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Fluxy

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Again, really, Just like Xort said.

The point of it overall is for fun to occur. And also, it just shows who of the GM's can deal with things. Nothing in life ever goes perfect, thus the same with an RP. But it would show who can make the most of it, and people would learn overall, meaning more growth, which is what we want.

And so? If an RP dies out, accept it. It is a natural way of life among the way it goes there. It really isn't that complicated.

So the RP section is fine then?

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So the RP section is fine then?

No, because we are losing RP'ers almost every other week, and just because it is getting not much attention, even from their mods, doesn't mean people, for example you, get to call it crap to give it a worse name, and make more people leave.

It is not crap, and just needs more work with the growth part. The only things you have been trying to state is that we need more punishment, which is not the case whatsoever if you took the time looking into everything as I have.

I am positive that if my ideas were placed into effect, that attention would come back surely and possibly quite quickly, and it would make it more pleasurable for the section!

But two things wrong with that even being possible: A] My ideas are seen as the same, and basically are not going to be placed into effect. and B] Fira is going to be practically gone, and Sylum is still nowhere to be seen. Leaving us with only the temp RP mod in this case, Asper.

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But two things wrong with that even being possible: A] My ideas are seen as the same, and basically are not going to be placed into effect. and B] Fira is going to be practically gone, and Sylum is still nowhere to be seen. Leaving us with only the temp RP mod in this case, Asper.

Again, I suggest either replacing the current RP mods or adding more. No offense to Fira and Sylum, but if they aren't able to commit completely to their duties, then we need someone who can. I know nobody can devote all their time to being a mod, but our current RP staff is hardly ever active, especially - from what I've seen, so I might be wrong - in the RP section itself. Instead of having active RPers act as mods, people we know will be there often and will be more readily available to do their job, we have people who are hardly ever around, need to be PM'd by people in order to know when to do their job, and vanish for lengths of time, forcing a Full Mod to act as a temporary replacement.

Now, I don't want to come off as being disrespectful to either of our current mods, but they simply aren't doing their jobs effectively.

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No, because we are losing RP'ers almost every other week, and just because it is getting not much attention, even from their mods, doesn't mean people, for example you, get to call it crap to give it a worse name, and make more people leave.

It is not crap, and just needs more work with the growth part. The only things you have been trying to state is that we need more punishment, which is not the case whatsoever if you took the time looking into everything as I have.

I am positive that if my ideas were placed into effect, that attention would come back surely and possibly quite quickly, and it would make it more pleasurable for the section!

But two things wrong with that even being possible: A] My ideas are seen as the same, and basically are not going to be placed into effect. and B] Fira is going to be practically gone, and Sylum is still nowhere to be seen. Leaving us with only the temp RP mod in this case, Asper.

Not what I'm saying at all. Idealy the doors need to be thrown off OR restriction need to be tighter. The RP section is not bad because people are leaving, people are leaving because it's bad. Remember, it went from 0 to full in less then a week back in the day.

The issue, as I see it, as a person who gave up on RPing ages ago, is that bad RPs get approval, and even if a good one gets in, it is quackly adanodoned and left clogging up the limited slots correct?

Therefor, either the doors are blasted off to allow numberous RPs, which isn't going to happen, so (unless there is a better suggestion) that leaves us with option B which is tighter control of users who are killing the RP section by dropping out (deliberatly or not) and more strict RP approval. It doesn't matter how many mods DZ throws at this problem, it isn't going to fix it because RPs are still going to be abandoned.

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Therefor, either the doors are blasted off to allow numberous RPs, which isn't going to happen, so (unless there is a better suggestion) that leaves us with option B which is tighter control of users who are killing the RP section by dropping out (deliberatly or not) and more strict RP approval. It doesn't matter how many mods DZ throws at this problem, it isn't going to fix it because RPs are still going to be abandoned.

More mods could fix this, actually. A priority system is all that needs to be added. Rather than a mod glancing through and going "oh hay, this one can be approved now" you instead read through them and dedicate the time to determining it's type and quality. This way, you can prioritize how many story or action RPs are approved so it doesn't get disproportionate, and you can make it so that the genuinely better ideas people are hyped about get better priority, while less thought out ones take the minority.

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Not what I'm saying at all. Idealy the doors need to be thrown off OR restriction need to be tighter. The RP section is not bad because people are leaving, people are leaving because it's bad. Remember, it went from 0 to full in less then a week back in the day.

The issue, as I see it, as a person who gave up on RPing ages ago, is that bad RPs get approval, and even if a good one gets in, it is quackly adanodoned and left clogging up the limited slots correct?

Therefor, either the doors are blasted off to allow numberous RPs, which isn't going to happen, so (unless there is a better suggestion) that leaves us with option B which is tighter control of users who are killing the RP section by dropping out (deliberatly or not) and more strict RP approval. It doesn't matter how many mods DZ throws at this problem, it isn't going to fix it because RPs are still going to be abandoned.

People abandoning RP's will never stop! It just won't.

The issue with people joining the site. How do we make sure they will stay long? We don't. We just have to give them good supporting encouragement to stay and the like.

I see your reasons as to why the RP section is bad, but, you just need to ride it through. It will fix it's self in due time, so long as steps are taken with encouragement, and a bit more freedom. You can say "I told you so" all you want, and go ahead. But it just is in a longer funk.

There will always be bad RP's. Just will be. But, if we support people, and keep good RP's, such as Redeemer's one right now for example, it will get more RP's that are good, and keep building off those. And then, if an RP sucked, people most likely won't go for that GM again, thus fixing the issue with it's self. It all takes time, Saber. It is not to that point were we need to make drastic changes like you are saying.

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Well it seems we have to disagree here.

I agree that you can't stop RPs from dying, but we can discourage people jumping into a RP on a whim before deciding they don't like the idea.

If the RP will fix itself, I will come back when it's fixed. That simple.

Given that the mods are in charge or RP approval, I don't see what the players can really do to say which RPs are worth approving.

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Well it seems we have to disagree here.

I agree that you can't stop RPs from dying, but we can discourage people jumping into a RP on a whim before deciding they don't like the idea.

If the RP will fix itself, I will come back when it's fixed. That simple.

Given that the mods are in charge or RP approval, I don't see what the players can really do to say which RPs are worth approving.

Yes, we can discourage that, but making a lot more restrictions and punishment is not the way. Leading by example is what needs to be done.

The RP section will take time to fix, it is no easy one night project by any means. If you don't wanna come back, fine. You can whenever you like.

And players can do a lot. They say which RP's are worth approval by being enthusiastic about certain RP's, not joining certain ones, by expressing opinions on the ideas of the Role Play, and all that. In my opinion, an Role Playing mod looks at all those factors, and even if one has been waiting for a while, if it doesn't get much attention, or ideas going through it, then they should know to not pick that one. If they do, well, that bites. I have no control in what they do. But, I can have an influence by joining certain ones, and showing my likings toward certain RP ideals. Just like everyone else does as well.

We can't pick, but we are the ones who the RP mods look to for them to pick the one the public wants.

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As I said, a dedicated RP mod would be good for that cause. If you cant read through and pick out a priority based on quality and type (often reflected by user opinion) then you have a flawed, soulless system.

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As I said, a dedicated RP mod would be good for that cause. If you cant read through and pick out a priority based on quality and type (often reflected by user opinion) then you have a flawed, soulless system.

Agreed, we need something more along these lines

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How long of no activity is considered a good point to declare an RP dead?

2 days? 3days?

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How long of no activity is considered a good point to declare an RP dead?

2 days? 3days?

Unless there is some type of notification of a reason as to why they stopped, I would say one week, where at the 4 day mark, an RP Mod gives an OOC comment asking why it is dead

And if not much happens after that, I would feel it's safe to call it dead.

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Problem with that system is that only the broad, samey RPs get through. Something like "Starfox meet Pokemon in MGS and Mario" is more likely to be popular then a 50s noir crime RP that has fewer, more restrained players that would last longer and give more enjoyment to those players.

How long of no activity is considered a good point to declare an RP dead?

2 days? 3days?

Up to a week, maybe more, if someone can onlyget on a couple of a times a week and the internet dies or something comes up can halt a RP for a while. Depends on the players.

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How long of no activity is considered a good point to declare an RP dead?

2 days? 3days?

Well if no member in the RP or its discussion state that they will be gone, and no one posts for a a week. Declare it dead

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Wow, they're sitting longer than a week? I was under the impression that they would have been removed by the RP mods by then.

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Problem with that system is that only the broad, samey RPs get through. Something like "Starfox meet Pokemon in MGS and Mario" is more likely to be popular then a 50s noir crime RP that has fewer, more restrained players that would last longer and give more enjoyment to those players.

That is an already known problem, Saber. Mods have to look for structure, and make sure people have a good grasp on the idea, and not just an, "OMG!!! I joined it because it's POKEMON!!!!!" and the like. Sometimes both mix, and sometimes those are the ones that are the best for some people.

In the case with my RP [Not the complex]. Most of the people who like doing shoot'em up Rp's, or ones where you can't play Star Fox characters aren't in it. But, people who are into a Role Playing experience where it is more based off situation and thinking rather than trigger happy ones joined up.

Wow, they're sitting longer than a week? I was under the impression that they would have been removed by the RP mods by then.

I don't know what your rules for the RP Mods are, but in my opinion if the RP doesn't get attention for 4-7 days, it is dead.

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OK, so any RP that has been inactive for more than 5 days is finished, and the next RP in the queue is started.

How's that rule?

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OK, so any RP that has been inactive for more than 5 days is finished, and the next RP in the queue is started.

How's that rule?

That seems like a fine one in my opinion.

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As long as it's excused, anyway. Sometimes, like Redeemer's, sees hiatuses because Redeemer herself has long periods where she can't be on to direct us.

Problem with that system is that only the broad, samey RPs get through. Something like "Starfox meet Pokemon in MGS and Mario" is more likely to be popular then a 50s noir crime RP that has fewer, more restrained players that would last longer and give more enjoyment to those players.

Backing what Nick said. An alert RP mod that actually looks through the place can notice and prioritize. The whole reason I'm suggesting all this is to AVOID that situation. Human eyes and minds thinking about what goes next, what's good, and what's fresh will lead to a more productive RP section rather than an automated "Please PM me if you think your RP idea is good and I'll put it up."

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Well if no member in the RP or its discussion state that they will be gone, and no one posts for a a week. Declare it dead

I was under the impression that people would be upset if i left rps sitting for less than two weeks. I tried to lock an rp before 2 weeks of inactivity was up and I got in trouble.

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I was under the impression that people would be upset if i left rps sitting for less than two weeks. I tried to lock an rp before 2 weeks of inactivity was up and I got in trouble.

I am sorry you got in trouble, but anything more than 6-7days of no activity just deserves a lock, and no one should be getting mad at you. If anything, those who are mad should be upset at those who didn't want to continue. Other than that, it is just silly.

And then, if it is only getting one post every 2 days after it was soon to be taken out, it deserves to be locked as well.

In my opinion, RP Mods should be able to use their better judgment to tell if something is really dead, and/or post in the RP to ask if people are still interested in it.

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I was under the impression that people would be upset if i left rps sitting for less than two weeks. I tried to lock an rp before 2 weeks of inactivity was up and I got in trouble.

That's the problem with the 5 day rule. Sometimes a 2 week absence is justified. As I said, connection problems.

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k, so for the most part today, every time i try to do something to make things right, instead of saying something to me, you guys have just posted something here hinting at why it isn't good enough. im just now hearing things that were wrong with the section that no one bothered to tell me before. I don't know what to do. I obviously can't do anything right this minute to make everybody happy, so what do i do or say or something, because right now i feel like all kinds of shit for failing. I thought sylum was watching things as well as i and i can't change the fact that asper is 6 hours ahead of me and likes to do stuff.

So what would you like me to do now?

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Fira, I'd personally like to give you time. It's only been a day since you started to become aware of these problems, and from my experience (most) people learn from their mistakes, and work to try and make a difference in the long run to fix things.

A New Rp mod is a good idea, but really wouldn't think replacing someone is necessarily needed.

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Fira, I'd personally like to give you time. It's only been a day since you started to become aware of these problems, and from my experience (most) people learn from their mistakes, and work to try and make a difference in the long run to fix things.

A New Rp mod is a good idea, but really wouldn't think replacing someone is necessarily needed.

but apparently its wrong of me to ask people to pm me when they need something, so i don't know how im going to be able to fix things if people dont meet me half way. i dont know why its unreasonable for me to want people to ask for what they need. I'm not saying im gonig to ignore stuff that i see, i'm saying that i want that extra layer tp make sure that things get done. I do not understand why that translates to me expecting to much of people.

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