal in SOCOM since it isn't as fast, won't 1-hit from the front, and doesn't auto-lock and HALO lunge like it does in COD), and danced on his corpse.

In MW1, you could flank around and get people, which was much more difficult in MW2 since the maps were apparently designed by a brain-dead monkey who hit the keyboard in his attempts to fling poo at rival monkeys (also on the MW2 development team).

Anyway, camping only really works if the developers want it to.

Heart beat sensor, kill cam, flashbang, stun grenades. I dare say Infinity Ward did a good job to give opportunities to stop campers.

Not really, the good camping spots make you all but immune to nades, and I went with Ninja to avoid heartbeat sensors. Even if they knew where I was hiding, I had the advantage, since they have to come around the corner into my gun to get me, and I have a slight head's-up as they come around the corner. Also, heartbeat sensors work both ways, I've won so many games by sitting in a corner, and walling when I saw the blip on my sensor.

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Campers are really, really, really easy to take out if you know what you are doing.

Plus, MW2 isn't a simulator, of course things aren't going to be as real as it is in real life. If I wanted a realistic gun fight, I would go to a shooting range or buy a game for that genre.

Where ninja fails, kill cam/martydom preveils.

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Camping is also very easy in MW2 if you know what you're doing. The people I've made rage quit...

Anyway, the game doesn't need to be completely realistic, I never said that. But MW2 shouldn't fall into pure fantasy, ESPECIALLY after Infinity Ward said it was going to be more realistic than Call of Duty 4: Modern Warfare.

SOCOM isn't realistic, but it's plausible. The guns behave like they would in real life for the most part. A .45 beats a .9mm in damage, but not in controllability, a 5.56x45mm has less stopping power than a 7.62x51mm. A small suppressor only hides muzzle flash and barely reduces noise, a massive one reduces flash, noise by a great deal, damage, range single-shot accuracy, muzzle climb, makes the weapon unwieldy, and weighs you down. However, it's not a simulator, just the weapons behave right, not sniper pistols or shotguns, and not .308 rounds not killing someone to the head. Granted COD4 had some of these problems as well, but they were less retarded about it, and required more skill.

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Camping I think exsists in all games, I've even seen it in quake and, of course, battlefield.

MW2 has more and better, so it gets my vote, but I think I know what's going on here. [loading stock rant]

MW1 was original because it broke the trend for WW2 shooters, which were everywhere. The second it did, everyone started making modern shooters. By the time MW2 came along, we were already risking saturation. There is also this myth that MW1 was realistic. It really wasn't.

Alot of the complaints come from fanboys and haters.

Finally, in a game as popular as MW2, every glitch and exploit will be found by sheer brute force.

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Camping I think exsists in all games, I've even seen it in quake and, of course, battlefield.

MW2 has more and better, so it gets my vote, but I think I know what's going on here. [loading stock rant]

MW1 was original because it broke the trend for WW2 shooters, which were everywhere. The second it did, everyone started making modern shooters. By the time MW2 came along, we were already risking saturation. There is also this myth that MW1 was realistic. It really wasn't.

Alot of the complaints come from fanboys and haters.

Finally, in a game as popular as MW2, every glitch and exploit will be found by sheer brute force.

You have to admit though, if MW2 didn't have the Modern Warfare name to it, it would DEFINITELY not nearly be as popular :P

It's funny how last generation we were loaded with WWII shooters, and this generation is modern ones :D

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I've actually seen plenty of decent modern day shooters well before Modern Warfare. Granted they weren't as big, but that's mostly because they were from lesser known game series and companies. Call of Duty is a very VERY well known shooter series, and arguably the most popular. I remember playing Delta Force: Urban Warfare for PS1 (still have that game), and it was very ahead of its time. Had corner leaning, throwing your knife, night vision, thermal vision, crouching, going prone, could pick up enemy radios to intercept their calls, could set up distractions, etc etc. I loved the mission where you get caught in the middle of a bank robbery, because some of the robbers used SPAS-12s, and they actually worked pretty well. They were semi-auto, had the hook (though I think they look bad with those attached), and held eight shots. Granted they didn't have as much power as they should, but that was to keep it from being a Jesus gun. Loved waiting around a corner as the robbers run down the hall after me, leaning as as I hear them nearing, then letting em have two 12 gauge shells in the chest.

Another good modern shooter, also from the Delta Force series is one I've mentioned more than once, Delta Force: Black Hawk Down. The maps were perfect, the weapons behaved beautifully, and tactics were actually applicable.

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I'm just gonna put this in for a laugh, so PLEASE DON'T TAKE IT SERIOUSLY :D

0gxvw2VUQRY

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Ah, editing is a wonderful thing.

I've actually seen plenty of decent modern day shooters well before Modern Warfare. Granted they weren't as big, but that's mostly because they were from lesser known game series and companies. Call of Duty is a very VERY well known shooter series, and arguably the most popular. I remember playing Delta Force: Urban Warfare for PS1 (still have that game), and it was very ahead of its time. Had corner leaning, throwing your knife, night vision, thermal vision, crouching, going prone, could pick up enemy radios to intercept their calls, could set up distractions, etc etc. I loved the mission where you get caught in the middle of a bank robbery, because some of the robbers used SPAS-12s, and they actually worked pretty well. They were semi-auto, had the hook (though I think they look bad with those attached), and held eight shots. Granted they didn't have as much power as they should, but that was to keep it from being a Jesus gun. Loved waiting around a corner as the robbers run down the hall after me, leaning as as I hear them nearing, then letting em have two 12 gauge shells in the chest.

Another good modern shooter, also from the Delta Force series is one I've mentioned more than once, Delta Force: Black Hawk Down. The maps were perfect, the weapons behaved beautifully, and tactics were actually applicable.

True that. You forgot to mention that, just like Goldeneye, CoD4 and MW2 had great timing on their side as well as good quality. Halo 1 was the same. CoD was a fairly big name before, but no more then say FEAR, it was the Modern Warfare games that made them household names.

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True that. You forgot to mention that, just like Goldeneye, CoD4 and MW2 had great timing on their side as well as good quality. Halo 1 was the same. CoD was a fairly big name before, but no more then say FEAR, it was the Modern Warfare games that made them household names.

I actually disagree, Call of Duty was a household name around here long before Modern Warfare. Only real rival it had for a shooter was Medal of Honour. I happened to like Call of Duty because they would show themselves taking the weapons to the range and extensively using them to get the right traits and sounds for the gun.

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I actually disagree, Call of Duty was a household name around here long before Modern Warfare. Only real rival it had for a shooter was Medal of Honour. I happened to like Call of Duty because they would show themselves taking the weapons to the range and extensively using them to get the right traits and sounds for the gun.

Yeah, I really did like Call of Duty: Big Red One.  The last Medal of Honor game I played was Rising Sun though.

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I actually disagree, Call of Duty was a household name around here long before Modern Warfare. Only real rival it had for a shooter was Medal of Honour. I happened to like Call of Duty because they would show themselves taking the weapons to the range and extensively using them to get the right traits and sounds for the gun.

Interesting. The only one that came close was CoD3, but that said I never knew anyone big into WW2, MoH was a much bigger series here. Frontlines was by far the most popular.

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I met people that hadn't heard of any Medal of Honours after the first one out here, but owned every Call of Duty. Call of Duty has always been a popular game and once they made a second one, series, out here.

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