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Wii Assessories (in HI-RES)


Mr. Krystal

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No, you really have to point EXACTLY where on the screen you want to shoot an arrow, or Samus' arm cannon. That's how it works. That kind of thing can't be done with internal sensors. There would be no accurate way of determining your angle horizontally and vertically from the screen when you aim.

It could be done, but It just wouldn't have to do with the controller's orientation relative to the TV. It could be done simply relative to the controller's "central" position.

Think of it this way: I sit on the couch a few few to the left of my TV. I point the controller forward, it's centered on the screen. I rotate left, and the "cursor" rotates left. It's essentially as if the TV is directly in front of you, no matter where I am.

As for data transfer, I don't think it'd be any less efficient than the sensor. They both send virtually the same data, but one's implemented differently and uses an exisitng system to handle it, which might actually be a faster approach, if that's your concern.

My point is, it doesn't have to be relative to the TV, because then it would actually be relative to the sensor, and that can be affected by the rotation/leveling of the sensor itself.

I'd actually be happier with it if I could simply sit on the couch and control without having to point the thing literally AT my TV. I could, but I like the the option to, well, not.

-Inuyasha

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While that might work, it would be too disorenting for most people since where your pointing would be independent to where the object is on the screen. That would sort of make it like a computer mouse, only without any dimentional limits, complicating its use.

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^ precisely. I'm also not sure whether or not your theory on how the main sensor bar is unncessary. If the controller can know where it is pointing to on the screen, it needs a sensor bar because infrared is too annoying because it needs to be in contact with the TV all the time. Also, the controller needs to know how far it is from the screen (I don't know why yet) and that isn't really possible yet unless the controller has something at the TV to tell it how far it is from it.

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the controller most likely uses both internal and external referances. the angles (tilt) of the controller are most likely by the interal gyros, and position is most likey determaned by a combination of internal accelerometers and that sensor bar, which is nessary b/c triditional light guns work only on CRT's, and that is not compatible enough anymore.

I would have to point it at the screen in order to make any use of it.

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I guess I just think of the controller differently.

Instead of a "pointer," I think of it more like a control stick in 3D with buttons on it, which is much like a traditional controller.

In truth, it's never in contact with the TV anyway, so I just don't see the point in trying to simulate that. I'm perfectly fine with a regular controller pointing in any direction and just manipulating the sticks, and without the sensor bar it'd be pretty much the same thing as that.

And I can't think of any reason you'd need to know the distance to the sensor bar, nor how the sonsor bar'd do that. I would think that'd have to be accelerometers anyway, since there's no practical way to have the sensor bar do it.

I don't think it'd be complicated to use. I honestly don't. People have no problems with a mouse, and as you said, Dwight, it's pretty similar to that. It's exactly the same, actually, except you can move along the y-axis.

-Inuyasha

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It could be useful to have the controller work in refrence to the television in some instances. In a shooting game like red steel it would be disorientating to be aiming your controller away from the television to shoot something on the screen.

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Not really. It'd just be in reference to yourself, as if you're actually holding the gun, rather than pointing at something on the TV.

As I said, you COULD still point at the TV, but I like the option of not needing to.

-Inuyasha

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  • 5 months later...

I'ma going to bring this thing up for one reason.....what about the memory cards?, I never heard about any memory cards....or are we going to be able to use the SD cards for saving progress on games O_o?

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Yes, you use SD card but there's also a hard drive I believe with around 512 MB. I'm guessing you would primarly use the card.

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Here is what I heard from a little investigating at my local EB.

Apparantly you can use the memory cards and controllers from the Game Cube.

Now I don't know if this is 100% accurate.

If this is the case, then all someone needs to do is sell just the main part (the cubr) and keep the other stuff.

Anyone know more about this?

JIM

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Any SD card should work for game saves and for saving Virtual Console games, however, apparently the versions sent out to reviewers can't save to SD cards. It could be a glitch or maybe to prevent people from trading game saves before the game is even out:

http://wii.qj.net/Wii-problem-the-SD-card-simply-doesn-t-register-/pg/49/aid/72714

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well..this is kinda odd, if I may say so, because you can just plug your SD card to your comp and then pass your save date over all the internet <<.....and like, the wii doesn't have any small amount of included HD?

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The save files most likely will be writen in a code that only Nintendos computers and Wiis can read.

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well..this is kinda odd, if I may say so, because you can just plug your SD card to your comp and then pass your save date over all the internet <<.....and like, the wii doesn't have any small amount of included HD?

Yes, you can. I don't know if game saves may be used by others, but bought Virtual Console games have a DRM that makes it so they don't work on any other system but the one you bought it on. However, there's nothing stopping you from using your computer from organizing your files, especially when you start storing more than the internal drive can hold. In fact, one of the first announcements Nintendo made about the Wii was that you could save and organize your game saves and virtual console games on your computer, though at the time, they said you'd do it wirelessly.

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hmmm seems nice, so no small HD hax for our small friend?, anyways...just 6 days till the wii! and 3 more until fed-ex could deliver mine 

^_^

Edit:

wait a second, the wii has like 512mb of flash memory, that will be enought to cover many game saves <.<

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^ I said that.....

But the memory was measured in "blocks" on the GC so what are blocks related to? (I think its MBs) Also, I don't know if 512MB is going to be sufficient enough for some games. Especially LoZTP.

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No, it's cool! I'm a meerkat.  :P

On the safe side I would just buy a Wii Certified Game card to be sure. Yup....I'm gonna get that as soon as more games come into stores.

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