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The First Nintendo Wii Screenshots!!


TheChosenKokiri

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the graphics are awesome! ^^ Gamecube had some good capabiliteis too with Metriod Prime 1 and 2 and Baten Kaitos. It was on-par with Halo in my opinion.

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Let's not forget those incredible FUR RENDERS in Adventures!

Amen to that

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I wonder if they really did use displacement mapping or not....

But boy, does that look better than I expected. It might just be on par with the current generation, once it's actually released.

I -knew- Nintendo wouldn't allow themselves to fall behind.

-Inuyasha

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Spmewho I get the feeling that's not real, probably because I've heard so many rumors about the Revolution, one of which, that sounds really good to me, is that it's going to be released on Oct. 18.

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My mistake. Someone told me that Spore was coming out for the revolution, which it might, but that hasn't been announced.

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Guest Don Lombardi

Ah yes, Red Steel for the revolution. I've also come across some information about this game that some may like to hear.

Here's the info.

Story

It's a game about vengeance. You are an american male, and when your girlfriend is kidnapped, you discover her father, Sato, actually is a Yakuza boss. Sato's worst enemy, Tokal, kidnapped Sato's daughter to exchange her for a legendary and extremely valuable katana (yes, that will be your sword). Sato tries to attack Tokal's clan, but he fails and is injured. Before dying, he gives you the sword and asks you to save her daughter. So you have a sword and no skills. The game isn't only about searching for Tokal and killing him, but also learning new skills for the final showdown. That's kind of funny, cause we'll need to learn to master the remote, too.

Gameplay elements and other info

1. Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.

2.Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title

3.Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

4.During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"

5.The first third of the game will be all about being "brutal by necessity"

6.You will be less precise and favor more devastating weapons (machine guns)

7.As you progress and become more precise, smaller guns will be used

8."The goal...is to use five bullets to kill five enemies"

9."When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"

10."When you fight brutally, the sounds around you grow increasingly more intense"

11."Audio feedback"

12.Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases

13.When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies

14.Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial

15.By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)

16.Respect plays a MAJOR part in the game

17.Flailing your sword isn't a smart idea

18.Specific motions with the controller will trigger combos (in the final game)

19.Tracing an X in the air, for instance, will unleash a devastating attack

20.You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed

21.New moves will be taught to you by two mentors in the game

22.One will teach you gun tactics, and another will teach sword tactics

23.If you don't show the proper respect to them, they won't help you

24.Friendly/respectful interaction is tied to the controller

25.You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side

26.You show extra respect by bowing to the masters

27.Ubisoft is still coming up with other interactions

28."You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"

29.Staying in the master's good graces is key: they give you missions that can be tackled in any order

30.You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang

31.You have to prove you are worthy to them by battling them and sparing their lives.

32.You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him

33.You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes

34.Training sessions are offered by the two masters so you can hone your skills

35. Spliscreen mulplayer and online.

About multiplayer

1.Split screen multiplayer with traditional deathmatches

2.Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3

3.They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet

4.Revolution works by placing a small sensor bar either above or below any TV

5.You can stand at any angle and not lose any accuracy. You can even

take your controller to a friend's house and instantly start playing

without syncing up the controller

6."Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't haveto make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants"

Quotes from Game Informer

1.The two triggers on the front of the analog unit activate ducking and

jumping. The analog stick controls movement, and the revmote controls aiming. No rails.

2.Level consisted of shooting ranges that popped out from behind cover: "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire"

3."Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."

4."Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"

5.Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller

6.You can aim at a target as quickly as you can move your hand

7.In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit."

8.While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter

worlds

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What's awesome is how the slightest movements of the controller affect how your character holds the gun, not just the aiming. One of the screens showed him holding it sideways shooting gangsta-style. True, an expected feature, but still cool to see it in action.

And katana fighting...*joygasm*

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I think that the first Revolution screenshot award should go to Spore.

http://en.wikipedia.org/wiki/Spore_(game)

Also the first to provide a demo video:

http://video.google.com/videoplay?docid=8372603330420559198

But the graphics are impressive. Remember that the Revolution is arguably more powerful that the original XBOX.

I would HOPE so, as they tout it to be Next gen, And am I correct in the assumption that it isn't hi-def, eithier......what a waste of power, 'cus that will be the standerd by 2K7....given that, those screens ( I have said GI mag) where quite impressive.

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Guest Don Lombardi

What's awesome is how the slightest movements of the controller affect how your character holds the gun, not just the aiming. One of the screens showed him holding it sideways shooting gangsta-style. True, an expected feature, but still cool to see it in action.

And katana fighting...*joygasm*

Don't forget the online play. *happy dance*

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  • 2 weeks later...
Let's not forget those incredible FUR RENDERS in Adventures!
Yeah, that was incredible.
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What thread title change? :twisted:

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Lol. Does anyone agree that the new name for Revolution is better? I don't.

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Lol. Does anyone agree that the new name for Revolution is better? I don't.

LOL

not shure yet.........

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