myu Posted October 26, 2011 Author Share Posted October 26, 2011 I'll start updating in the Portal then. And I'll continue to advertise in the shoutbox as well. Link to comment Share on other sites More sharing options...
myu Posted October 27, 2011 Author Share Posted October 27, 2011 More paintchat. I swear, I am working on other stuff too. Link to comment Share on other sites More sharing options...
Dr. Orange Posted October 27, 2011 Share Posted October 27, 2011 More paintchat. I swear, I am working on other stuff too. Oh i laugh so hard at Fox in the corner thar. xD Link to comment Share on other sites More sharing options...
Asper Sarnoff Posted October 27, 2011 Share Posted October 27, 2011 Draw whatever you want to myu. If paintchat is good fun, then by all means do it as often as you like. Lily looks adorable btw. Link to comment Share on other sites More sharing options...
myu Posted October 29, 2011 Author Share Posted October 29, 2011 A little preview of something from my project. I hope this doesn't entirely give it away for those of you who don't know about it. Link to comment Share on other sites More sharing options...
Drasiana Posted October 29, 2011 Share Posted October 29, 2011 HEHEHEHEHEHEHE HEHEHEHEHEH HEE HEE HOO HAH HEE HAH hehehehehehehehehe hehehehehehehhe Link to comment Share on other sites More sharing options...
Fluxy Posted October 29, 2011 Share Posted October 29, 2011 HEHEHEHEHEHEHE HEHEHEHEHEH HEE HEE HOO HAH HEE HAH hehehehehehehehehe hehehehehehehhe No no, go ahead; Tell us how you really feel. xDDD Link to comment Share on other sites More sharing options...
sjrathbun812 Posted October 29, 2011 Share Posted October 29, 2011 ...Santa Clause...ANDROSS...?! buhuhuhuh! :D Link to comment Share on other sites More sharing options...
myu Posted October 30, 2011 Author Share Posted October 30, 2011 Livestream progress :> Link to comment Share on other sites More sharing options...
chaos_Leader Posted October 31, 2011 Share Posted October 31, 2011 I hope Katt knows what she's up against. Few things in existence are more dangerous than an enraged drunken Scotsman armed with a chib, or the Lylatin equivalent thereof. Looks great! Might even be a new avi pic in there if it's good enough. Link to comment Share on other sites More sharing options...
Fira-Astrali Posted October 31, 2011 Share Posted October 31, 2011 Oh its Katt! I couldn't figure out who the other person with kyrstal was ^^; Link to comment Share on other sites More sharing options...
myu Posted October 31, 2011 Author Share Posted October 31, 2011 Haha yeah. It didn't really look like her until I added color. I think it's also partly because I don't draw her hair quite the same as most people. Link to comment Share on other sites More sharing options...
Asper Sarnoff Posted October 31, 2011 Share Posted October 31, 2011 Your style for Katt is very good myu. Question, when you draw you often wander off the beaten paths. Lots of people draw the characters with the same general look as the games, adapted to their own personal style; while you often run with your own ideas. New hairstyles, new clothes. What inspire you when you decide the looks for the characters? Link to comment Share on other sites More sharing options...
myu Posted October 31, 2011 Author Share Posted October 31, 2011 I don't really know. Character design is kind of a big thing for me. With Katt, the change for her hair was simple, I used Marilyn Monroe as an example because that's who Katt kind of always reminded me of, and it makes her look a bit more realistic than just having that clump of white hair on her head. As for clothes, I feel like they say a lot about a character - I like drawing them and drawing skin tight spandex forever gets boring. Besides, characters should have a "closet" of clothes like any normal person would. I think a lot of people stick with their outfits from the game because it's really the only thing they know. We never see the characters wearing anything different or in environments that call for them to wear something different. If I'd left Krystal in her blue outfit, or used the one she wears as Kursed, and threw Katt in some tight number as well, they'd look really out of place. But, you know, even though I change their outfits, I still try to keep some elements from their original outfits. Krystal still has her silly belt thing, and Katt, I'm pretty sure, has boots similar to those in the comic she was in. I always tend to draw her in an array of yellow tops lol. Link to comment Share on other sites More sharing options...
Asper Sarnoff Posted November 1, 2011 Share Posted November 1, 2011 I see. It's really refreshing to see them in other ways than how they are protrayed in 99% of all fanart. So I say keep it up! Link to comment Share on other sites More sharing options...
chaos_Leader Posted November 1, 2011 Share Posted November 1, 2011 There's a whole giant slew of anthropological, sociological, psychological, and economical philosophies that tie into the vast world of costume design. "Character X is wearing garment Y with hairstyle and cosmetics Z at this moment for reasons A, B, C and D". It can get pretty nuts at times. :lol: Link to comment Share on other sites More sharing options...
myu Posted November 1, 2011 Author Share Posted November 1, 2011 I don't really think of it in those terms, exactly. It's not quite as complicated as it would be in Theatre. Link to comment Share on other sites More sharing options...
chaos_Leader Posted November 1, 2011 Share Posted November 1, 2011 ^ That, and I happen to be a notorious infomaniac prone to spontaneous bouts of random in-depth research. Krystal's pistol in this pic, for instance, looks remarkably more like a staple-gun I use for carpentry than a true firearm, and I still have no idea what that thing in Katt's holster is. (I'm sorry. I work a lot with tools and hardware, and notice these tiny little mechanical details. I don't mean to be a nitpicker. It really does look great ) Link to comment Share on other sites More sharing options...
myu Posted November 1, 2011 Author Share Posted November 1, 2011 :/ It's because I didn't use any references for the guns. I figured it didn't matter too much since there are made up guns in sci-fi type things all the time and the type of gun isn't really crucial to the picture. As long as you can tell that they're supposed to be guns, it's fine with me. Link to comment Share on other sites More sharing options...
EchoFox Posted November 1, 2011 Share Posted November 1, 2011 Cautiously venturing out from Arwing Landing. Krystal's pistol in this pic, for instance, looks remarkably more like a staple-gun I use for carpentry than a true firearm, and I still have no idea what that thing in Katt's holster is. Well, it's Star Fox so it's going to be a directed energy weapon of some kind, and those don't have to conform to the staples (no pun intended) of real world firearms. For example, there doesn't appear to be a slide. That bulk beneath the muzzle, where a real steel handgun might fit a LAM or taclight, could very well be a battery compartment. As for Katt's holster, looks to be some kind of sawn off shotgun, and it could be. It's not impossible that some might choose to use projectile weapons in such a technologically advanced civilisation. But this is Star Fox so it's probably going to be the directed energy equivalent of a shotgun. It wouldn't be out of place with Katt's character either. It's because I didn't use any references for the guns. I figured it didn't matter too much since there are made up guns in sci-fi type things all the time and the type of gun isn't really crucial to the picture. Nevertheless, consider your weapon designs rationalised They look about 100% better than those from Star Fox Assault at any rate. Those were almost all terrible. As long as you can tell that they're supposed to be guns, it's fine with me. That works, but I find that when a gun looks the part, your audience will notice whether they care about it or not. Like, the phaser rifle from Star Trek TOS (which I can't take seriously) compared to the phaser rifle from First Contact. The same can be said of weapons handling; if your character looks like they know what they're doing, your audience will notice, whether consciously or not, and the character will look cooler/more badass as a result. Well, that's what I think anyway. All that aside, what did they do to incite a bar fight? Link to comment Share on other sites More sharing options...
myu Posted November 1, 2011 Author Share Posted November 1, 2011 Thanks :3 As for your question - I have no idea lol. Katt was probably just being Katt and Krystal's probably at a point in her life where she just hates everyone. So it's really just a girls' night out. Link to comment Share on other sites More sharing options...
Asper Sarnoff Posted November 1, 2011 Share Posted November 1, 2011 It all started when this one guy hit back you see... Echo's right though. There's always going to be small details that help make up the big picture, and one have to be allknowing to get them all right. Be it guns, other props, poses, everything. Someone with extensive knowledge within a particular field might point out inaccuracies in ones work, and usually, it's not meant to be taken badly, but as a helpfull advice. Those guns looks good. Not at all shabby considering it was without references. Oh, and projectile weapons have a way, way higher coolness factor than lasers. 1 Link to comment Share on other sites More sharing options...
chaos_Leader Posted November 2, 2011 Share Posted November 2, 2011 Well, it's Star Fox so it's going to be a directed energy weapon of some kind, and those don't have to conform to the staples (no pun intended) of real world firearms. For example, there doesn't appear to be a slide. That bulk beneath the muzzle, where a real steel handgun might fit a LAM or taclight, could very well be a battery compartment. That works, but I find that when a gun looks the part, your audience will notice whether they care about it or not. Like, the phaser rifle from Star Trek TOS (which I can't take seriously) compared to the phaser rifle from First Contact. The same can be said of weapons handling; if your character looks like they know what they're doing, your audience will notice, whether consciously or not, and the character will look cooler/more badass as a result. Well, that's what I think anyway. Echo's right though. There's always going to be small details that help make up the big picture, and one have to be allknowing to get them all right. Be it guns, other props, poses, everything. Someone with extensive knowledge within a particular field might point out inaccuracies in ones work, and usually, it's not meant to be taken badly, but as a helpfull advice. Those guns looks good. Not at all shabby considering it was without references. Oh, and projectile weapons have a way, way higher coolness factor than lasers. Yeah... I swear I was only intending to be helpful, the pic does look fantastic. One of the gifts/curses of having taken a physics class, and working with a wide variety of hardware and gizmos on a regular basis, is that I know how things work. Whenever I think of some technology or a weapon, particularly in a Science Fiction setting, it's not enough for me to just label it some kind of "energy weapon" and be done with it. I am, for better or worse, that obsessive-compulsive that I will build the weapon in my head and know precisely how it functions before writing it in. Take the ubiquitous blaster for example (quote from Star Fox: Legacy) : One click: the safety of the handgun had been disengaged, and the weapon was now active. A second click: the pistol was primed manually, opening the magazine feed valve and flooding the weapon's firing chamber with a volatile gaseous compound stored in the ammunition cartridge. One last click: the trigger. The primed charge was ionized and excited into a plasma state, then flung through an electromagnetic solenoid coil down the barrel. Most of these are very real technologies, and not all that outlandish. Anyway, I'd consider each of the components necessary to make the desired effect happen: a bolt of excited ionized gas, which is plasma, or "energy" shot at a target. Oddly enough, this in my mind opened the door to the versatility of such a design; just as there are a wide variety of bullets that can be chambered for a given cartridge, so too would there be a variety of compounds that could be loaded into a blaster that produce certain effects. That's not to say projectile weaponry would be obsolete. On the contrary, projectile weapons would simply advance alongside directed energy with the current technologies. Instead of gunpowder, perhaps some newer, more advanced propellant that surpasses the limits/overcomes the obstacles of black powder, and that's not even considering the possibilities of electromagnetically driven projectiles. In my mind, wherever there's a tactical need, there'll be a weapon to fill it. Link to comment Share on other sites More sharing options...
Drasiana Posted November 2, 2011 Share Posted November 2, 2011 Whoa Echo what are you doing here, hi It looks great, Myu :> Your version of Katt is quite a bit similar to how she is in my head, and crazy space barfights are always a plus. I have to see your next Livestream, dammit Link to comment Share on other sites More sharing options...
EchoFox Posted November 2, 2011 Share Posted November 2, 2011 Whoa Echo what are you doing here, hi Hey Dras, thought I'd take a look around. Oh, and projectile weapons have a way, way higher coolness factor than lasers. Very true. Link to comment Share on other sites More sharing options...
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